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Post by Bloodthirsty Crustacean »

Claim type: Quest
Claim ID: TR_q2-3-Mis (#1708)
Faction: Misc
Parent claim: TR_2-17-Tel (#80)
Claimed by: Parted User
Status: Not Available (Progress: 0%)
Location: 1:(2961, -1050):0
Files: None

---

ON HOLD -- Move to Unclaimed once Map 3 availiable. -- The miscellaneous quests for Ayemar, since it's in finished and all. I'd like to have two quests for this fort. I will move it to unclaimed when we have an official Map 2.esm file.
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Post by Bloodthirsty Crustacean »

In terms of plot points at Ayemar:

General has a 'wayward daughter' who isn't really into the whole Indoril fortress idea, and would rather be in the big cities.

There's a Nord smuggler in the prison, who is guilty, but does try to profess innocence. (Perhaps he was blackmailed/bribed into doing the smuggling by a real smuggling gang?)

Those are the main two. There may be more, but it was all a while ago, so I can't remember.

Also, we could have two or three Indoril quests offered by the General. (Though these wouldn't actually be accesible till Map 3 when the PC can join Indoril)
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Post by Worsas »

Now I finally come up with some conceptions:

As for the fisherman several possibilities crossed my mind:

-You talk to him through the prison door and he askes you to talk to the guards and beg for a release.
But it´d be unlikely for indoril guards to make an exception.

-This exception may come only into
existence when you´re a member of the house indoril. He´ll be freed under the condition that he´ll do some jobs for the house and you keep accompanying him all the time.

-if the guards say: No, in no case!, the prisoner will make another proposal: Escape together from the balcony at the floor above. Open the prison door, wait until the guard has moved away and sneak together up to the balcony outside. Now you´ll give him potions of rising force or
cast a levitation spell on him and fly outside to safe place.
As reward the fisherman will lead you to a place where he dug something...

-if you´re crazy you should still have the option of trying to escape through the building.


Another possibility: The prisoner only asks you to give him a potion of rising force, no matter of what quality and you arrange to meet him outside of the castle.
If you gave him a bad quality thing, you´ll find him lying dead at the cliffs. Otherwise as said above.

At first I thought, you should try to give a proof for innocence for the prisoner. But I had no idea. If you want me to I´ll think about it once more.




I´m still thinking about the quest for the daughter, but I´m also not sure in what direction it should go:

A. She begins something with a deadra worshipper at Oethadapilu and you help her arrange meetings with the guy.
Later on she wants you to talk to her father to let her go to one of the cities. But for real she wants take the chance to live together with the daedra guy. Of course her father won´t let her go. After his refusal she´ll let you go to her friend to ask for a solution. Together with the others there(and you maybe) he will make a deadra attack on Ayemar. Could be a lot of fun, like at the siege of firemoth.

B. A feast. For what reasons unclear... But a nice thing would be, when a dunmer chantress was invited, that sings later in front of the crowd.(I now, a bit much)

C. Bring her a pet for some amusement. Or do sth. else to amuse her.
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Post by theviking »

OK, A few things. Problably you can't join house Indoril in Ayemar or in map2, so that option is unneccesary. A prison dash is very hard to do if one or more guards are around. This is because scripting those guards would be a nightmare. What I really like about your plans is the levitation potion. The option that he can be killed if you give him a bad one is very interesting. Problably this quest will be a sort of thief style quest in which you get all the things he needs to escape. I think that would make a nice quest, but of course you are the designer.
For the second one I like the feast idea. Getting a famous singer is a really nice idea. I know of a bard I created in Tel Muthada, Simund the Singer. Also getting the drinks and food would be a nice quest element. The daedric ruin of Oethadapilu is used by the Boethiah cult as one of their headquarters, so please don't involve that ruin. We cant give her any other pet than a pet guar or a mouse, and that would be kind of silly. Its good to see that you are making some good ideas for these quests.
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Post by Bloodthirsty Crustacean »

For the feast, perhaps it could be her father's idea, to 'get her involved' in the running of the place in a more 'her style' way?
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Post by Worsas »

theviking wrote:The option that he can be killed if you give him a bad one is very interesting. Problably this quest will be a sort of thief style quest in which you get all the things he needs to escape. I think that would make a nice quest, but of course you are the designer.
It makes probably most sense to do it this way.

