GO3 - Zaryn (level 7 commoner) and Farasira Sadas (level 5 pawnbroker) have been trying to figure out what happened to their son. He recently returned from the Sadas plantation where he was apprenticed to his great uncle Angnon Sadas. The boy unlike his parents had shown talent for magic and so was sent there to develop it. He told the parents that he was going to explore the waterfall north of Gah Ouadaruhn about 10 days before but never returned. They went looking for him there but found nothing. They ask that the PC go to the waterfall and find him. He will be the first NPC in the Ruinous Crypt (which is near the waterfall) and will be a vampire (like the other NPC's here, all of whom are hostile). The boy begs the PC to go to Tel Sadas (tower of the Sadas plantation) and inform Angnon of what has befallen him, and requests that the PC not tell his parents (the PC can also initiate the quest by finding the boy). He also says that the PC shouldn't go deeper into the cave, and that if they do he will be forced to attack by his master. He apologizes in advance for trying to harm the PC, and asks only that the PC give him a swift end if it comes to that. The PC can tell the parents of not, if they do they won't deal with the PC for their grief, until the PC brings about a happy ending (if they tell the parents and kill the boy they will never again be able to do business with the pawnbroker as the sight of the PC brings the parents too much pain). If the PC travels to the Sadas Plantation and informs Angnon Sadas, he tells the PC to rendezvous with him in Gah Ouadaruhn (Angnon genuinely likes the boy and family is very important to him). When the PC returns to Gah Ouadaruhn they meet with Angnon who asks to be taken to the crypt. He gives the PC a scroll of calm humanoid, and tells the PC that their only job is to keep the boy out of the way. If the boy dies Angnon gets pissed and leaves. If the PC keeps him out of harms way Angnon does the rest. He kills everything that moves, and then asks the PC to leave the boy with him. If the PC goes to the Sadas plantation again he can find the boy somewhere inside the manor house. Angnon rewards the player handsomely, something with a nice enchantment (not so much because the PC did much fighting, but because they did the Sadas family a good turn). The parents are also very happy with this outcome.
NOTE: Angnon will never be in any danger in this quest; his victory over the vampires is preordained. I'll probably turn two of the ones in the last room into cattle as there should be some cattle here. He will be changed however, as the ranking member of GHT at the Sadas plantation and the Lord of Tel Sadas he will be made a Wizard in House Telvanni and be made about level 30-32 in some sort of mage class (he is currently a level 20 noble, with a strangely low House rank of Lawman). Also note that Nikhil Sadas should have his level reduced a lot (he is currently a level 40 Battlemage!).
GO4 - A short local quest this time, Himnatis (level 30 Imperial agent) is a member of the Blades. He knows about the PC's transport to Vvardenfell (he also knows if the PC is a member of the Blades, if so his approach to this quest is tiny bit different, in that he gives the PC a bit of a "duty to the Empire" bit). He has tracked a skooma/moonsugar smuggler who sold Imperial secrets to Great House Dres to Gah Ouadaruhn; his name is Gritnol (he's right there in the bar). He asks the PC to get lure Gritnol downstairs into a room (the one that doesn't have the partition, it's not the one the PC can rent). The PC does this by posing as someone who wants to buy moonsugar, and asking to do business in private. Once they are down stairs and out of the public eye Himnatis appears and orders Grintol to not resist and that as the personal representative of Emperor Uriel Septim VII he places Grintol under arrest. Grintol of course resists. But after being hit once from Himnatis's blade he stands down (actually he is paralyzed) and Himnatis then explains that he doesn't want to deal with the tedious paperwork associated with taking the prisoner into custody (or the trouble of sneaking out of town with a prisoner). Since the Grintol resisted he suggests that he and the PC just kill him for resisting arrest (less paperwork). The PC gets the choice:
- 1.) Arrest Grintol, in which case all of Grintol's gear is taken from Grintol and some of it is given to the PC (nothing good).
- 2.) Murder Grintol, which is trivial; Himnatis has almost 20 levels on him and much better gear. In this case the PC can get all of Grintol's gear, including some moonsugar/skooma.
-Starcrunch