i3-55-Ind

Moderator: Lead Developers

User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

i3-55-Ind

Post by Haplo »

Claim type: Interior
Claim ID: TR_i3-55-Ind (#546)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Parted User
Status: Not Available (Progress: 100%)
Location: 1:(2691, -3454):0
Files: TR_i3-55-Ind_Jule_4.esp

---

Almalexia 21,-29 Granary. Stores large quantities of foodstuffs in case of emergency. This does not mean this should be a boring interior.

Exterior in M3A6 http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360

#14 http://i.imgur.com/eCe8R.jpg
User avatar
Colhir
Reviewer
Posts: 182
Joined: Sat Jun 18, 2005 10:20 pm
Location: Halifax, England

Post by Colhir »

can i do it? i'm bored with plain old morrowind and want summat else to do, oh and this time i've got 2hard drives, everything backed up :). i know i'm pretty new her, but i have had experience modding before, interiors are probablly my strongest point. wont let you down this time by having no work after claiming for 2months (HD crash).... well anyway your choice
User avatar
Lud
Developer Emeritus
Posts: 2050
Joined: Fri Aug 27, 2004 9:24 pm
Location: Ireland

Post by Lud »

You have to click on the claim button.(just above the description)
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
User avatar
Colhir
Reviewer
Posts: 182
Joined: Sat Jun 18, 2005 10:20 pm
Location: Halifax, England

Post by Colhir »

ahhh :) see above
User avatar
Colhir
Reviewer
Posts: 182
Joined: Sat Jun 18, 2005 10:20 pm
Location: Halifax, England

Post by Colhir »

well at least say no you cant rather than keep me waiting, :( i really want to get on with it!!!
Stalker
Developer Emeritus
Posts: 4576
Joined: Fri Apr 09, 2004 9:12 pm
Location: Ukraine
Contact:

Post by Stalker »

Be patient. Hermit (the guy who grants claims) is having some RL issues so he's not online every day.
[img]http://img430.imageshack.us/img430/3336/oblivionforum5tb.jpg[/img]

Your friendly slavedriver.
User avatar
Colhir
Reviewer
Posts: 182
Joined: Sat Jun 18, 2005 10:20 pm
Location: Halifax, England

Post by Colhir »

oh rite, i'm sorry.... no offence ment BTW
Stalker
Developer Emeritus
Posts: 4576
Joined: Fri Apr 09, 2004 9:12 pm
Location: Ukraine
Contact:

Post by Stalker »

No NPCs, no scripts, no creatures. Check ID rules on top of Interiors: Claimed. Use files below.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
User avatar
Colhir
Reviewer
Posts: 182
Joined: Sat Jun 18, 2005 10:20 pm
Location: Halifax, England

Post by Colhir »

so.... i've just done 4 floors, i was thinking about adding another. there is going to be a cellar but that is a seperate cell. that would make 5 floors in total....
Last edited by Colhir on Sun Dec 18, 2005 12:03 am, edited 1 time in total.
User avatar
Colhir
Reviewer
Posts: 182
Joined: Sat Jun 18, 2005 10:20 pm
Location: Halifax, England

Post by Colhir »

poo... i made a misjudgement with how big it should be, i made it 5x5 but it should be 4x4, not to worry i'll make another, i'm leaving the celar as 5x5 because its at the base of the tower and the base is wider so it looks ok.

heres a pic of the basement/celar what ever you want to call it....:)

http://i27.photobucket.com/albums/c199/Tony545/TR_claim_T1_almalexia%20manor%20district/T1manorcelar1.jpg

in game the cellar isn't that bright its quite dim and dingy, i just wanted to show what was there.
User avatar
Resadyn
Reviewer
Posts: 326
Joined: Sat Sep 10, 2005 4:42 am

Post by Resadyn »

Looks good. What the heck did you do to those barrels?
Last edited by Resadyn on Sun Dec 18, 2005 6:56 am, edited 1 time in total.
User avatar
Colhir
Reviewer
Posts: 182
Joined: Sat Jun 18, 2005 10:20 pm
Location: Halifax, England

Post by Colhir »

which ones, the green lookin ones, they're just from OoT. dunno wot else, ermm the others are just normal barrels, mite be some textures i downloaded if they look different...
Last edited by Colhir on Tue Dec 20, 2005 11:01 pm, edited 1 time in total.
User avatar
Colhir
Reviewer
Posts: 182
Joined: Sat Jun 18, 2005 10:20 pm
Location: Halifax, England

Post by Colhir »

anyway time for an update.

as you can see the basement is finished, so thats that out of the way.

