i3-211-Ind

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Aeven
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i3-211-Ind

Post by Aeven »

Claim type: Interior
Claim ID: TR_i3-211-Ind (#747)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Parted User
Status: Not Available (Progress: 0%)
Local map: Almalexia "Whitehall"
Location: 1:(3050, -3955):0
Files: None

---

Almalexia (25, -26) Arboretum
Sgaileach1
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Post by Sgaileach1 »

Interior modeling, NPC's, scripting, quests, unique items, etc. I had the idea that he would be corrupt Camonna Tong with a possible extended quest related to other claim Sarethan manor, where player would have options to either break in to recover a particular item with history attached or possibly over-run the family ie. Legion Champion quest in Balmora.

I still need to get a copy of Map 3 so I can figure out better what I'd like to do with it.
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Sload
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Post by Sload »

As I said in the other thread, please no NPCs, quests, or unique items.
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Hermit
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Post by Hermit »

All models you make in 3DSmax or other modeling program must be submitted to OoT; you MUSTN\'T add your own stuff!

Other than that, what I said in the other thread. Same OoT pieces too, but I added them here nonetheless. :)

As for your quest ideas ... having quests tied to the interior is nice, to be sure, but you need to file these quests in the quests ideas section, then wait for the appropriate time to do them.

Granted, happy modding. :)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/bot_2_5.zip (1.3 MB)
http://tamriel-rebuilt.org/files/oot/OoT_ActivatorsV4.rar (5.1 MB)
http://tamriel-rebuilt.org/files/oot/OoT_ClothingV1.rar (578 KB)
http://tamriel-rebuilt.org/files/oot/OoT_Containers_ingv3.rar (2 MB)
http://tamriel-rebuilt.org/files/oot/OoT_DrinksV1.rar (59 KB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (31.4 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esp (806.5 KB)
http://tamriel-rebuilt.org/files/oot/TR_WoT_v1_2.zip (3.4 MB)
Starcrunch
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Post by Starcrunch »

Sgaileach1 not seen in over 1.5 months. Revoked.

-Starcrunch
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kaffeend
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Post by kaffeend »

Is this a 2 storey affair? With the main entrance at the top of the stairs on the 2nd floor? Maybe 3 bedrooms and whatever else I can think of...

I'm new to TR so please let me know anything I need to please. Thanks.

kaffeend
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Post by Swiftoak »

It's always good to see members start claiming as soon as they join. The plan sounds good. Use OoT to decorate the interior, and make sure you use gridsnap so the tiles don't go willy nilly. Keep it at 64.
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Hermit
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Post by Hermit »

*ruffles Swiftoak's hair*

Well, I see you know the drill already. Use the OoT versions attached below.

Granted and happy modding!
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Old_v1.tar.gz (56.7 MB)
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kaffeend
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Post by kaffeend »

Thanks.. Got the OOTs. It's right near my other claim so I can use some of the same OOTs I believe? Like the tiles at least - and don't worry Swiftoak, I'll keep it at 64 ;)
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kaffeend
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Post by kaffeend »

I'm good :)
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kaffeend
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Post by kaffeend »

First update for this claim. Basic layout, 2 levels - yet to do basement, which will be next.
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Post by Stalker »

Here
[img]http://img430.imageshack.us/img430/3336/oblivionforum5tb.jpg[/img]

Your friendly slavedriver.
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kaffeend
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Post by kaffeend »

Updated - look up there ^

-kaffeend
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kaffeend
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Post by kaffeend »

Updated again :)
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Massalinie
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Post by Massalinie »

Revoked - modder innactive
Ede
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Post by Ede »

Stylish manor, i´ll follow the description. If Kaffend´s file is any good ill work from there.
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Lady Nerevar
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Post by Lady Nerevar »

you do that. and have fun!
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
Ede
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Post by Ede »

Done!

Inhabitants: Widower living with his son and neice, top floor.
One commona tong guard by the entrance.
OneCamonna tong member playing dice with son and nieceon first floor.

Three keys are located on top of Northmarker, they are intended for the npc´s living in this house.

