Obsolete TR_Mainland World bugreports

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

Moderators: Haplo, Lead Developers

arvisrend
Lead Developer
Posts: 1971
Joined: Mon Oct 04, 2010 11:39 am
Location: substitutional world

Post by arvisrend »

active_de_bedroll Berantus 4127 4047 15886 "needs some moving"

Terrain_rocks_WG_02 Lake Boethiah (35,-5) 290666 -37192 639 "casper"

Terrain_rocks_WG_04 Windmoth Legion Fort (35,-7) 287302 -54211 1459 "casper"

Terrain_rocks_GL_02 Alt Orethan Region (24,-16) 197248 -125545 995 "caspers"

Terrain_rocks_WG_02 Alt Orethan Region (23,-20) 189792 -157925 1397 "caspers"

Terrain_rocks_WG_02 Alt Orethan Region (28,-23) 230275 -183609 1316 "caspers"

Terrain_rocks_WG_01 Dun Akafell (26,-13) 214283 -101217 2542 "casper"

flora_bittergreen_pod_01 Alt Orethan Region (21,-22) 172465 -177370 496 "bleeds"

flora_corkbulb Alt Orethan Region (20,-22) 168670 -174779 475 "casper"

Terrain_rocks_WG_03 Alt Orethan Region (19,-23) 156435 -181855 330 "casper"

Terrain_rocks_WG_02 Alt Orethan Region (20,-22) 167787 -175136 1186 "casper"

Terrain_rocks_WG_02 Alt Orethan Region (21,-23) 177306 -180914 485 "casper"

Terrain_rocks_WG_01 Boethian Mountains (35,4) 287771 35077 1402 "shading"

flora_tree_wg_04 Boethian Mountains (32,4) 263477 40144 1009 "shading"

terrain_rock_wg_01 Boethian Mountains (30,3) 250124 25825 2885 "casper"
rot
Lead Developer
Posts: 696
Joined: Sun Oct 21, 2012 10:34 pm

Post by rot »

in_c_door_arched Firewatch, The Howling Noose 3840 3776 256
in_c_door_arched Firewatch, The Howling Noose 4090 3770 256
"slight gap between door and frame"



in_impsmall_doorjam_01 Firewatch Palace, Audience Chambers 4475 3699 14914
"gap between this and the wall on its side"


in_impsmall_door_01 Firewatch Palace, Foyer 7788 4304 1968
in_impsmall_door_01 Firewatch Palace, Foyer 8260 4892 1968
in_impsmall_door_01 Firewatch Palace, Foyer 8466 4196 1960
in_impsmall_door_01 Firewatch Palace, Servants' Quarters 4078 3684 13472
in_impsmall_door_01 Firewatch Palace, Servants' Quarters 3751 4384 13472
in_impsmall_loaddoor_01 Firewatch Palace, Argonian Mission 4224 3840 15296
"slight gap between door and frame"
etc., gave up on listing these, looks like half the doors have a slit you can see through, only real trouble is with the loaddoors.


barrel_01_saltrice Firewatch (17,15) 141453 128512 365
TR_barrel_01_cheapfood5 Firewatch (17,15) 142163 128595 401
"slight float"


TR_in_v_debris_01 Sadas Plantation, Tel Sadas 4266 3546 14368
"could use more rubble around the roots, plain wall clearly visible underneath makes it unconvincing"


TR_m2_TMo_ban_tavern_glass Tel Mothrivra (33,3) 276607 27484 2508
"The Glass Goblet tavern sign is tilted at a static angle, looks great with wind, bad otherwise"
arvisrend
Lead Developer
Posts: 1971
Joined: Mon Oct 04, 2010 11:39 am
Location: substitutional world

Post by arvisrend »

crate_01_imp_silver Akamora (31,-11) 257611 -86998 4137 "gridpoint in here"

Terrain_rocks_WG_03 Akamora (30,-11) 253842 -84048 4657 "buried gridpoint"

furn_com_rm_bench_02 The Reckless Maiden, Upper Level 99 23 -106 "pathgrid needed in this cell"

active_com_bunk_02 Helnim, Helnim Hall: East Empire Company Headquarters 11164 4528 12743 "these beds need to be owned by the TR_EEC faction"

Terrain_rocks_WG_04 Mephalain Mountains Region (24,-9) 201591 -70293 473 "Caspers"
Mwgek
Developer
Posts: 638
Joined: Fri Apr 11, 2008 8:40 pm

Post by Mwgek »

TR_ex_ind_bridge_sect Dreynim (29,-23) 241672 -185628 820 "Bridgeparts need to be snapped, you now bump against collision"
TR_ex_ind_bridge_sect Lan Orethan Region (29,-20) 245414 -162514 843 "Bridgeparts need to be snapped, you now bump against collision"
--Mwgek--
Lord Berandas
TR Tester
Posts: 46
Joined: Mon Jan 17, 2011 5:34 pm
Location: Prague, Czech Republic
Contact:

Post by Lord Berandas »

ex_de_shack_awning_04 Darnim (22,-18 ) 185232 -141472 240 "there is a missing face of the mesh on the roof - the wooden part"
furn_com_rm_chair_03 Helnim, Imperial Archaeological Society 4370 2496 15044 "chair is bleeding into the window"
arvisrend
Lead Developer
Posts: 1971
Joined: Mon Oct 04, 2010 11:39 am
Location: substitutional world

Post by arvisrend »

Lord Berandas, please don't post new bugreports into a thread which has "obsolete" in its title. Thanks for the reports, though; will fix them later today.
Lord Berandas
TR Tester
Posts: 46
Joined: Mon Jan 17, 2011 5:34 pm
Location: Prague, Czech Republic
Contact:

Post by Lord Berandas »

Oh, my mistake, sorry, I'll post it in the other thread.
Lord Berandas
TR Tester
Posts: 46
Joined: Mon Jan 17, 2011 5:34 pm
Location: Prague, Czech Republic
Contact:

Post by Lord Berandas »

Posted these in the wrong topic, here it should be fine I hope.

ex_de_shack_awning_04 Darnim (22,-18 ) 185232 -141472 240 "there is a missing face of the mesh on the roof - the wooden part" Also, there is caspering between the two awnings. The whole makeshift tent made from two awnings is a bit of a hack, but I like the idea, so I'd love to see this fixed rather than axed. -- arvisrend

furn_com_rm_chair_03 Helnim, Imperial Archaeological Society 4370 2496 15044 "chair is bleeding into the window"

I was afraid that mainland will be no match for my lvl 36 pure sorceress after Bloodmoon, but I must admit, that there are places such as dwemer ruins which can be pretty challenging, especially when there are enemies which cannot be defeated by magic and I use no weapon. I had to sneak around them or pass around invisible - that's great!
btw, Nchazdrumn is a real jewel of leveldesign in TR, one of the greatest dungeons in TES! :wink:


TR_bk_m2-68_bwblessings Necrom, Greater Bonewalker Smithy 596 2626 -11 "shouldnt there be at east some description on this scroll, rather than blank paper? at least on those which are already inserted in the corpses"

TR_m2_ledger3_i2-414-tri Necrom, Charnelworks Records 4635 3548 15944 "same here, unless these are blank books waiting to be filled, the other books in the lower level had description, on the upper level have none"

TR_act-m2-56-necswitch2 Necrom, Catacombs: Lower City Entryway -446 65 -16 "this is more an idea, than a bug - shouldn't there be some punishment when taking an oath and then stealing in the temple? something like summoning bonewalker behind you, or at least a textbox saying something like that you have been cursed?" yes, we had such plans, but they aren't realized yet -- arvisrend

TR_ex_nec_loaddoor3 Necrom, Temple Courtyard (43,-12) 354111 -90726 1787 "Im not sure about the scale of this door, but perhaps its intended, because as I've seen the doors usualy don't fit their rims exactly"

TR_in_nec_doorjamb_02 Necrom, Temple Pathway 1888 2656 1312 "isn't the doorjamb moved slightly to the ground? other doors seems to be sitting on the ground properly"

TR_ex_nec_wall_04 Necrom, Upper District (44,-12) 366656 -93344 1792 "I think this piece of wall is bleeding into the gate too much - part of it can be seen when passing through the gate"

TR_furn_banner_roris03 Necrom, Upper District (44,-11) 366945 -86620 1638 "this banner doesnt work as an activator - has no description box as others"

TR_misc_explodo_rotors "item says Dwemer Centurion Parts, but these are Dwemer Explodo Parts or Rotors, perhaps it should be renamed?"