The whole thing should start when you become friend with him. He makes the proposal to help him escape und you have the choice to accept or refuse. Then he explains the plan and what is needed for it: For example a potion of shadow and a potion of rising force

If you give him the bad potion of shadow he will fail getting to the balcony and even worse there will be a bounty on you after it and the cell door will be locked stronger than before.

If only the potion of rising force is a bad one, he will fall from the sky at the cliffs and die.

Otherwise you will meet him outside of the stronghold. He will then lead you to a hiding place some hundred meters away, like the white guar or the orkar in Solstheim does.(yes I´m german and I´ve got no idea of british or american scales. I hope theviking will know what I´m speaking about) Then he will let you take the reward out of a shrub or whatever the reward is hidden in.

The last rumours should change after it.
theviking wrote:For the second one I like the feast idea. Getting a famous singer is a really nice idea. I know of a bard I created in Tel Muthada, Simund the Singer. Also getting the drinks and food would be a nice quest element.
Bloodthirsty Crustacean wrote:For the feast, perhaps it could be her father's idea, to 'get her involved' in the running of the place in a more 'her style' way?
Hmmm... okay. I´m going to collect some ideas the next time and then lets look how it will become.
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Post by theviking »

Worsas, did you think of something more elaborate? (Why and how did these threads double?)
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Post by Worsas »

I don´t know why this thread has been doubled.
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Post by Gez »

Worsas wrote:the orkar in Solstheim does.(yes I´m german
It's called a horker in English.

As for British scales, they're not backward anymore and use the metric system. The U.S. Americans still use the Imperial system, but a yard is pretty much the same length as a meter when you're speaking about rough approximate values.
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Post by Worsas »

the arrangement of the feast:

Andura Indalas is the displeased daughter of Tavrene Indalas the highest ranked member of indoril at the fortress of Ayemar. She wants to leave this place because she's bored and not able to meet with any others of her age there. But her father who doesn't want to loose her would do anything but let her go.

You get to speak with Tavrene, maybe because of complaints about his stance. He gets the idea of celebrating a feast for his daughter to make her life more exciting. the responsibilities are shared like this:

-His wife writes and sends the invitations for friends and relatives and whoever is to come.
-you are supposed to provide the foods, the drinks, dishes etc.
-the servants get the things from you and arrange them. They arrange the tables, the chairs etc.

You get a list with following things to buy:

-knifes, spoons, forks
-plates, cups, bowls, pitchers
-shein, sujamma and greef
-cuttles, scrib jelly, bread, hound mead etc.
-means for entertainment e.g. darts to throw them against the practise dummies
-bolts of cloth
-pans


the feast happens at the front part of the fortress where tables, chairs and booth with meals or games are built up. rugs and large pieces of cloth decorate the wall and the ground. The largest rug is spreaded at the center of the place.

I've been thinking of a real program for the feast wich also involves some little quests. I hope it's not too much.

1. Tavrene sends you to look after the chantress for she is missing on the feast. He askes you to search her on the way to the fortress. You´ll find her at one of the bridges where she has been wounded on her leg and can´t move. You´ll have to heal her and escort her up to the fortress. After you´ve got the reward from Tavrene he will deliver a speech as initiation from the center of the place. He will herald every further event from there.

2. The chantress sings one or two songs

3. a skillful wizard presents his arts.

4. some ratfights and hand-to-hand combats you can bet on

5. A dramatic play


Moreover there should be free games you can enyoy:

-dice games
-searching for a hidden item
-
...........

These are so far my ideas. The realising of it could be a bit tricky. :S
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Post by theviking »

Very cool and very original. I think if we elaborate the feast more this claim will be designed. Actually making it will be tough but it can be done. By elborating I mean that you would pick out two or three parts of the feast that the player to arrange. Design those like you did with the chantress. So you still need to do that with one or two parts of the feast. I think that you can make a list of things the player needs to get for the feast. Keep the list moderate please. Also the feast itself needs to become a litle more basic. The chantress, lots of food, maybe a magician but that's it. Otherwise it will become too hard to realise. If you do all this the claim is designed, :)
I don't know how you think about the fisherman in jail quest, but I think the feast in itself would be quest enough for a little place like Ayemar.
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Post by Worsas »

I'm happy that you like my ideas! Elaborating will soon be done I think.
theviking wrote: I don't know how you think about the fisherman in jail quest, but I think the feast in itself would be quest enough for a little place like Ayemar.
As you want, but it'd be sad though if the last rumors about the prisoner had nothing behind it. What if you made that quest simpler and shorter so that you have very little work with it?

