i4-494-Hla

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Swiftoak
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i4-494-Hla

Post by Swiftoak »

Claim type: Interior
Claim ID: TR_i4-494-Hla (#2706)
Faction: Hlaalu
Parent claim: TR_4-1-Hla (#138)
Claimed by: RyanS
Status: Approved (Progress: 100%)
Location: 1:(179, -2224):0
Files: TR_i4-494-Hla_RyanS_1.esp

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Cave

Cell Co-ordinates and Shell here: https://dl.dropboxusercontent.com/s/lod ... /cave6.jpg
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Swiftoak
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Post by Swiftoak »

Unlocking. Feel free to get creative, but don't do anything too huge or spectacular, as this is a low-level region. (Think thestarter dungeons in early-game Morrowind). These interiors are in the Thirr River Region. Most of these caves should have something to do with the smuggling, as it's an important part of the concept of this region. Again, keep it low level. Perhaps have them tied to the trafficking of slaves or the nearby plantations, since they're located closeby.
RyanS
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Location: California

Post by RyanS »

Claiming! I'll make this one a bandit cave, perhaps with a slave pen.
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Aeven
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Post by Aeven »

Seems good!
RyanS
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Post by RyanS »

Finished!
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Yeti
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Post by Yeti »

Off to review then!
Seneca37
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Post by Seneca37 »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Clean: Yes
Item Added: MISC TR_key_m4-494_slave
Ambient/Sunlight/illegal-to-sleep-here: ok/ok/yes
Northmarker: Adjusted
Fits the exterior (Shape/Size/Door/Windows): ok
Correct TileSet: Yes

Books: Ok
Container Contents: Ok
Items Rotated enough: Yes
In-game Map: Ok
Locks/Traps: Set lock level to 0 for slave door – requiring player to find the key.
Check Lights: Ok
Final TESAME Check: ok

CHANGES MADE

FLOATERS
barrel_01_cheapfood5 (394, 4138, -403)
sc_paper plain (-2723, 1625, -760)

MINOR FLOAT
crate_Smuggler_01 (-2532, 1328, -789)
de_p_chest_02_ebony1 (324, 4139, -419)
TR_cont_crate_long_pos (-2752, 1461, -821)

MINOR BLEED
TR_misc_brush (-2727, 1442, -779)


OTHER ISSUES
There were some big problems with the rock/boulder walkways. Ingame testing had my character sliding off the ledge at several points. I've added some additional rocks and pathspears to keep the player from falling. I've also added some bargain levitation potions to the pits, so if someone does fall they can get out. Also added a rope at the start of the rock walkway indicating that even the inhabitants have some problems and need to use a rope every now and then. Hmm – ok also added 1 potion by the rope too. And the cave is a bit dark – so I add 2 more tikitorch's around the walkway area.

NorthMarker (0, 0, 0) – changed orientation a bit to match exterior


Changes made are in the file below


Comments Technically very few errors. This is fine, but a bit hazardous, smugglers/bandit cave.

Rating 7 out of 10
Attachments
TR_i4-494.esp
(20.46 KiB) Downloaded 13 times
Swiftoak
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Post by Swiftoak »

To the rainbow machine!
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