4-35-Red

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kebra
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Post by kebra »

I will send today a corrected version.I have to see but the step is not floating,there is a problem with the center point or i put two steps,one on the other,i don't remember.I new for the buildings,it's so minimum that i let it for esthetics reasons (the door of the southern building),but OK.Don't understand about the border,i have try to keep a logic and a lot of avoid space remain.
Unfortunatly.
Here is a list and some propositions:
List:
4 big buldings in the center.
A trap door behind the main building.
2 interior-exterior in the northern part,one has 2 mines entry,one for peoples the other for wagons.Add a hunted sound marker.
1 interior-exterior on the southern way,a potion of levitation is hidden there.
The bridge to the city is broken,by walk it’s possible to join the place by two way:one under the fall of the southern lake,the other from the map in the south.
Name of the city:The Logoth Mouth.İt’s a redoran mining place for iron.
Because they will be no guards,i have try to put realistic but non expensive furnitures.
The western part is isolated from the rest of the map,have one little camp.
The north-east corner contain a skeleton with a levitation potion opening another access.
Now:
The city seems to have been forgiven recently.İ propose two possibilities:the easiest,the inhabitants has been catch by esclavagists;the other is not following the TR rules,a powerfull undead could have stole the soul of the inhabitants.Maybee a complete quest could be created to find the gems (possibly in the northern mine) containing the prisonners souls,then there bodies.and then resurect theme.Anyway,a good idea will be to let the PC be responsible of the reborn of the city.
The trap door could go to a sewer system using the lava to warm the buildings.
main,but...
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Post by kebra »

The page is quite impossible to open.Here is the last version.Definitive.
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kebra
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Post by kebra »

Sorry,the last send was rotten.Fucking management problems.This one must be OK.
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Post by kingfish »

moved for me to review it later...
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Post by Haplo »

Please use the attached file below and fix the area around the lava... there are some glaring errors here. I've removed the incorrect dependencies and added TR_Data. Please use that to fix all the error markers!
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Post by Haplo »

Approving. Graff (or whoever does the merging. Maybe me), use file at top for merging
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Post by kebra »

Guy's, w'v'got a problem with this meshes!

And, a little question, it's possible to cross the broken bridge, i would like to change that. May i?
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Gez
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Post by Gez »

kebra wrote:Guy's, w'v'got a problem with this meshes!

And, a little question, it's possible to cross the broken bridge, i would like to change that. May i?
Looks like flipped normals on the mesh. Which is it? In the meantime, placing a rock or boulder over the hole is probably the simplest solution...
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Post by kebra »

For sure, but i worked that claim for at least 6 month and never notice it. So, i can tell it's new and can be a global problem for all others claims.

I will send you the reference next.

.......
Some hours later...

Sorry for this alert, the problem come from my computer.
If anybody has an idea, i don't understand why some poly disappears for a time and come back.
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Post by kebra »

Double,

Detected a few forgotten mystakes, may i fix them (5Mn)?
And, can i block the broken bridge also?
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Post by Haplo »

Merged!
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Post by Anonytroll »

I want to dedicate it to anonymous trolling.
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Post by Thrignar Fraxix »

You know better. Not granted.
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Aeven
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Post by Aeven »

I want to claim. Following the instructions.

Tall mountains, treacherous terrain, hard to traverse. Couple of cave systems.

IDEA: The caves could be a way to navigate the mountains safely in places. One of the caves is a tunnel, leading to a mountain monastery, dedicated to Vivec.
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Aeven
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Post by Aeven »

What to do with The Logoth Mouth? I was planning on removing it, with permission. There will be a new place of settlement here, but a monastery.

I could build it like the concept art of Holamayan into the mountains.
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Post by blackbird »

You need to upload your road map.
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Post by Thrignar Fraxix »

There are no roads in this claim
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Post by Haplo »

Granting. Logoth Mouth should go, it's not very lore-friendly, what with the lava canyons and all. Although there should be an iron mine in the claim, like there is now.
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Post by Aeven »

It's really mysterious how the CS now gives a similar error to different people. They seem to all be in the far west of Morrowind, and working with high(er) altitudes. Tearing. Picture posted :P
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Post by Nemon »

Just try the cockballs-solution I mentioned in the 4-29 thread, it worked for me.
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Aeven
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Post by Aeven »

Thing is: CS is being so buggy, it won't properly let me edit the cell afterwards.