It's hard for me to express things in a correct English, so tell me if you don't get the meaning of my phrases.
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Post by Worsas »

The buy list

15 loafs of bread
15 fish
15 pieces of guar mead
40 cuttles
10 bottles of shein
10 bottles of sujamma
10 bottles of greef
10 bottles of another drink from TR_Data
8 bolts of cloth(4 green, 4 red)
10 new ceramic plates(5 blue, 5 red)
10 new glass goblets
10 new spoons, knifes and forks(wooden)


Maelasi Andela – The chantress

She's been born as a child of Ashlanders. Her magribash-grandma always sung the old native songs with her. But one day she got to know a nice dunmer boy and left her home. She got customed to the dunmer way of life but still loved to sing the old songs and also to invent new ones. Because of her talent she became famous in some circles. Meanwhile she had the opportunity to sing in front of some important and noble persons. That's why she's now even able to hold an own servant.


Tidril Llendu – The magician

One wizard like all the others...as you could think. But Tidril is different. Indeed he is a bit hyperactive and he loves to make things disappear. He is specialised in casting telekinesis and invisibility and he would be the perfect thief if his parents and the tribunal priests hadn't tought him to use his arts in a reliable way. He now uses his natural talent to impress others or to tease them.

To present his abilities, Tidril has lots of buckets positioned in a queue. A volunteer is then supposed to gather as many of them as possible before all buckets are taken away by Tidrils telekinesis. The one who collected most of the buckets is the winner. Will you be faster than Tidril?


An aunt of Andura
has hidden a present for her somewhere in the stronghold. The whole feast-community is challenged to find the gift and bring it to Andura. The first finder will await a surprise.
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Post by Bloodthirsty Crustacean »

Love the levitation game: genius, and with some simple scripting it could look very proffessional too.

Only concern is that there might be a bit too much on the shopping list. You'd have thought a) that the fortress would have much of that stuff (plates etc.) anyway, and b) that the player would be bored as hell sourcing it all.

Dunno though, so we could wait for some other opinions.
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Post by Worsas »

I'd honestly like to finish the designing of this quest with the next post. Therefore it would be good to know if the quest for the prisoner should or shouldn't be dropped.

As soon as I know what things should be changed in my concepts and what things have to be elaborated in a more detailed way, I want to correct and summarize everything and then come to an end with detailing. :)
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Post by Gez »

Bloodthirsty Crustacean wrote:Only concern is that there might be a bit too much on the shopping list.
Cut it into three lists (food, drinks, misc. stuff). The PC takes one of his choice, then two unspecified NPCs will take care of both others.

Food list:
15 loafs of bread
15 fish
15 pieces of guar meat
40 cuttles

Drinks list:
10 bottles of shein
10 bottles of sujamma
10 bottles of greef
10 bottles of another drink from TR_Data

Miscellaneous list:
8 bolts of cloth(4 green, 4 red)
10 new ceramic plates(5 blue, 5 red)
10 new glass goblets
10 new spoons, knifes and forks(wooden)
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Post by theviking »

I agree with you, worsas, this is nearly finished. If you sum up all the latest ideas about the feast I'll consider it designed. Gez's idea is very good as well, I prefer it if you use it. About the fisherman, I think the quest should be dropped; the feast is a large enough quest and hard enough to pull off well. I'll keep it in the back of my mind however, if we ever need another quest for Ayemar or a faction it is a nice idea.
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Post by Worsas »

The arrangement of the feast:

Andura Indalas is the displeased daughter of Tavrene Indalas the highest ranked member of indoril at the fortress of Ayemar. She wants to leave this place because she's bored and not able to meet with any others of her age there. But her father who doesn't want to loose her would do anything but let her go.

