i3-17-Ind

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SamirA
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i3-17-Ind

Post by SamirA »

Claim type: Interior
Claim ID: TR_i3-17-Ind (#508)
Faction: Indoril
Parent claim: TR_3-45-Ind (#1235)
Claimed by: Parted User
Status: Not Available (Progress: 100%)
Location: 1:(3180, -3645):0
Files: TR_i3-17-Ind_6plus_1.esp; TR_i3-17-Ind_6plus_2.esp; TR_i3-17-Ind_6plus_3.esp; TR_i3-17-Ind_6plus_4.esp; TR_i3-17-Ind_Vegor_1.rar

---

Almalexia 22,-30 Guard Post

Exterior in http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360

#5 http://i.imgur.com/2SLNh.jpg
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Post by presh »

Nearly finished, just adding detailing.

presh
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Post by presh »

OK guys, here it is. I hope this is the right way to submit. Readme is included.
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Post by Vegor »

Submitted for review.
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Post by Vegor »

Reviewed, fixed and approved. Nice interior.
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Post by SamirA »

Revoked for repurpose.
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Post by SamirA »

Unlocking for claimage.
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6plus
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Post by 6plus »

Claiming

3 stories, 3x3
in_MH tileset
de_p furniture

bottom: storage, "reception" (==desk with some paper)
mid: living area
top: beds for 3 guards
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Post by Stryker »

Sounds good.

Granting. Have fun!
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Post by 6plus »

Update

Done: shell and most furniture
To do: containers, lights, tapestries and clutter
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Infragris
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Post by Infragris »

I was checking out this shell for i3-16-Ind and noticed some tileset issues: the way the two stairs connect on the second floor creates a gap in the ceiling. The same problem happens with the cap next to the entrance on the ground floor. It's a bit of a problem, since it messes with the layout of the second floor and the window placement, I'm afraid. A pity, since I really like the way it looks right now.
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Post by Haplo »

We do have an alternate TR_ set of stairs to combat this problem, I believe. Or rather, I know there is a work-around for this with the MH tileset, but you might have to use some different vanilla tiles alongside some custom TR_ tiles.
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Post by Infragris »

I know of the custom TR set and I have been experimenting with them, but I don't see how this can easily be fixed using these. Do you know of any interiors where this fix is applied?

EDIT: Here's a possible way to deal with this using a MH wall and column. There's still a little clipping on the upper part of the lower stairs, though. A tapestry might hide it.

Note: I am working on a claim that is identical to this one (similar to the two watchtowers in Balmora) and I am trying to keep the two interiors relatively similar. I don't normally go around telling people how to build their own claims, mind.
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Post by Haplo »

I'm not sure what the issue is with that picture. If you are thinking that the problem is the gap between the wall of the center tile piece and the 2nd level "floor" of the stairs, it's not. It just looks like it from that angle. Luckily for us (and it was planned this way by the modeler), that angle is never viewable by the player. If you reorient your camera to within the first floor, you'll see the asdf.jpg view, and from the second floor, you'll see the asdf2.jpg view.

Is that what you're talking about? If it's still the vertical gap between the wall and the column you're talking about, you can try placing an in_MH_int_column_01 over the one that is part of the tile piece. You may have to make it larger by 0.01 or something to make sure it completely covers the other column.

As for the cap problem, you can use a different mesh than in_MH_int_entrance_01. Since we have an solid wall in_MH_doorjamb_01 to use, nearly any tile piece can work as an entrance in the MH set. I don't know if we have a mesh setup that can work with the cap there, though, since the only cap mesh in the MH set has curved walls at the top. You may have to replace the cap with just a flat wall to the right of the entrance, or make it a full square tile. Interior modders often do that and then make it a storage area or room, sometimes with a doorjamb.
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Post by Infragris »

No, no, the picture is a proposed fix. The problem is not the floor, but the ceiling at the point where the two stairs meet: there's a gap between the curved ceiling of the bottom stairs and the straight ceiling of the upper stairs (see picture). The limited floorspace makes changing the placement of the stairs rather difficult, since it would mess up the windows on the upper floor (kind of a big deal for a watchtower).

The problem with the cap next to the entrance is not really an issue, easily fixed by replacing it with a normal room corner.

But, as I said, it is really up to 6plus to decide how he wants to do this. I merely wanted to point it out and save him a headache later on.
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Post by 6plus »

Nice find Infragris

I player around with the stairs and think the only sensible (that means without clipping) solution is to move the stairs entirely.

We lose space (especially on the 2nd floor), but we avoid clipping issues.
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Post by 6plus »

Update

Again, only the shell has changed, but now I'm satisfied with it (finally)
Still to do: clutter, lights
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Post by 6plus »

And finished

3 guards live/work here
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Post by Stryker »

Nice! Off to review, then.
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Post by Jule »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review:
Some floaters, and bleeders,
Fixed.
Limeware, 'twas used,
then nixed.

Comments Not bad, this. Just raised the lightning settings a tad bit. A bit too tidy for my taste; then again, this is an Indoril guard post and discipline and tidiness is to be expected. What itches me is the staircase to the top floor; I'd prefer a trapdoor, but I can live with the current arrangement.

Rating Sweet
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Post by Seneca37 »

Moving to N/A until we decide what to do with Alma claims.
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