i3-212-Ind
Moderator: Lead Developers
i3-212-Ind
Claim type: Interior
Claim ID: TR_i3-212-Ind (#748)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Parted User
Status: Not Available (Progress: 0%)
Local map: Almalexia "Whitehall"
Location: 1:(3057, -3928):0
Files: None
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Almalexia (25, -26) Arboretum
Claim ID: TR_i3-212-Ind (#748)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Parted User
Status: Not Available (Progress: 0%)
Local map: Almalexia "Whitehall"
Location: 1:(3057, -3928):0
Files: None
---
Almalexia (25, -26) Arboretum
- Mr. Sorry of Balmora
- Posts: 0
- Joined: Thu Apr 21, 2005 1:14 pm
- Mr. Sorry of Balmora
- Posts: 0
- Joined: Thu Apr 21, 2005 1:14 pm
i am dropping this claim i realize i do not have the memory or the attention span for this, another factor is my graphics drive if screwed oh and sorry if thier ar bits and pieces of stuff everywere, i cant seem to download tesme or any other file for that matter man SP2 did a number on my computer
- Attachments
-
- TR_MS_i3-212-Ind.zip
- here is what ive got s far
- (11.42 KiB) Downloaded 100 times
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
1) a)Plugin clean
b)Interior fits exterior
c)No problems loading in CS
2) a)No problems loading in game
b)-Upstairs-
active_de_r_bed_19 is bleeding into the rug
Furn_De_r_Table_09 is bleeding into the wall
active_de_r_bed_19 is bleeding into the wall
-Downstairs-
expensive_glove_left_01 and expensive_glove_right_01 on the shelf are floating
there is a light_de_lantern_03 in the middle of a column
furn_de_r_table_07 is bleeding into the wall
Furn_De_R_Bookshelf_02 is bleeding into the wall
-Basement-
too many of the same potion bottle on the shelf, change some of them for different styles of bottle
barrel_02_CheapFood5 is bleeding into crate
the two de_r_chest_01_ord1 s are sinking badly into the ground
active_de_p_bed_03 doesn't fit in that space very well, make the space a bit bigger or get rid of the bed, it doesnt really matter if you change the size of the space a bit since this is the basement
c)8/10 - Well done interior, just needs some fairly minor fixes and then it's good to go in.
b)Interior fits exterior
c)No problems loading in CS
2) a)No problems loading in game
b)-Upstairs-
active_de_r_bed_19 is bleeding into the rug
Furn_De_r_Table_09 is bleeding into the wall
active_de_r_bed_19 is bleeding into the wall
-Downstairs-
expensive_glove_left_01 and expensive_glove_right_01 on the shelf are floating
there is a light_de_lantern_03 in the middle of a column
furn_de_r_table_07 is bleeding into the wall
Furn_De_R_Bookshelf_02 is bleeding into the wall
-Basement-
too many of the same potion bottle on the shelf, change some of them for different styles of bottle
barrel_02_CheapFood5 is bleeding into crate
the two de_r_chest_01_ord1 s are sinking badly into the ground
active_de_p_bed_03 doesn't fit in that space very well, make the space a bit bigger or get rid of the bed, it doesnt really matter if you change the size of the space a bit since this is the basement
c)8/10 - Well done interior, just needs some fairly minor fixes and then it's good to go in.
Note 1: I cannot accurately judge whether or not this matches the exterior, because I still do not have all the meshes from Almalexia, or I don't know their IDs in OoT that were used have been changed too.
Note 2: There are error diamonds in numerous locations in this interior, perhaps because of an update to OoT. I replaced them (mostly tapestry) with what I believe them to be, and assumed that I replaced them with the correct ones for reviewing purposes.
TESAME: Clean
Errors Loading in CS and in Game:
- Missing object "tr_ingr_meat_kwama"
- Missing object "tr_ingr_meat_guar"
- (the above likely from OoT renaming?)
Lighting:
Good.
General Errors:
- No NorthMarker
- Should be illegal to sleep here
- somewhat empty in the middle of the first floor, despite the rugs
- in_MH_corner_01 you can see "out" of the interior in-between this and a column at the top of the stairs that go down to the basement. The only possible feasible solution I can think of is to place a doorframe there.
