i3-261-Ind

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Thrignar Fraxix
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i3-261-Ind

Post by Thrignar Fraxix »

Claim type: Interior
Claim ID: TR_i3-261-Ind (#561)
Faction: Indoril
Parent claim: TR_3-45-Ind (#1235)
Claimed by: roerich
Status: Approved (Progress: 100%)
Location: 1:(2797, -3734):0
Files: TR_i3-261-Ind_Thrignar Fraxix_1.esp; TR_i3-261-Ind_roerich_3.esp

---

Almalexia 21,-28 Home of an eccentric follower of the poet in i3-611, think Mary Shelley, Edgar Allen Poe, Thomas De Quincey etc.

Exterior in M3A6 http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360

i3-261 http://i.imgur.com/9fcobmP.png
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Massalinie
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Post by Massalinie »

Review:
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Sload
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Post by Sload »

I didn't include the errors Massey found because that would be a waste of valuable writing time.

-I find this interior repititious. This is probably because of the excessive use of the same thing, the same rug, the same plate, the same goblet, the same tapestry, etc. Please vary things more.

-I suggest you replace heavy_leather_boots with bonemold_boots (Entrance)
-It needs to be illegal to sleep here
-Poor furniture at the dinning table
-Fat Lute should be replaced with a regular loot
-Steel helm should be replaced with bonemold (bedroom)

You could make this interior better by uncluttering it, because the clutter just looks the same. I suggest you remove some of the rugs and maybe clean off some of the junk on one of the bookshelves. Then again, you could add more variety and even more clutter and make the owner a huge packrat.
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lac
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Post by lac »

Almalexia, Western Gate (21,-29) claim #5: http://www.tamriel-rebuilt.org/g/maps/interiors/3/almalexia_western_gate.jpg
current claims:

finished claims:
i2-423-Tri
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Post by Lud »

Moving back because lac is gone.
Yep, fix all these.
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Andres Indoril
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Post by Andres Indoril »

Because the attachment in Massies post does not work,

Code: Select all

1)	a)Plugin seriously needs to be cleaned

	b)Interior fits Exterior

	c)No Problems


2)	a)No Problems

	b)-entrance-
	de_r_closet_01_mcloth03 and de_r_drawers_01_mcloth bleed into the rug (move the rug from underneath them if you can, or choose a smaller rug)
	de_r_closet_01_mcloth03 bleeds badly into the wall
	furn_de_r_wallscreen_02 is sinking into the rug, it should be sitting on top
	furn_pottedplant is sinking into the rug, it should be sitting on top
	de_r_drawers_01_mcloth bleeds into the wall
	
	-ground floor, large room-
	furn_de_r_table_03 is sinking into rug, should sit on top
	misc_de_bowl_orange_green_01 is floating
	furn_de_r_wallscreen_01 s bleed into rug
	Furn_De_R_Bookshelf_02 is bleeding into rug
	de_r_closet_01 is bleeding a little bit into the rug and the wall
	replace furn_de_p_chair_02 s with rich chairs
	
	-ground floor, small room-
	there is a gap in the wall between in_MH_int_stairs_01 and in_MH_doorjamb_02 on the hallway side, in_MH_int_stairs_01 needs to be moved into the correc place using gridsnap - check to make sure all other walls have been put in with gridsnap
	your upside-down-wall-mounted-bookshelf idea is really interesting, but i'm afraid it wouldn't be possible to attach wood to the stone walls, check with someone to see if this idea is ok, or if it should be removed
	replace de_p_chest_02_pos3 with a rich chest
	Furn_De_R_Bookshelf_02 is floating
	Furn_De_R_Bookshelf_02 is bleeding into the wall
	misc_de_lute_01_phat is bleeding into misc_de_drum_01 and misc_de_drum_02
	
	-basement-
	Furn_De_Kegstand on the left is bleeding into the wall
	both Furn_De_Kegstand s are bleeding into the rug
	misc_com_wood_knife is bleeding into misc_com_wood_spoon_02
	there shouldn't be a random furn_t_fireplace_01 in the basement, there is no outlet for the smoke so it would just fill up the basement, 
	furn_de_p_table_01 is floating
	
	-upstairs-
	put a candle in the hallway at the top of the stairs.  Its too dark
	I don't really understand why there is a really long hallway all the way around the room, it just means you have to walk all the way around, talk about a fire hazard! but seriously, there isn't any need for it, you can
	in this room, we have the problem of many objects bleeding into the rug again, my sugestion is to either, make the rug smaller, or put in a square rug instead, and make it go right to the edges of the room or at least so its all the way under the objects and raise the objects up to all sit on top of it
	de_r_closet_01_mcloth03 bleeds into wall
	de_r_closet_01_mcloth02 bleeds into wall

	In general, you really need more candles rather than random blobs of just light everywhere.  The light really needs a source
	
	c)5/10 - quite a lot of problems in this claim, they all need to be fixed, but when they are it'll be just fine 
I planed to fix this, but I can't force myself to...
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
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Post by Thrignar Fraxix »

revoking, use WIP if you are a glutton for punishment
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Post by blackbird »

This will be the house of an indoril noble.
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Post by Thrignar Fraxix »

granting, happy modding
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Post by blackbird »

this should be completed. I've followed some extra guidelines from the viking. Thanks TR for having extra tilesets for the interior, or else I would have a little problem. It's a manor for multiple persons.
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Post by Thrignar Fraxix »

To review it goes
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Post by theviking »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: THis is a good manor but i fixed a lot of minor errors. For example, all the bowls had to be bled more. Also i made it a liitle brighter by adding lanterns. There were also 4 tables floating outside the interior for some strange reason, :) .

