i3-22-Ind

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Haplo
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i3-22-Ind

Post by Haplo »

Claim type: Interior
Claim ID: TR_i3-22-Ind (#513)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Parted User
Status: Not Available (Progress: 100%)
Location: 1:(3281, -3436):0
Files: TR_i3-22-Ind_Nerano_1.esp; TR_i3-22-Ind_Nerano_2.esp; TR_i3-22-Ind_Nerano_3.esp; TR_i3-22-Ind_Nerano_4.esp

---

Almalexia 20,-30 Common housing.

Exterior in http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360

#9 http://i.imgur.com/2SLNh.jpg
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Lady Nerevar
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Post by Lady Nerevar »

i have no idea why this was in review in the first place. no file was atached. revoked, get it while its hot!
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Post by Indoril »

May I claim this?
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Hermit
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Post by Hermit »

Okay. you know the drill. Make it a trader's home, storehouse, and shop. A wealthy trader's. All kinds of expensive wares. Use OoT, as attached.

Granted and happy modding.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Old_v1.tar.gz (56.7 MB)
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Post by Indoril »

Sorry I'm slow in this one. I'll have it to you this week or by next saturday (29 of OCT).
Stendarr is the God of Mercy and Justice. Therefore, he must also be the bearer of Duck Tape, for only Mercy and Justice can use Duck Tape for the Good of man.
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Post by Indoril »

I'm sorry, but I'm going to have to drop this. School is a bit hectic right now, and I don't want to bomb at the end of first quarter. Sorry.
Stendarr is the God of Mercy and Justice. Therefore, he must also be the bearer of Duck Tape, for only Mercy and Justice can use Duck Tape for the Good of man.
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Massalinie
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Post by Massalinie »

Revoked as per request
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EdAptra
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Post by EdAptra »

I will try this one, give me a couple of weeks and it wil be finished.

However i seem to have a problem using ooT on my cs. every time i click something and try and drag it onto the object window, nothing happens do i need to install something?

anyway id be honoured to do this.
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Post by Vernon »

Sounds like you have references but no models - make sure the models are in the right filepath (Morrowind\Data Files\Meshes). It might fix the problem. :v
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Post by Hermit »

Granted. Happy modding! Use The OoT versions in the links below, please.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
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EdAptra
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Post by EdAptra »

is there a shot of the exterior for this building? Because at the moment i have nothing to go by.
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Post by EdAptra »

I havent really made any progress because i haven't seen the exterior, so i am going to start the interior now, if there is an exterior already done and my interior is wrong, i will change it.
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Post by Vegor »

Don't do that. PM hermit about it. I'm not entirely sure where the exterior is. What I do know for sure is that there is an exterior and when you just do a random interior it will be immediately revoked.

I think it is #5 on this image:
http://www.tamriel-rebuilt.org/g/maps/interiors/3/almalexia_indoril_02.jpg

Which is the Indoril District in Almalexia. The claim description gives the exact cell coordinates.
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Post by Zephyr »

Revoked due to absence.
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Lud
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Post by Lud »

Claimy claimy. As the description.
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
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Lud
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Post by Lud »

Meh. As above.
*hides in shame at inability to press claim instead of reply*
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Massalinie
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Post by Massalinie »

Granted, Happy modding :)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
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Lud
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Post by Lud »

Submitting, please move to review.
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Lud
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Post by Lud »

Bumpetty bump.
(I don't like bumping stuff, but this is wasting space in the claimed section of the claims browser)
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
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Lud
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Post by Lud »

bump
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Lady Nerevar
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Post by Lady Nerevar »

sry, submitting
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Gez
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Post by Gez »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: IN-TESCS LOOK:

General:
- Delete the useless TR_in_MH_Wall_KL02 and in_MH_cap_01 that float somewhere in the Grey Nothingness of the Void. No need to keep that.
- Gridsnap is off. Select one of the architecture piece, then select everything, and with gridsnap set to a high value like 512, shifts everything slightly so that rooms are properly gridsnapped without having to put all furniture in place. The reason there's a problem is probably because this was done but with selecting first some furniture item.
- Though it fits exterior, one of the outside windows (the one near the entrance) has no corresponding inside windows. Fixing this would be complicated, though, because the in_MH set puts a pillar just where the window should be located.


Floaters:
- *TR_bk_Breakout (move TR_bk_Comradery_JC and the books below a bit so that Breakout rests on it).* This is the only really noticeable floater.
- apparatus_j_mortar_01 floats slightly (because it's bottom is whirligig-like, it's supposed to be very slightly sunk).
- misc_de_bowl_bugdesign_01 (the one on the bottom of the alchemy shelf, and the one on the middle of the goblet shelf, same thing as above)
- misc_de_bowl_glass_yellow_01 (both, same thing as above)
- misc_de_bowl_orange_green_01 (as above)
- misc_de_bowl_redware_01 (both), misc_de_bowl_redware_02 (all), misc_de_bowl_white_01 (all): same thing. The misc_de_bowl_white_01 on the book shelf floats completely, too.
- bk_BookDawnAndDusk
- TR_extravagant_pants_01
- Expensive_shoes_Mournhold and other expensive shoes
- expensive_skirt_01
- extravagant_robe_01
- extravagant_shirt_01
- chest_small_01_gold_50 (it has no bottom face, so move it completely on the shelf)
- chest_small_01_ingredie (same thing, but hardly noticeable)
- chest_small_02_ingfine4 (as just above)

Sinkers:
- *bk_Anticipations (the one that lies flat).* This is the only really noticeable sinker.
- extravagant_robe_01_a (move it back so that it rests on the shelf entirely and the sinking cease being a problem)
- TR_cont_indoril_02_ingr (the one on the left of the shelf), sinks a bit in the wall's pillar.
- light_de_lamp_02 (the one by the shelf near the bar), could be one unit higher.
- Misc_Quill sinks a tiny bit in the inkwell.

