i4-124-Hla
Moderators: Seneca37, Lead Developers
i4-124-Hla
Claim type: Interior
Claim ID: TR_i4-124-Hla (#1054)
Faction: Hlaalu
Parent claim: TR_4-1-Hla (#138)
Claimed by: RyanS
Status: Approved (Progress: 100%)
Local map: Stonefalls (SE)
Location: 1:(179, -2224):0
Files: TR_i4-124-Hla_Aeven_1.esp; TR_i4-124-Hla_Nomadic1_1.esp; TR_i4-124-Hla_RyanS_1.esp; TR_i4-124-Hla_Thrignar Fraxix_1.esp; TR_i4-124-Hla_seneca37_1.esp
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HIGH PRIORITY Andothren, Tavern #59 and General store #60. See local map. These only need detailing.
Claim ID: TR_i4-124-Hla (#1054)
Faction: Hlaalu
Parent claim: TR_4-1-Hla (#138)
Claimed by: RyanS
Status: Approved (Progress: 100%)
Local map: Stonefalls (SE)
Location: 1:(179, -2224):0
Files: TR_i4-124-Hla_Aeven_1.esp; TR_i4-124-Hla_Nomadic1_1.esp; TR_i4-124-Hla_RyanS_1.esp; TR_i4-124-Hla_Thrignar Fraxix_1.esp; TR_i4-124-Hla_seneca37_1.esp
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HIGH PRIORITY Andothren, Tavern #59 and General store #60. See local map. These only need detailing.
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- theviking
- Developer Emeritus
- Posts: 2145
- Joined: Mon Jan 08, 2007 2:49 pm
- Location: Alphen aan den Rijn, the Netherlands
TESAME: Clean
Fits exterior: Yes
Northmarker set: No
Loading errors: No
Review: Yay, the first non-TESDTK map4 interior review! The tavern was flawless and very good. The trader however, has a few errors, the northmarker was missing, illegal to sleep not checked, and a few floaters and bleeders on the bookshelves. Im sorry, but I dont really like the trader. It's too big in my opinion and thats why it has a pretty empty side. (especcially the counter) It is just enough to be approved, though.
Comments A 10 for the tavern and an 8 for the trader.
Rating 9
Fits exterior: Yes
Northmarker set: No
Loading errors: No
Review: Yay, the first non-TESDTK map4 interior review! The tavern was flawless and very good. The trader however, has a few errors, the northmarker was missing, illegal to sleep not checked, and a few floaters and bleeders on the bookshelves. Im sorry, but I dont really like the trader. It's too big in my opinion and thats why it has a pretty empty side. (especcially the counter) It is just enough to be approved, though.
Comments A 10 for the tavern and an 8 for the trader.
Rating 9
- Attachments
-
- TR_i4-124-Hla_Nomadic1_1.esp
- (23.79 KiB) Downloaded 11 times
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Clean: Yes
Northmarker: Adj for trader
Fits the exterior (Shape/Size/Door/Windows): It's a bit bigger than the exterior but will allow.
Loading errors: none
Ambient/Sunlight/Fog/illegal-to-sleep-here: ok/ok/ok/yes
Correct TileSet: yes
Books:
TR_bk_HuntedVolumeIV – deprecated – replaced with TR_bk_SongOfPelinal4_TES4
TR_bk_TravelIll4_PY - deprecated! replace with TR_bk_SuDiang_T0
Container Contents: Ok
Items Rotated enough: Yes
In-game Map: Ok
Locks/Traps: Set all locks to multiples of 5, added a few locks to chests with good stuff in them
Check Lights: ok
SOUND: None
GRID PATH: Done
Many items were repositioned.
Comments
Rating 6 out 10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Clean: Yes
Northmarker: Adj for trader
Fits the exterior (Shape/Size/Door/Windows): It's a bit bigger than the exterior but will allow.
Loading errors: none
Ambient/Sunlight/Fog/illegal-to-sleep-here: ok/ok/ok/yes
Correct TileSet: yes
Books:
TR_bk_HuntedVolumeIV – deprecated – replaced with TR_bk_SongOfPelinal4_TES4
TR_bk_TravelIll4_PY - deprecated! replace with TR_bk_SuDiang_T0
Container Contents: Ok
Items Rotated enough: Yes
In-game Map: Ok
Locks/Traps: Set all locks to multiples of 5, added a few locks to chests with good stuff in them
Check Lights: ok
SOUND: None
GRID PATH: Done
Many items were repositioned.
Comments
Rating 6 out 10
- Attachments
-
- TR_i4-124-Hla.esp
- (44.83 KiB) Downloaded 12 times
Final Review
Final Review
-The Dancing Cup Inn
Not much correction needed for this interior.
-Lowered health for iron dagger
-Rotated TR_furn_bottleT_b02
-furn_de_rope1_01 bleeding in ceiling beam
-Darkened lighting and added a few more light_de_candle_17_64 that were already being used in the interior.
Unsure about why the gold is sitting on the plate on the floor... perhaps that is what the NPC uses when he/she is collecting payment?
-Trader
DOWNSTAIRS
-Lowered overall lighting to make interior darker
-Added health to repair hammer and prongs. Everything sold in here is used in some sense or another.
-com_sack_03_wickwheat bleeding into ground
-common_skirt_03 ghosting slightly
-common_skirt_02 caspering slightly
-moved ruby to tray
-rotated TR_misc_pumice_stone, although the model is so rounded that it's hard to find a large enough flat surface on it.
