i4-492-Hla

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Swiftoak
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i4-492-Hla

Post by Swiftoak »

Claim type: Interior
Claim ID: TR_i4-492-Hla (#2704)
Faction: Hlaalu
Parent claim: TR_4-1-Hla (#138)
Claimed by: RyanS
Status: Approved (Progress: 100%)
Location: 1:(179, -2224):0
Files: TR_i4-492-Hla_RyanS_1.esp

---

Cave:

Co-ordinates and Shell: https://www.dropbox.com/s/9aze7ppc57anw06/cave4.jpg
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Swiftoak
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Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
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Post by Swiftoak »

Unlocking. Feel free to get creative, but don't do anything too huge or spectacular, as this is a low-level region. (Think thestarter dungeons in early-game Morrowind). These interiors are in the Thirr River Region. Most of these caves should have something to do with the smuggling, as it's an important part of the concept of this region. Again, keep it low level. Perhaps have them tied to the trafficking of slaves or the nearby plantations, since they're located closeby.
RyanS
Lead Developer
Posts: 532
Joined: Mon Aug 19, 2013 12:32 am
Location: California

Post by RyanS »

Claiming! Will be a medium-sized smuggling den, with low level loot.
Swiftoak
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Post by Swiftoak »

Have at it!
RyanS
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Posts: 532
Joined: Mon Aug 19, 2013 12:32 am
Location: California

Post by RyanS »

This interior is Done!
Swiftoak
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Post by Swiftoak »

Cool! I'll review this now...
Swiftoak
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Post by Swiftoak »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: I found a caspering stalagtite (or mite, always seem to mix the two), rescaled some big rocks that looked bad scaled up, and added a kollop and some minor loot to the little pond to make falling worthwhile.

Comments Good stuff, recommending priority approval for Andothren-Thirr.

Rating
Attachments
TR_i4-492-Hla_RyanS_1.esp
(23.75 KiB) Downloaded 11 times
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Seneca37
Lead Developer
Posts: 912
Joined: Mon Feb 10, 2014 1:04 pm

Post by Seneca37 »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Added Items: None
Northmarker: OK (used TR_m4_SouthAT_v0.004.esp to verify)
Correct TileSet: Yes
Books: OK
Container Contents: OK
Items Rotated enough: Yes
In-game Map: OK
Locks/Traps: Fixed
Light Radii: OK

CHANGES MADE

FLOATERS
barrel_01_moonsugar (280, 366, -403)
active_de_bedroll (-3396, 338, -552)

BLEEDERS
in_mold_rock_05 (-225, 577, -46) Into lower room
barrel_01 (-3450, 222, -466) Into wall

MINOR FLOAT
TR_cont_crate_long (46, 643, -437)
repair_journeyman_01 (271, 416, -404)
crate_Smuggler_01 (28, -6, -405)
crate_Smuggler_01 (-3852, 365, -533)
crate_02 (221, 218, -405)
crate_01 (112, 594, -405)
barrel_02_Ingred (297, 227, -373)
active_de_bedroll (-3419, 503, -552)

MINOR BLEED
Ex_De_Shack_Steps_01 (-456, 480, -544)
common_amulet_04 (-3676, 271, -505)

CASPERING
ex_common_plat_end (-192, 512, -448) Rot 180 to hide casper

OTHER ISSUES
de_p_chest_02_gold_50 – changed lock value from 42 to 45.
I had difficulties getting up the stairs – moved stairs -
de_p_chest_02_gold_50 (-3191, 1974, -223) Adj rot to not bleed so much
crate_Smuggler_01 (109, 594, -341) Adj rot to match bottom crate
crate_Smuggler_01 (-3846, 366, -469) Adj rot to match bottom crate
common_pants_06 (-3778, 503, -551) Bleeding too much

ITEMS ADDED
Ex_De_Shack_Plank_04 to hide casper of Ex_common_plat_LRG (64,8,-448)

ITEMS REPLACED
light_tikitorch003(-130,646,-35) with light_tikitorch00_256 - radius was too big.

Changes made are in the file below

Comments Basic bandit cave. Remember to always play your interiors – you should have noticed the bleeding rock and the difficult stairs to climb.


Rating 7 out of 10
Attachments
TR_i4-492.esp
(24.4 KiB) Downloaded 11 times
Seneca37
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Joined: Mon Feb 10, 2014 1:04 pm

Post by Seneca37 »

Passed 2-reviewers
Be sure to use my file.
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