TR_water_SqStat1024 Sacred Lands Region (43,-15) 352932 -116838 1002 "one corner of this water square goes through the ground and can be seen"

TR_water_SqStat1024 Sacred Lands Region (43,-15) 352557 -117571 1150 "player can go under this water level and it feels odd"

TR_water_SqStat1024 Sacred Lands Region (43,-15) 353869 -118749 1121 "edge of water square can be seen here, when looking against the waterfall - perhaps placing additional boulder would solve this"

TR_w_adamant_dagger Haddadalmalu, Southern Wing 3827 3777 10952 "isnt this dagger 2x scaled? or are all these daggers like this one? because it looks like just over-shortened claymore" it's 1.00 scaled, so blame the data

ingred_sload_soap_01 Dreynim Spa, Resort 3417 3680 15837 "sload soap cannot be picked because of the water layer, but I asume its not a big issue here"

flora_gold_kanet_01 Dreynim Spa (29,-22) 240917 -174240 15 "this gold kanet is inside the rock and cannot be seen - should be moved or removed"

TR_ex_ind_bridge_stair Lan Orethan Region (29,-20) 245595 -162852 615 "this part of stairs should be lower, because it cant be passed properly"

TR_ex_ind_bridge_sect Lan Orethan Region (29,-20) 245414 -162514 843 "same here"

TR_ex_ind_bridge_stair Lan Orethan Region (29,-20) 244992 -161723 615 "and here"


tr_ex_ind_s_wall04 Tomaril Manor, Guard Tower: Upper levels -265 -512 128 "bleeds to the stairs part"

TR_m2_Polodie_Floine 00000000 Akamora, Guild of Mages -52 -486 -126 "has no gold, even they seems to be pretty rich, is that intentional? if not, be sure to check other traders as well"

iron war axe Ayemar, Guard Tower 3114 3787 12674 "this axe slightly bleeds into the one below"

EX_MH_palace_wall_02 Ayemar (22,-8 ) 187418 -63660 3186 "bleeds into the guard tower slightly"

EX_MH_palace_wall_02 Ayemar (22,-8 ) 187381 -64811 3186 "as well"

TR_ex_ind_well Ayemar (22,-8 ) 187368 -64237 3201 "should be rotated 180 degrees, because the part which is popping out of the ground is on the oposite side in the other towers, or moving the platform up in all the towers could solve this"

EX_MH_palace_wall_02 Ayemar (23,-8 ) 189616 -62719 3236 "bleeds into the tower little bit"

TR_ex_ind_pav_gate_01 Ayemar (23,-8 ) 189932 -63854 3233 "as well"

EX_MH_palace_wall_02 Ayemar (23,-8 ) 189568 -65011 3218 "and here"

in_mudcave2_s_06 Chunzefk, Ruins 896 256 -384 "there is a gap between boulders on the ground and "emptiness" can be seen through"

flora_sedge_01 Alt Orethan Region (23,-23) 194215 -184044 332 "floating"

furn_guarcart00 Alt Orethan Region (26,-23) 217677 -185393 78 "good to see this has been fixed since the last time, but I still think the cart should be supported by the rock under the front part, sice that would be surely longer and heavier, this way it looks funny"

crate_01 Ruinous Keep 4591 3632 14432 "this crate blocks the way too much, cannot be passed around"


Also I didn't find any spellmaking service in all the mainland Mages Guilds.


EDIT: I moved some of the bugs into the data errors topic...
Last edited by Lord Berandas on Tue Jan 15, 2013 11:55 pm, edited 2 times in total.
arvisrend
Lead Developer
Posts: 1971
Joined: Mon Oct 04, 2010 11:39 am
Location: substitutional world

Post by arvisrend »

Lord Berandas, thanks a lot for these! Please 1) make a new post instead of editing (because one of the mods might be editing in parallel) and 2) some of these bugs should go into the [url=http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=17918&start=0]TR_data thread[/url] instead.
Lord Berandas
TR Tester
Posts: 46
Joined: Mon Jan 17, 2011 5:34 pm
Location: Prague, Czech Republic
Contact:

Post by Lord Berandas »

in_c_door_arched Firewatch, The Howling Noose 3840 3776 256 "I believe this door is not snapped to the grid properly"

in_c_door_arched Firewatch, The Howling Noose 4090 3770 256 "same here"

in_velothismall_ndoor_01 Taaldrun Ancestral Tomb 1144 -193 -128 "I believe this door isnd snapped to the grid properly"

in_velothismall_ndoor_01 Taaldrun Ancestral Tomb 446 -2179 -128 "also this one"


flora_grass_02 Sea of Ghosts Region (31,16) 259460 134324 29 "bleeds through the log, but perhaps this is intended?" arvisrend edit: huh? using groundcover mod? there is no such reference in TR_Mainland.

Furn_De_Railing_06 Sea of Ghosts Region (31,16) 260572 134738 22 "bleeds through the boat" arvisrend edit: wut? you mean the ring?

miner's pick Akamora, Abanidanon, Old Mine Shaft 1941 3822 12699 "picks bleeds through the crate" arvisrend edit: nope? replacers?
Dmbecan
Member
Posts: 1
Joined: Thu Jan 24, 2013 11:14 pm

The Nameless Flying Thing

Post by Dmbecan »

Hello. I am new to bug reporting so I apologize in advance if I have written this wrong. I recently found the Dwemer Ruin of Kvazmunduncharz and fought one of the Nameless Flying Things. I noticed that, unlike the other Dwemer constructs, this one bled red blood when hit, while the other constructs have "sparks" when hits. Also, upon defeating the Nameless Flying Thing, it sank into the ground and I could not loot the corpse. When getting very close to the construct, it made a noise like a monster (not sure which one) despite sounding like a helicopter from a distance. I don't know if this has been reported already or not, but I just wanted to make sure you were aware of this. This project is amazing and keep up the good work!
Lord Berandas
TR Tester
Posts: 46
Joined: Mon Jan 17, 2011 5:34 pm
Location: Prague, Czech Republic
Contact:

Post by Lord Berandas »

Arvisrend wrote: flora_grass_02 Sea of Ghosts Region (31,16) 259460 134324 29 "bleeds through the log, but perhaps this is intended?" arvisrend edit: huh? using groundcover mod? there is no such reference in TR_Mainland.

Furn_De_Railing_06 Sea of Ghosts Region (31,16) 260572 134738 22 "bleeds through the boat" arvisrend edit: wut? you mean the ring?

miner's pick Akamora, Abanidanon, Old Mine Shaft 1941 3822 12699 "picks bleeds through the crate" arvisrend edit: nope? replacers?
It must be the mods then, sorry for reporting these.
I already deleted my OTR meshes, because there was so many glitches with them...
misantropia
Member
Posts: 2
Joined: Tue Feb 05, 2013 2:12 am

Post by misantropia »

cell: Oethadapil daedric ruin
location: the south side of the temple
error: land seems to be missing, the area is quite big though it is quite hidden. just hover over the area and you'll see it - not found, probably an interior bug fixed elsewhere
Numenorean
Member
Posts: 33
Joined: Sat Jul 07, 2012 11:17 am
Location: Germany

Post by Numenorean »

cell: Narasnabad, Lost Shrine
error: Container TR_m3_daeoffering_i3-45 floats
fixed - arvisrend
arvisrend
Lead Developer
Posts: 1971
Joined: Mon Oct 04, 2010 11:39 am
Location: substitutional world

Post by arvisrend »

misantropia wrote:cell: Oethadapil daedric ruin
location: the south side of the temple
error: land seems to be missing, the area is quite big though it is quite hidden. just hover over the area and you'll see it
Sorry, could you be more precise please? You mean the exterior? Land (as in, not water)? Thanks for any clarification.
User avatar
RelinQ
Member
Posts: 882
Joined: Fri Feb 01, 2008 9:12 am
Location: Between Australia & Germany

Post by RelinQ »

Ah yes, This. I'm fairly certain I know what he means Arvisrend.

