i3-196-Ind
Moderator: Lead Developers
- Inferno_str1ke
- Member
- Posts: 1284
- Joined: Thu Aug 21, 2003 11:25 am
- Location: Manchester, UK
- Contact:
i3-196-Ind
Claim type: Interior
Claim ID: TR_i3-196-Ind (#732)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Parted User
Status: Not Available (Progress: 100%)
Location: 1:(2826, -3348):0
Files: TR_i3-196-Ind_mariedanj_1.esp; TR_i3-196-Ind_mariedanj_2.esp; TR_i3-196-Ind_mariedanj_3.esp; TR_i3-196-Ind_mariedanj_4.esp
---
No location. Moderators, please locate this claim in the map below!
A small shop, selling enchanted clothings. : http://img.photobucket.com/albums/v284/hermitesf/Manor_District_03_V2.jpg
Claim ID: TR_i3-196-Ind (#732)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Parted User
Status: Not Available (Progress: 100%)
Location: 1:(2826, -3348):0
Files: TR_i3-196-Ind_mariedanj_1.esp; TR_i3-196-Ind_mariedanj_2.esp; TR_i3-196-Ind_mariedanj_3.esp; TR_i3-196-Ind_mariedanj_4.esp
---
No location. Moderators, please locate this claim in the map below!
A small shop, selling enchanted clothings. : http://img.photobucket.com/albums/v284/hermitesf/Manor_District_03_V2.jpg
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
I will try this. That'll be my first claim, so bare with me.
I think I'll do a 4X4 room. Do you consider that Ex_MH_building_05 has a smaller second floor, or just one floor? Anyway, for the purpose here, one floor should be enough. I won't put many rare enchanted clothes. It will be simple, but well-organised. Maybe some sort of backstore, locked containers.
For some reason, my EoT is missing many pieces (and I just downloaded it), so I might be wrong with the exterior building.
EDIT: Well, 4X4 may be too big, maybe a 3X3...
I think I'll do a 4X4 room. Do you consider that Ex_MH_building_05 has a smaller second floor, or just one floor? Anyway, for the purpose here, one floor should be enough. I won't put many rare enchanted clothes. It will be simple, but well-organised. Maybe some sort of backstore, locked containers.
For some reason, my EoT is missing many pieces (and I just downloaded it), so I might be wrong with the exterior building.
EDIT: Well, 4X4 may be too big, maybe a 3X3...
Should I keep the subfolders "TR" or should I get rid of it (e.i. ...Data files/icons/TR/XXX.dds). Sometimes it bugs, and sometimes it doesn't. Anyway, I'll try and see what's best.Ludovic wrote:Did you make sure that all of the files were copied to the correct folders?
EDIT: typo, changed "date files" to "data files" ! Is it a lapsus?
Last edited by mariedanj on Mon Mar 06, 2006 3:59 pm, edited 1 time in total.
- Andres Indoril
- Senior Developer
- Posts: 1459
- Joined: Fri Jan 13, 2006 9:01 pm
- Location: Lost.... Somewhere?
- Contact:
Thanks for your help guys. I have recently downloaded all the necessary files to my knowledge therefore they should be the latest versions. I've read on the forum that other people seem to have this problem too... I can't download much more, I have a limited access to internet.
anyway, what about my claim, can I have it ?
anyway, what about my claim, can I have it ?
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
Granted and happy modding!
It's 3x3, one floor. You may put in a basement if you need to, though I don't think the living quarters are in here, but if you like you can put in a small work shop/bench type area somewhere with some soul gems (only cheap ones out, maybe a more expensive one or two in a locked chest) and enchanted clothing. Try not to over-do it on the enchanted stuff. Check the prices on everything you put in to make sure they aren't too outrageous for a little shop, and also make sure that they aren't supposed to be unique.
In other words, be very careful :P
No NPCs, creatures of scripts. Don't forget to set your north marker and correctly name your cell (TR_##_i3_196 where ## is your initials) and any containers you put in (TR_M#_##_blabla where M# is the map number, ## is your initials and "blabla" is the container contents)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.7 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
It's 3x3, one floor. You may put in a basement if you need to, though I don't think the living quarters are in here, but if you like you can put in a small work shop/bench type area somewhere with some soul gems (only cheap ones out, maybe a more expensive one or two in a locked chest) and enchanted clothing. Try not to over-do it on the enchanted stuff. Check the prices on everything you put in to make sure they aren't too outrageous for a little shop, and also make sure that they aren't supposed to be unique.
In other words, be very careful :P
No NPCs, creatures of scripts. Don't forget to set your north marker and correctly name your cell (TR_##_i3_196 where ## is your initials) and any containers you put in (TR_M#_##_blabla where M# is the map number, ## is your initials and "blabla" is the container contents)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.7 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
- Nomadic1
- Developer Emeritus
- Posts: 3338
- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
Given what you have, you could use either. In game, the furniture and the bar are by and large pretty similar regardless of whether it is p or r.
