The Ghosts of Necrom - Unforgotten

Place where miscellaneous quests and NPC dialogue are written.

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Anonytroll
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The Ghosts of Necrom - Unforgotten

Post by Anonytroll »

Quest Giver
A random ancestor ghost in Necrom

Quest Objective
Random NPC in a to-be-decided town

Type of Quest
Discovery Quest

Reward
Location to a treasure(?)
Temple Faction Reputation

Short Summary
Help an ancestor wrap up their mortal affairs before they lose their identity.

Prerequisites
Temple Faction rank of (?)
(Reputation?)

Assets Involved
2 NPCs with unique dialogue
1-2 cell names with unique dialogue
1 dialogue topic (name of a non-existant NPC)
1 item (scroll)

Long Summary
1) The player is approached in Necrom by a named Ancestor Ghost (an NPC with a ghost shader effect; this is implemented by giving them the ability ghost_ability, a 50% chameleon effect).
2) The Ancestor feels like they cannot adequately advise their descendants because their thoughts mostly revolve around a love affair they had when they were still alive. They moved on and married into an existing family, but after death they still remember their affair's face better than that of their children.
3) The PC is askes to first scribe, then deliver a scroll to a named NPC in a given city.
4) When travelling to the city, the PC learns through dialogue that nobody knows that person. Either through speaking to a sufficiently bureocratic person (temple priest?) or random chance they learn that the person has died in the second era, but a descendant is known to live in another town.
5) The (briefly bewildered) descendant is approached, the scroll is delivered.
6) Thze named Ancestor is told that the scroll has been delivered. Thanks are given (along with reputation? or directions to a cache for bad times the Ancestor hid during their life?).
7) The named Ancestor is disabled and a generic non-hostile Ancestor Ghost is spawned in their place.
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Gnomey
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Post by Gnomey »

I somehow completely missed these quest ideas, which is a pity because they're very good. Is there any particular reason why the ancestor should at first be represented by an NPC with chameleon effect rather than simply as an ancestor ghost? (Other than the model gets old fast, on which note some ancestor ghost variants might be a good idea...)
Anonytroll
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Posts: 135
Joined: Fri Aug 12, 2005 5:23 pm

Post by Anonytroll »

Ghosts lose their sense of identity as they are wittled away by the dreamsleeve. After a while, the loss of self is great enough that they become faceless advisors, but not immediatly.

For a more practical reason, ancestors ghosts are advising their following generation and their appearance would change as they step back from being themselves and into the role of faceless advisor.
It would mean that the ghost in question needs to take care of their own problem first (and is self-centered/obsessed enough to appear in its own living image) and can't really advise anyone else yet.
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