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arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

New file up: https://dl.dropbox.com/u/83265276/TR_Mainland.7z .

Current version of TR_Data.esm needed!

Fixed a dialogue bug in q2-27 and added negative moddisposition consequences to the Amiro3 quest.

Some more landscape and pathgrid bugs fixed. Not all things reported by tes3cmd are bugs (sometimes a grid point with 0 edges makes sense, but it's the exception, not the rule), but it found a lot of bugs, including a home in Necrom where most pathgrid points were off track.

_________________
[22:07] Haplo: pffft this is TR
[22:07] Haplo: ETAs are strictly prohibited by the Department of Mysteries
[22:12] TF|Laptop: Just as long as we don't let the department of mysteries plan any more cities
Post Fri Sep 28, 2012 3:55 am Send private message             Reply with quote                   up  
Mortimer
Developer
30 Jul 2010



I don't want to come off sounding rude, but do we plan on releasing this any time soon? I feel like we could fix and edit this one section for all of eternity and still not get everything how we want it.
Post Fri Sep 28, 2012 8:16 am Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

If you ask me, I'd wait for q2-28 to be reviewed and merged in (hi Why ;) ) and q2-19 to be completed before releasing SE 1.2 into the wild. Don't know if we should wait for q2-17; depends on how long it takes adamantum. (Oh, and I think we need Haplo's Data update before release, too.) I'll also look into Theo's bugreports in the SE topic (but don't count on me to fix them - many of them are a matter of questionable design choices rather than actual bugs, and very hard to correct without rewriting quests from scratch).

The stuff I'm doing on Mainland these days is usually not important and definitely not what's moving the project forward. And I don't remember claiming otherwise.

_________________
[22:07] Haplo: pffft this is TR
[22:07] Haplo: ETAs are strictly prohibited by the Department of Mysteries
[22:12] TF|Laptop: Just as long as we don't let the department of mysteries plan any more cities
Post Fri Sep 28, 2012 1:50 pm Send private message             Reply with quote                   up  
Leon
Developer
30 Jul 2011

Location: The Netherlands

New file up: https://dl.dropbox.com/u/67071186/TR_Mainland.7z .

Data is not included; download it from OOT if you don't have it yet.

- Fixed caspering doors in Firewatch.

- Fixed the windows of the "Firewatch, Ra'Zhirr's House" interior, because they didn´t match the exterior of the house.

- A pillar of a Gate was floating in Firewatch.

- Rotated some rocks in/near Firewatch.

- Fixed floating furniture in "Seitur, Odrothi Indus' House" and added ownership to Odrothi Indus, because it wasn't done already.

- Fixed floating, bleeding and un-rotated objects in "Seitur, Silusi Neveril's House"

- Fixed floating, bleeding and un-rotated objects in "Seitur, Vardem Divadril's House"

- Fixed a caspering building in Akamora.

- Fixed other random stuff.

_________________
- León van der Stadt

Music Composer & Quality Assurance
Post Fri Sep 28, 2012 3:16 pm Send private message             Reply with quote                   up  
Leon
Developer
30 Jul 2011

Location: The Netherlands

New file up: https://dl.dropbox.com/u/67071186/TR_Mainland.7z .

Data is not included; download it from OOT if you don't have it yet.


- Fixed floating urns in Necrom.

- Fixed some caspering rocks near Necrom.

- Fixed caspering ropes near Necrom.

- Removed a 30 feet under the ground invisible stairs in Helnim.

- Fixed floating barrels and crates in Helnim.

- Rotated and fixed caspering rocks all over the place.

_________________
- León van der Stadt

Music Composer & Quality Assurance
Post Sun Sep 30, 2012 8:46 am Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

Leon wrote:
- Removed a 30 feet under the ground invisible stairs in Helnim.


It was the stairway to Hell! Evil or Very Mad Evil or Very Mad Evil or Very Mad

_________________
[22:07] Haplo: pffft this is TR
[22:07] Haplo: ETAs are strictly prohibited by the Department of Mysteries
[22:12] TF|Laptop: Just as long as we don't let the department of mysteries plan any more cities
Post Sun Sep 30, 2012 3:02 pm Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

New file up: https://dl.dropbox.com/u/83265276/TR_Mainland.7z .

NEW version of TR_Data.esm needed!

Added moddisposition on Akamoran nobles to the slave-killing end of quest TR_m2_FG_Amiro3.

Replaced Fighters Guild equipment chests by TR version.

A couple of bugs (caspering, shading mismatch) fixed. A dozen or so zero-connection pathgrid points removed. Pathgrids in the Peninsula of Veloth mostly redone (they were off-track).