One bit of advice though (I see this error all too often in reviewing). When placing clothes like robes, shirts, skirts and pants, when you just press "F" on it the mesh may seem flat but it isn't. Check closely and you'll see one side is raised off the shelf/bar/etc. Press "F" on it again and all will be right. (If you choose de_p furniture, it is a little harder since you have to be careful of where you place them because it is angled like hell)
One bit of advice though (I see this error all too often in reviewing). When placing clothes like robes, shirts, skirts and pants, when you just press "F" on it the mesh may seem flat but it isn't. Check closely and you'll see one side is raised off the shelf/bar/etc. Press "F" on it again and all will be right. (If you choose de_p furniture, it is a little harder since you have to be careful of where you place them because it is angled like hell)
Thank you, but I know. I use "F" only to get the object close to where I want to put it.Nomadic1 wrote: One bit of advice though (I see this error all too often in reviewing). When placing clothes like robes, shirts, skirts and pants, when you just press "F" on it the mesh may seem flat but it isn't. Check closely and you'll see one side is raised off the shelf/bar/etc.
- Nomadic1
- Developer Emeritus
- Posts: 3338
- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
I loaded it up. The prices for what I checked are not outrageous.
You might want to replace those lanterns though (they can be picked up). The standard one is light_de_lantern_03_x, its' one of the few lanterns which won't look out of place or cannot be picked up. I also see you did the door the hard way. The easy way is to size it at 1.01
It also seemed a little empty. It is hard coming up with enchantments for items I know, so maybe add a few non-enchanted items to fill up a couple of the gaps, and double up on a couple of enchanted ones. Keep up the good work.
You might want to replace those lanterns though (they can be picked up). The standard one is light_de_lantern_03_x, its' one of the few lanterns which won't look out of place or cannot be picked up. I also see you did the door the hard way. The easy way is to size it at 1.01
It also seemed a little empty. It is hard coming up with enchantments for items I know, so maybe add a few non-enchanted items to fill up a couple of the gaps, and double up on a couple of enchanted ones. Keep up the good work.
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
Tesame: Maybe, whats a PGRD, is it a pathgrid? If it is, it should be removed.
Light: Yes
Illegal to sleep: Yes
Northmarker: Yes but it points south.
Snapgrid: Yes, except the in_MH_int_corner_01 with the window by the door, i see a decimal point in the Y position.
Fits Exterior: No there should be two windows 0.7 and 0.8 in size. The existing window shouldnt be there.
Cell should be named TR_i3-196
Your created items should have the claim ID appended to the name, in this case _i3-196.
flora_sedge_01 one of these should be resized or replaced with other flora, it will look better.
common_skirt_04 floats.
TR_m3_mda_foe-quern_pants floats slightly.
common_pants_02 floats slightly.
TR_m3_mda_cameleon_shoes Make them more expensive or change enchantment to chameleon_en.
TR_furn_de_tapestry_07 to high and to close to wall, look at the knot at the top.
furn_de_bar_06 to high compared to the pieces adjoining.
You might try bleeding the bar into the wall like Bethesda did in shops in Mournhold.
I think bitter_hand and ember_hand are uniqe.
TR_furn_de_tapestry_11 same as other tapestry.
furn_de_tapestry_08 same as other tapestry.
sc_paper plain floats.
Misc_SoulGem_Petty bleeds into paper.
common_skirt_05 floats.
misc_de_bowl_01 floats.
misc_spool_01 the two upright spools should be bleed more into table.
furn_spinningwheel_01 should be bleed more into table.
light_de_lantern_03_128 why are these in the small room rotated?
Some more clutter in the small room, maybe some more bolts of cloth and stuff. You could also use furn_de_loom_01 and furn_spinwheel00.
Comment: Good work, it will be ok after fixes.
Rating: 7/10
Light: Yes
Illegal to sleep: Yes
Northmarker: Yes but it points south.
Snapgrid: Yes, except the in_MH_int_corner_01 with the window by the door, i see a decimal point in the Y position.
Fits Exterior: No there should be two windows 0.7 and 0.8 in size. The existing window shouldnt be there.
Cell should be named TR_i3-196
Your created items should have the claim ID appended to the name, in this case _i3-196.
flora_sedge_01 one of these should be resized or replaced with other flora, it will look better.
common_skirt_04 floats.
TR_m3_mda_foe-quern_pants floats slightly.
common_pants_02 floats slightly.
TR_m3_mda_cameleon_shoes Make them more expensive or change enchantment to chameleon_en.
TR_furn_de_tapestry_07 to high and to close to wall, look at the knot at the top.
furn_de_bar_06 to high compared to the pieces adjoining.
You might try bleeding the bar into the wall like Bethesda did in shops in Mournhold.
I think bitter_hand and ember_hand are uniqe.
TR_furn_de_tapestry_11 same as other tapestry.
furn_de_tapestry_08 same as other tapestry.
sc_paper plain floats.
Misc_SoulGem_Petty bleeds into paper.
common_skirt_05 floats.
misc_de_bowl_01 floats.
misc_spool_01 the two upright spools should be bleed more into table.
furn_spinningwheel_01 should be bleed more into table.
light_de_lantern_03_128 why are these in the small room rotated?
Some more clutter in the small room, maybe some more bolts of cloth and stuff. You could also use furn_de_loom_01 and furn_spinwheel00.
Comment: Good work, it will be ok after fixes.
Rating: 7/10
Ede
The old one.
The old one.
- Andres Indoril
- Senior Developer
- Posts: 1459
- Joined: Fri Jan 13, 2006 9:01 pm
- Location: Lost.... Somewhere?
- Contact:
[img]http://img431.imageshack.us/img431/2792/fixxorz2gr.gif[/img]
- Attachments
-
- TR_i3-196-Ind_mariedanj_4.esp
- (13.14 KiB) Downloaded 7 times
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: PERFECTZORZ
Comments w00t
Rating 10/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: PERFECTZORZ
Comments w00t
Rating 10/10
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo