i3-51-Ind

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Sload
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i3-51-Ind

Post by Sload »

Claim type: Interior
Claim ID: TR_i3-51-Ind (#542)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Parted User
Status: Not Available (Progress: 80%)
Location: 1:(2804, -3492):0
Files: TR_i3-51-Ind_Infragris_1.esp; TR_i3-51-Ind_Infragris_2.esp; TR_i3-51-Ind_Infragris_3.esp; TR_i3-51-Ind_Infragris_4.esp; TR_i3-51-Ind_Infragris_5.esp; TR_i3-51-Ind_Infragris_6.esp; TR_i3-51-Ind_alex25_1.esp

---

Almalexia 21,-29 The House Indoril's shipping company (not actually a private company because its just a part of the house, but that shouldn't effect the int). Note, you will have to build the bridge to the warehouse across the water, (i3-256), which doesn't yet have a door to connect to this int.

Exterior in M3A6 http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360

#11 http://i.imgur.com/eCe8R.jpg
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Post by Bricktosser »

Is the tower (T2) 2x2 or 3x3? I can't tell from the map 3 .esp file. If it has more than one floor, it would need to be at least 3x3. Also, do the towers have halls that run the length of the surrounding manor wall? It looks thick enough.
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Resadyn
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Post by Resadyn »

I beleive (Becuase I did a tower similar) that it would be 3 by 3 and 3 stories. Maybe a basement if you wanted it.
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Post by Bricktosser »

Indoril guard tower. Three stories, 3x3 tiles from what I can judge in the editor. If it is larger, I'll still claim it.

(Late edit) When I checked the scaled (.61) tower from the map 3 .esp file, it is 3x3, but six floors high.

I will make this without using Shinobi's .esp file.

Do I need to submit new items somewhere -- such as, if I scale a new object, or make a key for a lock, or a new container for later ownership -- or does that happen when the claim is merged?

What ambient and sunlight should the cell have?

Should I keep the number of faces below a certain level? I recall, perhaps incorrectly, Bethesda had 48k to 50k for interior cells.
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Hermit
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Post by Hermit »

You only need to sublit new meshes, and OoT won't like submissions ... best, use what is there. If you just create a new object or scape something in the editor, noone's gonna care, just put it into your .esp and all is well.

Ambient and sunlight and fog settngs equal to the settings in any given Mournhold shop or manor.

Try to keep faces reasonable. Test-play if you have doupts.

Other than that, Granted and happy modding! Also, welcome to TR. :)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
Bricktosser
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Post by Bricktosser »

I have no experience with TESAME. I ran it on my i3-51-Ind.esp and a group of cells are highlighted in pink, including my added cells. When I double click on a cell, it shows a list of items in the raw data area.

Do I delete the cells in TESAME?
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Lud
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Post by Lud »

You should delete everthing except the cells that are part of this claim, and any new containers, etc. Select them by pressing space and then go to delete under the taskbar.
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Bricktosser
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Post by Bricktosser »

Thanks for the help, Ludovic.

I used TESAME and think I got the file cleansed. I walked around a bit and made sure the ceiling arches matched, objects weren't floating around, that kind of thing.

The starting cell name is 'TR_i3-51-Ind Almalexia, Manor District, NE Tower' and has a total of four cells; a cellar, the main area, a small barracks, and an office. I put scaled down palace windows on the inside top floor, in order to imitate the exterior tower's windows. I also made 3 new ID items; a note, a key, and a container.

The interiors match closely the .61 scale of the exterior tower model, except the cellar is below the ground of the model.

Late edit -- used the complete naming convention for new IDs as stated in the Interior Rules thread, and uploaded that version.

Made a few corrections after finding some problems after dividing the interior into cells.
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Lady Nerevar
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Post by Lady Nerevar »

um... is this ready for review?
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Bricktosser
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Post by Bricktosser »

LNerevar -- Yes, the interior is ready for review. The latest is TR_i3-51-Ind_Bricktosser_3.esp and the cells are "TR_i3-51-Ind 1", "TR_i3-51-Ind 2", "TR_i3-51-Ind 3", and "TR_i3-51-Ind 4".
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Nomadic1
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Post by Nomadic1 »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Starting with TR_i3-51-Ind 1:
- TR_furn_De_Rm_Shelf would look better centred
- netch_leather_gauntlet_right floats
- The three arrows running across the five float on one end. It would probably look better if the three were just deleted
- TR_furn_De_Rm_Stool bleeds into the rug
- furn_de_cushion_square_06 bleeds into the stool
- bk_HouseOfTroubles_c has been shrunk too much
- light_de_candle_01_64 floats on the shelf
- TR_furn_De_Rm_Bench bleeds into the wall
- Furn_de_rug_big_03 floats
- The bread in the basket is placed in a natural manner
- ingred_bc_ampoule_pod bleeds through the redware pot
- In general, almost everything either floats or bleeds in the Z-Axis. I'm guessing it is because you do not know that pressing "F" on a selected item rests it perfectly on what is under it (some things need to bleed slightly, such as round-bottom bowls; and some things don't move when "F" is pressed like certain lights). Go through this and the other interior cells submitted and "F"-ify everything to fix it up (I mentioned only the really bad ones).

