Claim: i4-509-Hla Claimed by horus
Maps In Group Map 4 at 1:(-432, -1699):0
Accurate map
Parent: 4-14-Hla
 Status: Approved, 100% Complete
 Faction: House Hlaalu
 Files:
Name Size Last Modified
TR_i4-509-Hla_horus_1.esp 5.6 MB Sun Nov 06, 2016 7:17 pm
TR_i4-509-Hla_horus_3.esp 4 KB Sun Nov 06, 2016 7:17 pm
TR_i4-509-Hla_horus_2.esp 4 KB Sun Nov 06, 2016 7:17 pm
Description
HIGH PRIORITY: Slave shack for a Hlaalu farm - houses two slaves.
Thirr River Valley 2,-23
Exterior located in Southern Andothren merge.
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24299&postdays=0&postorder=asc&start=40
Use latest update at end of topic.
The shack is next to the Llaren Farm House.
Last Edited by Seneca37
(Mon Jul 21, 2014 10:36 pm) Post
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horus
Developer
06 Aug 2014

Location: Murica

This ought to be easy to do...

Last edited by horus on Wed Aug 27, 2014 6:28 pm; edited 1 time in total
Post Wed Aug 27, 2014 6:27 pm Send private message             Reply with quote                   up  
horus
Developer
06 Aug 2014

Location: Murica

Claiming. Just a basic shack that houses two male slaves. Nothing fancy, obviously.
Post Wed Aug 27, 2014 6:28 pm Send private message             Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

It's yours, welcome!
Post Wed Aug 27, 2014 6:36 pm Send private message             Reply with quote                   up  
horus
Developer
06 Aug 2014

Location: Murica

Well that wasn't difficult at all. Let me know if the north marker is a little bit off. But other than that, it's done. It looks a little bit sparse at first glance, but it is a slave shack.
Post Thu Aug 28, 2014 11:45 pm Send private message             Reply with quote                   up  
horus
Developer
06 Aug 2014

Location: Murica

Forgot to clean it...will re-upload.

Edit: I realized that I used the Andothren-Thirr file to create my interior, so there are a whole lot of things that TESAME thinks are bad. So no cleaning for now I guess...? Not sure if this means that I need to completely redo my interior or not...Leads, let me know!


Last edited by horus on Fri Aug 29, 2014 12:11 am; edited 1 time in total
Post Fri Aug 29, 2014 12:06 am Send private message             Reply with quote                   up  
sasquatch2o
Developer
15 Jul 2014



Looks good to me. I'd move the bottle on chest to one side slightly so the clutter isn't perfectly symmetrical and scale the melted candle .8 and sunk it into the table, like so: http://i.imgur.com/Izhstjd.png. Maybe considering addding slightly more clutter like a few food items (or maybe just a couple small bones on or near table), a couple coins, and a pair of shoes. Small details like this can help tell a story about the characters and interior that text and dialogue cant replace. Ah one of the wooden cups seems to be at a slightly extreme angle but that's being picky.
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Post Fri Aug 29, 2014 12:11 am Send private message             Reply with quote                   up  
RyanS
Lead Developer
19 Aug 2013

Location: California

horus wrote:
I realized that I used the Andothren-Thirr file to create my interior


There is a way to remove dependencies using Wrye Mash, though I don't know exactly how that works. The interior looks quite well done. Smile

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Post Fri Aug 29, 2014 12:21 am Send private message       Send e-mail       Reply with quote                   up  
sasquatch2o
Developer
15 Jul 2014



You typically wouldnt need that. Wyre Mash is required if you need to remove dependency on a masterfile. In TESAME right click and delete everything other than your cell. The problem here is that cleaning things out individually would take longer than making the interior.

So, what I did was just make a new file enable your old one and make a new interior called "i4-508-Hla-hours_fixd" and copy paste. I've cleaned it for you as well.

I moved a couple items around (basket, which seemed like a serious fire hazard, and bottle). Your obviously free move them back.



TR_i4-509-Hla_horus_fixed2.esp
 Description:

Download
 Filename:  TR_i4-509-Hla_horus_fixed2.esp
 Filesize:  3.88 KB
 Downloaded:  53 Time(s)


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Post Fri Aug 29, 2014 12:43 am Send private message             Reply with quote                   up  
horus
Developer
06 Aug 2014

Location: Murica

Ah. Thanks for the tips sasquatch! I appreciate it. Though I am a little confused as to how you separated my interior from the Andothren-Thirr stuff. Can you explain again how exactly you went about it? You said you enabled my old one. What do you mean by that? I'm still getting the hang on the finer points of the construction set and TESAME.

