4-17-Hla

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Haplo
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Post by Haplo »

Revoking. Please use WIP!

Theo, could you upload your latest WIP here please? The one from January is probably dreadfully old
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Post by Theo »

Yes, I will upload the most recent one until end of the week.
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Post by Theo »

Here it comes. There are few bugs but attentious moder should spot them. If nobody wants this I will reclaim this once I have more time.
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TR_4-17(v.08).ESP
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Joshua021027
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Post by Joshua021027 »

Im new but Id like to have a bite of this one
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Post by Gez »

Sorry, you need to first make a small showcase exterior so that we can evaluate your skills and give you advices and pointers on how we want the exteriors to be done. Then, once you're promoted to modder status, you'll see a "Claim" button in available claim threads. Rather than hit "Post reply" you'll have to hit that button to enter your claim message, it'll move the thread automatically to "Pending" where the request can be granted or rejected.

Non-modders cannot make claims.
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Thrignar Fraxix
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Post by Thrignar Fraxix »

I thought we fixed this so that non modders couldn't claim things anymore. I would actually have bet money on that provided the bet wasn't with haplo who I figure would edit the forum to allow it just to win.
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Post by Gez »

He didn't claim it, he posted.
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Post by Nemon »

Joshua021027 wrote:Im new but Id like to have a bite of this one
In additon to TF and Gez's explanations, you would have to give a small description as to what you have in mind for this claim.
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Thrignar Fraxix
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Post by Thrignar Fraxix »

he claimed it, I revoked it
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Post by Mwgek »

That's odd. I do remember you could browse these forums when a member and not a TR modder. But I can't seem to refer any claiming buttons there..
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Post by blackbird »

I want to try my first real exterior. Map2 a8 was more about fixing and adding some minor stuff.
Theo has made a good WIP and I will use it to continue.
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Post by Nemon »

Hugh Grant!
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Post by Theo »

Good luck with that blackbird :)
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Post by blackbird »

Thank you.
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Post by Haplo »

Nemon wrote:Hugh Grant!
I like Hugh Grant
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Post by blackbird »

There is a redoran building and some redoran stairs in this claim, but the suffix is Hla. Should I remove those redoran objects?
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Post by Mwgek »

I think this has changed to Hla territory too, like my 4-24. But have to wait for Haplo to verify. Some of the claims changed hands in this map..
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Post by Haplo »

Yes, this is a Hlaalu claim now.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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Post by blackbird »

I've updated the claim. The 6 most northern cells are complete.
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Post by blackbird »

I fear the motherboard of my pc crashed, but I don't still know for sure. A little progress is lost.
However, I'll continue with my last upload.
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Post by blackbird »

15 cells are complete right now, which is 50%.
I'm uploading the last cleaned version and some screenies too. Some of the screens are theo's marvelous work.
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s5j.JPG
s4j.JPG
s3j.JPG
s2j.JPG
s1j.JPG
s0j.JPG
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Post by Theo »

Woa - 50%! Such a lightning progress. I was tackling this for 9 months without accomplishing something real.
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Post by blackbird »

I'm doing one cell and when that one is finished, I'm doing the next one.
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Post by blackbird »

I have found a border issue between 2 claims (i4-20 and i4-23)
Those cells are next to my claim. One cells is much higher then the other cell and has different textures. Those 2 cells and claims do not fit.
Does anybody has a suggestion for my claim?
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TR1.JPG
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Post by Nomadic1 »

Go with the middle of the two - make the landscaping high with the GL cell, and make it lower with the WG cell. In the middle, make a sharpish elevation. Keep the textures WG IMO at the point where the two cells meet, as I reckon the GL cell will be changed later to fit. The claim border will be smoothed when you claim is combined into the Map 4 file.
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Post by blackbird »

A backup for myself. This file is not clean, unlike the name.
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Post by blackbird »

Theo wrote:I made a lot of progress today. This claim is big enough so that I could realize my ideas here and create some epic landscape. I just hope I will not overkill this area with them, but so far I try to watch myself. 30 cells is 30 cells.

Plan of the monastery of St. Felms:
1 - Temple.
2 - Main building.
Basement: Food storage.
Ground floor: Refectory and kitchen.
Tower: Combat grounds.
3 - Pilgrim site. Shrine of St. Felms. Tower: Library
4 - Pilgrim hostel with little oratory and chapel.
5 - House of the gardener and storage of gardening tools.
6 - Abbons house. Tower: his office.
7 - Laboratory
8 - Entrance to the crypts of previous monks.
9 - Dormitory.
10 - Temple servants accommodation.
11 - Storage tower.
Look at this: http://tamriel-rebuilt.org/old_forum/download.php?id=12069

My claim is near to completion.
I'm sorry for you Theo, I think that some of the buildings should be kept and some of them removed.
1. Temple: Keep it; the most important building
2. Main building: remove it perhaps; it's function will be transferred to the temple
3. Pilgrim's site: I would keep it or move the shrine to the temple and use that exterior for the main building (nr 2)
4. Pilgrim hostel: perhaps I could keep it
5. Gardener house: I woud keep this; he can be also a farmer
6. Abbons house: maybe we can keep it or move to the temple
7. laboratory: remove it or replace it with a butchery
8. Entrance to he crypts: the idea looks cool to me.
9. Dormitory: don't keep it. This should be in the main building or temple
10. Temple servants accomodation: Does the temple have servants? I would remove it.
11. This could be useful, but there is another storage area at the main building.

