i3-33-Ind

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Sniper4
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Post by Sniper4 »

Just for the record, you have imperial style lamps, tapestries, and containers present. In most cases, "com" items are imperial. See the interior rules thread for details on review board standards.

Be very careful what you do with staircases. The curviness of Indoril tiles causes many problems. Also, make sure that the elongated floor is the right one. The tower has an extension on its front...
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Resadyn
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Post by Resadyn »

I'll fix the imperial style stuff, thanks.

I didnt even notice about the extension :\ It will get fixed.

What do you mean about the curviness?

Also, what tileset should i use for rugs/tapestrys?

I was not impressed by my deatiling so ill basically be starting that over again.
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Sniper4
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Post by Sniper4 »

As far as the curviness goes, for most tiles, the part where the wall meets the ceiling is curved. However, in some parts of certain tiles, it isn't. This can cause problems if tiles are combined in a certain way. In some places, you will be able to see through the ceiling and that sort of thing. This is kind of difficult to put into words. Lets just say that when you go down a staircase that isn't placed with the proper tiles in the right directions, you will see what I'm talking about. If I get the time, I will make a screenie for you.

For things within a dunmer style interior, use only de when you can. There are a few cases where com must be accepted (plates for example), though. The rules page has a list of exceptions and such to the de vs com rule.
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Resadyn
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Post by Resadyn »

I noticed the curviness thing, but it was fixed realtively easiely, and it wasnt even enar stairs.

So do i do DE?

Also, do you think it would beok to ahve guard sleeping quarters?
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Resadyn
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Post by Resadyn »

Done
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Post by Resadyn »

*cough*done*cough*
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Lady Nerevar
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Post by Lady Nerevar »

submitting
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Nomadic1
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Post by Nomadic1 »

TESAME: Dirty

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: This interior is dirty. I am going to trust that this interior fits the exterior. I can't follow the confusion in the thread :lol:

Top Floor:
- There are two lamps floating in the stairwell
- barrel_01_manicky floats off the rug
- CharGen_crate_01_misc01 bleeds into the rug
- Com_Chest_01_K01 bleeds into the wall, and shouldn't even be used in a Dunmre interior anyway
- light_de_lamp_03 floats
- furn_de_rug_big_05 bleeds into the ground far too much
- crate_01_guardtower and crate_01_eggs10 bleed into above rug
- There are two more common chests on the above rug, which need to be replaced with Dunmer chests
- com_chest_02_bc1 bleeds through the above two chests. It should be Dunmer, and it would have been easier and would have looked better had it just been placed on the ground
- light_de_lamp_03 floats
- com_sack_03_wickwheat floats
- furn_de_rug_big_05 also bleeds into the ground far too much
- The swords and dagger float above the crate
- Another floating lamp
- crate_01_armor_chitin (shrunk down to a size where it could not possibly contain what it does) bleeds into the wall
- com_basket_01_chpfood bleeds into crate_01_armor_glass
- crate_01_dandera bleeds into the wall
- crate_01_Armor_Steel floats above above crate
- The flat sacks should be bled into whatever is below them slightly (they look like they float otherwise)
- barrel_02 floats off the rug and bleeds into the wall
- com_basket_01_chpfood floats above the other barrel_02
- crate_01_food bleeds into crate_01_empty
- crate_01_food bleeds into the floor, to the room below
- crate_01_food bleeds into crate_01_empty
- crate_01_food bleeds into the wall
- barrel_01_arrows bleeds into crate_01_food, and is shrunk way too small
- barrel_01_arrows can't be seen under crate_01_food (the small barrel rests on it!)
- barrel_01_drinks bleeds through the roof. This one just confused me :lol:
- furn_de_rug_big_05 bleeds into the ground
- Another floating lamp by the door
In general on the top floor: Replace all common chests with Dunmer chests. Make sure the lamps do not float (delete the two in the stairwell). Pull the rugs out from through the ground. Resize all the miniscule crates and barrels to a decent size. Lock the chests! Check very carefully for bleeders and floaters.