Fixed numerous issues from http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=23512 including Mahhjat's gender, Theo's observation that "Character Flaw" dialogue had wrong conditions, and most of my post (in fact, all of it but the spoiled wine bottle).

The Inlet Bog has been delevelscaled and the road to OE is now safe for relative noobs (no durzogs). Also, I've added numerous more spawn points of various types to the Inlet Bog; there are still not enough imho.

New dialogue:

Little secret for Darnim NPCs:
"There's all kinds of stuff lost out there in the bog. We've got Dwarven ruins, Daedric ruins, and any number of caves and crevices. A lot of it's been picked over by adventurers over the years, but who knows, maybe the next guy'll get lucky. Unfortunately, packs of durzogs have settled down in the Bog recently, so if you want to take a chance you should come prepared." (The size=10 stuff is old.)

Also:
"If you are on your way to Old Ebonheart, be prepared for some fighting along the road. Durzogs have sharp claws, and the abandoned fort on an isle in the mire is said to house undead. The main road by the abandoned temple of Azura is largely safe for now, but I would not try to explore the shrine if I were you."
(This replaces the following obsolete reply: "There used to be a boat service running from here to Seyda Neen and Tel Branora in Vvardenfell District. But then the folks from Census and Excise came in with their talk about 'quarantines' and 'blight,' and it was shut down. Frankly, I think anything living in the Inlet Bog is mean and nasty enough to not be scared of some disease. But Vvardenfell is a weird place--and weird even by Morrowind standards."

Ainab Guls about "background" when he is angry:
"Destruction magic and mysticism. I'll spare you the details as you aren't likely to understand anything about it, moron. Now get out of here, unless you wish for a demonstration of my spellcraft."
(The old reply still exists; they are now conditioned differently for some variation.)

I had no time to hide stuff.

_________________
[22:07] Haplo: pffft this is TR
[22:07] Haplo: ETAs are strictly prohibited by the Department of Mysteries
[22:12] TF|Laptop: Just as long as we don't let the department of mysteries plan any more cities
Post Tue Oct 02, 2012 4:04 am Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

New file up: https://dl.dropbox.com/u/83265276/TR_Mainland.7z .

NEW version of TR_Data.esm needed!

Aviroth Ancestral Tomb de-levelscaled. Added amulet of Balyna's soothing balm and ring of falling first barrier, hidden under a Temple book (gospel of St. Felms).

Virith Ancestral Tomb: added amulet of stamina.

Erushara Ancestral Tomb: added Silver Spear of Retribution and Daedric Steel Broadsword.

Atop the Dwemer ruin in Sacred Lands, cell 46, -14: added Dwarven coins (10), random_dwarven_misc, random_dwarven_all, dwarven crossbow, crossbow of ghostlight.

All zero-connection pathgrid points that could be fixed are now fixed.

More casperers fixed.

_________________
[22:07] Haplo: pffft this is TR
[22:07] Haplo: ETAs are strictly prohibited by the Department of Mysteries
[22:12] TF|Laptop: Just as long as we don't let the department of mysteries plan any more cities
Post Wed Oct 03, 2012 3:03 am Send private message             Reply with quote                   up  
Leon
Developer
30 Jul 2011

Location: The Netherlands

New file up: https://dl.dropbox.com/u/67071186/TR_Mainland.7z .

Data is not included; download it from OOT if you don't have it yet.


- Fixed caspering and bleeding fence ropes in the Molagreahd Region.

- Fixed caspering rocks in the Boethian Mountains.

- Fixed a major pile of floating rocks in the Boethian Mountains.

- Added ownership to the "Akamora, Temple"

- Added ownership to the "Akamora, Underground Bazaar"

- Fixed other random stuff.

_________________
- León van der Stadt

Music Composer & Quality Assurance
Post Wed Oct 03, 2012 3:14 pm Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

New file up: https://dl.dropbox.com/u/83265276/TR_Mainland.7z .

NEW version of TR_Data.esm needed!

Inlet Bog creatures placed.

Random outlaw NPCs endowed with restore-skill rings and a few very basic rings and amulets. Also, restore-skill rings added to various enchanters. (The only place where you can get all of them at once is Akamora MG.)

Tirilathran: Added Amulet of Daydene's Panacea.

Rilramisnat: Hid iron saber and resist paralysis robe.

Binammu: Added Dwarven Broadsword.

Sirillas, Ruined Passages: Added Masque of Purity and Steel Battleaxe of Precision (both extremely hidden).

Ilnibu (cave from the Dreynim Spa quest): The boss (Rithre Arsur) now has resist paralysis shoes (and more health).

