i4-499-Hla

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Swiftoak
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i4-499-Hla

Post by Swiftoak »

Claim type: Interior
Claim ID: TR_i4-499-Hla (#2711)
Faction: Hlaalu
Parent claim: TR_4-1-Hla (#138)
Claimed by: Wel-Gordhaur
Status: Approved (Progress: 90%)
Location: 1:(179, -2224):0
Files: TR_i4-499-Hla_Wel-Gordhaur_1.esp; TR_i4-499-Hla_Wel-Gordhaur_2.esp; TR_i4-499-Hla_Wel-Gordhaur_3.esp

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Ancestral Tomb

Cell Co-ordinates and Shell here: https://dl.dropboxusercontent.com/s/06c ... /tomb4.jpg
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Swiftoak
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Post by Swiftoak »

Unlocking. Feel free to get creative, but don't do anything too huge or spectacular, as this is a low-level region. (Think thestarter dungeons in early-game Morrowind). These interiors are in the Thirr River Region. Tombs should mostly be standard stuff, but one or two of these can have some habitation (bandits or smugglers).
Wel-Gordhaur
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Post by Wel-Gordhaur »

Interior shell already done. Mash-up of inspiration between Vivec waistworks and canalworks (because its near the river), the grandness of the Venim Ancestral Tomb, and my own infatuation with guar. The tomb will be that of a guar-herding family. Large, interesting design -- lots of ramps, stairs, and a few turns -- but still low-level.
Swiftoak
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Post by Swiftoak »

Have fun.
Wel-Gordhaur
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File

Post by Wel-Gordhaur »

The Ilaren Ancestral Tomb is a medium-sized Velothi tomb based on the Great House Hlaalu faction. The tomb focuses especially on the Hlaalu's mercantile nature and surface-deep Temple loyalty. The first main chamber was created solely to please the Temple, and the chamber features a large ash pit and three shrines. The second main chamber holds the remains of the Ilaren Family (none of which are alive today). All of the members of the Ilaren family were avid guar-traders, and so guar hides and merchant goods make up the bulk of the offerings.

The connecting chambers are fairly straightforward, standard Velothi corridors. I've included a few creatures to give the previewer an idea of how I envisioned the spacing. The corridors were influenced somewhat by Vivec's waistworks and canalworks. Decoration and lighting is average for a medium-sized tomb, I think.

The file has been cleaned with TESAME. A path grid has been set. It is not illegal to sleep in the tomb. The tomb can be accessed by opening the console and entering "Ilaren Ancestral Tomb" (ilaren ancestral tomb).

EDIT:

The cell can now be accessed by typing "i4-499-Hla[Ilaren Ancestral Tomb]" in the console (ilaren ancestral tomb).

The hlaalu ashpit has been replaced by a velothi ashpit.

The corridor to the final chamber has been shortened. A few tapestries have been added.

The Shrine to St. Lloris has been replaced by one to St. Seryn.

The correct center tiles have been placed for the first chamber. The correct cornerpiece has been placed for a corridor leading up to the first chamber. A tapestry has been added.

The stairs are now correctly gridsnapped.

A northmarker has been added that accurately matches the exterior entrance.
Attachments
Clean i4_499_Hla_AncestralTombInterior_by_WelGordhaur.ESP
(15.76 KiB) Downloaded 109 times
Clean i4_499_Hla_IlarenTombInterior_2_by_WelGordhaur.esp
(16.22 KiB) Downloaded 91 times
Wel-Gordhaur
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Post by Wel-Gordhaur »

The new cell name is "TR_i4_499_Hla[Ilaren Ancestral Tomb". (ilaren ancestral tomb)

Edits: The offerings on the altars have been scaled down to be more level-appropriate for the region (e.g. the raw glass is now glassware). Likewise, the ebony shortsword has been replaced by a few ebony arrows. I think that this still gives the tomb robber the thrill of finding an ebony item without the shiny price tag attached to it. The silverware has been replaced by a miner's pick.

The iron warhammer has been rotated to rest better on the altar.

Question: Each of the altars in the final chamber (the six before the stairs) represent one of the saints depicted on the shrines on the platform above. For example, St. Aralor, patron of Tanners and Miners, is represented by the miner's pick (formerly by the silver dishes). Should this theme stay?