Next floor down:
- furn_de_rug_big_07 bleeds into the stairs (in fact, there is a second one actually bled into the stairs!)
- light_de_lamp_03 floats and bleeds into the wall
- Delete the two "in_MH_int_column_01" pieces from where the two columns on the stair pieces are. It is horrible when they bleed
- com_basket_01_food bleeds into the ground
- light_de_lamp_04_128 bleeds into the rug
- move com_sack_02_chpfood3 onto the rug or off it
- The barrels and urns float - all of them in the corner
- On top of an urn is not where one would put a lantern
- A floating lamp bleeds into a floating barrel
- A lot of the urns, crates and the chest bleed through the ground by the stairwells
- furn_de_tapestry_08 floats through the ground
- Another floating lamp
- Another rug floats through the ground
- Common tapestries are used. Replace with Dunmer tapestries
- The window in the stairwell is really bad. In more ways than one. Fix.
- A common tapestry and a wall piece are placed for no apparent reason in the corner by the two stairwells. Delete them

Next floor down:
- The blue lamp floats and bleeds into the wall, the red lamp just floats
- The rugs look really bad placed like that. Just use one or two, and make sure they don't bleed into each other like that
- Replace furn_com_tapestry_03 with a Dunmer tapestry
- The lamps float in the corner by the stairwell down
- Two other common tapestries are used in the above stairwell, one of them is the Imperial Diamond!!! Replace with a Dunmer tapestries
- More horrid rug bleeding / placement and more floating lamps in the walkway between the stairwells
- It would have just been easier to use "in_MH_int_wall_01" at the junction, and two "in_MH_int_corner_01" pieces int he corner, with the curved part on the outer, along the southern wall. Instead another column bleeding monstrosity was born
- More floating lamps, flying furniture, common crap, unlocked chests carrying uber ebony weapons, bleeding, floating, shit stupid placement of unlocked chests on top of culderns, crap bleeding through the roof from the floor above, and who knows how many other errors. Yeah, I'm a bit shitty here

Next floor down:
- The roof doesn't match up. I'm going to save myself time and not point out what pieces should have been used instead of the pieces you used
- More floating lamps and floating furniture
- Crap floats on the tables. More crap bleeds through other crap on the tables. That is pretty much everything on the tables you have to fix in some way or another
- Is heather edible? Doesn't matter so much, because it bleeds through the meat
- More common tapestries are used
- A wall piece is missing in the stairwell. One side a wall, other side there isn't. It's magical
- More and more floating and bleeding at the other table
- The bookshelf bleeds into the wall
- Isn't it super that weapons are left lying around with the bowls and shit on the shelves?
- Delete the flin. Dunmer aren't sissy Cyrodiils

Next floor down:
- The wrong corner piece was used at the bottom of the stairs. Now we can se through where the wall was supposed to be
- Lo and behold! More floating lamps and common tapestries and other mistakes I feel like a broken record pointing out
- Look! A lamp touches the floor! Too bad it is in the middle of the walkway, and it bleeds through the floor like there is no tomorrow
- More mistakes from using wrong wall pieces around the stairs

Bottom floor:
- Even more floating lamps. But at least a Dunmer tapestry has been used on this floor!
- More wrongly used wall pieces, bleeding columns and so forth
- A shitload of the wallscreens bleed into each other
- Even more floating tables and chairs!
- Poor tables are used with rich chairs
- Just use one table instead of two together
- bk_HouseOfTroubles_o bleeds through the table
- The poor (should have used rich) bookshelves float
- bk_BiographyBarenziah3 bleeds into the bookshelf
- bk_formygodsandemperor bleeds through the bookshelf. It shouldn't even be used in a Dunmer interior anyway!
- bk_great_houses bleeds through the bookshelf. It shouldn't be even in this interior, considering that it refers only to Vvardenfell
- Way too many skill books on this floor!
- bk_BriefHistoryEmpire1 floats \ bleeds on the shelf
- bk_OnMorrowind is unique. Delete!
- The practice dummies bleed through the ground
- The practice mat and table float
- Everything on the table doesn't rest right
- With all those weapons, one might have at least expected to find some bonemold weapon of some kind

Comments This interior is horrible. Sorry but it is, in stronger terms. Fixing it would probably take far more work than remaking it from scratch. Not even the wall pieces were right. You should not see any grey through the walls, and wall pieces shouldn't bleed. It is no secret that MH pieces are lacking, but it takes only a little effort and thought to work around them, once you are sufficiently familiar with all the pieces.

