Claim: i5-72-Red Claimed by Dormichigan64
Maps In Group Map 5 at 1:(-2101, -167):0
Accurate map
Parent: 5-26-Red
 Status: Approved, 100% Complete
 Faction: House Redoran
 Files:
Name Size Last Modified
TR_i5-72-Red_Wel-Gordhaur_5.esp 21.5 KB Sun Nov 06, 2016 7:13 pm
TR_i5-72-Red_Wel-Gordhaur_4.esp 17.6 KB Sun Nov 06, 2016 7:13 pm
TR_i5-72-Red_Wel-Gordhaur_3.esp 30.5 KB Sun Nov 06, 2016 7:13 pm
TR_i5-72-Red_Wel-Gordhaur_2.esp 30.5 KB Sun Nov 06, 2016 7:13 pm
TR_i5-72-Red_Wel-Gordhaur_1.esp 30.7 KB Sun Nov 06, 2016 7:13 pm
TR_i5-72-Red_Dormichigan64_2.esp 30.7 KB Sun Nov 06, 2016 7:13 pm
TR_i5-72-Red_Dormichigan64_1.esp 18 KB Sun Nov 06, 2016 7:13 pm
Description
(-17, -1) Ancestral tomb
Last Edited by Aeven
(Mon Dec 09, 2013 10:32 pm) Post
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Author Message
Wel-Gordhaur
Developer
13 Feb 2014

Location: Akavir

I could potentially use my interior showcase, the Omoril Ancestral Tomb, to fulfill this claim. The showcase is available for viewing in the Developer's Showcase forum.
Post Fri Feb 21, 2014 1:25 pm Send private message             Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

Granting. I'd be okay with you using your showcase interior for this, but we'd have to talk about those NPCs.
Post Sun Feb 23, 2014 9:12 pm Send private message             Reply with quote                   up  
Wel-Gordhaur
Developer
13 Feb 2014

Location: Akavir

The "Omoril Ancestral Tomb" that I used previously as an interior showcase has been re-purposed for this claim. The cell name is now "TR_i5_72_Red[Omoril Ancestral Tomb]". The cell is not yet connected to the exterior world. Let me know if there are any problems accessing the cell.

All things from the showcase still stand. The file is clean, contains a northmarker, contains a grid path, etc.

The tomb features 1 new script, 10 new NPCs, 1 new creature, 2 new containers, and 1 new cell. No new meshes have been created or used. The extension makes use of De_p furniture as well as other original Morrowind resources.

The tomb is dedicated to the Omoril family.

There are three known living members of the Omoril family: Uresa Omoril, an Ordinator formerly stationed at Ald Daedroth; Breves Omoril, a knight last seen roaming the Molag Amur region of Vvardenfell; and Mavis Omoril, a hireling of Mainland Great House Telvanni.

There is a fourth member of the Omoril family, a dedicated Temple healer named Rilnu, who had requested leave to visit his family's ancestral tomb a few moons ago. He has not yet returned. (He is the dead NPC found in the cell.)

The tomb has been infested by bandits. The levels of the bandit NPCs have been tweaked to be lower than what they were in the initial showcase file. The two orcs have had some of their Orcish armor pieces removed or replaced with a cheaper variety (e.g. the male orc had his shield removed entirely, while the female orc's boots are now netch leather).

I am aware that the corridors are a bit long. I have removed a few tiles, but I feel that the space is used well overall as far as NPC placement, object arrangement, and theme. The tomb is meant to be a bit unusual. The wide corridors are ideal for ranged attackers or for charging enemies, and the halls include two trap pits.

Note: The file is the same as "TR_i5-72-Red_Wel-Gordhaur_2.esp", and from now on, I will only attach files to the official top post of the claim thread (and refer to it in any edit posts by its properly formatted name). Thank you. Smile



Clean i5_72_Red_WelGordhaur_OskarTomb_01.esp
 Description:

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 Filename:  Clean i5_72_Red_WelGordhaur_OskarTomb_01.esp
 Filesize:  30.51 KB
 Downloaded:  70 Time(s)

Post Sun Feb 23, 2014 11:54 pm Send private message             Reply with quote                   up  
Wel-Gordhaur
Developer
13 Feb 2014

Location: Akavir

I've revisited this file for some reorganizing and cleaning.

The NPCs, scripts, containers, etc. from the Showcase file have been removed. A few tiles have been removed. Overall, the tomb is now cleaner and smaller.

The cell name is now properly-named: TR_i5-72-Red.

I am thinking of adding a few more TR pieces to the file -- maybe a few broken urns or broken crates -- and then it should be ready for review.

How do people feel about the layout of this tomb? The claim was labeled as a Redoran faction tomb, though I read somewhere that the faction tags don't necessarily mean that the interior is strictly aligned to that faction. Can anyone provide more information on this?


Last edited by Wel-Gordhaur on Tue Mar 25, 2014 12:21 am; edited 1 time in total
Post Sun Mar 23, 2014 5:13 pm Send private message             Reply with quote                   up  
Ragox
Developer
20 Jul 2013



Wel-Gordhaur wrote:

How do people feel about the layout of this tomb?

You should try to add more variety, as of now you have four rooms and two pits with almost the exact same layout. Take a look at some of the original ancestral tombs if you need some inspiration. The more different kind of rooms you have - the more interesting it is generally for the player to explore.

Also there should be a way to get out of the pits by foot, otherwise it would force people to reload a savegame if they have no levitation available (not fun!).

Furthermore the chest with ebony weapons is too high value for such a small tomb, imo. The same goes for the ebony spear in the first pit. The other loot looks appropriate to me.

Hope this helps Wink
Post Mon Mar 24, 2014 7:56 pm Send private message             Reply with quote                   up  
Wel-Gordhaur
Developer
13 Feb 2014

Location: Akavir

I've changed the layout of the tomb to a two-level multipurpose structure instead of a single-level tomb. Several of the original rooms were moved to the lower level. Two new rooms were added with a more varied detail scheme.

The two pits were combined. A potion of Rising Force and a scroll of Recall may be found at the bottom of the pit.

I switched out the chest with the ebony weapons for a chest with a few hundred gold and a few jewels. I've left the ebony spear in the tomb for now.
Post Sun Mar 30, 2014 8:10 pm Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Do you have an update for us, Wel-Gordhaur? Smile
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Post Tue May 06, 2014 12:20 am Send private message             Reply with quote                   up  
Wel-Gordhaur
Developer
13 Feb 2014

Location: Akavir

The tomb should be finished relatively soon. I would like to re-visit the pitfalls again and perhaps re-arrange the skeleton(s) and the loot.
Post Fri Jun 06, 2014 9:48 am Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Hey, how is this going?
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Post Sun Jul 13, 2014 1:04 am Send private message       Send e-mail       Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Any progress with this?
Post Wed Aug 13, 2014 8:35 pm Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



This will be the last request for an update. The claim will be revoked if we do not hear from you.
Post Tue Sep 16, 2014 11:18 am Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Revoking due to modder inactivity.
Post Thu Oct 09, 2014 3:53 pm Send private message             Reply with quote                   up  
Dormichigan64
Developer
26 Dec 2013

Location: Stop trying to see where I live, you creepy bastard! (Kingston, Ontario)

I would like to claim this. It's quite large and vertical, some parts are starting to collapse. There will be a section where they bury disgraced members of the family.
Post Wed Oct 29, 2014 10:20 pm Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Sounds cool. Granting. Happy Modding
Post Wed Oct 29, 2014 10:36 pm Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Just wondering if you have any update to report?
Post Mon Dec 01, 2014 7:35 pm Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Any progress?
Post Sat Jan 03, 2015 10:32 pm Send private message             Reply with quote                   up  
Dormichigan64
Developer
26 Dec 2013

Location: Stop trying to see where I live, you creepy bastard! (Kingston, Ontario)

Haven't been able to work on it much as of late, but will get an update up soon. I've only been able to complete about half of the layout, but I'm still working on it.
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Post Sun Jan 04, 2015 2:41 am Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Please do try to post works-in-progress, and keep the % completed up-to-date. This way, we can review your work and let you know of any problems we see, or give accolades.
Post Sun Jan 04, 2015 2:16 pm Send private message             Reply with quote                   up  
Dormichigan64
Developer
26 Dec 2013

Location: Stop trying to see where I live, you creepy bastard! (Kingston, Ontario)

Updation #1
_________________
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Shhh, bunny be snoozing. lolcatz
Post Thu Jan 15, 2015 1:50 am Send private message             Reply with quote                   up  
Ragox
Developer
20 Jul 2013



Hey Dormichigan, while looking at your int I came up with an alternative idea for the ex_vivec_lp_01 part, which you perhaps also like.

Anyways, really nice layout already, should be fun to explore!



TR_i5-72-Red_Dormichigan64_1_alt.esp
 Description:

Download
 Filename:  TR_i5-72-Red_Dormichigan64_1_alt.esp
 Filesize:  18 KB
 Downloaded:  74 Time(s)

Post Thu Jan 15, 2015 6:35 am Send private message             Reply with quote                   up  
Dormichigan64
Developer
26 Dec 2013

Location: Stop trying to see where I live, you creepy bastard! (Kingston, Ontario)

Thanks for that Ragox! I will make sure to credit you in the end.
_________________
"When life gives you lemonade, make lemons. And life will be all like 'what??'" - Phil Dunphy's Phil's-osophy


(\_/)
(-.-)
(>_<)
Shhh, bunny be snoozing. lolcatz
Post Fri Jan 16, 2015 1:05 am Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Just checking to see if there has been any progress.
Post Sun Feb 22, 2015 5:53 pm Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Any progress to report?
Post Sun Apr 19, 2015 8:04 pm Send private message             Reply with quote                   up  
Dormichigan64
Developer
26 Dec 2013

Location: Stop trying to see where I live, you creepy bastard! (Kingston, Ontario)

Scratch the cavey bit part. It's pretty grand... maybe more than I intended. But nonetheless, I'm happy with it. I may have a quest idea...

There is a writ of execution marked for "Bob" (temporarily). Maybe there could be a Morag Tong quest to retrieve the writ and perform it because it was not completed but was buried with the assassin.

_________________
"When life gives you lemonade, make lemons. And life will be all like 'what??'" - Phil Dunphy's Phil's-osophy


(\_/)
(-.-)
(>_<)
Shhh, bunny be snoozing. lolcatz
Post Sun May 24, 2015 10:30 pm Send private message             Reply with quote                   up  
rot
Lead Developer
21 Oct 2012



transferred at
http://tamriel-rebuilt.org/node/1116
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