4-2-Red

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Haplo
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4-2-Red

Post by Haplo »

Claim type: Exterior
Claim ID: TR_4-2-Red (#139)
Faction: Redoran
Claimed by: Scamp
Status: Approved (Progress: 100%)
Location: (-11,-12):(-8,-14), Size: 12
Files: TR_4-2-Red_Haplo_1.esp

---

Karthor Dale/Kartúr is in this claim but you are NOT TO TOUCH IT. Changes to the city will be made at a later date.

Roth Roryn Region, refer to this image:

http://i17.photobucket.com/albums/b94/ThrignarFraxix/4-2Lined.jpg

Anything on the west side of the pink line needs to be Roth Roryn Region. The rest should be Ascadian Isles. Naturally do not touch the city. Add the Bit of river here denoted by the blue. The purple dotted lines represent the roads. The image of these roads above is just a basic idea though, and you need to make them more interesting. However, it's important that they are at the same points when they cross over into other claims. (also, do not touch the roads going from the city)

Claimer must draw a proposal for the roads in their claim over the image linked above before they will be granted it.
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Post by Scamp »

I'm thinking of claiming this one perhaps. I'm ill (some of you might have already noticed that) and I need some ext claim to work on in this hard times :wink:

However, I would like to know if my other claim needs to be approved first. I can remember we have this rule for interiors.

And, regarding KF's file, I noticed that some objects show up as error markers. It's not dependent on TR_data as well, and when I load them together the objects still don't show up. Probably this was dependent on OoT. Can someone tell me?

If I may claim the claim, I will press the button and upload the road map.
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Post by Katze »

I'd advise cutting the claim cells from the latest version of map 4, rather than trying to use the file provided here.
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Post by Scamp »

Claiming then. I will follow the description, not touch the city and perhaps add the bit of confusing roads you can see on the map. (Perhaps even a cave somewhere in the wilderness?)

[img]http://img411.imageshack.us/img411/1143/42lined.jpg[/img]
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Post by Haplo »

Granting. Definitely add a cave, and an ancestral tomb as well. The tomb's more important than the cave.
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Post by Scamp »

I put up the first WIP. I've done the basics for the claim and started with some detailing. Imo Kartur looks great with RR rocks!!! :D 8)

One quick question, should I rename the city cells to Kartur?
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Post by Haplo »

If you do, make sure you use Kartúr (with an accent). Just type Alt+0250 or copy it from this post.
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Post by Thrignar Fraxix »

I don't like the idea of using accents in game. I don't think it was ever agreed that this was a good idea.
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Post by Haplo »

It was always agreed to do it. It's the same with Kogotél. There's no reason not to.
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Post by Aeven »

I believe they don't work with all versions of the Morrowind executable. I also believe there is/was a map issue, but that was possibly fixed by Hrnchamd in the MCP.
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Post by Thrignar Fraxix »

don't forget that almost no one will be able to COC to those cities either.

btw, my memories about the consensus was that it was agreed that the accents were there, but that putting them in game was a bad idea. (not as though veloth has an accent in game, or anything for that matter)
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Post by Bloodthirsty Crustacean »

I think the general consensus was that Sload was right. There was no major arguing over it. (see bottom of [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=19996&postdays=0&postorder=asc&start=80]this page[/url] and top of next)

Personally, I like those accents. And what was said about a dummy cell works just fine for COCing. There are no further problems in terms of logistics. So it's just a question of taste and style, where personally I side with Sload. But we can discuss that another time, another place, though.
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Post by Haplo »

I'm not aware of any Morrowind executables that don't work with it. It is a Windows function after all. If Morrowind runs on your computer it should support this Windows function. And we don't need COC capabilities for players. But it should still work, they just type in the alt code.
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Post by Thrignar Fraxix »

...because everyone has memorized the alt codes for various accented characters...
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Post by Scamp »

Seeing this discussion, I think I will rather not rename the cells. Changes to the city will be made at a later date. And that holds true for the name as well.
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Post by Haplo »

smart guy

It's only two TF. alt+0233 and alt+0250
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Post by Scamp »

Updating. I'm almost done with detailing.
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Post by Scamp »

This is finished.

(lol I didn't touch the city so I didn't remove those objects flying around there ; Tyrion may delete them if he wants to.:wink: )
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Post by Thrignar Fraxix »

to review!
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Post by Tyrion »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Improving. You need to sink your plants a little more liberally. Same goes for rock clusters.

Comments Very nice exterior. You've got a good eye for terrain development. This is definitely a interesting and pleasing exterior. I tidied up a bit around Karthor but I guess somebody else is handling a redesign later?

Rating 8.5/10
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Post by Haplo »

Kartur's not getting a redesign, just region changes to match.
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Post by Haplo »

Approved. Nice job, SS.
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