-Deleted limewire cup since it isn't something you would find in the average trader's shop. I also wasn't too clear on why it was hidden behind a barrel with some jewels and gold. I deleted those as well and moved the emerald to the tray to be sold. I don't believe that the trader left rubies and diamonds behind the barrel and simply forgot about them.
-Changed de_p_chest_02_mclothes3 lock level from 75 to 10. This chest has leveled items but even at Level 100 it only contains common clothes and up to 5 gold coins.
UPSTAIRS
-Raised lock level for chest_small_02_rndgold from 25 to 50 since this chest has up to 50 leveled gold in it.
-Removed lock level from de_p_closet_02_de_robes. A closet of poor de_ clothes in the merchants room would not need a lock.
-Removed lock level from de_p_chest_02_pos3. If this was downstairs where customers are walking around then I'd leave the lock level, but because this is in her/his private room, it doesn't need a lock since there's nothing highly valuable in this chest. Just because you have a chest of something doesn't automatically mean it has to be locked. The NPC could very well be absent-minded and not worry about locking his chests. Or perhaps he's too trustworthy.
-Rotated fork on table
-Deleted Gold_010
-Removed lock level from de_p_chest_02_mclothes3. This chest is right next to her/his bed and it has several gold coins, some clothes and possessions. This person probably uses this daily and wouldn't bother locking & unlocking it every single time they had to use it. Again, customers wouldn't go up in the Trader's private room unless invited. So there can be more leniency upstairs. Besides, there are just as many gold coins sitting out in the open as there are in these chests.
You did a great job with the bar pieces and the trays; looks like an authentic merchant shop.
The bright blue tapestries are too loud and bright in comparison to the others. But that could be one thing that people remember about this merchant. A lot of merchants will have odd things about their shops that distinguish them from others.
-The Dancing Cup Inn
Not much correction needed for this interior.
-Lowered health for iron dagger
-Rotated TR_furn_bottleT_b02
-furn_de_rope1_01 bleeding in ceiling beam
-Darkened lighting and added a few more light_de_candle_17_64 that were already being used in the interior.
Unsure about why the gold is sitting on the plate on the floor... perhaps that is what the NPC uses when he/she is collecting payment?
-Trader
DOWNSTAIRS
-Lowered overall lighting to make interior darker
-Added health to repair hammer and prongs. Everything sold in here is used in some sense or another.
-com_sack_03_wickwheat bleeding into ground
-common_skirt_03 ghosting slightly
-common_skirt_02 caspering slightly
-moved ruby to tray
-rotated TR_misc_pumice_stone, although the model is so rounded that it's hard to find a large enough flat surface on it.
-Deleted limewire cup since it isn't something you would find in the average trader's shop. I also wasn't too clear on why it was hidden behind a barrel with some jewels and gold. I deleted those as well and moved the emerald to the tray to be sold. I don't believe that the trader left rubies and diamonds behind the barrel and simply forgot about them.
-Changed de_p_chest_02_mclothes3 lock level from 75 to 10. This chest has leveled items but even at Level 100 it only contains common clothes and up to 5 gold coins.
UPSTAIRS
-Raised lock level for chest_small_02_rndgold from 25 to 50 since this chest has up to 50 leveled gold in it.
-Removed lock level from de_p_closet_02_de_robes. A closet of poor de_ clothes in the merchants room would not need a lock.
-Removed lock level from de_p_chest_02_pos3. If this was downstairs where customers are walking around then I'd leave the lock level, but because this is in her/his private room, it doesn't need a lock since there's nothing highly valuable in this chest. Just because you have a chest of something doesn't automatically mean it has to be locked. The NPC could very well be absent-minded and not worry about locking his chests. Or perhaps he's too trustworthy.
-Rotated fork on table
-Deleted Gold_010
-Removed lock level from de_p_chest_02_mclothes3. This chest is right next to her/his bed and it has several gold coins, some clothes and possessions. This person probably uses this daily and wouldn't bother locking & unlocking it every single time they had to use it. Again, customers wouldn't go up in the Trader's private room unless invited. So there can be more leniency upstairs. Besides, there are just as many gold coins sitting out in the open as there are in these chests.
You did a great job with the bar pieces and the trays; looks like an authentic merchant shop.
The bright blue tapestries are too loud and bright in comparison to the others. But that could be one thing that people remember about this merchant. A lot of merchants will have odd things about their shops that distinguish them from others.
- Attachments
-
- Clean TR_i4-124-Hla.esp
- Final Review
- (44.96 KiB) Downloaded 9 times
[url=http://www.project-tamriel.com/]Project Tamriel[/url]
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: The chests and related items upstairs could either be locked or unlocked. However, since the trader is in the same building as the tavern, I would lean more towards keeping things locked up as much as possible. And with there being an exterior door upstairs as well, I would expect the trader to be very wary of thieves. So I added back the lock on the de_p_chest_02_pos3.
Comments Otherwise this is good to go.
Use my file at the top.
Rating
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: The chests and related items upstairs could either be locked or unlocked. However, since the trader is in the same building as the tavern, I would lean more towards keeping things locked up as much as possible. And with there being an exterior door upstairs as well, I would expect the trader to be very wary of thieves. So I added back the lock on the de_p_chest_02_pos3.
Comments Otherwise this is good to go.
Use my file at the top.
Rating