- ingred_bread_01; the one on top of the other two looks like its about to fall
Remove/Replace:
- light_de_lantern_03; one is placed in between the doors of the first level that lead to either the top or basement, and is hidden within a pillar. The four in the storage area are placed too high, when compared with the others.
Bleeders/Floaters:
- active_de_p_bed_03 bleeds into the wall
- active_de_r_bed_19; one has a leg that goes through a rug, barely noticeable; the other bleeds into the wall
- barrel_01_drinks bleeds into a crate below it
- barrel_02_CheapFood5; one bleeds into nearby crate, the other bleeds into the floor badly
- bk_HomiliesOfBlessedAlmalexia bleeds slightly into the table below it
- bk_LivesOfTheSaints floats slightly away from the wallscreen
- Com_Sack_02_Ingred bleeds slightly into the crate behind it; could also stand to be moved into the floor, to make it appear to have a flatter bottom
- com_sack_03_pos (the one on the right) needs to be slightly rotated such that one side meets the crate below it better
- 5 crates in the corner of the basement float, either above another crate or the floor
- de_r_chest_01_ord1 and de_r_chest_01_ord2 bleed into the floor badly
- furn_de_r_bench_01 bleeds into the wall slightly
- furn_de_r_bench_02 bleeds into the floor slightly
- furn_de_r_chair_03; all by the dining table appear to be floating by a rug's height. Coinicidentally, the rug beneath one of them will have to be moved.
- furn_de_r_table_07 (the one close to the bread) bleads into the wall with its legs and one end of the top, ever so slightly
- Furn_De_r_Table_09's legs bleed into the wall
- hammer_repair bleeds slightly into the floor
- in_MH_window_01; on the second floor, one bleeds into the wall too much, and the one across the room from it floats out away from the wall; on the first floor, they bleed into the wall too much
- light_de_candle_01 bleeds into table slightly
- light_de_candle_02; all bleed into what they're resting on, if only slightly
- misc_com_bottle_05 (the one highest up in the winerack) bleeds too much into the winerack
- misc_com_redware_bowl bleeds too much into the shelf its on
- Misc_Com_Redware_Cup; some of these also bleed into the shelf
- misc_com_redware_flask; the middle one on each side bleeds into the shelf slightly
- misc_com_redware_platter bleeds somewhat into the bench underneath it
- misc_com_silverware_fork; each of them bleed into the table
- misc_de_bowl_01 on the dining table bleeds into the table too much
- misc_de_bowl_redware_01; even though it needs to either be bled into the table or rotated because of its round bottom, it bleeds into the table too much
- misc_de_foldedcloth00 floats slightly
- misc_de_goblet_08; each of them bleed slightly into the table (can't trust the "f" key with these)
- misc_de_pot_blue_01 bleeds slightly into the shelf its on
- misc_shears_01 float slightly above the clothbolt they should lean against
- misc_spool_01 bleeds into the floor
- TR_bk_LegalBasics floats slightly
- the tapestries all bleed into either a wall or the floor in such a way that gives me reason to believe that I replaced them with the wrong ones
Rating: 7.5
Great interior, with good detailing and such. Although the first floor is somewhat empty in the center, I really can't think of anything to put there, and could argueably be left empty. Only nit-picky errors to fix, besides the big one at the top of the stairs. Include once fixed.
Note 2: There are error diamonds in numerous locations in this interior, perhaps because of an update to OoT. I replaced them (mostly tapestry) with what I believe them to be, and assumed that I replaced them with the correct ones for reviewing purposes.
TESAME: Clean
Errors Loading in CS and in Game:
- Missing object "tr_ingr_meat_kwama"
- Missing object "tr_ingr_meat_guar"
- (the above likely from OoT renaming?)
Lighting:
Good.
General Errors:
- No NorthMarker
- Should be illegal to sleep here
- somewhat empty in the middle of the first floor, despite the rugs
- in_MH_corner_01 you can see "out" of the interior in-between this and a column at the top of the stairs that go down to the basement. The only possible feasible solution I can think of is to place a doorframe there.