Comments A good manor but with a lot of minor errors it deserves a 7,5.

Rating 7,5
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
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Post by Thrignar Fraxix »

Approving, use top file for merging.

Theviking, when placing lights that hang from the cieling, make sure you pick the kind that can't be picked up.
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Post by SamirA »

Revoked for repurpose.
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Post by SamirA »

Almalexia 21,-28 Home of an eccentric follower of the poet in i3-611, think Mary Shelley, Edgar Allen Poe, Thomas De Quincey etc.

Exterior in M3A6 http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360

i3-261 http://i.imgur.com/9fcobmP.png
And that's how you get to Llama School.
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Post by roerich »

From Golden Green to the Fire-Rock Wastes, East
led by the Silver-tongued wind
The gnarshing Wheels of The City, East
in humble and ancient Halls
The Bells and Prayers rejoice in the East!
A People so wild yet serene
What Will is here? To create, his Aim?
Dare I say - I wish to claim?
To the East!

Cyrodiilic aristocrat of Breton descent. Com_r furniture, living quarters and an office. Maybe one servant.

Edit: Actually, I'm not to sure about the furniture. I'd rather do de_r, com_rm or even de_p.
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Post by SamirA »

No to com, this is a dunmer int even if it is filled with a non-dunmer tenant in a non-dunmer part of town.

No preference on which de set you go with as with this character a case could be made for any of them.

You should definitely add some of that poetry in if you can, details like that are great!
And that's how you get to Llama School.
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Post by roerich »

Thank Vehk. The com_r set is so limited. This applies to the other Imperial trader claim I have too, I suppose? I've used com_rm in that...

Edit: The claim I was talking about: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=12114&start=40
Last edited by roerich on Sat Apr 06, 2013 4:23 pm, edited 1 time in total.
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Post by Jule »

I think com in general is a no-no in Almalexia.
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Post by roerich »

Allright. But not in Mournhold. :)
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Post by SamirA »

It applies everywhere, try not to think about how bethesda did anything, it will get you into trouble. They break a lot of our rules and make what we consider mistakes (like bleeding into rugs etc.).
And that's how you get to Llama School.
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Post by roerich »

Oh right, I'm aware of that and believe me I'll rather do it the TR way. I'll have to change the Imperial trader int then, I guess. Although it was granted when I said I'd do com_rm..

Edit: Updated. Basic shell done as well as some work on the top floor.
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Post by SamirA »

Those little details can be glossed over in grants without noticing them.
And that's how you get to Llama School.
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Post by roerich »

Of course, I understand. Might take a little longer to get that claim finished then, though.

Update. Almost finished, just need to give it a final look and write some horrible poetry. Is the dude this dude is a follower of the Gornath-dude?
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Post by SamirA »

Yes, though I didn't use that name in the description since I know the name is likely to change.
And that's how you get to Llama School.
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Post by roerich »

Finished.

I made up a name as I wrote the poem, "Caralius Lovari", feel free to change it, NPC'ers. He's an eccentric allright, who struggles with depression and a fixation on the beauty of death after he lost his loved one to disease many years ago back in Cyrodiil. He has a chest with some of her personal items, which he takes out every now and then to cherish her memory.

The servant living in the basement is a young, native male Dunmer who is affectionate towards his employer and tries to cheer him up now and then, but also admires his (somewhat Dunmeri) relationship with death.

The lightening settings are a bit dark, but I felt it complimented the interior in a way I liked.
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Post by Thrignar Fraxix »

review submit
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Post by Swiftoak »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review:
Basement Level
-com_sack_01_chpfood5, minor bleed (just the corner) into neighbouring barrel.
-shears float a tad above the barrel.
-basket bleed slightly into the corner of the wall that it is resting on.

Ground Floor
-spiderweb in the back closet not attached to one of the walls (very slightly).

Top Floor
-tr_potion_wine_02 slightly bleeds into the basket's edge.
-paper on the bench right below floats slightly.
-a bunch of other paper stuffs on this floor float slightly. This is super minor. I find simply "f" ing the paper then going back and adding 0.01 or 0.02 to the Z position will help.
-Wolf Queen v3 sinks slightly into the vampires book.
-Stoneware pot bleeds slightly into the bottle next to it.
-the leg of the bookshelf in the reading room bleeds slightly into the wall. Nudged it out of the way.

Comments This is an excellent interior. I only found several nitpicky placement errors. Very interesting to look at, and a nice poem to boot.

Well done. :)

Fix below.

Rating
Attachments
TR_i3-261-Ind_roerich_3.esp
(20.42 KiB) Downloaded 12 times
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
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Post by Thrignar Fraxix »

Approving, use my file.
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