On the plus side, it was adequately furnished and detailed, and MH ambience settings were used. That is probably the only good thing this interior has going.

Rating 3 / 10
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Sload
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Post by Sload »

TESAME: Dirty

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: -While it fits the exterior, the basement is a bad idea.
-Really really dirty.

Entry Floor:
-Tables and chairs float and are just copy pasted.
-Lamp is in the middle of the room
-Floating lamps block stairway
-Messed up corner at the stairway
-Another copy paste of the same table that bleeds into the rug
-Pillar of bleedingness
-Bleeder candle on the shelf

Basement
-I feel that this shouldn't be here.
-Floating stuff everywhere
-Bleeding wallscreens
-Lack of detail

The Rest:
Floaters, bleeders, floaters, bleeders, I completely agree with Nomadic's review.

Comments Way to many floaters and bleeders. Not of TR quality.

Rating
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
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Lady Nerevar
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Post by Lady Nerevar »

revoking. too many errors. who ever picks this up, i sugest you use the provided file for the basic shell, cause teh debate about this int's size is rather hard to follow :P
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Lud
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Post by Lud »

Claiming. Indoril guard tower- 3x3, 4 floors. Will use the shape from the WIP, and drop everything else.
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Massalinie
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Post by Massalinie »

Granted, Happy modding
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
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Lud
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Post by Lud »

Submitting for review
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
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Lady Nerevar
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Post by Lady Nerevar »

submitting (if i have to do this one more time for this int ill go crazy)
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Nomadic1
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Post by Nomadic1 »

There's something going on in the download place, since the latest one we want is second from the top.
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Nomadic1
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Post by Nomadic1 »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: File is dirty since those books are BoT. But once the beta is ready for full integration into OoT, this should be right.

Starting at the top:
- TR_a_ind_pauldron_right_01 rests on a point
- All three beds float
- expensive_shirt_02 floats on one side. Press "F" on it once to fix
- bk_ConsolationsOfPrayer bleeds into the shelf

Next floor down:
- furn_de_rug_02 bleeds into the ground too much

Next floor down:
- Furn_Uni_Spearholder_01 bleeds into the wall

Next floor down:
- furn_de_tapestry_04 bleeds through the wall to theroom on the other side
- light_de_lamp_02 bleeds into the ground too much
- misc_com_bottle_03 is sized far too big. Shrink it

Comments Good tower :) Couple of small errors.

Rating 8 / 10
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Post by Swiftoak »

Delete this post. Wrong thread.
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Colhir
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Post by Colhir »

have i downloaded the right .esp because this is what i for the top floor and part of the 3rd and thats were i got bord of listing error after error. i downloaded Resadyn's .esp is this right?


TesAme - clean

northmarker - set

loading errors - none


TesCS review -

Top floor:

theres a barrel in the roof!?!?