And thanks Ryan! First interior down. Smile
Post Fri Aug 29, 2014 2:22 am Send private message             Reply with quote                   up  
sasquatch2o
Developer
15 Jul 2014



Ah. Thanks for the tips sasquatch! I appreciate it. Though I am a little confused as to how you separated my interior from the Andothren-Thirr stuff. Can you explain again how exactly you went about it? You said you enabled my old one. What do you mean by that? I'm still getting the hang on the finer points of the construction set and TESAME.

1 - Check the required masters and TR Data and start CS.
2 - Create new interior with alternate name.
3 - Save as new file with alt name.
4 - Check all required masters and your old file, set new file as active.
5 - Open.
6 - Select old cell from the browser.
7 - Click-drag & Copy all content.
8 - Select new cell and paste in the content.
9 - Save.
10- TESAME: open new file.
11- TESAME: right click and delete all items other than your cell.
12- SAVE: "i4-509-Hla_horus_02",03,04 etc.

I'm not sure how it works but it does. The only items that you shouldn't clean in the future are those you have modified with scripts or special attributes which are unique to the interior. Such items needs to be specially named so they are easily identified, ie "i4_paper_specialcontent" or something. For exact naming protocol you'll have to search the forums.

Also, while I like your interior it still wont pass review. The wood pile is bleeding into the fire ring and if you are using the version I uploaded the basket is in the ground.

I'd also encourage you to add several items to up the character of the place. A couple bones strewn across the table or placed in one of the bowls would be good, picking bones for dinner would explain why the interior is so sparsely decorated. Also, if the baskets are there for fishing maybe they need a bucket, spear or fishing rod. It doesn't need much, but just a few minor details can do a lot to show what its all about.

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my opinion.


Last edited by sasquatch2o on Fri Aug 29, 2014 4:42 am; edited 1 time in total
Post Fri Aug 29, 2014 4:23 am Send private message             Reply with quote                   up  
horus
Developer
06 Aug 2014

Location: Murica

Thanks for the mini tutorial there. Razz I'll check the logs for bleeding and floating issues, as well as that basket. As for the sparseness of the room - and I do admit that it does feel a little empty - I attribute that to the fact that the occupants are slaves. They don't have the freedom to own anything. But I'll see what I can do to "liven" it up. Thanks for the critiques!
Post Fri Aug 29, 2014 4:40 am Send private message             Reply with quote                   up  
horus
Developer
06 Aug 2014

Location: Murica

Question: How wealthy is the Llaren family? I'm assuming rather so because of the plantation and all? I'm just curious because their wealth could be reflected in the way they treat/house their slaves.
Post Sat Aug 30, 2014 12:14 am Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

They don't have a plantation, more a modest independent farm. They won't receive much characterization either (I intend to make them generic NPCs), but I don't imagine they'd allocate much expense to housing their slaves.
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Post Sat Aug 30, 2014 12:38 am Send private message             Reply with quote                   up  
horus
Developer
06 Aug 2014

Location: Murica

Ah, ok. I was comparing it to vanilla Morrowind content, and by it's standards, it seemed more like a plantation. Razz But ok, thanks for the info!
Post Sat Aug 30, 2014 12:45 am Send private message             Reply with quote                   up  
horus
Developer
06 Aug 2014

Location: Murica

Alrighty, this guy is done. I fixed the bleeding logs, removed that soon to be on fire basket, added another basket by the food supplies and hid a sujamma under it. Those slaves are sneaky little guys! Enjoy Smile
Post Sat Aug 30, 2014 1:15 am Send private message             Reply with quote                   up  
horus
Developer
06 Aug 2014

Location: Murica

So, in accordance with seneca's guidance, I have redone this interior and I now understand why no one was any kind of eager to take it. It was fun rotating all of those things into place.

Anyways, I've done what I can with it. The table and the stools will each have two floating legs because of the uneven ground. So there is that. Other than that, everything should now be in order. But of course, if it is not, please let me know.

Ok, done ranting. Ready for review.
Post Wed Sep 03, 2014 11:55 pm Send private message             Reply with quote                   up  
rot
Lead Developer
21 Oct 2012



transferred at
http://tamriel-rebuilt.org/node/1116
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