Lore and consistency:
- Use of furn_de_r_wallscreen_01 and furn_de_r_wallscreen_02 in close vicinity. Shouldn't both of them be of the exact same type?

IN-GAME LOOK:
No other errors detected.

Comments Excellent interior, even though there are several floaters and sinkers, most of them are utterly unnoticeable in game. Just delete the two useless pieces floating in the void, and fix just the problems marked with an *, and it's ready to be merged with the map.

Rating
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Post by Nomadic1 »

TESAME: Clean

Fits exterior: No

- You are missing a window by the door.
- The bad part: this interior is missing a row of in_MH pieces on the southern part of the building. It should by 3 x 6 with a 3 x 3 bit, not 2 x 6 with a 3 x 3 bit

Northmarker set: Yes
Loading errors: No



Review: There are two in_MH pieces in the middle of the grey. Delete them.

Upstairs:
- misc_de_bowl_glass_peach_01 and misc_de_bowl_glass_yellow_01 should be bled a little lower still
- chest_small_01_gold_50 should be rotated to fit entirely on the bookshelf (it has no bottom)
- Furn_de_rug_big_02 floats
- active_de_r_bed_20 bleeds into the wall

Downstairs:
- misc_de_bowl_bugdesign_01, apparatus_m_alembic_01 (one half floats, so "f" it), TR_ingred_rock_crystal and apparatus_j_mortar_01 should be bled lower slightly
- TR_cont_indoril_02_ingr bleeds into the wall
- All the robes, pants, shirts, etc. float on one end. "F" them all once to fix
- misc_de_bowl_redware_02 and misc_de_bowl_orange_green_01 should be bled slightly lower
- TR_furn_de_tapestry_04 doesn't reach the wall
- All the bowls on the bookshelf by the door need to be bled slightly into the shelf
- All the clothes on the bookshelf on the other side need to be "F"ed once. Also, as they do not have bottoms do not hang them over the edge
- light_de_lamp_02 bleeds into the ground too much
- misc_de_bowl_white_01 floats
- TR_bk_Breakout doesn't rest on TR_bk_Comradery_JC
- bk_Anticipations bleeds into the shelf
- bk_MysteriousAkavir bleeds into TR_bk_EpicOfTheGreyFalcon
- There should probably be a locked door to the storage area
- The sacks which rest flat on the ground should be bleed into the ground slightly

Comments Very nice. Several small errors though :) And the whole not fitting the exterior thing, but it should not be too hard to fix if you take the other reviewers advice on gridsnapping.

Rating 8 / 10
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Gez
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Post by Gez »

Emergency addenda:
-* in_MH_doorjamb_02 floats. Really, it does. When you're in the storeroom, you can see a gap between it and the in_MH_int_column_01. First, align everything to grid as I said, and then with gridsnap set to 16, yank it in its proper place.

For some reason I forgot this one when pasting my notes in the browser. :oops:
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Post by Lud »

I double-checked this, and I'm pretty sure that it fits the exterior. Also, that window that's missing from ther int isn't in my version of Map 3. It'll have to be fixed in review. Everything else is fixed.
Attachments
Clean TR_Almalexia_i3-22_Ludovic.esp
(28 KiB) Downloaded 14 times
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Nomadic1
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Post by Nomadic1 »

Trust me, it doesn't fit the exterior. It has to be 3 x 3 (TR needs to keep consistency, and it does look like it should be 3 x 3). I haven't downloaded any recent Map 3 files though, so if the building part on the side has changed then it probably does fit the exterior, although AFAIK there are no MH exterior pieces which allow anything smaller than 3 x 3.
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Post by Lud »

Already fixed. Shouldn't have been moved back to claimed in the first place.
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Lady Nerevar
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Post by Lady Nerevar »

temp mods
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Post by Thrignar Fraxix »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: Yes

Model Load Error: Meshes\TR\m\TR_AA_book closed_04.NIF cannot load file in Meshes\TR\m\TR_AA_book_closed_04.NIF will use the default object Marker_Error.NIF Might be my OOT though.


Review: Upstairs: Lives of the saints bleeds into the bookshelf slightly

Downstairs: Masters Alembic seems a little too valuable, maybe it should be Journeyman like the M and P

Comments Very nice. Well done. Fix the minor error, possibly replace the alembic, and then It is ready to be merged.

Rating 9.9/10
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Morrowind Reviews: 1640
Completed MW Interiors: 29

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Lady Nerevar
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Post by Lady Nerevar »

fixed those 2 errors, approving.
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Post by SamirA »

Revoked for repurpose.
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Post by SamirA »

Unlocking for claimage.
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Post by Nerano »

Ok, I did not work with the Indoril set yet, so let's start with something easy. I'm claiming this.
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SamirA
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Post by SamirA »

Granting.
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Post by SamirA »

This needs an update with a file or it will be revoked.
And that's how you get to Llama School.
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Nerano
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Post by Nerano »

File uploaded.
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SamirA
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Post by SamirA »

Can I get an update?
And that's how you get to Llama School.
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Post by Nerano »

File updated.
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SamirA
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Post by SamirA »

This needs an update.
And that's how you get to Llama School.
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Post by Nerano »

I'll finish this soon...
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