4-35-Red

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Aeven
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Post by Aeven »

Are you sure you want me working on this specific one? I'm not too sure I can do it up to standards and still be pleased with it. But I can try.


EDIT: Actually, please revoke this one. I hate it, and have absolutely no inspiration for mountainous stuff. Someone else would finish this a lot faster.
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Post by Nemon »

Revoked as per modders request.
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Post by Scamp »

Claiming. I will follow the instructions given by both Haplo and TF. I suppose I don't need to make a road map?

Now, to be honest, looking at the previous posts in the thread, I would rather like to work on the old kebra file, making general changes and removing The Logoth Mouth again. Not going to slam Aeven's work, but I'm not really in the mood for resizing mountains that were perfectly fine before. (that's what I understand here)
I'm just saying I prefer the old claim.
Oh, and I won't use any ice or snow textures in this claim, I guess. Just velothi mountains and the bit of RR.
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Post by Haplo »

Granting; add just a wee bit of snow. But match mountain height to 4-33, if maybe just a wee bit higher. But only a wee bit. Please note that if you work off of kebra's files, you may have to remove some extra cells, since he had other claim or two in one file.
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Post by Scamp »

Updating. I only made some region changes; I will remove the big canyon thing (the remains of the Logoth Mouth) soon. I just want to know if I did the RR part kinda right :mrgreen:

And, other than that, can I leave the stream and waterfall thingys within the claim? They look fantastic, and it would hurt to remove them I suppose.
Haplo, you said there is supposed to be a mine here; there is a mine (in the mountain) I think it was a part of the whole settlement, and I would like to keep it there.
(and sorry there is no snow yet; will do later :P )
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Post by Haplo »

Keeping them is fine.
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Post by Scamp »

Some screens:

[url]http://img819.imageshack.us/img819/4885/new4u.jpg[/url]
[url]http://img718.imageshack.us/img718/5262/new5c.jpg[/url]
[url]http://img202.imageshack.us/img202/7186/new6fj.jpg[/url]
[url]http://img337.imageshack.us/img337/1579/new7.jpg[/url]
[url]http://img638.imageshack.us/img638/6619/new9g.jpg[/url]
[url]http://img291.imageshack.us/img291/8138/new10e.jpg[/url]
[url]http://img24.imageshack.us/img24/1385/new11a.jpg[/url]
[url]http://img690.imageshack.us/img690/4869/new12e.jpg[/url]
[url]http://img80.imageshack.us/img80/1600/new13p.jpg[/url]
[url]http://img693.imageshack.us/img693/8826/new14s.jpg[/url]
[url]http://img37.imageshack.us/img37/6657/new15g.jpg[/url]
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Post by Haplo »

Nice shots, how's the claim coming together for you?
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Post by Scamp »

It's a really nice claim to work with. The problem is, I didn't know before that there are rock clusters for RM in TR_data, and thus I didn't use them for 4-41, and now I can't decide if I should make the claim like 4-41 or not. Anyways, I have a few ideas so I hope I can make it look cool.

Furthermore, I think you'd like that CS screenshot of my cool waterfall:
http://img175.imageshack.us/img175/6513/waterfallj.png
However, I'm not quite sure where to place the snow now, between all these rocks...
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Post by Haplo »

It should work fine capping some of those big rocks around the edge.
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Post by Scamp »

I've uploaded a WIP. Mostly because you guys should tell me if the amount of snow is ok now; and if it looks ok as well.
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Post by Haplo »

It looks good; I wish we had some snow-capped RM rocks; they'd look amazing.
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Post by Aeven »

Would me retexturing the BM snow rocks to have RM textures suffice, or do you want the RM set with snow? The former I can do.
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Post by Scamp »

wow thanks for the quick answers!
These rocks would also be good for 4-16.
Last edited by Scamp on Sun Aug 22, 2010 5:36 pm, edited 1 time in total.
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Post by Haplo »

Aeven wrote:Would me retexturing the BM snow rocks to have RM textures suffice, or do you want the RM set with snow? The former I can do.
The latter.
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Post by Scamp »

I have uploaded the final version. I really hope it is up to standards and I also hope there's not too much jagged terrain.


