Heartland

The news of the front page, global announcements, and any discussion of said announcements or news articles.

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Haplo
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Heartland

Post by Haplo »

About a month ago, we had our last exterior claim for Heartland reviewed, and then merged. This means another release 'area' with finished exteriors! The next stage, which we're in now, consists of checking the borders of all the separate claims and making sure everything flows smoothly, and looks like a cohesive mod, instead of a patchwork mod.

Once we're finished bug-checking, we'll do a broad sweep of detailing for any areas that need polishing, and then it's on to the next stage in modding at TR: NPCs and Dialogue!

Heartland is our most diverse map yet. It offers Ashlands, Grazelands, Ascadian Isles, West Gash, BM, and more! In addition to the variation of regions, the terrain and landscapes are among the most varied and breathtaking vistas you'll find anywhere in Morrowind. Look for more news soon!
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

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milne
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Post by milne »

Nice one! I've been a long time lurker and this kind of news is what keeps me lurking. It's always nice to have something to look forward to before Skyrim (maybe).
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Post by Pokegami »

Which house controls Heartland?
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Katze
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Post by Katze »

Mostly Hlaalu, but Redoran and Indoril also have territory there.
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Post by MadMal073 »

This sounds awesome but I'm confused: does this mean Heartland is the next planned release or is it still Necrom?
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Post by Katze »

Sacred East (the one with Necrom) is still the next one to come out. All that is completed with Heartland is the exteriors; interiors, NPCs and misc quests are yet to be finished.
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK

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Thrignar Fraxix
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Post by Thrignar Fraxix »

Heartland actually comes after the Almalexia release, which is currently in the early stages of NPCing and detailing.
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The Greatness
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Post by The Greatness »

Awesome. The exteriors really are speeding ahead. Also: 99th news topic.
Warning: may contain large amounts of sarcasm.

Myzel- We never actually see slaves working on Vvardenfell either. They're always just standing there. If you ask me they deserve a good whipping.
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Post by Monkey »

Its mentioned in the OP about looking like a patchwork mod. When running around map 1&2 with MGE with a high view distance you can clearly see what you mean. Don't get me wrong I do like them.

I had a run round the alpha map that was linked to on the officials a while back and it looks a lot more professional and I was hugely impressed. I'm just curious. Is there going to be any further work on the exteriors of map 1 & 2 to make it look a little more cohesive?

Anyway, keep up the great work everyone. Can't wait to see what you have in store for future releases.
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Post by Nerano »

One of the biggest problems with Map1 & Map2 is IMO the inconsistent use of vertex shading, which makes former claim borders clearly visible in some areas. Repainting those places (not whole claims, but some of the borders) would greatly improve the quality of the exteriors, and wouldn't be to much time consuming (compared to remaking the whole area, for example), so I hope someone might find time to fix those things in the future.
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Post by arvisrend »

As an aside: do we want to rename the "Heartland" map after the recent story? :mrgreen:
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Post by Haplo »

what story?
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
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Post by Monkey »

Nerano wrote:One of the biggest problems with Map1 & Map2 is IMO the inconsistent use of vertex shading, which makes former claim borders clearly visible in some areas. Repainting those places (not whole claims, but some of the borders) would greatly improve the quality of the exteriors, and wouldn't be to much time consuming (compared to remaking the whole area, for example), so I hope someone might find time to fix those things in the future.
Sounds like it would be well worth doing.

Code: Select all

			R	G	B
Ascadian Isles
Paths			154	148	134
Coast			150	145	130
Objects			107	98	84

Ashlands Region
Paths Outer		150	144	129
Paths Inner		221	212	187
Coast			116	111	97
Water Objects		107	98	84
Objects Big		116	111	97
Objects Small		174	164	158
Ground			176	155	134

Azura's Coast
Paths			116	111	97
Coast			116	111	97
Objects			24	31	25

Bitter Coast Region
Paths			107	98	84
Coast			107	98	67
Objects			51	51	31
Water Objects		107	98	84
Grass Patches		172	157	136

Grazelands Region
Paths			107	98	84
Coast			116	111	97
Objects			107	98	84
Hills			149	143	128
Grass			155	148	120

Molag Amur Region
Paths			116	111	97
Coast			116	111	97
Objects			107	98	84
Steampits		91	80	55

Red Mountain Region
Paths			151	145	130
Objects			116	111	97
Grass			91	80	55

Sheogorad Region
Paths			116	111	97
Coast			116	111	97
Objects			24	31	25

Western Gash
Paths			149	143	128
Coast			156	149	120
Objects			107	98	84

Solstheim
Hirstaang Forest
Paths			163	154	137
Coast			163	154	137
Objects			102	92	70
Snow Objects		95	95	95

Felsaad Coast Region
Paths			145	145	145
Coast			163	154	137
Objects			145	145	145
Flora			95	95	95

Isinfier Plains
Coast			163	154	137
Objects			101	91	69
Snow Objects		95	95	95
Snow Flora		145	145	145

Moesring Mountains
Paths			145	145	145
Coast			95	95	95
Objects			95	95	95
These are the vertex colours used in each region. Maybe it will help? I dunno, probably not the place to post it at all but hey.

I exported a vertex colour map of Vvardenfell and Bloodmoon to find these colours out ages ago, it helped out a lot with making my Amanita mod look cohesive compared to vanilla.
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Post by Haplo »

Having a set list of vertex colors will certainly help when we touch up those areas.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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bennettd44
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Sacred east?

Post by bennettd44 »

what's the status on Sacred East? what else needs to be done? I'm moderately experienced with modding and would like to help as much as possible
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Post by Mortimer »

Go to the showcase section and read the guidelines and submit a showcase for review. We're always looking for people, and basically everything is available to be done.

Recently its NPC's and quests that are bottlenecking the release.
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