i3-192-Ind
Moderator: Lead Developers
i3-192-Ind
Claim type: Interior
Claim ID: TR_i3-192-Ind (#728)
Faction: Indoril
Parent claim: TR_3-45-Ind (#1235)
Claimed by: Parted User
Status: Not Available (Progress: 0%)
Local map: Almalexia "Whitehall"
Location: 1:(2883, -3396):0
Files: None
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Almalexia (24, -26)
Add description!
See local map for location.
Claim ID: TR_i3-192-Ind (#728)
Faction: Indoril
Parent claim: TR_3-45-Ind (#1235)
Claimed by: Parted User
Status: Not Available (Progress: 0%)
Local map: Almalexia "Whitehall"
Location: 1:(2883, -3396):0
Files: None
---
Almalexia (24, -26)
Add description!
See local map for location.
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
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- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
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First of all, if you want to claim it you have to click that little button in the top right of the screen.
You don't HAVE to use OoT or EoT, but it really does tend to improve it a lot.. I'm pretty sure in this case, since it's just a potion shop, we could let you go without, but better wait and see what hermit says, he's in charge of this after all.
--Mass--
You don't HAVE to use OoT or EoT, but it really does tend to improve it a lot.. I'm pretty sure in this case, since it's just a potion shop, we could let you go without, but better wait and see what hermit says, he's in charge of this after all.
--Mass--
- Massalinie
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- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
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haha, somehow I don't think anyone else will be claiming it, but I technically i'm not allowed to "hold it" for you. Still, I'm pretty sure no one else is going to take it, and if they do, then there is a lot of other stuff to choose from anyway. (you could just claim it now and it won't matter if you have tribunal right now as long as you will have it within a reasonable ammoung of time. but you have to be sure to do that.)
Don't place NPCs for this interior. The placing of NPCs is handled later for Map 3 interiors.Resadyn wrote:Few Questions,
What race should the owner be?
What should I name the .esp file?
And more coming when i think of them
How big should it be?
Sorry this is my first interior so im pretty clueless.
Name it TR_(claim id)_(abbreviation of you name) or something along those lines. I think that if you upload it using the interface at the top, it renames it correctly anyways though (could be wrong on that one...)
Base the size of the interior on the exterior pic at the top of the thread. Just looking at the pic, I'd guess 3x3(?)... would also be a good idea to look at the exterior within the CS, to figure out the placement of windows, doors, and to get the best idea of the size.
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
- Massalinie
- Developer Emeritus
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- Joined: Sat Feb 12, 2005 12:08 pm
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Argh ok ok I guess I'll grant it cause I don't see anyone else around to do it :P
I hope you know what to do, Poha pretty much explained it all there for you. No NPCs, or creatures. Just the statics, misc items, lights sounds etc.
If you have anymore questions, make sure to ask.
Granted and happy modding!
(I've always wanted to say that! :P)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (47.1 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
I hope you know what to do, Poha pretty much explained it all there for you. No NPCs, or creatures. Just the statics, misc items, lights sounds etc.
If you have anymore questions, make sure to ask.
Granted and happy modding!
(I've always wanted to say that! :P)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (47.1 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
Judging by the pics, it looks like its coming along pretty good. I would be interested to get a shot at the pillar/bar you have going on.
A few things I notice from the pics, is the use of those sconces. Look at the interiors of Mournhold or other Almalexia interiors to see which types of lights should be use. If I'm not mistaken, those sconces are generally used in ancestral tombs.
One of the baskets also looks like its been enlarged, and then bled heavily into the floor. I like the effect (a shorter, fatter basket for variety), but I'll bet that it would get returned as a bleeding error.
Also, are there no windows on the exterior, or have you not added them yet?
A few things I notice from the pics, is the use of those sconces. Look at the interiors of Mournhold or other Almalexia interiors to see which types of lights should be use. If I'm not mistaken, those sconces are generally used in ancestral tombs.
One of the baskets also looks like its been enlarged, and then bled heavily into the floor. I like the effect (a shorter, fatter basket for variety), but I'll bet that it would get returned as a bleeding error.
Also, are there no windows on the exterior, or have you not added them yet?
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
-
- Developer Emeritus
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- Joined: Wed Feb 02, 2005 12:20 am
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Almalexia's OoT mesh refrenses are messed up right now. Use the screenshot that hermit provided you at the top.Resadyn wrote:Whenever i load up the exterior it hates me and doesnt show any of the textures, so I cant check
Also i didnt even notice the basket Ill fix it.
[img]http://i9.photobucket.com/albums/a74/dragonflame2/i3-192-IndScreen3.jpg[/img]
There ya go. Havent gotten aroudn to changing the lights yet.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
Looks like its coming along nicely.
Something that I didn't think of before: Most of the interiors for Mournhold are pretty open. That wall that you have cutting through the interior kinda clutters things up, and its only purpose seems to be to force the player around it. Though it's only this modder's humble suggestion, I'd say that it'd look better without it, and maybe a storage area somewhere.
Another thing: the large oval rug is "underneath" the pillar in those shots. You'll have to move it, or make it smaller to fit.
Overall, I think you're doing a good job on this.
[edit]... and one last thing: You should be able to find the location of the building, and figure out the placement of windows on the exterior. IIRC, they're stock meshes, and should show up even with all the errors. [/edit]
Something that I didn't think of before: Most of the interiors for Mournhold are pretty open. That wall that you have cutting through the interior kinda clutters things up, and its only purpose seems to be to force the player around it. Though it's only this modder's humble suggestion, I'd say that it'd look better without it, and maybe a storage area somewhere.