TR_i3-51-Ind 2, lower floor:
- Several books bleed into each other (on the bookshelf)
- Use Dunmer (de) bookends instead of the Imperial (com) ones
- sc_almsiviintervention bleeds into the shelf
- Delete the cloth under TR_ex_statue_Alm01 and rest it on the shelf
- furn_velothi_altar_01 floats. Check if the museum display (Furn_museum_display_01) would work better than it also
- com_chest_02_v_weapon01 is used. Replace with a Dunmer chest
- TR_act_De_bed_01 bleeds into the wall (one leg - noticable)
- Replace the velvet pillows with standard ones
- bk_OnMorrowind is a unique book. Delete it and replace it with something else
- light_de_lamp_02_128 bleeds into the wall
Upstairs:
- Replace the common chests with Dunmer chests
- Replace the Misc_Uni_Pillow_02 with Misc_Uni_Pillow_01

TR_i3-51-Ind 3:
- furn_de_forge_01 has been shrunk a little too small, and is too in the way
- TR_cont_crate_long_pos bleeds into the ground
- A lot of things bleed into the ground in here
- The logs aren't resting on the ground / each other properly

TR_i3-51-Ind 4:
- The statues float
- in_MH_palacewin_01 fly out from the wall
- iron spear doesn't rest on the edge of the urn
- Replace the common chest with a Dunmer chest
- furn_de_cushion_round_01 isn't resting on the wall
- TR_w_wood_mace_01 would look better if it was resting against something instead of on something
- On the cushion, the clothes float on one end and bleed into each other
- indoril_belt floats
- TR_ingred_scrib_pie bleeds through the silverware plate. IMO just delete the plate
- The biscuits bleed into each other in the bowl

Comments A great interior :) A lot of small floater and bleeders, but some excellent modding and excellent use of meshes, TR and not.

Rating 9 / 10
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
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Sload
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Post by Sload »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Cell 1:
-The table and chairs sitting on the rug: the rug floats and the table and chairs bleed into the rug. Most of the things on the table float
-The shelf by the door: floating gauntlets, floating wax,
-The shelf by the other stairs: some of the things on this shelf bleed
-Shelf above desk: the cups bleed
-Most things bleed or float in this cell. Please fix this.

Cell 2:
-Use normal white pillows, the brown ones look really out of place
-Quite a lot of bleeding and floating everywhere.
-"com" things used, like bookends and chests. Please use the "de" version instead.

Cell 3:
-More bleeding and floating. Bleeding is particularily bad in this cell.

Cell 4:
-The statues really don't fit
-More common things and more floaters and bleeders

Comments These cells should be merged into one. Fix the numerous floaters and bleeders and merge the cells and you've got a great interior.

Rating
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Bricktosser
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Post by Bricktosser »

Thanks for reviewing my claim. I may need some time to get to the corrections.
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Post by Bricktosser »

Please revoke this claim.
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Lady Nerevar
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Post by Lady Nerevar »

ill fix thins in review
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Lud
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Post by Lud »

To be fixed in review.
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Lud
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Post by Lud »

Fixed by me.
File here:
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Lud
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Post by Lud »

Approving-use top file for merging.
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SamirA
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Post by SamirA »

Revoked for repurpose.
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SamirA
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Post by SamirA »

Unlocking for claimage.
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Post by alex25 »

I'd like to claim this but I have a couple of questions first.

Is the interior connected with the towers on the other side (via the TR_ex_ind_pav_gate_01)?

And is this only a restaurant or does it also rent rooms?
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Post by SamirA »

No it does not connect and no it does not rent rooms.
And that's how you get to Llama School.
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Post by alex25 »

Claiming then. Really fancy restaurant where the rich of Almalexia dine.
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Post by SamirA »

Thats the ticket. Enjoy.
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Aeven
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Post by Aeven »

Ooh it would be so awesome if this were to be a fish restaurant! Think of the way you can eat fish in Hong Kong.
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Post by Haplo »

Aeven wrote:Ooh it would be so awesome if this were to be a fish restaurant! Think of the way you can eat fish in Hong Kong.
...a little explanation might be nice, since I think most of us have never eaten fish in Hong Kong.
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Post by alex25 »

Updated! Just the shell and some basic here ( the shell will be spilt into two cells later on). Its pretty huge so tell me if I went overboard.
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SamirA
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Post by SamirA »

Needs an update.
And that's how you get to Llama School.
Lady_N: mountain dew tastes like yellow and pwning at d&d
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Post by SamirA »

Revoked due to inactivity.
And that's how you get to Llama School.
Lady_N: mountain dew tastes like yellow and pwning at d&d
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Post by Stryker »

Claiming. Will give alex's file a look over and see if it's workable, yo.

Otherwise, it'll be all fancy restaurant-like per the description.
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Post by Stryker »

Weee. Progress.

Grant. Have fun, Stryker!
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Post by SamirA »

Probably best to burn the old one with fire and rebuild from the ashes.
And that's how you get to Llama School.
Lady_N: mountain dew tastes like yellow and pwning at d&d
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Post by Stryker »

Dropping to focus on other things.
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Infragris
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Post by Infragris »

Wait, this has to connect with the i3-256 interior? Because I literally just finished that one. Kind of wish I'd known there was an entire office wing on this side. Luckily, if the connecting hall goes through that arch there shouldn't be any problems.

I'm sort of tempted to claim this, but I'm unsure if I've made i3-256 with the right official Indoril 'feel' (it's only my third interior for TR, and the largest one I ever made). Could someone give [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=125586]the latest .esp here[/url] a glance and a quick opinion?
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Post by Infragris »

I'll claim this. Various tiered office spaces: bureaus and large scribe rooms on the lower floors, private offices higher up. An archive space, a small vault or safe, and a nautically themed shrine. I've just finished i3-256 and can easily add a door on the correct floor.
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Post by Haplo »

Granting
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Post by Stryker »

Hows this one going, Infragris?
Haū! Omochikaerī!

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Infragris
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Post by Infragris »

Interior shell is up (though subject to change). First floor (out of four) is basically cluttered. I updated about a week ago, but neglected to post a message (sorry about that).
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Post by Infragris »

Smallish update. Some changes to the floor plan.
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Post by Haplo »

Hi Infragris, how goes this claim?
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