Here's some very rough concepts I drew up.
[spoiler][img]http://imagizer.imageshack.us/v2/640x480q90/905/rVSiXL.jpg[/img][/spoiler]
I was afraid to ink this one as I'm still not too confident in my inking skills so hopefully it's clear enough.
[spoiler][img]http://imagizer.imageshack.us/v2/640x480q90/673/sRgRBE.jpg[/img][/spoiler]
[spoiler][img]http://imagizer.imageshack.us/v2/640x480q90/901/f1gwGY.jpg[/img][/spoiler]
Kallowe's Concept Art
Moderator: Lead Developers
It largely depends on what sort of stuff you can draw.
As far as assets are concerned, I'd say local fauna and flora for our unique regions are currently what we need the most. However, as we're always short on modellers, it will probably take a long time for any concepts to make their way into the game.
If you're good at creating more atmospheric concept art, I think that might actually be what we need most right now; we're trying to establish the feel and character of various Houses and regions at the moment, and, while people like me are willing to write thousands of words in an attempt to do so, at this stage pictures would probably really be more efficient.
As far as assets are concerned, I'd say local fauna and flora for our unique regions are currently what we need the most. However, as we're always short on modellers, it will probably take a long time for any concepts to make their way into the game.
If you're good at creating more atmospheric concept art, I think that might actually be what we need most right now; we're trying to establish the feel and character of various Houses and regions at the moment, and, while people like me are willing to write thousands of words in an attempt to do so, at this stage pictures would probably really be more efficient.