Another thing: the large oval rug is "underneath" the pillar in those shots. You'll have to move it, or make it smaller to fit.
Overall, I think you're doing a good job on this.
[edit]... and one last thing: You should be able to find the location of the building, and figure out the placement of windows on the exterior. IIRC, they're stock meshes, and should show up even with all the errors. [/edit]
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
If this is done, you need to post saying so. If this is not, then you should change the 100% to something more appropriate, and also remove that message in the descriptions stating that it is.
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- Nomadic1
- Developer Emeritus
- Posts: 3338
- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
TESAME: Dirty
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Default ambience settings are used
- The wrong door is used. Replace with the interior door
- furn_de_rug_01 bleeds into the ground far too much
- The wrong wall pieces are used near the door. To much wrong with them to bother listing
- de_p_desk_01_pesesius floats
- light_de_lamp_03_128 bleeds into the wall
- furn_de_rug_01 bleeds into the ground far too much. It would also be better if it wasn't under the desk
- bk_AlchemistsFormulary floats
- furn_de_rug_big_05 bleeds into the columns. Shrink
- light_de_lamp_03_128 bleeds into the desk by the window
- Some of the items on the desk are placed badly. Some, such as the purple flasks are easy fixed. Others, like the alembic, will need far more work
- TR_misc_potion_03 bleeds into the desk. It looks silly that large anyway
- TR_misc_potion_04 also bleeds into the desk
- The baskets bled into the ground, but it does give a good effect. Should be alright
- The tiny basket on top of the big basket has to go though
- The ingredients on top of the baskets look silly, and are pointless. Get rid of them
- The bar would probably look better if it didn't end into the columns, but if it just continued through them
- A lot of the booze floats
- Delete hulking_fabricant_elixir
- p_silence_s bleeds into the bar
- There isn't blight on the mainland, so all that cure blight shouldn't be there
- The rugs bleed into the lamp and chest respectively
- Replace the chest with a Dunmer one
- Those two columns in the bar would obscure the sight of the potion seller, making it easy to steal the entire contents of his shop. Delete them
Comments A pretty nice interior on the whole. Needs some fixing though
Rating 8 / 10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Default ambience settings are used
- The wrong door is used. Replace with the interior door
- furn_de_rug_01 bleeds into the ground far too much
- The wrong wall pieces are used near the door. To much wrong with them to bother listing
- de_p_desk_01_pesesius floats
- light_de_lamp_03_128 bleeds into the wall
- furn_de_rug_01 bleeds into the ground far too much. It would also be better if it wasn't under the desk
- bk_AlchemistsFormulary floats
- furn_de_rug_big_05 bleeds into the columns. Shrink
- light_de_lamp_03_128 bleeds into the desk by the window
- Some of the items on the desk are placed badly. Some, such as the purple flasks are easy fixed. Others, like the alembic, will need far more work
- TR_misc_potion_03 bleeds into the desk. It looks silly that large anyway
- TR_misc_potion_04 also bleeds into the desk
- The baskets bled into the ground, but it does give a good effect. Should be alright
- The tiny basket on top of the big basket has to go though
- The ingredients on top of the baskets look silly, and are pointless. Get rid of them
- The bar would probably look better if it didn't end into the columns, but if it just continued through them
- A lot of the booze floats
- Delete hulking_fabricant_elixir
- p_silence_s bleeds into the bar
- There isn't blight on the mainland, so all that cure blight shouldn't be there
- The rugs bleed into the lamp and chest respectively
- Replace the chest with a Dunmer one
- Those two columns in the bar would obscure the sight of the potion seller, making it easy to steal the entire contents of his shop. Delete them
Comments A pretty nice interior on the whole. Needs some fixing though
Rating 8 / 10
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
TESAME: Dirty
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review:
-Major architecture problems. The wrong door is used, the wrong corner is used in one part, and there are bleeding collumns. Under further inspection, I notice that all problems could've been avoided if you just made it a regular room and then added two collumns and a wall to get the effect you want.
-Rug goes under the collumns. This is impossible, because the collumns attatch to the ground.
-p_restore_willpower_c floats noticably
-Used a common chest
-The stuff on top of the baskets doesn't sit well. Besides that, who puts stuff on top of their baskets anyway? It should probably be removed.
-Desk floats; book on floating desk floats; light next to floating desk with floating book on it floats
-rugs bleed into floor
-p_silence_s bleeds
-No flin
Comments Fix this and it's ready, Freddy.
Rating
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review:
-Major architecture problems. The wrong door is used, the wrong corner is used in one part, and there are bleeding collumns. Under further inspection, I notice that all problems could've been avoided if you just made it a regular room and then added two collumns and a wall to get the effect you want.
-Rug goes under the collumns. This is impossible, because the collumns attatch to the ground.
-p_restore_willpower_c floats noticably
-Used a common chest
-The stuff on top of the baskets doesn't sit well. Besides that, who puts stuff on top of their baskets anyway? It should probably be removed.
-Desk floats; book on floating desk floats; light next to floating desk with floating book on it floats
-rugs bleed into floor
-p_silence_s bleeds
-No flin
Comments Fix this and it's ready, Freddy.
Rating
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
Since I can't upload at the top, here is the new version.
- Attachments
-
- Clean TR_i3-192.esp
- (8.68 KiB) Downloaded 9 times
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
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