I wonder, what is this curse?
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Post by Thrignar Fraxix »

I must have missed the part where your mountain Holamayan thing was OK-ed. That is what I see in your screenshot right?
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Post by Haplo »

I have no idea what that picture is supposed to be
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Post by Thrignar Fraxix »

a bit of land being raised 1000 points, it is an error that pops up from time to time. It shows a velothi structure off to the side though.
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Post by Haplo »

I think you should reinstall the Construction Set
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Post by Nomadic1 »

I *think* (but I'm not sure) that its caused by editing too much landscaping data in one session. Might also have something to do with the distance from cell 0, 0. The best thing you can do is what Nemon said and back up every so often and TESAME infected cells.
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Post by Aeven »

Because the CS decided to behave for whatever reason (I think it doesn't like the land being so high. It's higher than RM possibly) I've uploaded a very early WIP. About the velothi thing: I read an ancient discussion on such a thing in this claim. I liked the idea. It's frozen, and probably deserted. My idea is that it's an ancient monastery dedicated to Vivec. It was once a repository of knowledge.
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Post by Thrignar Fraxix »

Aeven wrote:It's higher than RM possibly)
That is bad, lower it. Red mountain is the highest mountain in Tamriel.
Aeven wrote:I've uploaded a very early WIP. About the velothi thing: I read an ancient discussion on such a thing in this claim. I liked the idea. It's frozen, and probably deserted. My idea is that it's an ancient monastery dedicated to Vivec. It was once a repository of knowledge.
You really don't know how to listen do you. I wanted someone to OK this before you made it. I still want someone to do that actually. If this is in the file without an ok when you submit, I will be quite unhappy with you.
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Post by Aeven »

The monastery is just an idea, easily removed if it isn't allowed.

As for RM, it's higher than this is.
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Post by Haplo »

Yeah TF its not that big a deal
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Post by RelinQ »

Aeven, close down the CS and restart the computer.

I've had this problem before and its basically the exact reason that Nomadic has mentioned above.

A solid restart usually fixes this.
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Post by Thrignar Fraxix »

Haplo wrote:Yeah TF its not that big a deal
Actually, remote lore repository seems like it would be fairly relevant and not just some random wilderness claim.
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Post by Nemon »

Any progress here? New eruptions?
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Aeven
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Post by Aeven »

Not much. It's a simple claim, and could easily be finished in a matter of hours. However, I'm guessing you want my attention going to A8 more.
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Post by Aeven »

Completed. This has 4 new interiors: a mine (for iron I think), a miner house (Redoran, with sleeping accommodation for the foreman and the miners), an ice cave, and a generic cave.
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Post by Haplo »

Submitting to Review
(And removing old files)
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Post by Haplo »

Ignore the parts of my PM about being the wrong texture, apparently these are supposed to be ash mountains. But regardless, they aren't nearly detailed enough, and the more pressing matter of them being twice as tall as they are supposed to be still exists. Use the claims I mentioned in your PM for height-matching, if not region matching. (This means much less snow and ice, if there will be any left at all, which I kind of doubt).

I actually really preferred the cliff at the edge of this claim that was here originally. It included a very nice rushing stream into a very low pool. Despite the fact that the lava city was implausible, the rest of this kebra claim was very nice.

EDIT: also, when I said there should be an iron mine, I meant more than just a door to an interior claim. There should be solid evidence of iron mining going on outside.
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Post by Aeven »

Haplo, you refer to 4-38, but I believe that this claim has some western border issues itself. No way it's high enough in the West. It needs mountains. Unless new Map 4 claims west of it are going to be made, that isn't a natural border of ANY kind in 4-38.
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Post by Haplo »

4-38 is the claim directly to the north of this, that is your natural border. Your mountains are--at least--twice as high as they should be. I'm telling you this as a fact. Same for other stuff in my previous post. 4-38 does in fact need a tad bit of work including, perhaps, a slight raise in elevation, but the change in height will be negligible. Your mountains are also way too large in size. This claim was opened when it was because of its relation to the Roth Roryn region, which you nearly fail to include. Your claim should have more RR and less mountains.
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Post by Thrignar Fraxix »

this is only supposed to have about one cell total of RR region. As for the mountains, Aeven listen to haplo.
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