You get to speak with Tavrene, maybe because of complaints about his stance. He gets the idea of celebrating a feast for his daughter to make her life more exciting. the responsibilities are shared like this:

-His wife writes and sends the invitations for friends and relatives and whoever is to come.
-you are supposed to provide the foods or the drinks or the dishes etc.
The other things will however be provided by someone else

Food list:
15 loafs of bread
15 fish
15 pieces of guar meat
40 cuttles

Drinks list:
10 bottles of shein
10 bottles of sujamma
10 bottles of greef
10 bottles of another drink from TR_Data

Miscellaneous list:
8 bolts of cloth(4 green, 4 red)
10 new ceramic plates(5 blue, 5 red)
10 new glass goblets
10 new spoons, knifes and forks(wooden)

-the servants get the things from you and arrange them. They arrange the tables, the chairs etc.

-------------------------------------------

the feast happens at the front part of the fortress where tables, chairs and booth with meals or games are built up. rugs and large pieces of cloth decorate the wall and the ground. The largest rug is spreaded at the center of the place.

There will be about 10 – 25 guests, mainly friends, relatives or noble people from the Great house of Indoril. The feast contains a program.

-------------------------------------------

-Tavrene sends you to look after the chantress for she is missing on the feast. He askes you to search her on the way to the fortress. You´ll find her at one of the bridges where she has been wounded on her leg and can´t move. You´ll have to heal her and escort her up to the fortress.


(-After you´ve got the reward from Tavrene he will deliver a speech as initiation from the center of the place. He will herald every further event from there.)


-The chantress sings one or two songs

Maelasi Andela – The chantress

She's been born as a child of Ashlanders. Her magribash-grandma always sung the old native songs with her. But one day she got to know a nice dunmer boy and left her home. She got customed to the dunmer way of life but still loved to sing the old songs and also to invent new ones. Because of her talent she became famous in some circles. Meanwhile she had the opportunity to sing in front of some important and noble persons. That's why she's now even able to hold an own servant.


-a skillful wizard presents his arts.

Tidril Llendu – The magician

One wizard like all the others...as you could think. But Tidril is different. Indeed he is a bit hyperactive and he loves to make things disappear. He is specialised in casting telekinesis and invisibility and he would be the perfect thief if his parents and the tribunal priests hadn't tought him to use his arts in a reliable way. He now uses his natural talent to impress others or to tease them.

To present his abilities, Tidril has lots of buckets positioned in a queue. A volunteer is then supposed to gather as many of them as possible before all buckets are taken away by Tidrils telekinesis. The one who collected most of the buckets is the winner. Will you be faster than Tidril?


-searching for a hidden item

An aunt of Andura
has hidden a present for her somewhere in the stronghold. The whole feast-community is challenged to find the gift and bring it to Andura. The first finder will await a surprise.
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Post by theviking »

Great, I'm giving everyone some time to react on this and if there are no remarks, I'll send it to pending to show that it's designed.
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Post by Bloodthirsty Crustacean »

All good. Some quick notes to the future quest maker, if it's not me:

Chantress is presumably a literal translation of 'chanteuse' (sorry Gez, if that's 'merde' spelling ;)), so he means a singer/performer, not an 'enchantress' or anything like that.

Because of the limits of voice acting, the singer should do her thing one of three ways: either her 'act' goes on whilst the player is out of the room; her act is conveyed via dialogue, rather than voice; she becomes some other kind of performer, perhaps a dancer.

The singer when injured on the road should have some kind of ability that makes her movement impossible (burden/damage strength) so that she doesn't chase the player if he attacks her, and/or she should have a script that sets her fatigue to 0 and knocks her over as soon as she is attacked by the player.


Otherwise, all good.
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Post by Gez »

Bloodthirsty Crustacean wrote:Chantress is presumably a literal translation of 'chanteuse' (sorry Gez, if that's 'merde' spelling ;)), so he means a singer/performer, not an 'enchantress' or anything like that.
[url=http://dictionary.reference.com/search?q=chantress]Chantress[/url] happens to be a perfectly valid English word, even if it fell into disuse. It has an archaic flavor that could be interesting to keep.
I don't know why you think it's a translation from the French or why you're bringing me there -- is Worsas French?
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Post by Bloodthirsty Crustacean »

Well, looks like I made a whole chain of facetious/erroneous comments there, then. :P Quite the epic combo.