Does anyone has some other opinions or other useful ideas?
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Post by Theo »

Ok, I am with you on 10) 11) these can be removed without replacement. Laboratory can 7) also can be removed, as the gardener house 5). Some orders of monks used to grow their onw herbs and create medicines, but this should rather be an order of battlemonks so all they need is some battlegrounds and temple and not farm and lab and neither some extensive library.
I would like to keep 1), 2), 3) and 8) though.
But I would keep the main building for the kitchen and refectory in ground floor, storage area in the cellar and dormitory in the tower. Combat grounds can be moved to the building 3) together with library and partly to the exterior
The pilgrim site can remain in house 1). I didn't know how big interior for 1 is. 6) (Abbons house and office) and 4) (cells for visiting pilgrims) can also be moved to it, also some decent library, or vault.
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Post by Hemitheon »

I like the idea of this monastery being self-sustaining. They should have a mini-farm and an apothecary or dispensary, not a laboratory.
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Post by Sload »

you guys realize this is the 3rd monastery on map 4

i mean i know i dont have any experience trying to organize settlement patterns across maps but this seems like its getting to be a problem to me.
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Post by Hemitheon »

That's been looming in the back of my head as well.

This will also be the second monastery that trains priests in combat in Map4.

What if the main building has been declassified? Maybe it's a manor now. Or perhaps it's abandoned? Imagine all the fun there. The Dunmer have been known to abandon former temples and monasteries. Just look at the book Incident at Necrom. Or my fav which has yet to appear in Morrowind, an estate belonging to one or all of the Tribunal.
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Post by Sload »

this claim is hlaalu. why is there a velothi building here at all?

if you're gonna build a bunch of old velothi buildings, they should be in northwest map 4 or map 5. not southeast map 4. it doesnt fit with what this area is supposed to be like.

zalz's is an exception, and hidden nicely, and the old one at kragenmar is fine too because its in the velothis, but this really isn't justifiable. blackbird can use it again when map 5 is all detailed or totally revoked im sure.
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Post by Theo »

Well, personally I don't care much if the monastery remains here. It is my least popular part of the claim so it can be removed all together (perhaps the hilltop tower with the staircase could remain).
I thought this could be a wilder area of map 4, which has been settled during Velothian era, but later Hlaalu settlements evolved more at the traderoutes and close to the sea rather then in this barren mountaineous wasteland, where original structures and institutions from more pious times remained.
(While I was doing this claim it was still marked as Redoran).
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Post by blackbird »

The question is: " to be removed or not be removed". Unless the monastery is current ruin now and was maybe a part of the valley of kings.
BTW: the other monastery is between 5 and 7 cells from the other monastery.
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Post by Hemitheon »

Couldn't a Hlaalu Councilman live out here on his own estate? A couple Hlaalu council members in Vv branch live alone away from the city.
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Post by Sload »

this entire claim really needs to be taken on in the context of a larger attempt to really identify what Map 4 is. I tried to initiate that in private about a year ago but never really went anywhere.
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Post by blackbird »

Hemitheon wrote:Couldn't a Hlaalu Councilman live out here on his own estate? A couple Hlaalu council members in Vv branch live alone away from the city.
This monastery is located near the entrance to the pass of the valley of the dead (kings/rulers). The valley is created by theo and perhaps the coolest area of this claim. This area consists some big ancestral tombs, created with some velothi pieces.
I don't know if it's a good idea to have a hlaalu estate on that place. There is already a hlaalu home in the neighbourhood.
But it's not impossible nor indiscussable there won't be a hlaalu settlement.
I was thinking about a deserted monastery and some hlaalu buildings nearby, but it may not look too much like Tel Motrivra.
Sload wrote: this entire claim really needs to be taken on in the context of a larger attempt to really identify what Map 4 is. I tried to initiate that in private about a year ago but never really went anywhere.
I guess it's your explanation about there should be ashlands at map4. this claim is not near i4-24-Hla and there are no big AL rocks, nor AL cliffs IIRC and I don't want to redo everything, now I'm almost finished.
What do you mean with private? I checked your private topics and I resisted to reply. :)
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Post by Haplo »

I think he means in the core forum
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Post by Sload »

well the ashlands was the only really actionable development from all that other than the riverbridge thing
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Post by blackbird »

This claim should be complete (unless it's revoked). The place used to be property of the velothi, but it belongs now to House Hlaalu.
I've included a list with my suggestions for interiors.
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