There are some exterior cells that were never really allocated a ext claim for as they are vanilla wilderness cells, completely empty cells, but yet Vanilla.

Additionally though, there are 2 missing exterior cells from the latest TR_Mainland data, that should be there.
-----------------------------------------

The two cells missing are from Map3_Claim4 (originally 3-34) including a quaint little island with a nice mushroom hoard that was there.

Looks as if these cells have been cut out for whatever reason:

17, -17
18, -17
-----------------------------------------

and as for the additional vanilla wilderness cells (which are SW of Oethadapil) in between (Map 3, Map 2 and the Vanilla game):

18, -12
18, -13
18, -14
18, -15
19, -12
19, -13
19, -14
19, -15

They're just empty wilderness cells; I can't remember why, but It was decided at one point to just leave them.
IMHO I always thought for consistency sake, they probably should have a ground texture applied to them so they don't stick out.
Looks a bit odd with random empty cells in middle of the Inner Sea.
-----------------------------------------

Not my call to make though, simply stating what I'm aware of. But It seems like a top-level decision.

Hope I was able to help clarify that.
Dexter (on IAS): "Since when do you need to be able to do backflips to dig holes?" Fri 29 Jul, 2005 3:57:03
Sload (on Narsis): "Jesus Christ, I wonder why there was lag when you had an 80,000 face gazebo." Thu 09 Apr, 2009 11:46:33
arvisrend
Lead Developer
Posts: 1971
Joined: Mon Oct 04, 2010 11:39 am
Location: substitutional world

Post by arvisrend »

I don't think you actually have the latest Mainland if you are missing the 17, -17 and 18, -17 cells. We never figured out how they were lost but we did re-merge them, and I think they even exist in the current public version.

And since misantropia said "land", I still believe he is meaning some actual land, not seafloor.
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Spiffyman wrote:I found a container in CS that doesn't have a mesh. It's called

TR_M3_i335_Crate_Ore

It uses the model /TR/o/TR_cont_crate_long_02.nif

There is a TR/o/tr_cont_crate_l_01 which is a long crate mesh, however.
Deleted -- arvisrend
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
rot
Lead Developer
Posts: 696
Joined: Sun Oct 21, 2012 10:34 pm

Post by rot »

misc_de_bowl_white_01 Akamora, Guild of Mages -572 -29 138 "poking from ceiling"

TR_M2_lich_lorddrolar00000000 Drolar Manor Ruin 4676 4456 15554 "lich needs to be moved, is stuck in the wall = can't walk and its corpse will also be unselectable when killed"
light_de_candle_red_02_64 Drolar Manor Ruin 4531 4335 15620 "this corner of the cell, and I do mean this corner only, is a bright red eyesore due to the candles. other similar light setups in this cell don't have that problem, perhaps different settings on those light sources? or it's because of how many there are"

egg_kwama00 Dulun-Sarethi Egg Mine 5451 4553 12418 "cell has eggs but no kwamas anywhere near. there's aforementioned evil wizard lich dude down there though so I dunno"

furn_de_p_table_01 Merihayan 1036 710 -273 "does this balance really make sense, CoG would say yes but looks really odd / also this cell could be daredevil's buddy, is so foggy"

in_mudboulder05 Bthangthamuzand, Factory 3197 8728 16390 "floating"



{
Terrain_rocks_WG_03 Bthangthamuzand (32,-3) 265090 -16742 2311 "when viewed from above, the cliff mesh near this flickers where the land bleeds into it"
}
Nevermind, this actually happens in a lot of places, wherever land and meshes are mixed and you can see them while moving from above. Probably more work than it's worth at this point


Border seams:

{

}
edit: had reported a bunch of more-or-less sharp lines on the ground here, but after investigating it seems they're mostly related to lighting and time of the day, and not fixable by fiddling with landscape :(
Last edited by rot on Sat Aug 03, 2013 9:47 pm, edited 3 times in total.
rot
Lead Developer
Posts: 696
Joined: Sun Oct 21, 2012 10:34 pm

Post by rot »

TR_furn_skull_arg_04 Shambalu, Shrine 4856 7166 12704 "an unpickable static over a lootable book is kinda weird" -> at least replace with this (TR_misc_skull_arg_01) pickable version?


TR_m2_TMo_ban_tavern_glass Tel Mothrivra (33,3) 276607 27484 2508 "tavern sign is tilted, gravity would disagree"


ex_dae_door_load_oval Shambalu 5696 320 640 "dae endcap protrudes from behind the door"


in_mold_rock_05 Marushpaanu Tunnel 747 2876 -55 "is this purposedly almost-impossible to pass through? encouraging jump\jumpglitching leads to the player seeing through ceiling meshes"


Ex_De_Shack_Door Mephalain Mountains Region (28,-10) 232556 -74682 410 "where is this Suryn Hamanour supposed to be living here?"
TR_m2_Suryn Hamanour00000000 Pamonibu Mine 4986 2093 14903 "oh here he is, shouldn't that shack door be locked then?"


in_moldcave_28_1 Pamonibu Mine 4398 3242 16345 "the ceiling completely screws minimap generation in this cell, probably can't be avoided?"


in_dae_hall_l_staircurve2 Oethadapilu 4352 4800 14464 "seam with the stairs below, visible when walking up them"


in_moldcave2_s_05 Dun Akafell, Entrance -198 4015 10512 "clear seam with in_moldcave_14 next to it"


In_Lava_Blacksquare Ernaberinsu, Lower Level 1640 1188 15420 "these blacksquares are no better on the minimap than what they're trying to hide, because this cell has water. maybe big rocks would be better"

In_Lava_Blacksquare Sirsadrorran -1415 10774 16594 "blacksquares-on-the-water"

in_dwrv_hall4_00 Mzingthlegfth, Upper Halls 1385 4769 15126 "the tiniest bit of a corner of its base is poking out of the mudcave wall near the makeshift block stairs"
in_dwrv_hall4_00 Mzingthlegfth, Upper Halls 1392 5160 14897 "and this one's ceiling caspers?"


in_mud_rock_06 Telvan Grotto 2292 2973 15099 "bit of this caspering out of mudcave wall on its other side, above water"


in_mold_rock_04 Ahhesha 4323 176 15420 "almost impossible to pass through here, suggest raising this rock a bit"


in_dae_door_01 Teknilashashulpi 3920 5894 13363 "door passes through the nearby dae rubble block when opened. perhaps make it open the other way or move the block a bit?"
in_dae_rubble_06 Teknilashashulpi 3939 5634 13248 "this block"


TR_ex_Imp_GateSmall01 Inlet Bog (15,-23) 129976 -182560 354 "how do you LOCKPICK a castle gate... ?"