I have the 1st floor and the 2nd floor in place, going to be doing the 3rd, 4th and 5th this week.

basement/cellar - most of the storeage is down here, a wine cellar, foor storage, altho most of thos crates are empty or food ingrediants in.

1st floor - entrance, dont know what to put here really, no one really comes down here, the 4 floors above are used most.

2nd floor - dining room, table 4 chairs, fully laid out, theres a cooker that i made, well sort of, Dunmer cooking is really on an open fire, well from what i gathered from other Dunmer homes and knowing a bit of their lore.

3rd floor - theres going to be a living area, small library, well its a bookshelf full of books in a storeage area, place to sit, general stuff in here.

4th floor - 2 bedrooms, thats it really, lol

5th floor - master bedroom, study area, well a desk, few books, where the lord of the manor would sleep,

i'll try get screenshots of what i've done so far up, but i'm tired and its 4am so nite nite.

***EDITED***

the screenshots of the manor.

http://i27.photobucket.com/albums/c199/Tony545/TR_claim_T1_almalexia%20manor%20district/T1manorlivingarea.jpg
http://i27.photobucket.com/albums/c199/Tony545/TR_claim_T1_almalexia%20manor%20district/T1manorentrancearea.jpg
http://i27.photobucket.com/albums/c199/Tony545/TR_claim_T1_almalexia%20manor%20district/T1manordiningareakitchen.jpg
http://i27.photobucket.com/albums/c199/Tony545/TR_claim_T1_almalexia%20manor%20district/T1manordiningarea.jpg

This is still a WIP, nothing here is finished and most probablly wont be the final thing. 2 more floors needed. i'm working on the living area at the moment, thats why the lighting isn't done and its a bit bare.

compliments and criticism are welcome (just not on my spelling)
User avatar
Colhir
Reviewer
Posts: 182
Joined: Sat Jun 18, 2005 10:20 pm
Location: Halifax, England

Post by Colhir »

well i've got one more room left to do, jus thought a'd let everyone know whats going on. shud be done by 2nite :)
User avatar
Colhir
Reviewer
Posts: 182
Joined: Sat Jun 18, 2005 10:20 pm
Location: Halifax, England

Post by Colhir »

finished, :) download number 3 but i think you already knew that.

*EDIT*

number 3 has the north marker pointing the right way lol, silly me
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

Post by Lady Nerevar »

so, is this ready?
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
User avatar
Colhir
Reviewer
Posts: 182
Joined: Sat Jun 18, 2005 10:20 pm
Location: Halifax, England

Post by Colhir »

wel yeh its ready for review :)
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

Post by Lady Nerevar »

submitting.
User avatar
Lud
Developer Emeritus
Posts: 2050
Joined: Fri Aug 27, 2004 9:24 pm
Location: Ireland

Post by Lud »

Review-i3-55

TESAME:Dirty

Fits exterior: Yes, but I don't think a basement is good idea for a tower.

Northmarker set: Yes

Review:
I General:
-Lighting setting are fine, but there's way too many light object in the int. One or too pre floor is plenty.
-The main cell, i3-55 has ref count of over 700. You should break this down into two separate cells.
-I think this was supposed to be guard tower, but you made it into a manor.

II NPCs: N/A

III Main:
*i3-55
4th floor:
-The chest of gold should be locked. Also, you changed the chest_small_02_gold_50 to make your own chest. This will change every single chest_small_02_gold_50 in the game.
-chest_small_02_gold_50 defies gravity- angle it better.
-The in_MH_palacewin_01 bleed into the wall
-light_com_candle_10_128 is an imperial item, and shouldn't be used in a dunmer int.
-TR_de_r_desk_01 floats
-furn_de_r_chair_03 floats
-TR_a_ind_saviour_helm defies gravity
-TR_a_ind_pauldron_right_02 floats
-TR_a_ind_pauldron_left_02 floats
-TR_a_ind_cuirass floats
-TR_a_ind_shield_03 defies gravity
-exquisite_ring_01 partially floats
-furn_de_r_chair_03 (in the bedroom) floats
-ropes shouldn't be hanging out of the ceiling in such a rich int
3rd floor:
-TR_m3_shrine_Nerevar-i3-199 floats. I'm also not sure about it's usage here-maybe you should replace it with a velothi altar or such.
-furn_de_rug_big_04 shouldn't be used twice in such a small room.
-sc_paper plain floats slightly
-You use the smae rugs and tapestries a few times in the same room-mix them around a bit more
2nd floor
-bk_BriefHistoryEmpire4/3/1 is an imperial item, and shouldn't be used in a dunmer int.
-bk_frontierconquestaccommodat is an imperial item, and shouldn't be used in a dunmer int.
-TR_bk_MilitaryTactics_JC is an imperial item, and shouldn't be used in a dunmer int.
-TR_bk_HistoryDaggerfall is an imperial item, and shouldn't be used in a dunmer int.
-TR_bk_KingEdwardII is an imperial item, and shouldn't be used in a dunmer int.
-bk_AlchemistsFormulary is only possesed by alchemists
-the bookshelves are too empty. Also, the books should lean against each other at realistic angles
-furn_de_lecturn floats
-ingred_ash_yam_01(2 of them) bleed into each other and float.
-tr_potion_wine_02 is an imperial item, and shouldn't be used in a dunmer int.
-The type of pious Indoril nobles who have a shrine in their house aren't likely to gamble(the dice)
-TR_misc_de_hacklo_pipe partially floats
-ingred_hackle-lo_leaf_01 floats
-misc_com_metal_goblet_02 is an imperial item, and shouldn't be used in a dunmer int.
-Furn_De_r_Table_09 partially floats
-more repetition of tapestries and rugs
-ropes shouldn't be hanging out of the ceiling in such a rich int
1st floor:
-tr_potion_wine_04 is an imperial item, and shouldn't be used in a dunmer int.
-ingred_ash_yam_01(2 of them) bleed into each other and float.
-misc_imp_silverware_xxx items are imperial, and shouldn't be used in a dunmer int.
-ingred_saltrice_01(lots of them) bleeds through their dish. Also, wouldn't rich people prefer to eat saltrice in a more refined form? (bread)
-ingred_ash_yam_01 bleed through therir bowl
-misc_de_foldedcloth00 -these look wrong when stacked in such a prefectly regular way.
-misc_de_goblet-these are too regular-looking.
-furn_com_cauldron_02 is an imperial item, and shouldn't be used in a dunmer int. Use pot_01 instead
-misc_de_bowl_01 floats
-potion_cyro_brandy_01 is an imperial item, and shouldn't be used in a dunmer int.
-tr_potion_wine_02 is an imperial item, and shouldn't be used in a dunmer int.
-All of the silverware floats
-Repetition of tapestries and rugs again
Ground flooor:
-misc_de_cloth11 floats
-Shouldn't there be a stairs instead of a trapdoor into the basement?
-room doesn't seem to serve any function

*i3-55 basement
-light_tikitorch00 shouldn't be used here
-com_sack_00 isn't used for a reason (0 ref count)-it's a damn ugly mesh
-com_sack_02_chpfood3(on top of the crate) floats
-com_sack_03_chpfood5 floats
-com_sack_02_saltrice_10 balance on their points- bleed them into the ground a bit
-flora_bc_moss is going a bit far, even for a grotty basement.
-the huge stack of crates looks way too regular
-the basement is way too big for the amount of stuff in it
-put pillars at one-tile intervals in in_MH_wall_01
-tr_potion_wine_06 is is an imperial item, and shouldn't be used in a dunmer int.
-tr_potion_wine_03 is is an imperial item, and shouldn't be used in a dunmer int.
-tr_potion_wine_01 is is an imperial item, and shouldn't be used in a dunmer int.
-The bottles and Sujamma are way too regular-looking

Conclusion: It has potential, but you need to make sure what items you should use in a dunmer int. Also, make sure not
re-use the same tapestry or rug too many times. Try not to have more than one copy of the same one on a floor. Also, your int
is way over-lit. There's no need for ambient lights, and only a few item lights are needed. You should also take care not to
line everything up too perfectly.

Rating: 5.5/10
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: I. GENERAL ERRORS:
-naming convention incorrect. It should be TR_CH_i3-55.
-A short look and I dinf this place is full of _com furniture. Use _de furniture. de_r to be more precise.
-Dude....take a look at the refrence count. 700 plus. Not everyone has dual sticks of 512 and 4ghz processor. I suggest chunking this to 4-5 diffrent cells. If it's like this, the framerate will be reduced alot.

II. Room Errors

i. Basement
-Dude, what's with all these containers. There are TONS of them. TONS, and it's unnatural. At least mess them up a bit, this is kinda freakin me out man.;) Basements are not all storage, put some other fillers like beds and stuff.
-the wineracks are _com, change to _de
-the wine is inperial wine, make it dunmer wine like shien and sujamma.
-Some of your sakcs serve no purpose, theyre empty. Delete these, they just take up space.
-the torches you use here are in caves, not city interiors. Make them lanterns and lamps.
-crates are abnormally stacked.

ii. 1st floor.
-Fine Glass Bottle is a ! Mark.
-The halls leading out of the basement trapdoor are too empty. Add some tapestries.
-The bottles float on the dining table.
-the tapestries do not diffrentiate. There is only one type here, add some more variety here.
-the dice float
-dining table A and B are the same. They are copies of each other, more variety between the two would be good.
-In general this floor is too underdetailed.

iii. Second Floor.
-The stuff on the dining tables are more imperial/western originated than dunmer originated. The Colovian wine and such.
-Again, the silverware is imperial style.
-ALOT of bleeding and floating ingredient here, too much to list, most of them are on shelves and dining tables.
-Again, no differentiation in the tapestries.
-Goblet on the top shelf in the inventory room floats.
-The small shelf only has two jugs, detail more.
-again, the breadsticks are more imperial baked style, they look expensive. Again, change.
-What's with the stacked minergrills. a.) They float and sink and b.) they serve no purpose, and c.) There IS a stove/oven mesh in static.

iv. Third Floor (shortened version)
-The bookshelves are WAAY too empty. Add more books to the "left" portion of the bookshelf.
-books are way too imperial.
-dice float on tables.
-tables copies of each other.
-no variation in tapestry.
-long table needs more detail.

v. Fourth Floor
-What's with these lightbulbs? They look crazy! Ingame they hurt my eyes man! You don't need that many, if not any.
-The veloth shrines float.
-the chest floats off the dresser.
-table needs detail.
-table needs detail.
-table needs detail.
-ditto in the next room.

vi. Fifth Floor
-Again, the lightbulbs ^
-the room is way too empty.


Comments III. FINAL COMMENTS: Okay, you need to clean this up. There are ALOT fo floting and sinking objects here, I need not list them all and hurt my hands. I like the layout, the rooms etc, but this needs alot of work. This int is also FULL of Imperial books, wine, silverware. It doesnt fit with lore. Always in Dunmer houses, use dunmer furniture. _de.
THis has potential though, but Im glad to see you make a good effort.

Rating 5/10
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
User avatar
Colhir
Reviewer
Posts: 182
Joined: Sat Jun 18, 2005 10:20 pm
Location: Halifax, England

Post by Colhir »

right then, does anyone know that this is meant to be? someone said it was ment to be a Guard tower but seen as though ther was no description i did it as a manor, im gonna redo the whole thing anyway coz its crap lol. (my 2nd interior and 1st of this size thts why it sucks)

so does anyone know what this claim is meant to be?
User avatar
Lud
Developer Emeritus
Posts: 2050
Joined: Fri Aug 27, 2004 9:24 pm
Location: Ireland

Post by Lud »

My guess would be a guard tower. But I suppose it's up to you unless you're told otherwise.
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
User avatar
Colhir
Reviewer
Posts: 182
Joined: Sat Jun 18, 2005 10:20 pm
Location: Halifax, England

Post by Colhir »

nah i'll do the guard tower prefer that to a Manor really.

anyway i'm guessing an armoury, an area to practice fighting, sleeping quaters would be needed here? anything else needed here?

and another thing should i use De_r or De_p furnature?
User avatar
Nomadic1
Developer Emeritus
Posts: 3338
Joined: Sat May 15, 2004 7:34 am
Location: Adelaide, Australia

Post by Nomadic1 »

In the Almalexian guardtowers, sometimes a small vault or some storage for supplies in case of siege can be added also. But the armoury, dorm and training area are the main three you need to add.
User avatar
Colhir
Reviewer
Posts: 182
Joined: Sat Jun 18, 2005 10:20 pm
Location: Halifax, England

Post by Colhir »

Does the vault contain things like food incase of a seige or armour and weapons or both!?
User avatar
Thrignar Fraxix
Developer Emeritus
Posts: 10644
Joined: Mon Dec 06, 2004 10:30 pm
Location: Silnim
Contact:

Post by Thrignar Fraxix »

any updates? it has been almost 9 months. (I notice your last post was a question, I wish I knew the answer since that is probably what this int is waiting on)
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
User avatar
Thrignar Fraxix
Developer Emeritus
Posts: 10644
Joined: Mon Dec 06, 2004 10:30 pm
Location: Silnim
Contact:

Post by Thrignar Fraxix »

ok, been another 3 months. I am giving you a week before I revoke this.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
User avatar
Thrignar Fraxix
Developer Emeritus
Posts: 10644
Joined: Mon Dec 06, 2004 10:30 pm
Location: Silnim
Contact:

Post by Thrignar Fraxix »

Revoking
User avatar
Nomadic1
Developer Emeritus
Posts: 3338
Joined: Sat May 15, 2004 7:34 am
Location: Adelaide, Australia

Post by Nomadic1 »

Claiming.

Since I have made all the other buildings in this exterior cell, I might as well do this one too :]

I will use Colhir's file if it is any good. Otherwise I'll start from scratch.
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Grant.
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Is there even an interior for this tower? I don't see a door.
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
Nomadic1
Developer Emeritus
Posts: 3338
Joined: Sat May 15, 2004 7:34 am
Location: Adelaide, Australia

Post by Nomadic1 »

One might have been added after the screenshot was taken. I know from experience that Almalexia has changed from what is shown on the claim maps.

If there isn't a door, do I just add an entrance in the interior on the ground floor and when it comes to merging an exterior door is added?
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Add a door on the ground floor on the southeastern corner. Try to place it where there's space to enter the city from the tower as shown in the map at the top of the thread.

If there's not a door there currently in Almalexia, I'll add one in.
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
Nomadic1
Developer Emeritus
Posts: 3338
Joined: Sat May 15, 2004 7:34 am
Location: Adelaide, Australia

Post by Nomadic1 »

While you are adding doors, there is another tower which is/was being modded by Colhir which does not have any doors. The current plan is to turn it into a MG, FG and bank IIRC so it might need a couple of doors on different floors.

EDIT: It is i3-90-Ind.
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Different floors? Doors that open into midair? Hopefully the bank is not on the bottom floor. Any means of reaching the upper floors should be found inside the interior cell via staircases.
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
Gez
Developer Emeritus
Posts: 3020
Joined: Fri Jul 22, 2005 8:40 pm

Post by Gez »

I can see the Mages Guild having a door opening on a balcony, for levitating mages... :) (The mages guild should definitely be the uppermost floors of the tower. Sound and smoke tends to go up rather than down.)

Though there should of course be a staircase as well.
User avatar
Nomadic1
Developer Emeritus
Posts: 3338
Joined: Sat May 15, 2004 7:34 am
Location: Adelaide, Australia

Post by Nomadic1 »

For i3-90, put one door on the ground at the Sarethan Quarter. Then put another door (or two) two levels above in the Western Gate, possibly up stairs. Then tell Colhir where the doors are.
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
Nanu
Developer Emeritus
Posts: 2032
Joined: Thu Feb 16, 2006 12:27 am
Location: Virginia

Post by Nanu »

Nomadic, is this interior being worked on? If you'd like this or your other claims revoked, feel free to PM me about it or say so here.
"You can remove spells from your list in Morrowind. I think it was shift-click, don't quote me on that though." - Cathartis
|[url=http://tinyurl.com/mnbsqv]Forum Rules[/url]
|[url=http://tinyurl.com/mj594z]Moratorium[/url]
| [url=http://tinyurl.com/6msxag]Writing for TR[/url]
User avatar
Nomadic1
Developer Emeritus
Posts: 3338
Joined: Sat May 15, 2004 7:34 am
Location: Adelaide, Australia

Post by Nomadic1 »

Dropping.

To whomever claims this, start from scratch.
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
User avatar
Thrignar Fraxix
Developer Emeritus
Posts: 10644
Joined: Mon Dec 06, 2004 10:30 pm
Location: Silnim
Contact:

Post by Thrignar Fraxix »

Revoked by Request
Locked