Note for Cathartis:

The iron mine entrance is located in -15 -9.
Miners should sleep inside.


Happy reviewing!
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Post by Haplo »

Sweet! Submitting to Review
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Post by Tyrion »

Scamp, do explain to me the road around the waterfall/pit thing. Are both roads supposed to dead end on the cliffs?
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Post by Scamp »

umm... yes? It sounds as if you didn't like that... I thought these would just be some paths leading up to the place..so people...could get... easier to...the waterfall...to look at it...
on an additional note, these were actually never supposed to look like real roads... so they just end there.

Edit:OH, and Aeven just told me about the blacksquare in one of the mines, I'm sorry
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Post by Aeven »

And now Aeven is telling you he really likes this claim. I believe that this claim has a good site for a pilgrimage place, in a pit with a hidden statue. (And it's not a statuegasm ;))
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Post by Haplo »

The roads are fine, we just weren't sure of the intention. To clarify it a bit, we will be removing those Redoran gateways so it just looks like a natural path, instead of like you're supposed to see something important and unifying in-between them. And it is a nice claim :-)
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Post by Tyrion »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: A few minor floaters. Removed the Redoran gateways and blacksquares.

Comments This was really lovingly put together. From the mine to the water features... just wow. The level of expertise and creativity that went into this one is just top notch. Great job Scamp!

Rating 9.5/10
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Post by Nemon »

In -15 -11, I see flora_bc_moss_09 and Terrain_rocks_GL_01 in mid air, plus extremely jagged terrain, is this not so in your revision? It's a beautiful claim, but I get these errors. Also, a lot of the waterfall statics float far into air before the water starts falling down.
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Post by Scamp »

Nemon, perhaps you downloaded the wrong file? I don't see any floating moss or rock clusters. The waterfall issues could indeed be there. Other modders may have a look at his too.
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Post by Nemon »

Scamp wrote:Nemon, perhaps you downloaded the wrong file? I don't see any floating moss or rock clusters. The waterfall issues could indeed be there. Other modders may have a look at his too.
I downloaded the file in the reviewed post, but I suggest other to look at it as well, to eliminate any other reasons than me activating the wrong one.
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Post by Haplo »

I too am unable to find these floating objects. All the moss meshes are hanging from arch-shaped rocks, and all the GL rocks_01 are properly sunken into whatever surface they're on.
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Post by The Greatness »

Do you use a pluginless replacer of some kind perhaps Nemon?
Warning: may contain large amounts of sarcasm.

Myzel- We never actually see slaves working on Vvardenfell either. They're always just standing there. If you ask me they deserve a good whipping.
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Post by Nemon »

You are all right, I downloaded the OoT and .esm again, rechecked the bsa.reg and loaded it. It looks very good, the arched rocks suddenly appeared and my worries are all over :) .

And the arched GL rocks weren't the only ones missing, all the TR_terrain_rocks_RM_03 and similar were missing as well, which means the river you made looked pretty crap, even though I insisted it looked nice he he... I looked all over the place for yellow exclamation marks, finding none. Having looked over it again I can honestly say it looks gorgeous.
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Post by Scamp »

thank you Nemon. That explains everything. I was so happy when I saw the review, and then I was ... a bit sad to hear about all these errors.. :mrgreen:
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Post by Haplo »

What about the cavern door in the exterior cave in cell -15,-9; is its interior claim finished? Did you add it yourself? (And is that the only interior in this claim?)

Other than the above questions, this review is complete.
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Post by Scamp »

Yes, this is the only interior in this claim, but I did not add it, and thus I have no clue if there has been any interior made yet...
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Post by Haplo »

Aghhh these undocumented interiors are killing me. Alright, I'll try to find it in the claims browser.

Found it:
http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=288653
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Post by Haplo »

Approved.
Locked