Border seams

{

}
Last edited by rot on Sat Aug 03, 2013 9:47 pm, edited 1 time in total.
rot
Lead Developer
Posts: 696
Joined: Sun Oct 21, 2012 10:34 pm

Post by rot »

Misc_Quill Banathi 4665 6228 14629 "bleed"

sc_paper plain Valsi Farmhouse 4028 4038 14726 "bleed"

TR_ex_ind_hwall03 Mephalain Mountains Region (34,-20) 283264 -160944 5232 "seam between this and the other ex_ind_hwalls on both of its sides (looking at the building from behind)"

TR_terr_WG_Cliff_06 Sacred Lands Region (45,-14) 373524 -110460 1556 "tiny caspering corner, poking west out of..."
terrain_rock_wg_12 Sacred Lands Region (45,-14) 371400 -112025 3673 "... this rock. More visible ingame than in tescs"


ex_dae_ruin_04 Narasnabad, Lost Shrine 4096 1344 11648 "is the bottom caspering or just a very thin wall?"
in_mudboulder03 Narasnabad, Lost Shrine 4224 1216 11648 "at the bottom = near this"


ex_cave_scrub00 Inlet Bog (19,-20) 159806 -159408 1197 "floating,caspering below"


Ardkoz 3456 4672 8929 "shouldn't these doors, which are normally non-load doors, have something behind them? something brass-coloured to cover the darkness?"
Ardkoz, Test of Disorder 4224 3904 15583 "idem"

in_dwrv_wall10 Bthzundcheft, Hall of Towers 6155 1750 2583 "can't walk back down the stairs due to this. the root doesn't help either. those 3 stairways being so tight, also doesn't help."




"ignore unless you're really bored" -tier :

TR_in_dwrv_stair_sprl_02 Bthzundcheft, Hall of Towers 4525 801 2315 "juncture with... "
TR_in_dwrv_stair_sprl_02 Bthzundcheft, Hall of Towers 4525 801 2075 "... this, is flickering when on top of stairs"

Terrain_rocks_WG_03 Tel Mothrivra (33,2) 275978 20831 -3 "the ground here being JUUUST barely above water level can cause visual glitches from certain angles"

Terrain_rocks_WG_03 Boethian Mountains (31,-2) 258414 -14290 66 "same, flat ground JUUST at water level"
Last edited by rot on Sat Aug 03, 2013 9:45 pm, edited 1 time in total.
arvisrend
Lead Developer
Posts: 1971
Joined: Mon Oct 04, 2010 11:39 am
Location: substitutional world

Post by arvisrend »

terrain_rock_wg_12 Mephalain Mountains Region (23,-11) 188944 -83545 2461 "caspers"

terrain_rock_bc_15 Darnim (22,-18) 188198 -142763 1067 "slight caspering"

terrain_rock_bc_15 Inlet Bog (21,-19) 178279 -148460 1013 "caspers"

flora_plant_02 Alt Orethan Region (18,-23) 151653 -182364 770 "grows out of rock"

Terrain_rocks_WG_03 Zanammu (28,-21) 229737 -166317 1010 "casper"

terrain_rock_wg_14 Alt Orethan Region (23,-22) 193683 -177966 3118 "casper"

flora_grass_01 Alt Orethan Region (23,-23) 193052 -185175 441 "float"

Terrain_rocks_GL_02 Helnim Fields Region (29,-5) 238865 -38899 3041 "part-caspering"
arvisrend
Lead Developer
Posts: 1971
Joined: Mon Oct 04, 2010 11:39 am
Location: substitutional world

Post by arvisrend »

terrain_rock_wg_12 Alt Orethan Region (23,-23) 196257 -180446 1548 "small gap in land near this - as in land torn open" rot found this one

Terrain_rocks_GL_01 Helnim Fields Region (24,-4) 204646 -26557 2654 "casper"

flora_wickwheat_03 Helnim Fields Region (24,-4) 204569 -27174 2598 "ground tex mismatch nearby"

Terrain_rocks_GL_02 Helnim Fields Region (25,-4) 206494 -25709 2762 "casper"

Terrain_rocks_GL_04 Helnim Fields Region (25,-4) 210000 -30325 2448 "casperalot"

Terrain_rocks_GL_01 Helnim Fields Region (25,-4) 210637 -30430 2338 "casper"

terrain_rock_gl_11 Helnim Fields Region (25,-4) 210363 -29872 2667 "casper"

flora_wickwheat_01 Helnim Fields Region (25,-4) 210202 -29672 2841 "float"

terrain_rock_gl_10 Helnim Fields Region (25,-4) 209328 -28935 3156 "float"

terrain_rock_gl_09 Helnim Fields Region (25,-4) 209816 -29243 3019 "float"

Terrain_rocks_GL_01 Veralan Farm (25,-3) 207890 -22197 2714 "microcasper"

Terrain_rocks_GL_02 Helnim Fields Region (26,-3) 216988 -22852 2585 "casper"

Terrain_rocks_GL_02 Helnim Fields Region (26,-3) 215685 -18203 3415 "casper"

terrain_rock_gl_03 Helnim Fields Region (26,-3) 214287 -18533 3111 "float"

Terrain_rocks_GL_02 Helnim Fields Region (27,-3) 227053 -22701 2452 "casper"

Terrain_rocks_WG_04 Helnim Fields Region (28,-3) 235532 -17973 2379 "very minor casper"

Terrain_rocks_WG_01 Mephalain Mountains Region (31,-10) 255960 -78730 2170 "minor casper"

Terrain_rocks_WG_03 Mephalain Mountains Region (34,-10) 285169 -79141 3833 "floater. fuck this was probably me"

Terrain_rocks_WG_02 Boethian Mountains (35,0) 294417 5981 698 "casper"

Terrain_rocks_WG_02 Boethian Mountains (36,0) 295394 6283 429 "casper"

flora_chokeweed_02 Boethian Mountains (36,1) 300677 14771 536 "if you think the floating root is a bug, plz fix it"

kollop_03_pearl Nedothril Coast Region (40,-20) 334475 -156648 -1752 "submerged"

Ex_barnacles_02 Nedothril Coast Region (40,-19) 334671 -151977 -1742 "submerged"
arvisrend
Lead Developer
Posts: 1971
Joined: Mon Oct 04, 2010 11:39 am
Location: substitutional world

Post by arvisrend »

Not that much of a bug, but would be good to see fixed:

terrain_rock_wg_08 Mephalain Mountains Region (30,-9) 250752 -68004 3895 "fugly wg-gl rock blend"
arvisrend
Lead Developer
Posts: 1971
Joined: Mon Oct 04, 2010 11:39 am
Location: substitutional world

Post by arvisrend »

Bugs fixable in the current mainland

Terrain_rocks_WG_01 Sacred Lands Region (40,-14) 332556 -109560 456 "vertex paint msimatch"

Terrain_rocks_WG_02 Mephalain Mountains Region (36,-16) 296517 -125774 3484 "casper"

flora_kreshweed_02 Mephalain Mountains Region (35,-18) 292216 -140458 703 "ground tex mismatch nearby"

in_moldboulder03 Veramus Iron Mine 717 -822 13828 "these boulders block the path" bug found by UESP

flora_wickwheat_03 Boethian Mountains (20,13) 170215 110469 439 "casper"

terrain_rock_gl_10 Boethian Mountains (21,12) 179254 101309 1298 "microcasper"

Flora_tree_AC_04 Molagreahd Region (23,8) 194624 68015 1129 "float"


M3A8 border issues, to be fixed after merging with M3A8

8/5/2013 (17:51) TR_Mainland.esp 8/1/2013 (07:51) skraeling Terrain_rocks_WG_04 Nedothril Coast Region (34,-25) 283319 -204400 1150 "tex mismatch"

8/5/2013 (17:40) TR_Map_3_Detailing_A8.ESP 8/5/2013 (08:36) skraeling flora_stoneflower_01 Nedothril Coast Region (35,-26) 287111 -205195 751 "add more refs on the border"

8/5/2013 (17:41) TR_Map_3_Detailing_A8.ESP 8/5/2013 (08:36) skraeling flora_tree_gl_05 Nedothril Coast Region (36,-26) 299480 -205506 1833 "add more refs on border"

8/5/2013 (17:42) TR_Mainland.esp 8/1/2013 (07:51) skraeling flora_tree_gl_05 Nedothril Coast Region (37,-25) 310127 -203909 1554 "maybe add more refs on border"