Ede
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Nomadic1
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Post by Nomadic1 »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review:
Starting top floor:
- furn_de_r_table_08 bleeds into the floor
- Furn_de_rug_big_02 bleeds into the floor too much (it goes through the roof on the floor below!)
- de_r_closet_01_mcloth03 floats

Next floor down:
- TR_furn_de_tapestry_03 doesn't hang from the wall (in the corner going upstairs, and the one in the other corner)
- Delete tr_furn_com_rug_ay02b on the ground. I like the one on the table :)
- Delete the container flora in the flasks. Replace with pick-up-able flora (in ingredients)

Downstairs:
- TR_a_ind_shield_05 doesn't rest against the wall properly
- light_de_lamp_02_128 bleeds into the rug fuzzy bit at the end)
- The two chests in the bedroom could probably be locked
- active_de_r_bed_01 floats
- TR_bk_RudeSong bleeds into the table
- Press "F" again on the clothes in the other bedroom
- active_de_r_bed_19 floats

Comments What I like to see. Well made interiors with few errors :)

Rating 9 / 10
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Lud
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Post by Lud »

Review i3-211

TESAME: clean

Fits exterior: yes

Northmarker set: yes

Review:
I General:
-Lighting fine
-There's no need to leave the keys loating in the void, they'll be added later. if you want specific keys added, leave a note in the reame or such

II NPCs: N/A

III Main:
-furn_de_r_table bleeds into the floor
-the rug bleeds through the floor too much
-tr_furn_com_rug_ay02b is an imperial item, and shouldn't be used in a dunmer int
-the flowers in the pots may cause a problem as the player can move one but not the other, leaving a flower permanently floating in space
-it looks odd for the two shelves to look exactly the same as each other
-TR_bk_Comradery_JC bleeds into the shelf
-the bookshelf would look a lot better if you leaned some of the books
-TR_bk_RudeSong bleeds into the table below
-many of the bookshelves look quite bare
-it's best not to repeat the same tapestry many times in the one room. (ditto rugs)
-the beds float
-

Comments: Nice. Just mix up the decorations a bit so it looks a bit more interesting and it'll be fine.

Rating: 7.5/10
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Ede
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Post by Ede »

Nomadic1:

Basement:
TR_a_ind_shield_05, moved and fixed.
light_de_lamp_02_128, fixed.
de_r_chest_01_pos, looked lv15.
active_de_r_bed_01, fixed.
TR_bk_RudeSong, fixed.
active_de_r_bed_19, fixed.
Fixed the clothes.

First Floor:
TR_furn_de_tapestry_03, fixed.
tr_furn_com_rug_ay02b, deleted.
replaced the misc pots with statics.

Second Floor:
furn_de_r_table_08, fixed.
Furn_de_rug_big_02, fixed.
de_r_closet_01_mcloth03, fixed.

Ludovic:

Deleted the Keys.
Fixed the table and rug.
tr_furn_com_rug_ay02b, deleted the one on the floor but i want to keep the one on the table. If you dont like it ill remove it.
replaced the misc pots with statics.
"it looks odd for the two shelves to look exactly the same as each other" You are right, fixed.
TR_bk_Comradery_JC doesn't bleed.
Added some stuff to shelfs and bookshelfs
Fixed beds.
Fixed TR_bk_RudeSong.

I want it to look as if the whole house was furnished in one buyingspree, thats why i used the same tapestries lots of times. The inhabitants dont care, its just part of a respectable front.
Attachments
TR_i3-211_ind_EDE_5.esp
(23.09 KiB) Downloaded 7 times
Ede

The old one.
Swiftoak
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Post by Swiftoak »

Seems as Ede beat me to it. Anyways I still found some minors and fixed them up, mostly assigng locks to chests, detailing the shelves and cleaning up some stuff.
Attachments
TR_i3-211-Ind_Fixed_Swift.esp
Ede's latest version w/minor fixes.
(23.57 KiB) Downloaded 11 times
"Idleness and lack of occupation tend - nay are dragged - towards evil."
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Post by Nanu »

Can't trust those Swedes. ;)
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Ede
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Post by Ede »

Thats right Ra, we are working on a plan for world domination right now. Bow down for the might of the Swedish empire or we will force all of you to eat pickled herring and other delishus food items. :)
Ede

The old one.
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Lady Nerevar
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Post by Lady Nerevar »

review this please gesshoku
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Gesshoku
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Post by Gesshoku »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review:
Between in_MH_doorjamb_02 and in_MH_wall_01 a column needs to be added, you can see through the wall.

Tr_w_silver_saber is on top of de_r_closet_01_mcloth03 on purpose?

furn_de_R_bookshelf_02 is bleeding into TR_furn_de_tapestry_01 (bottom Floor)

Comments
Nice. House is nicely decorated, shelves aren't bare, and it looks "lived in"

Aside from the minor errors I mentioned, I love it.

Rating 9/10
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Andres Indoril
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Post by Andres Indoril »

Approving.

Use TR_i3-211-Ind_Andres Indoril_1.esp for merging.
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Aeven
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Post by Aeven »

Revoking for repurposing.
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