Thank you.
Attachments
Clean TR_i4_499_Hla_IlarenTombInterior_3_by_WelGordhaur.esp
(16.09 KiB) Downloaded 91 times
Swiftoak
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Post by Swiftoak »

Off to review! (discussed on IRC)
Seneca37
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Post by Seneca37 »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Ambient/Sunlight/illegal-to-sleep-here: ok/ok/yes
Correct TileSet: yes
Books/Scrolls: Ok
Container Contents: Ok
Items Rotated enough: Ok
PathGrid: partial – I completed the pathgrid.


CHANGES MADE
Name Changed from TR_i4-499-Hla[Ilaren Ancestral Tomb] to TR_i4-499-Hla

FLOATERS
iron warhammer (1442, 8648, 15183)

BLEEDERS
furn_shrine_olms_01 (2176, 9472, 15296) Into floor
ingred_ruby_01 (3198, 6335, 15276) into floor
light_sconce10_256 (3852, 5616, 15403) Into wall

MINOR FLOAT
ebony arrow (1818, 10065, 15372)
ebony arrow (1820, 10058, 15372)
ebony arrow (1820, 10061, 15372)
ingred_guar_hide_01 (3125, 6247, 15277)
Ingred_noble_sedge_01 (3230, 6200, 15277)

MINOR BLEED
furn_guarcart00 (1588, 10084, 15342) into floor

OTHER ISSUES
in_v_l_int_stairs_03 (1792, 9024, 15040) Not aligned with upper level floor
miner's pick (1447, 8312, 15180) Adjusted angle
NorthMarker (2752, 5056, 18656) Moved to be close to door

ITEMS REMOVED
TR_cr_ghostguar_Ilaren
ancestor_ghost (1789, 9143, 15347)
ancestor_ghost (3634, 6280, 15238)
furn_de_rug_big_07 (1791, 9166, 15296) No longer needed
furn_de_rug_big_07 (1794, 9175, 15300) No longer needed
in_tomb_all_lev-2 (2828, 6481, 15244)
in_tomb_all_lev+2 (1608, 8626, 15147)
in_tomb_all_lev+2 (1928, 8409, 15147)
in_tomb_all_lev+2 (2822, 6098, 15233)
in_tomb_bone_lev+2 (1792, 7008, 15012)
skeleton archer (3858, 5489, 15232)
skeleton archer (4333, 5474, 15232)

ITEMS REPLACED
Furn_shrine_Seryn_cure_01 with Furn_shrine_aralor_cure_01 – Guar herder would probably like St. Aralor – patron saint of Tanners and Miners.
in_v_l_int_lcenter_01 (Both) with in_v_s_int_lcenter_03

Changes made are in the file below


Comments Nice back story and design. Sorry – but I am not privy to what was discussed on IRC. Creatures should not be added to an interior.
In my opinion the 6 shrines are not really appropriate. You made good usage of them – but I don't feel they really should be there. Stick with 1 or 2 saints for a tomb. I'm not revoking this, but maybe something else should go there.


Rating 7 out of 10
Attachments
TR_i4-499.esp
(15.53 KiB) Downloaded 12 times
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Gnomey
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Post by Gnomey »

Yeah, I had noticed the saints shrines before, but couldn't comment in the reviewing section back then, so I dumped my post [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24338]here[/url].

Basically, I suggest the six saint shrines in the last room are replaced with the equivalent TR_furn_banner_ models. I'd also suggest removing the Nerevar and Aralor shrines in the earlier chamber and maybe replacing them with offering bowls or something.

I'd agree with seneca that tombs should generally not have more than one or two shrines.
Seneca37
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Post by Seneca37 »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Additional Changes Made

Removed the following Shrines from the center room.
Furn_shrine_Nerevar_cure_01 (3097, 6182, 15272)
Furn_shrine_Tribunal_cure_01 (3199, 6390, 15272)
Now that room has only 1 functioning shrine to St. Aralor.

Removed the 6 St. Shrines from the last room
Added 2 alters, with Urns and offerings/tributes
Banners for St Roris, St Rilms, St Felms and St Olms, and 2 temple banners
Added a couple more light_velothi_braziers to lighten up the area.
Sunk one light_velothi_brazier in front of main alter.


Comments

Rating
Attachments
TR_i4-499_2.esp
(16.89 KiB) Downloaded 14 times
Swiftoak
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Post by Swiftoak »

I checked this and didn't find anything major. Perhaps the front passages could use more detail, but it's not a show breaker, so I'm approving this. (I may take the libertyu of adding some cobwebs to the corridors when I merge this.

Approving for priority's sake.
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