8/5/2013 (17:43) TR_Mainland.esp 8/1/2013 (07:51) skraeling terrain_rock_wg_02 Lan Orethan Region (33,-25) 271216 -204673 1167 "shading mismatch"

8/5/2013 (17:45) TR_Map_3_Detailing_A8.ESP 8/5/2013 (08:36) skraeling terrain_rock_wg_10 Alt Orethan Region (29,-26) 240312 -205954 2047 "little land gap at east end of this"

8/5/2013 (17:46) TR_Map_3_Detailing_A8.ESP 8/5/2013 (08:36) skraeling terrain_rock_wg_12 Alt Orethan Region (27,-26) 224705 -205265 3493 "casper"

8/5/2013 (17:47) TR_Map_3_Detailing_A8.ESP 8/5/2013 (08:36) skraeling terrain_rock_wg_07 Alt Orethan Region (28,-26) 230965 -204812 2838 "float"

8/5/2013 (17:49) TR_Mainland.esp 8/1/2013 (07:51) skraeling terrain_rock_wg_07 Alt Orethan Region (27,-25) 222666 -201958 2405 "noticeable mismatches with M3A6: ascadian rocks on A6 side, WG rocks on mainland side (probably too early to fix)"
arvisrend
Lead Developer
Posts: 1971
Joined: Mon Oct 04, 2010 11:39 am
Location: substitutional world

Post by arvisrend »

Terrain_rocks_GL_02 Veralan Farm (25,-3) 205796 -23558 2597 "angular terrain"

in_py_rock_13 Port Telvannis, Telvanni Council House: Vaults 11676 1564 26382 "caspers through ceiling"

in_pycave_form00 Port Telvannis, Telvanni Council House: Vaults 12828 2899 26529 "casper"

EDIT: sadly there is more:

Act_Crystal_01_Pulse Mahsamsi 6065 1903 13103 "float"

Terrain_rocks_WG_03 Nedothril Coast Region (38,-28) 312488 -225945 -178 "casper"

Terrain_rocks_WG_03 Sacred Lands Region (44,-9) 367909 -70119 248 "casper"

terrain_rock_wg_10 Sea of Ghosts (47,-11) 385572 -89662 3473 "casper"

TR_terr_cliff90inL Lan Orethan Region (31,-26) 258023 -211810 192 "caspering a lot (on the upper side)"

TR_terr_cliff45outL Lan Orethan Region (30,-26) 251069 -211057 886 "very minor caspering on the southwestern corner of this, near..."
TR_terrain_AI_rock_08 Lan Orethan Region (30,-26) 250547 -211190 1028 "... this rock"

Terrain_rocks_AI_02 Lan Orethan Region (30,-27) 247833 -215835 2627 "casper"

TR_terrain_AI_rock_18 Lan Orethan Region (30,-27) 247339 -216706 2558 "there is a terrain spike a few steps south of this rock"

Terrain_rocks_AI_02 Lan Orethan Region (29,-28) 244912 -225211 1464 "casper"

terrain_rock_wg_10 Mephalain Mountains Region (38,-7) 314045 -53873 2367 "casper"
Mwgek
Developer
Posts: 638
Joined: Fri Apr 11, 2008 8:40 pm

Post by Mwgek »

TR_Mainland.ESP 8/17/2013 EX_MH_steps_01 Gorne (40,-30) 335424 -238624 800 "should be changed to the tr_ex_ind_stair_06 so it doesn't block the pc when climbing"

TR_Mainland.ESP 8/17/2013 Terrain_rocks_WG_01 Gorne (41,-30) 337231 -242398 703 "the cliff is caspering a little bit next to this cluster"
--Mwgek--
pra
Member
Posts: 11
Joined: Sat Feb 20, 2010 9:09 am

Post by pra »

Not sure what belongs in which error thread, but

In_MH_door_02 Denaven Manor -960 896 -256 "door marker of this door is too far up, you fall down a little"
TR_m3_Mevra_Sarayn00000000 Denaven Manor, West Wing 3888 3634 14722 "has barter, but no gold or items to sell"
active_bubbles00 Pamuni Tunnel 2377 1809 -1061 "visible pink box"
ex_vivec_w_slope_01 Erethan Plantation (31,-8) 258352 -63680 272 "hole under the wall"
ex_dae_pillar_01 Sea of Ghosts (42,-4) 344952 -28064 -4191 "i'm underwater and hearing wind"
TR_m2_q_A9_5_Lich_Salv00000000 Salvarys Ancestral Tomb 4877 7449 14212 "missing sound gen, makes werewolf sounds"
abot
TR Tester
Posts: 94
Joined: Sun Nov 30, 2008 11:58 pm
Contact:

Post by abot »

referring to [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=316581#316581]this tr_mainland.esp[/url], I've seen several fungus floating I think caused by missing rocks compared with last official TR_Mainland.esm release,
flora_t_mushroom_02 Sadas Plantation (36,17) 297033 141041 654 "floating"
flora_t_shelffungus_01 Sadas Plantation (36,17)
Flora_emp_parasol_03 Telvanni Isles (38,18] 312739 154758 879 "floating"
terrain_rock_ac_11 Tel Oren (21,11) 179222 92503 670 "floating fungus"
arvisrend
Lead Developer
Posts: 1971
Joined: Mon Oct 04, 2010 11:39 am
Location: substitutional world

Post by arvisrend »

abot wrote:flora_t_mushroom_02 Sadas Plantation (36,17) 297033 141041 654 "floating"
Not confirmed (though my Mainland esp is a bit newer than yours -- but I didn't fix any such bugs!). Did you mess with your Data Files?

Thanks everyone for your reports!
abot
TR Tester
Posts: 94
Joined: Sun Nov 30, 2008 11:58 pm
Contact:

Post by abot »

I have messed assigning to TR_Data.esm missing sound gen to avoid werewolf sound from some creatures, Mash keeps telling me as usual no updaters are needed as (contrary to what happens with TR_Mainland.esm) no cell references are changed between TR_Data versions, so I don't think that should be the problem
I will check more tomorrow with original TR_Data.esm

[EDIT]I feel stupid. :oops:
I had [url=http://morrowind.nexusmods.com/mods/42573/?tab=4&navtag=%2Fajax%2Fcomments%2F%3Fmod_id%3D42573%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D1027696&pUp=1]this[/url] beautiful, but with some not standard rock size, mod installed.

[EDIT2]I have now moved-rescaled (for better compatibility with original Morrowind meshes) some meshes from Apel Asura Coast and Sheogorath Region Retexture, no more floaters, I can confirm culprits were especially terrain_rock_ac_10, terrain_rock_ac_12.
Bherdani
Member
Posts: 1
Joined: Sun Dec 08, 2013 4:37 am

Error starting new game at race/gender options screen

Post by Bherdani »

Started a new game, I am at the point the guard stops you on the docks in Seyda Neen after getting off the boat. The screen to choose race/gender comes up, and I get these errors (over several tries) and it crashes. If I instead press "OK" to bypass this screen an instead choose a race/gender using Socucius, these errors do not occur.

Model Load Error: Meshes\tr\b\TR_pb_DE_headf02.nif cannot load file in Meshes\tr\b\TR_pb_DE_headf02.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\tr\b\TR_pb_DE_headf04.nif cannot load file in Meshes\tr\b\TR_pb_DE_headf04.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\tr\b\TR_pb_DE_headf05.nif cannot load file in Meshes\tr\b\TR_pb_DE_headf05.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\tr\b\TR_pb_DE_headf06.nif cannot load file in Meshes\tr\b\TR_pb_DE_headf06.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\tr\b\TR_pb_DE_fhead01.nif cannot load file in Meshes\tr\b\TR_pb_DE_fhead01.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\b\TR_DarkElf_F_H03_LN.nif cannot load file in Meshes\TR\b\TR_DarkElf_F_H03_LN.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\b\TR_DarkElf_F_H02_LN.nif cannot load file in Meshes\TR\b\TR_DarkElf_F_H02_LN.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\b\TR_DarkElf_F_H01_LN.nif cannot load file in Meshes\TR\b\TR_DarkElf_F_H01_LN.nif.
Will use the default object Marker_Error.NIF.

