i3-1-Ind
Moderator: Lead Developers
i3-1-Ind
Claim type: Interior
Claim ID: TR_i3-1-Ind (#492)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Parted User
Status: Not Available (Progress: 100%)
Location: 1:(3086, -3381):0
Files: TR_i3-1-Ind_Terrifying Daedric Foe_5.esp
---
Almalexia 24,-30 Guard Tower
Exterior in M3A6 http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&postdays=0&postorder=asc&start=360
#1 http://i.imgur.com/R5ZLs.jpg
Claim ID: TR_i3-1-Ind (#492)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Parted User
Status: Not Available (Progress: 100%)
Location: 1:(3086, -3381):0
Files: TR_i3-1-Ind_Terrifying Daedric Foe_5.esp
---
Almalexia 24,-30 Guard Tower
Exterior in M3A6 http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&postdays=0&postorder=asc&start=360
#1 http://i.imgur.com/R5ZLs.jpg
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
Claiming because it's claim #1 and it makes me feel important :D
Actually it's because I feel like having a simple claim that hopefully won't take too long. Should I include guard accommodation?
Edit: Is de_rm furniture the correct type to use? I'm basing this on other guard towers in the Almalexia file.
Actually it's because I feel like having a simple claim that hopefully won't take too long. Should I include guard accommodation?
Edit: Is de_rm furniture the correct type to use? I'm basing this on other guard towers in the Almalexia file.
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
Behold! A file!
So much for quick and easy, this is little more than a shell. But I will continue to work on this at my patented very slow pace.
So much for quick and easy, this is little more than a shell. But I will continue to work on this at my patented very slow pace.
'The strange thing about TR is that I think it is by and large accepted that we will finish. We are all the sort of crazy people that would do such a thing. We are inevitable.' ~ Thrignar Fraxix
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
I will try to get this finished by the end of the week, if that's all right.
Edit: Updated & Nearly Finished
Edit: Updated & Nearly Finished
'The strange thing about TR is that I think it is by and large accepted that we will finish. We are all the sort of crazy people that would do such a thing. We are inevitable.' ~ Thrignar Fraxix
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
TESAME: Clean
Northmarker set: Yes
Loading errors: No
Review: Deleted one "in_MH_int_column_01" on the first floor by the entrance which was bleeding with the stairs above.
Tweaked the rotation of the two "silver longsword"s on the 5th floor a little.
Applied Y rotation for the "TR_w_wood_mace_01" on the top floor.
Other than those quibbles, good job. Fixed below.
Northmarker set: Yes
Loading errors: No
Review: Deleted one "in_MH_int_column_01" on the first floor by the entrance which was bleeding with the stairs above.
Tweaked the rotation of the two "silver longsword"s on the 5th floor a little.
Applied Y rotation for the "TR_w_wood_mace_01" on the top floor.
Other than those quibbles, good job. Fixed below.
- Attachments
-
- TR_i3-1-Ind_Terrifying Daedric Foe_5.esp
- fixed
- (30.59 KiB) Downloaded 7 times