I coulda sworn you were French Gez, you must at least speak it fluently? I had no idea that chantress was an archaic word, and associated it with chanteuse for fairly obvious reasons, seeing as I didn't know the English word, did know what he meant, and did know the French word.

I think that clears all that up, then. :]
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Post by Gez »

Bloodthirsty Crustacean wrote:I coulda sworn you were French Gez, you must at least speak it fluently?
I am but Worsas isn't as far as I know; and since it was Worsas who used that word...

(Of course, the old English word chantress came from the old French chanteresse, which is an obsolete feminine form of chanteur, now replaced by chanteuse... Many -eresse feminine forms have been replaced by -euse. There's just a couple that remain, and they're not used outside of poetry.)
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Post by Gnomey »

Bloodthirsty Crustacean wrote:Because of the limits of voice acting, the singer should do her thing one of three ways: either her 'act' goes on whilst the player is out of the room; her act is conveyed via dialogue, rather than voice; she becomes some other kind of performer, perhaps a dancer.
I was thinking that it would be handled like the Daedric shrines or the play in Mournhold. She might use a very different voice for singing than her usual voice, so if we made/found a suitable song and, (maybe), edited the sound a bit it should sound fine. (A female Dunmer voice doesn't seem half as hard to imitate as a male dunmer voice, IMO. It's fairly normal).
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Post by theviking »

Great, we just need a woman that can sing then... Moving this to pending because the design is finished.
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Post by Worsas »

The song itself has to be created too.

There we could make use of poetry that is already given in the books.
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Post by Don Bernardo »

Hey I just noticed this. Someone should have informed the music department (although I guess it's been sitting around since 2008...). Can I work on this? We do still need a song right? This seems kind of exciting actually, finally something concrete to do.
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Post by Bloodthirsty Crustacean »

If you're able to work on this, I'm sure it'd be appreciated.

Just keep it appropriate to Morrowind, both the game and the place.
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Post by Don Bernardo »

Roger!
I'll keep it simple.

Here's one melody I came up with:
[url]http://www.uploadthis.co.uk/uploads/benstox/chantress1.mp3[/url]
Some kind of folk melody, no words yet though.

Here's another one. This goes with the Ahemmusa poem 'May I shrink to dust' from the book 'Words of the Wind'. This one is a little more chant-like I think.
[url]http://www.uploadthis.co.uk/uploads/benstox/chantress3.mp3[/url]

And here is the poem, see if you can follow along!
May I shrink to dust
In your cold, wild Wastes,
And may my tongue speak
Its last hymn to your winds.

I pray for the herder
That whistles to his guar at play.
I pray for the hunter
That stalks the white walkers.
I pray for the wise one
That seeks under the hill,
And the wife who wishes
For one last touch of her dead child's hand.

I will not pray for that which I've lost
When my heart springs forth
From your soil, like a seed,
And blossoms anew beneath tomorrow's sun.
How do these sound? I realize this is a pretty low priority claim, but that gives us extra time to find a singer.
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Post by Don Bernardo »

I used a really interesting program to synthesize the vocals for the Ahemmusa poem. It still sounds pretty robot-y, we would definitely still have to find a female vocalist for this, but at least it gives you a much better idea than my flute recording did. Any thoughts?

You can listen the new recording here:
[url]http://www.uploadthis.co.uk/uploads/benstox/chantress4.mp3[/url]

I like how it pronounces the word "guar". For some reason "herder" was a hard word for it to pronounce.
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Post by Bloodthirsty Crustacean »

That's quite impressive for a synth. Nice stuff. The Chinese accent is ... interesting! But fun.

Anyway, thanks for doing this.
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Location: New Orleans, LA

Post by Lady Nerevar »

theres something really haunting about this song
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
MMMowSkwoz
Developer
Posts: 835
Joined: Mon Oct 27, 2008 11:18 pm
Location: London

Post by MMMowSkwoz »

Sounds ace :D I might suggest shortening the second last note, and maybe lose the vibrato on that last note too. But I really like it otherwise.

Also, whistles to his melon at play*, awesome :P



*Chinese pun, go me
MaMeeshkaMowSkwoz - choose your syllables
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