[EDIT] Turns out this is a bug within NMM, which isn't unpacking bsa's like it promised :( I did it manually and--of course--it works fine. Thanks guys!
Last edited by Bherdani on Tue Dec 10, 2013 11:45 pm, edited 2 times in total.
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

It sounds like you need to register your TR_Data.bsa file. There are instructions on how to do this in our Readme.txt file included with the mod.
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Vocal Lurker
Member
Posts: 17
Joined: Wed Jun 06, 2012 6:25 pm

Post by Vocal Lurker »

Cell "Gorne, Bariel: Florist": EX_MH_platform_03 is floating
arvisrend
Lead Developer
Posts: 1971
Joined: Mon Oct 04, 2010 11:39 am
Location: substitutional world

Post by arvisrend »

Assorted crap from my betacomments, some of it probably obsolete and some referring to unfinished work by Swiftoak (sorry!):

10/13/2013 (18:18) TR_Mainland.ESP 10/13/2013 (17:12) skraeling terrain_rock_wg_05 Boethian Mountains (30,3) 253049 28781 2001 "casperer"

10/13/2013 (18:19) TR_Mainland.ESP 10/13/2013 (17:12) skraeling flora_kreshweed_02 Hla Bulor (31,5) 254172 42498 1069 "casperer"


10/17/2013 (21:46) TR_Mainland.ESP 10/13/2013 (17:12) skraeling shield_of_light Tel Mothrivra, Seris Athyon: Magic Supplies 4027 4010 14009 "bleed"

10/17/2013 (21:49) TR_Mainland.ESP 10/13/2013 (17:12) skraeling flora_wickwheat_04 Helnim Fields Region (26,0) 218112 6975 807 "float"

10/17/2013 (21:50) TR_Mainland.ESP 10/13/2013 (17:12) skraeling flora_tree_gl_06 Helnim Fields Region (26,-1) 218043 -2565 2109 "float"

10/17/2013 (21:57) TR_Mainland.ESP 10/13/2013 (17:12) skraeling terrain_rock_wg_12 Boethian Mountains (32,3) 266450 30463 949 "a guar is stuck in this"

10/24/2013 (23:12) TR_Mainland.ESP 10/13/2013 (17:12) skraeling in_de_ship_cabindoor Thoroughly Looted Shipwreck, Cabin 4070 3927 12615 "not linked" (this one was reported by someone else)

10/26/2013 (20:47) TR_Mainland.ESP 10/13/2013 (17:12) skraeling Terrain_rocks_WG_03 Mephalain Mountains Region (28,-8) 229790 -59119 5438 "casper"

10/26/2013 (20:48) TR_Mainland.ESP 10/13/2013 (17:12) skraeling terrain_rock_wg_14 Mephalain Mountains Region (26,-9) 215836 -70356 3277 "caspering cliff nearby"

flora_gold_kanet_01 Valley of Mephala (28,-9) 235537 -65725 335 "flaot"

Mainland casper: terrain_rocks_gl_04 at 212762, -39824, 2379 (cell 25, -6)

12/15/2013 (23:26) TR_Mainland.ESP 10/13/2013 (16:12) skraeling flora_tree_gl_07 Nedothril Coast Region (34,-23) 286189 -187148 1267 "lolfloat"

12/15/2013 (23:30) TR_Mainland.ESP 10/13/2013 (16:12) skraeling Terrain_rocks_WG_02 Nedothril Coast Region (35,-21) 290132 -170877 849 "float"

10/26/2013 (19:07) TR_Mainland.ESP 10/13/2013 (17:12) skraeling indoril right gauntlet Necrom, Upper District (44,-11) 361083 -86986 1477 "all this shit is free for taking" (talking about the indoril armor in the ashpit; while this is an NPCing bug, it's easy to fix -- just give ownership to the ordinator)

12/30/2013 (21:34) TR_Mainland.esp 12/28/2013 (21:32) skraeling terrain_rock_wg_12 Boethian Mountains (30,5) 249917 48085 2602 "casper"

12/31/2013 (20:56) TR_Mainland.esp 12/28/2013 (21:32) skraeling terrain_rock_wg_10 Boethian Mountains (25,9) 209938 77529 3098 "CASPER"

1/1/2014 (20:04) TR_Mainland.esp 12/28/2013 (21:32) skraeling Terrain_rocks_WG_01 Mephalain Mountains Region (30,-14) 252600 -114524 3581 "casper"
Last edited by arvisrend on Sat Jan 25, 2014 1:57 am, edited 1 time in total.
rot
Lead Developer
Posts: 696
Joined: Sun Oct 21, 2012 10:34 pm

Post by rot »

TR_flora_tree07_ND Lan Orethan Region (33,-28) 275450 -226288 2345 "roots caspering from below."
TR_flora_tree07_ND Lan Orethan Region (33,-28) 275450 -226288 2345 "This is the 'crevice' area which will need work and plugging till its corresponding interior is done" - edit: still needs doing, and is not trivial (both on skills and CPU)

Massulahibernanit (34,-27) - much fixing done, please check for new floaters
ex_dae_ruin_stair01_short Massulahibernanit (34,-27) 282135 -217994 1241 "stairs may not be climbable. may not be a problem"

Ex_Vivec_waterfall_03 Lan Orethan Region (36,-31) 295524 -251304 818 "rocks bleeding into roots"

TR_flora_tree07_ND Lan Orethan Region (33,-28) 274880 -221463 3490 "roots caspering from below, at the entrance to Mahsamsi" - should be fixed on the model soonish

terrain_rock_wg_10 Mephalain Mountains Region (28,-15) 233707 -122257 882 "vs"
Terrain_rocks_WG_04 Mephalain Mountains Region (29,-15) 241216 -122484 1628 "vs"

Shading done by Swiftoak. Might still be lost in discrete places
everything Everywhere (AO, AO) "needs shading"
Lan Orethan Region (35,-29) "shading"
Lan Orethan Region (31,-23) "shading"
Nedothril Coast Region (36,-29) "shading lost south of here"


flora_willow_flower_01 Lan Orethan Region (35,-31) 293242 -251839 1366 "leaves bleed in ground?"
In_OM_Dias Lan Orethan Region (35,-31) 288050 -246000 4376 "casper"
In_OM_Dias Lan Orethan Region (35,-30) 288043 -245091 4443 "casper"

Terrain_rocks_AI_02 Lan Orethan Region (35,-30) 288340 -243874 3856 "casper"
Terrain_rocks_AI_02 Lan Orethan Region (35,-30) 288340 -243874 3856 "texture"

flora_stoneflower_02 Lan Orethan Region (35,-30) 289128 -244422 3953 "float"
flora_stoneflower_01 Lan Orethan Region (35,-30) 289387 -244267 3852 "float"
flora_stoneflower_02 Lan Orethan Region (35,-30) 289683 -244306 3893 "float"

flora_stoneflower_01 Lan Orethan Region (35,-30) 287528 -239236 2061 "floaters"
flora_comberry_01 Lan Orethan Region (35,-30) 287777 -239120 2082 "floaters"
flora_stoneflower_02 Lan Orethan Region (35,-30) 287696 -239290 2069 "floaters"
flora_comberry_01 Lan Orethan Region (35,-30) 288160 -239048 2024 "floaters"

TR_flora_tree04_ND Lan Orethan Region (35,-30) 294293 -244740 2362 "float"
Terrain_rocks_AI_03 Lan Orethan Region (35,-31) 293273 -248801 1762 "float"