- ingred_bread_01; the one on top of the other two looks like its about to fall
Remove/Replace:
- light_de_lantern_03; one is placed in between the doors of the first level that lead to either the top or basement, and is hidden within a pillar. The four in the storage area are placed too high, when compared with the others.
Bleeders/Floaters:
- active_de_p_bed_03 bleeds into the wall
- active_de_r_bed_19; one has a leg that goes through a rug, barely noticeable; the other bleeds into the wall
- barrel_01_drinks bleeds into a crate below it
- barrel_02_CheapFood5; one bleeds into nearby crate, the other bleeds into the floor badly
- bk_HomiliesOfBlessedAlmalexia bleeds slightly into the table below it
- bk_LivesOfTheSaints floats slightly away from the wallscreen
- Com_Sack_02_Ingred bleeds slightly into the crate behind it; could also stand to be moved into the floor, to make it appear to have a flatter bottom
- com_sack_03_pos (the one on the right) needs to be slightly rotated such that one side meets the crate below it better
- 5 crates in the corner of the basement float, either above another crate or the floor
- de_r_chest_01_ord1 and de_r_chest_01_ord2 bleed into the floor badly
- furn_de_r_bench_01 bleeds into the wall slightly
- furn_de_r_bench_02 bleeds into the floor slightly
- furn_de_r_chair_03; all by the dining table appear to be floating by a rug's height. Coinicidentally, the rug beneath one of them will have to be moved.
- furn_de_r_table_07 (the one close to the bread) bleads into the wall with its legs and one end of the top, ever so slightly
- Furn_De_r_Table_09's legs bleed into the wall
- hammer_repair bleeds slightly into the floor
- in_MH_window_01; on the second floor, one bleeds into the wall too much, and the one across the room from it floats out away from the wall; on the first floor, they bleed into the wall too much
- light_de_candle_01 bleeds into table slightly
- light_de_candle_02; all bleed into what they're resting on, if only slightly
- misc_com_bottle_05 (the one highest up in the winerack) bleeds too much into the winerack
- misc_com_redware_bowl bleeds too much into the shelf its on
- Misc_Com_Redware_Cup; some of these also bleed into the shelf
- misc_com_redware_flask; the middle one on each side bleeds into the shelf slightly
- misc_com_redware_platter bleeds somewhat into the bench underneath it
- misc_com_silverware_fork; each of them bleed into the table
- misc_de_bowl_01 on the dining table bleeds into the table too much
- misc_de_bowl_redware_01; even though it needs to either be bled into the table or rotated because of its round bottom, it bleeds into the table too much
- misc_de_foldedcloth00 floats slightly
- misc_de_goblet_08; each of them bleed slightly into the table (can't trust the "f" key with these)
- misc_de_pot_blue_01 bleeds slightly into the shelf its on
- misc_shears_01 float slightly above the clothbolt they should lean against
- misc_spool_01 bleeds into the floor
- TR_bk_LegalBasics floats slightly
- the tapestries all bleed into either a wall or the floor in such a way that gives me reason to believe that I replaced them with the wrong ones
Rating: 7.5
Great interior, with good detailing and such. Although the first floor is somewhat empty in the center, I really can't think of anything to put there, and could argueably be left empty. Only nit-picky errors to fix, besides the big one at the top of the stairs. Include once fixed.
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
TESAME: Clean
Fits exterior: No
where the staircase to the basement is, there is a free space that should be used. just throw in a closet or something.
Northmarker set: No
Loading errors: No
Review: WOW!! THIS ROCKS!!! NO ERRORS!!! (besides the lack of north marker and the missing space, but DAMN!!!) AND IT LOOKS SUPERCOOL!!!
Comments See above!!!
(w00t! 30th review)
Rating 10/10
Fits exterior: No
where the staircase to the basement is, there is a free space that should be used. just throw in a closet or something.
Northmarker set: No
Loading errors: No
Review: WOW!! THIS ROCKS!!! NO ERRORS!!! (besides the lack of north marker and the missing space, but DAMN!!!) AND IT LOOKS SUPERCOOL!!!
Comments See above!!!
(w00t! 30th review)
Rating 10/10
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
I don't see a new file, does that mean this one still doesn't have a northmarker?Thrignar Fraxix wrote: Northmarker set: No
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo