Claim: i4-486-Red Claimed by sasquatch2o
Maps In Group Map 4 at 1:(-1590, -1316):0
Accurate map
Local map: 4-36 Village
Parent: 4-36-Red
 Status: Reviewing, 90% Complete
 Faction: House Redoran
 Files:
Name Size Last Modified
TR_i4-486-Red_sasquatch_4.esp 22.2 KB Sun Nov 06, 2016 7:15 pm
TR_i4-486-Red_sasquatch_3.esp 21.4 KB Sun Nov 06, 2016 7:15 pm
TR_i4-486-Red_sasquatch_1.esp 22.6 KB Sun Nov 06, 2016 7:15 pm
TR_i4-486-Red_sasquatch_2.esp 21.4 KB Sun Nov 06, 2016 7:15 pm
Description
(-13, -10) Home of a kwama miner. See #5 Local map.

The person who lives here is in charge of the mine, but isn't much richer, if at all.
Last Edited by Seneca37
(Tue Dec 10, 2013 3:29 pm) Post
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sasquatch
Developer
31 Dec 2013



This owner will be similar to the others in possessions but the hut will feature a small cellar with food stores and a more agreeable dining area. Will have closet for clothes.
Post Sun Jan 12, 2014 4:55 am Send private message             Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

Granting because Aeven is asleep.
Post Sun Jan 12, 2014 5:01 am Send private message             Reply with quote                   up  
sasquatch
Developer
31 Dec 2013



Nearly finished. One of the storage and sleeping area will be filled out more. Please check this so far.

Last edited by sasquatch on Mon Jan 13, 2014 6:42 am; edited 1 time in total
Post Mon Jan 13, 2014 5:02 am Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Some comments:

This is pretty well-cluttered overall, given that it's still a wip.

What's up with the "aa" at the start of the interior name? It should be called TR_i4-486-Red.

The corner of the hut with the two bottle sitting on the floor is a tad barrne. Perhaps place a large pot and some baskets on the floor near the bottles.

The circular table is also a tad empty.

Perhaps place some more clutter on top of the five crates on the top floor?

furn_de_p_chair_02 at 4265, 4334, 15139 is bleeding into the table.

misc_com_bottle_12 at 4103, 5409, 15161 is bleeding into the wall.

misc_com_broom_01 at 3922, 4437, 15148 is bleeding into the ground. I understand the logic with this, but I think the bleeding is still excessive.

sc_paper plain at 4184, 4305, 14916 is bleeding into the surface.

furn_de_p_stool_02 at 4179, 4370, 14870 is bleeding into the cushion.

furn_de_p_bench_03 at 4339, 4324, 14870 is bleeding into the floor.

crate_02_food at 4172, 4293, 14880 is bleeding into the rug.

The three cushions beneath the stairs are bleeding into the wall.

The corner with the three bottles on the floor near the hammock could use a little more clutter.

TR_cont_De_vase_01_ingr at 4614, 4101, 14848 is bleeding into the mat.

com_sack_02_chpfood3 at 4541, 4114, 14866 is bleeding a little too much into the mat.

Overall, this is shaping up nicely, but be mindful of bleeders. Smile

_________________
-Head of NPCs: Skyrim: Home of the Nords
Post Mon Jan 13, 2014 5:50 am Send private message             Reply with quote                   up  
sasquatch
Developer
31 Dec 2013



Thanks for review!
Post Mon Jan 13, 2014 6:10 am Send private message             Reply with quote                   up  
sasquatch
Developer
31 Dec 2013



errors fixed.
Post Mon Jan 13, 2014 9:27 am Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Off to review.
Post Thu Jan 16, 2014 12:07 am Send private message       Send e-mail       Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Grid Snap: Ok
North Marker: Ok
Lights/fog/ambient settings: Ok
Illegal to sleep here: No (should be 'yes').

Review:
TR_misc_dice -- float
sc_paper plain 3982, 3686, 14927 -- float
active_de_p_bed_10 -- slightly floating
crate_02_food 3708, 4055, 14880 -- bleeding to the crate next to it
furn_coals_hot -- bleeding thru the fireplace
light_logpile10 -- bleeding thru the fireplace
orange_fire_128_f -- deleted, no need for two light sources here, the light_logpile10 has this covered


Comments Good job fixing the errors. Nice int. Do remember that if you want you can use our TR_furn_de_p furniture set which is easier to work with due to nice, flat surfaces) rather than the vanilla furn_de_p set.

fixed below

Rating



TR_i4-486-Red_sasquatch_4_Rats.esp
 Description:

Download
 Filename:  TR_i4-486-Red_sasquatch_4_Rats.esp
 Filesize:  22.17 KB
 Downloaded:  33 Time(s)


_________________
stars are out tonight.
Post Fri Jan 31, 2014 12:18 am Send private message       Send e-mail       Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Any progress to report?
Post Thu Sep 18, 2014 10:46 am Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Rats apparently fixed this some time ago, before you had returned to TR, Sasquatch. Moving back to review.
Post Sun Oct 19, 2014 2:36 am Send private message             Reply with quote                   up  
sirrah
Developer
20 Feb 2012



Clean: Yes
Northmarker: Present
Lighting: Good
Illegal to Sleep Here: Yes

Floaters:
food_kwama_egg_01
furn_log_04
ingred_bread_01
sc_paper_plain
T_IngFood_MeatGuar_01

Bleeders:
com_sack_02_chpfood3
furn_de_p_bench_03
furn_de_screen_guar_01

Other:
Replaced _UNI bread refs with ordinary ones.

Uploaded to new site.
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