TR_flora_stump01_ND Lan Orethan Region (34,-30) 284224 -241281 2718 "rock bleeds in root"
Terrain_rocks_AI_01 Lan Orethan Region (34,-30) 283324 -240618 1954 "texture near"
In_OM_wallruin05 Lan Orethan Region (34,-30) 286343 -245749 4823 " 'casper' "
EX_MH_building_02 Bosmora (33,-30) 278272 -242164 2300 "casper (NE corner)"

Ex_Vivec_waterfall_03 Lan Orethan Region (36,-31) 296119 -252869 -50 "waterfalls lack splash animation at the bottom"
Ex_Vivec_waterfall_03 Lan Orethan Region (36,-31) 296134 -252541 -108 "waterfalls lack splash animation at the bottom"
Ex_Vivec_waterfall_03 Lan Orethan Region (36,-31) 295800 -251552 259 "waterfalls lack splash animation at the bottom"

flora_muckpod_05 Lan Orethan Region (36,-31) 302266 -247454 408 "float"

Terrain_rocks_WG_03 Nedothril Coast Region (38,-31) 314989 -252953 333 "tear nearby"
Flora_tree_MH_01 Nedothril Coast Region (37,-31) 303779 -251796 1478 "texture seam?"

flora_tree_gl_06 Lan Orethan Region (36,-30) 302314 -242280 1717 "comes out of a rock"


flora_tree_gl_09 Nedothril Coast Region (36,-29) 298192 -237566 1911 "also tritexture? near"


flora_corkbulb Lan Orethan Region (35,-29) 291404 -233863 1280 "float"
TR_terrain_AI_rock_05 Lan Orethan Region (35,-29) 294296 -234156 1153 "texture/shading"

flora_corkbulb Nedothril Coast Region (35,-28) 289567 -227788 644 "casper"

ex_de_railing_01 Nedothril Coast Region (36,-29) 295131 -230922 1060 "texture"

flora_kreshweed_03 Nedothril Coast Region (36,-29) 300029 -236378 1691 "float"
flora_kreshweed_01 Nedothril Coast Region (36,-29) 300244 -236197 1626 "float"
flora_muckspunge_06 Lan Orethan Region (36,-30) 300614 -241370 1129 "float"
flora_kreshweed_02 Nedothril Coast Region (36,-29) 301875 -236685 1614 "float"
flora_kreshweed_01 Nedothril Coast Region (36,-29) 301795 -236924 1679 "float"
flora_kreshweed_03 Nedothril Coast Region (36,-29) 302156 -236843 1652 "float"

terrain_rock_wg_10 Nedothril Coast Region (37,-29) 303846 -231556 1671 "casper"
flora_stoneflower_02 Enamor Dayn (37,-28) 304213 -228964 970 "float"
terrain_rock_wg_18 Enamor Dayn (37,-28) 310710 -223509 756 "texture? near water"

flora_stoneflower_01 Lan Orethan Region (34,-29) 286359 -234097 1871 "in rock"
Terrain_rocks_WG_01 Nedothril Coast Region (35,-28) 293711 -227010 711 "north = shading of a removed object?"



terrain_rock_ai_09 Lan Orethan Region (32,-30) 266012 -237915 1402 "float"

TR_Flora_treeoak_FZ1b Lan Orethan Region (32,-30) 266293 -238022 2283 "float"
flora_comberry_01 Lan Orethan Region (32,-30) 265686 -238239 1312 "float"
terrain_rock_ai_09 Lan Orethan Region (32,-30) 265450 -237992 1290 "float"

flora_stoneflower_02 Lan Orethan Region (32,-30) 265425 -238128 1277 "float"
TR_flora_tree07_ND Lan Orethan Region (32,-31) 266236 -252030 1633 "south root caspering"

flora_grass_01 Massulahibernanit (34,-27) 283001 -220955 1657 "float"
flora_grass_01 Massulahibernanit (34,-27) 282885 -221038 1725 "float"

TR_flora_Alm_flower04d Lan Orethan Region (34,-28) 283455 -222052 1643 "float"
TR_flora_Alm_flower04a Lan Orethan Region (34,-28) 283397 -222178 1660 "float"
TR_flora_Alm_flower04b Lan Orethan Region (34,-28) 283428 -222250 1665 "float"

ex_dae_pillar_02_ruin Massulahibernanit (34,-27) 283658 -216283 650 "float"
in_dae_rubble_05 Massulahibernanit (34,-27) 283723 -216023 530 "float"
in_dae_rubble_07 Massulahibernanit (34,-27) 283430 -215524 533 "float"
in_dae_rubble_07 Massulahibernanit (34,-27) 283248 -215852 529 "float"
TR_terrain_AI_rock_15 Massulahibernanit (34,-27) 285970 -213426 737 "float"
ex_dae_ruin_02 Massulahibernanit (34,-27) 281584 -218367 1399 "casper (in-side)"


admin TR_flora_tree07_ND Lan Orethan Region (33,-28) 274880 -221463 3490 "casperoots"

terrain_rock_wg_18 Nedothril Coast Region (34,-26) 282308 -211811 749 "float"

flora_corkbulb Nedothril Coast Region (35,-27) 287908 -216405 1045 "many floaters"

terrain_rock_wg_05 Nedothril Coast Region (38,-25) 315324 -204170 826 "casper"
terrain_rock_wg_09 Nedothril Coast Region (38,-26) 314888 -205176 805 "texture?"

flora_tree_ai_02 Lan Orethan Region (35,-29) 291952 -232755 1765 "casper"
flora_corkbulb Lan Orethan Region (35,-29) 291404 -233863 1280 "float"
TR_Flora_treeoak_FZ1b Lan Orethan Region (33,-29) 272825 -231129 3007 "floatsper"

flora_corkbulb Lan Orethan Region (33,-28) 274940 -228733 2241 "in ground"
Flora_tree_MH_02 Lan Orethan Region (33,-28) 270449 -222928 1453 "floating"

TR_terr_cliff90outL Lan Orethan Region (33,-28) 273131 -222295 2171 "caspermeister"
TR_flora_tree08_ND Lan Orethan Region (33,-27) 271824 -220720 2064 "caspermeister"
Terrain_rocks_AI_02 Lan Orethan Region (33,-27) 273300 -220751 2676 "root in rock"
TR_flora_stump01_ND Lan Orethan Region (33,-27) 273877 -214528 2187 "float"
flora_tree_ai_04 Lan Orethan Region (33,-26) 271531 -211588 1712 "shading"
TR_flora_stump01_ND Lan Orethan Region (33,-26) 271032 -207404 849 "float"
Flora_tree_MH_01 Lan Orethan Region (33,-26) 271274 -208855 1353 "shading"
TR_terrain_AI_rock_08 Lan Orethan Region (33,-26) 272162 -209463 616 "shading"

flora_corkbulb Lan Orethan Region (33,-26) 273181 -206588 822 "floatish?"
flora_corkbulb Lan Orethan Region (33,-26) 273239 -206888 750 "floatish?"

flora_grass_01 Nedothril Coast Region (34,-26) 282999 -211662 703 "float"
flora_corkbulb Nedothril Coast Region (34,-26) 284119 -211605 723 "float"
flora_kreshweed_01 Nedothril Coast Region (34,-26) 281893 -211665 793 "float"
Last edited by rot on Sat Mar 15, 2014 7:04 pm, edited 4 times in total.
rot
Lead Developer
Posts: 696
Joined: Sun Oct 21, 2012 10:34 pm

Post by rot »

Terrain_rocks_WG_02 Nedothril Coast Region (36,-28) 295012 -228952 1284 "caspering"
Terrain_rocks_WG_04 Nedothril Coast Region (35,-26) 289836 -208858 1124 "caspering"
Flora_tree_MH_02 Lan Orethan Region (33,-26) 278235 -208725 628 "floating"
TR_terrain_AI_rock_10 Lan Orethan Region (32,-29) 266403 -232042 2272 "still caspering. quick fix = lower Z to 1800"
terrain_rock_ai_12 Lan Orethan Region (32,-29) 266962 -236553 1694 "caspering. is under ex_dwrv_ruin_tower00"

flora_tree_ai_01 Lan Orethan Region (33,-27) 270500 -220032 1286 "floating"
flora_plant_04 Lan Orethan Region (33,-27) 270559 -220259 1035 "floating slightly"
flora_plant_04 Lan Orethan Region (33,-27) 270629 -220329 1053 "floating slightly"
Flora_tree_MH_02 Lan Orethan Region (33,-27) 270970 -220494 1137 "floating"

Flora_tree_MH_02 Lan Orethan Region (33,-27) 271226 -220814 1335 "is in a rock"

TR_terrain_AI_rock_18 Lan Orethan Region (33,-28) 275875 -222254 2924 "caspering"




Terrain_rocks_AI_01 Lan Orethan Region (35,-30) 288859 -242856 3444 "texture or lighting? near..."
TR_terrain_AI_rock_12 Lan Orethan Region (35,-30) 289754 -243838 3058 "this"

TR_Flora_treeoak_FZ1a Lan Orethan Region (35,-30) 287038 -243230 4865 "leaf bleeding through wall"

flora_stoneflower_01 Lan Orethan Region (36,-31) 298847 -248360 1026 "floaters"
flora_heather_01 Lan Orethan Region (36,-31) 298879 -248724 959 "floaters"

Ex_Vivec_waterfall_03 Lan Orethan Region (36,-31) 296119 -252869 -50 "didn't fix those well. mist too far underwater"
Ex_Vivec_waterfall_03 Lan Orethan Region (36,-31) 296134 -252541 -108 "idem"
Ex_Vivec_waterfall_03 Lan Orethan Region (36,-31) 295800 -251552 259 "idem"

terrain_rock_wg_18 Wilderness (38,-32) 314967 -254008 372 "wtf land near"
terrain_rock_wg_08 Nedothril Coast Region (37,-31) 304645 -252014 1252 "texture kinda far"

flora_chokeweed_02 Nedothril Coast Region (37,-30) 303850 -241684 995 "balancing root"

Terrain_rocks_WG_02 Nedothril Coast Region (37,-31) 308332 -246335 745 "casper"
terrain_rock_wg_17 Nedothril Coast Region (37,-31) 307793 -246785 574 "near this"

Terrain_rocks_WG_01 Nedothril Coast Region (37,-30) 307688 -243739 690 "floatsper"
terrain_rock_wg_09 Nedothril Coast Region (37,-30) 306335 -243935 739 "near this"

terrain_rock_wg_10 Nedothril Coast Region (37,-29) 303846 -231556 1671 "caspermeister"

terrain_rock_wg_11 Nedothril Coast Region (37,-29) 310859 -231529 1805 "rat stuck in _10 under this?"

TR_flora_Alm_flower04a Nedothril Coast Region (38,-26) 311606 -206800 1061 "floaters bonanza"
TR_flora_Alm_flower04d Nedothril Coast Region (38,-26) 311663 -206674 1051 "floaters bonanza"

flora_grass_01 Nedothril Coast Region (38,-26) 311360 -206016 1053 "another floaters crew"

TR_flora_Alm_flower01a Nedothril Coast Region (38,-26) 313845 -205503 919 "floaters"

ex_de_docks_centerb Seitur (37,-24) 308608 -194272 64 "straight line beach?"

Flora_tree_MH_01 Nedothril Coast Region (36,-23) 296796 -185989 485 "shading"

flora_tree_gl_01 Nedothril Coast Region (34,-26) 285210 -212040 1249 "floating"
in_dae_rubble_01a Massulahibernanit (34,-27) 284934 -214036 166 "floating"
flora_kreshweed_01 Nedothril Coast Region (35,-27) 287397 -219232 955 "floating"
flora_corkbulb Nedothril Coast Region (35,-28) 286883 -222289 806 "kinda"
TR_flora_stump04_ND Lan Orethan Region (34,-30) 283772 -240867 2185 "texture, nearby big rock"

terrain_rock_wg_18 Nedothril Coast Region (36,-29) 295419 -230234 1309 "texture still"
Terrain_rocks_WG_03 Nedothril Coast Region (36,-26) 298018 -205795 1447 "casper, near..."
flora_corkbulb Nedothril Coast Region (36,-26) 298023 -205552 1360 "this floatbulb"

flora_tree_gl_03 Nedothril Coast Region (36,-25) 297459 -204144 1421 "floaters!!!"
Flora_tree_MH_02 Nedothril Coast Region (36,-25) 297938 -204168 1097 "floaters!!!"
flora_corkbulb Nedothril Coast Region (36,-25) 297621 -203806 1043 "floaters!!!"
Terrain_rocks_WG_03 Nedothril Coast Region (36,-25) 297648 -203453 1134 "floaters!!!"
terrain_rock_wg_02 Nedothril Coast Region (36,-25) 297654 -203201 1244 "floaters!!!"

TR_terrain_AI_rock_02 Lan Orethan Region (33,-28) 270943 -223167 1862 "floating, break"
Flora_tree_MH_02 Lan Orethan Region (33,-28) 270449 -222928 1453 "floating"
flora_tree_ai_04 Lan Orethan Region (33,-28) 271223 -225768 2172 "shading"
flora_heather_01 Lan Orethan Region (34,-28) 280392 -226675 2499 "in a rock"
Terrain_rocks_AI_03 Lan Orethan Region (34,-31) 279993 -249068 1431 "just remove"
TR_flora_tree12_ND Lan Orethan Region (33,-31) 277685 -251134 1262 "shading removed all around here...v"

Terrain_rocks_AI_02 Lan Orethan Region (31,-31) 259355 -251492 1246 "texture, near..."
TR_terrain_AI_rock_17 Lan Orethan Region (31,-31) 258785 -252144 1128 "this"

Terrain_rocks_AI_02 Lan Orethan Region (32,-29) 262300 -232159 174 "casper, near..."
terrain_rock_ai_12 Lan Orethan Region (32,-29) 263101 -232522 422 "this"

flora_tree_ai_05 Lan Orethan Region (32,-29) 264179 -233479 1276 "shading in here"
terrain_rock_ai_12 Lan Orethan Region (32,-29) 266962 -236553 1694 "casper"
TR_flora_tree06_ND Lan Orethan Region (33,-29) 275768 -231235 1648 "shading here"
flora_tree_ai_03 Lan Orethan Region (33,-27) 277172 -216005 2575 "caspering"

Flora_tree_MH_01 Lan Orethan Region (32,-25) 267305 -204271 745 "texture"
TR_terrain_AI_rock_07 Lan Orethan Region (32,-26) 267155 -206834 268 "gap near this"
Last edited by rot on Sat Feb 01, 2014 7:18 pm, edited 1 time in total.
User avatar
Tondollari
Developer
Posts: 219
Joined: Mon Dec 02, 2013 9:42 pm
Location: Louisiana

Post by Tondollari »

From latest TR_mainland.esp

Cell: "Gorne, guard tower"
Location: basement
Error: part of in_MH_int_rail_01 is transparent when looked at from below
User avatar
Tondollari
Developer
Posts: 219
Joined: Mon Dec 02, 2013 9:42 pm
Location: Louisiana

Post by Tondollari »

latest internal .esp


Flora_tree_MH_01 Lan Orethan Region (28,-27) 236280 -214027 1699 "float"

terrain_rock_wg_14 Lan Orethan Region (33,-28) 278415 -222461 2643 "float"

TR_terrain_AI_rock_14 Lan Orethan Region (34,-28) 278827 -222944 2676 "float"

TR_terrain_AI_rock_15 Lan Orethan Region (34,-28) 282827 -225600 2072 "float"
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

There is a thread for this TES96, just moved your post here. :)
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Locked