Ald Verya Ruins: one enemy now has falling first barrier amulet. Also, amulet of waterwalking added in tower.

Athrilmallilas: one of the enemies now has resist paralysis robe.

Syn-Jugalla: Delna (level 40 enemy) now has resist paralysis belt and falling second barrier ring. She has been made a bit weaker, though: no paralysis spells or weapons anymore (instead, silver staff of war).

Dun Akafell, Entrance: A vampire (non-respawning) now drops shadowweave ring.

Maebbu: Hidden Telvanni Molecrab Boots.

Kharalambos Ruin: added Masque of Purity (not hidden; the ruin has no good loot otherwise) and Silver Spear of Retribution (hidden). Also, de-levelscaled most of the enemies.

Tristin: added first barrier ring to one enemy.

Sevadartus: boss now has robe of resist paralysis.

Teknilashashulpi: boss now has shirt of resist paralysis.

Pahunsabi, Bandit Base: boss now has shirt of resist paralysis (and various balancing changes). Also, hid two pieces of imperial templar armor and a silver staff of divine judg(e)ment.

Pahunsabi: Steel crossbow hidden.

Hassulsallusalkit, Shrine: Sunken Vaults: boss now has pants of resist paralysis.

Mu-Serrudan: boss now has robe of resist paralysis.

The shoes of resist paralysis are also being sold by three enchanters.

With this, I think the placing of new items can be considered finished. A few items are not placed yet, but they will probably become quest rewards for q2-29 and Akamora MG (and Helnim EEC?).

_________________
[22:07] Haplo: pffft this is TR
[22:07] Haplo: ETAs are strictly prohibited by the Department of Mysteries
[22:12] TF|Laptop: Just as long as we don't let the department of mysteries plan any more cities
Post Thu Oct 04, 2012 1:46 am Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Arvisrend, I believe you expressed some interest in seeing a so called land tear earlier? Download this https://dl.dropbox.com/u/75536686/Map%205%20merge%202012b.rar and check out cell TR_5-5_Red_DunmethPass.

Irritating, I spent some time arranging that road.

_________________
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Post Thu Oct 04, 2012 9:40 am Send private message             Reply with quote                   up  
Leon
Developer
30 Jul 2011

Location: The Netherlands

New file up: https://dl.dropbox.com/u/67071186/TR_Mainland.7z .

Data is not included; download here the latest Data.esm!.


- Fixed floating and caspering rocks and flora in the Alt Orethan Region.

- Fixed caspering fence ropes in the Molagreahd Region.

- Fixed floating and caspering rocks in the Orelu Plantation.

- Fixed a flying cart in the Molagreahd Region.

_________________
- León van der Stadt

Music Composer & Quality Assurance
Post Fri Oct 05, 2012 3:29 pm Send private message             Reply with quote                   up  
Leon
Developer
30 Jul 2011

Location: The Netherlands

New file up: https://dl.dropbox.com/u/67071186/TR_Mainland.7z .

Data is not included; download here the latest Data.esm!.


- Fixed a major caspering cliff near the Orelu Plantation.

- Fixed a caspering rope fence in Tel Aranyon.

- Fixed caspering rope fences near Sailen.

- Fixed caspering rope fences in the Boethian Mountains.

- Fixed floating rocks everywhere.

_________________
- León van der Stadt

Music Composer & Quality Assurance
Post Sat Oct 06, 2012 10:20 am Send private message             Reply with quote                   up  
Leon
Developer
30 Jul 2011

Location: The Netherlands

New file up: https://dl.dropbox.com/u/67071186/TR_Mainland.7z .

Data is not included; download here the latest Data.esm!.


- Fixed a major land tear/gab near Ayemar.

- Fixed caspering rocks near Ayemar.

- Fixed caspering rocks near Firewatch.

- Fixed caspering rocks in Kemel-Ze.

- Fixed caspering rope fences in map 1.

- Fixed other random stuff.

_________________
- León van der Stadt

Music Composer & Quality Assurance
Post Sun Oct 07, 2012 11:01 am Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

New file up: https://dl.dropbox.com/u/83265276/TR_Mainland.7z .

NEW version of TR_Data.esm needed!

Fixed a few quest and landscape bugs, including the one that made the Seitur investment quest unsolvable (sorry!!). Pathgridded Acre of Saint Meris.

De-randomized and de-levelscaled the weapons on some bandits. (There used to be level-3 bandits with ebony weapons once you were at high enough level.)