light_de_lamp_03 - by the door floats massivly
furn_de_rug_big_05 - bleeds into floor and the pillar by the door
barrel_02_CheapFood5 - bleeds into the rug ^^
com_chest_02_misc05 - floats
crate_01_armor_glass - bleeds into com_basket_01_chpfood
crate_01_dandera - the large crate bleeds into the wall and floats
crate_01_Armor_Steel on top of large crate floats
crate_01_anruin - floats
crate_01_DE_WeaponsMult (on top of crate_01_anruin) floats
light_de_lamp_03 (by crates listed above) floats
crate_01_armor_chitin - floats and bleeds into pillar
furn_de_rug_big_05 - bleeds into floor - 2 crates on top of that. 1 bleeds into rug and the other partially floats
iron longsword, iron saber, steel dagger - on top of crates all float
crate_01_eggs10 - bleeds into rug its meant to be on
light_de_lantern_05 - ontop of crate_01_eggs10 floats
chitin shortsword - we got another floater!!!
light_de_lamp_03 - behind chests - floats
furn_de_rug_big_05 - bleeds into floor
com_chest_01_imp_arms(on left) - floats
Com_Chest_01_K01 - bleeds into rug
com_chest_02_bc1 - ontop of crates above just doesnt sit right. funny positioning
crate_01_guardtower - bleeds into rug
CharGen_crate_01_misc01 - bleeds into rug its on
furn_de_rug_big_05 - the rug bleeds right thru the wall!!!
Com_Chest_01_K01 - bleeds into wall!!
chest_Andrano01 - bleeds a tiny little bit
light_de_lamp_03 - floats!

Crates and barrels in middle of room:

pretty much everything here bleeds into something else heres some of the major ones.

furn_de_rug_big_05 - rug bleeds into barrel and some crates
barrel_02 - bleeds into in_MH_int_column_01
crate_01_empty - bleeds majorly into crate_01_food which bleeds into the floor
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Lud
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Post by Lud »

Nope download mine please. (for some reason it's not at the top)

submitting (if i have to do this one more time for this int ill go crazy)
by the way, LadyN, your lack of trust in me is hurtful :(
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
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Lady Nerevar
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Post by Lady Nerevar »

lack of trust?

i said that cause this claim has had like 10 modders alredy...
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Lud
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Post by Lud »

Don't worry I'm only joking ;)
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
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Colhir
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Post by Colhir »

TesAme- Clean

Fits exterior - yes

Northmarker - Set

Load errors - none

Review:

Top floor

TR_a_ind_pauldron_right_01 floats a tiny bit at one side
furn_de_tapestry_03 bleeds into the bed with shirt on.
all the beds float
bk_ConsolationsOfPrayer bleeds into shelf by the tinyest amount, i didnt notice 1st
time i looked.
expensive_shirt_02 floats a little bit

3rd floor

furn_de_rug_02 - bleeds into floor

2nd floor

Furn_Uni_Spearholder_01 bleeds into the wall

ground floor

furn_de_tapestry_04 the peg bleeds through the wall
light_de_lamp_02 - bleeds into floor
WHOA!! massive bottle lol :D i think it looks fine, maybe get a 3rd opinion?

Lighting fine

Comments Very nice interior, minor mistakes fix theses and verything is A-ok! most of the mistakes you wouldn't notice, i've seen worse in Bethesda ints.

rating8/10
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Colhir
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Post by Colhir »

BUMP reviewed a while ago.
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Lud
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Post by Lud »

Noted
I'll fix this when I get a chance.
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
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Colhir
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Post by Colhir »

no rush i was just letting ppl know because there hadn't been a response. and it was still in the reviewing forum.
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Lud
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Post by Lud »

Fixed version:
Attachments
Clean TR_Almalexia_i3-33_Ludovic.esp
(19.94 KiB) Downloaded 11 times
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
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Lud
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Post by Lud »

Moving to final review-just needs a little check over. Use the version in my post.
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Thrignar Fraxix
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Post by Thrignar Fraxix »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Top Floor:
furn_de_tapestry_03 bleeds into the bed with shirt on.

Comments wow. This was nearly perfect!

Rating 9.99999/10
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

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Thrignar Fraxix
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Post by Thrignar Fraxix »

FIXED
Attachments
Clean fixed TR_Almalexia_i3-33_Ludovic.esp
(19.73 KiB) Downloaded 8 times
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
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Lady Nerevar
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Post by Lady Nerevar »

approving. use second from top (for some reason...) file for merging.
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Aeven
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Post by Aeven »

Revoking for repurposing.
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