i4-493-Hla
Moderators: Seneca37, Lead Developers
-
- Developer Emeritus
- Posts: 2029
- Joined: Wed Feb 02, 2005 12:20 am
- Location: Kah-nah-duh
- Contact:
i4-493-Hla
Claim type: Interior
Claim ID: TR_i4-493-Hla (#2705)
Faction: Hlaalu
Parent claim: TR_4-1-Hla (#138)
Claimed by: RyanS
Status: Approved (Progress: 100%)
Location: 1:(179, -2224):0
Files: TR_i4-493-Hla_RyanS_1.esp
---
Cave
Cell Co-ordinates and Shell here: https://dl.dropboxusercontent.com/s/s8d ... /cave5.jpg
Claim ID: TR_i4-493-Hla (#2705)
Faction: Hlaalu
Parent claim: TR_4-1-Hla (#138)
Claimed by: RyanS
Status: Approved (Progress: 100%)
Location: 1:(179, -2224):0
Files: TR_i4-493-Hla_RyanS_1.esp
---
Cave
Cell Co-ordinates and Shell here: https://dl.dropboxusercontent.com/s/s8d ... /cave5.jpg
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
-
- Developer Emeritus
- Posts: 2029
- Joined: Wed Feb 02, 2005 12:20 am
- Location: Kah-nah-duh
- Contact:
Unlocking. Feel free to get creative, but don't do anything too huge or spectacular, as this is a low-level region. (Think thestarter dungeons in early-game Morrowind). These interiors are in the Thirr River Region. Most of these caves should have something to do with the smuggling, as it's an important part of the concept of this region. Again, keep it low level. Perhaps have them tied to the trafficking of slaves or the nearby plantations, since they're located closeby.
- TrainingDummy
- Developer
- Posts: 9
- Joined: Sun Feb 02, 2014 1:41 am
- Location: California
- TrainingDummy
- Developer
- Posts: 9
- Joined: Sun Feb 02, 2014 1:41 am
- Location: California
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Items Added: None
Ambient/Sunlight/illegal-to-sleep-here: OK/OK/NO
Correct TileSet: OK
Books: none
Container Contents: only plants
Items Rotated enough: OK
In-game Map: OK
Locks/Traps: None
Check Lights: OK
Final TESAME Check:Done
CHANGES MADE
OTHER ISSUES
Adjusted scale and rotation of several mushrooms.
Adjusted position/rotation of some rocks to allow player smooth motion through the cave.
Adjusted position of the kollops.
ITEMS REMOVED
A couple of rocks to allow player smooth motion through the cave.
Changes made are in the file below
Comments Fine grotto-ish cave. A little barren – but not every place has to have a lot of treasure.
Be sure to go through the interior in-game (I know I said this before), but it is an important point.
Watch out for lining cave walking areas with rocks protruding from the floor – its not realistic.
You also need to use scaling more often - especially plants. You used all 3 axis of rotation for your rocks - carry that through to plants as well.
Rating 7 out of 10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Items Added: None
Ambient/Sunlight/illegal-to-sleep-here: OK/OK/NO
Correct TileSet: OK
Books: none
Container Contents: only plants
Items Rotated enough: OK
In-game Map: OK
Locks/Traps: None
Check Lights: OK
Final TESAME Check:Done
CHANGES MADE
OTHER ISSUES
Adjusted scale and rotation of several mushrooms.
Adjusted position/rotation of some rocks to allow player smooth motion through the cave.
Adjusted position of the kollops.
ITEMS REMOVED
A couple of rocks to allow player smooth motion through the cave.
Changes made are in the file below
Comments Fine grotto-ish cave. A little barren – but not every place has to have a lot of treasure.
Be sure to go through the interior in-game (I know I said this before), but it is an important point.
Watch out for lining cave walking areas with rocks protruding from the floor – its not realistic.
You also need to use scaling more often - especially plants. You used all 3 axis of rotation for your rocks - carry that through to plants as well.
Rating 7 out of 10
- Attachments
-
- TR_i4-493.esp
- (21.11 KiB) Downloaded 11 times