New dialogue topic: "Brenne Smitte", conditioned by Cell = Tel Muthada, Not Class Slave, Not Local nolore, Not ID Brenne Smitte:
"You can find her in the Lower Tower, where she is selling potions. Not the most professional alchemist out there, but what she does she does well, and not many of us here need alchemy services to begin with."

_________________
[22:07] Haplo: pffft this is TR
[22:07] Haplo: ETAs are strictly prohibited by the Department of Mysteries
[22:12] TF|Laptop: Just as long as we don't let the department of mysteries plan any more cities
Post Sun Oct 07, 2012 6:36 pm Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

New file up: https://dl.dropbox.com/u/83265276/TR_Mainland.7z .

NEW version of TR_Data.esm needed!

Bthangthamuzand bandits (who attack you in the "Factory of Strife" quest) are now weaker and have weaker spells and weapons (no jinksword for sure). The fight still isn't easy.

NPC TR_m1_Gritnol now has 5 moon sugar ingredients (makes him being a drug dealer more realistic than with 1 only).

A couple of leveled creatures replaced (parastyluses shouldn't spawn along the road to Akamora).

Dagorda cavern slaves can now be freed.

In other news, another dozen of floaters fixed.

STILL NOT ADDRESSED: ex_cave_door_01 Molagreahd Region (24,5) 200191 45384 -1068 "unlinked door. is there a grotto int for that?"

_________________
[22:07] Haplo: pffft this is TR
[22:07] Haplo: ETAs are strictly prohibited by the Department of Mysteries
[22:12] TF|Laptop: Just as long as we don't let the department of mysteries plan any more cities
Post Tue Oct 09, 2012 4:52 pm Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

New file up: https://dl.dropbox.com/u/83265276/TR_Mainland.7z .

NEW version of TR_Data.esm needed!

Merged q2-28 into the Mainland. All the post-merge stuff has been taken care of pre-merge, so that thing is done now.

Removed various invisible (submerged inside rocks or exterior shells of buildings) statics. These weren't the kind of statics that get moved by scripts, nor were the statics covering them movable by scripts, so they had no reason to be in the file.

The Helnim Fields can suck a guar's cock. More floaters found and fixed. Also, made a couple of micro-optimizations in scripts.

_________________
[22:07] Haplo: pffft this is TR
[22:07] Haplo: ETAs are strictly prohibited by the Department of Mysteries
[22:12] TF|Laptop: Just as long as we don't let the department of mysteries plan any more cities
Post Tue Oct 09, 2012 10:37 pm Send private message             Reply with quote                   up  
Leon
Developer
30 Jul 2011

Location: The Netherlands

New file up: https://dl.dropbox.com/u/67071186/TR_Mainland.7z .

Data is not included; download here the latest Data.esm!.


- Fixed caspering and invisible barnacles near Tomaril Manor.

- fixed and rotated caspering rocks in the Mephalain Mountains Region.

- Fixed 2 bleeding baskets in Sailen.

- Fixed floating furniture in the "The Inn Between"

- Fixed floating objects in the "Acre of Saint Meris"

- Fixed other caspering/floating flora.

_________________
- León van der Stadt

Music Composer & Quality Assurance
Post Wed Oct 10, 2012 3:57 pm Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

New file up: https://dl.dropbox.com/u/83265276/TR_Mainland.7z .

NEW version of TR_Data.esm needed!

Merged rats' showcase into the Mainland.

Minor optimization in script TR_m3_Relamscript.

Fixed a land gap just south of TR_Mainland.ESP 10/10/2012 (11:54) skraeling Terrain_rocks_WG_01 Mephalain Mountains Region (31,-15) 261563 -122209 -31. The very existence of things like this in the file gives me the creeps.

Renamed "Lost Shack" into "Mephalain Mountains, Lost Shack" to avoid chances of mod conflict. Also, a few minor renamings on NPCs and typo fixes in dialogue.

Quest journal for quest TR_m2_Wil_AvengeKnights no longer capitalizes "Knights".

De-randomized some bandits' inventories to make sure they don't randomly happen to have better weapons than they should. (Roamers still have this ability, though.)

Nerfed TR_m2_q_4_SorenDremora.

This is releasable as far as I'm concerned!

(We might want to do some work on the readme, though.)

_________________
[22:07] Haplo: pffft this is TR
[22:07] Haplo: ETAs are strictly prohibited by the Department of Mysteries
[22:12] TF|Laptop: Just as long as we don't let the department of mysteries plan any more cities
Post Thu Oct 11, 2012 12:15 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Thread locked until we can sort out a new thread for this content. It will be kept here for posterity until further notice.
_________________
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Thu Oct 11, 2012 4:07 am Send private message             Reply with quote                   up  
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