i3-212-Ind

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Aeven
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i3-212-Ind

Post by Aeven »

Claim type: Interior
Claim ID: TR_i3-212-Ind (#748)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Parted User
Status: Not Available (Progress: 0%)
Local map: Almalexia "Whitehall"
Location: 1:(3057, -3928):0
Files: None

---

Almalexia (25, -26) Arboretum
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Mr. Sorry of Balmora
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Post by Mr. Sorry of Balmora »

ok almost done but need to add walls inside the cell the walls i am using don't want to intagrate, machup, seamllesly connect,(pick one) so i can put in a door jam well thats my only question oh and the pref tab ts set to 64
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Mr. Sorry of Balmora
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Post by Mr. Sorry of Balmora »

i am dropping this claim i realize i do not have the memory or the attention span for this, another factor is my graphics drive if screwed oh and sorry if thier ar bits and pieces of stuff everywere, i cant seem to download tesme or any other file for that matter man SP2 did a number on my computer
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TR_MS_i3-212-Ind.zip
here is what ive got s far
(11.42 KiB) Downloaded 100 times
Zephyr
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Post by Zephyr »

Revoked by user's own request.
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Argoth
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Post by Argoth »

I'll obviously continue with what is currently done, create the basement, housing the servants there, and house the family on the upper level.
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Sload
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Post by Sload »

I know it says he has 3 children..but I think that's a little rediculous. This interior isn't large enough for 6 people to be living in it, I'd just remove the or leave only 1.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
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Argoth
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Post by Argoth »

Ok, I'll do that then, scratch 1 kid. Anybody got an eraser? :wink:
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Hermit
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Post by Hermit »

Well yeah, maybe threen was one too much. :)

Use the WIP, and you know the drill, no NPCs, no scripts, use OoT and all that.

Granted. Happy modding!
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (56.7 MB)
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Argoth
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Post by Argoth »

I finished this while the server was down but I'm not at home now, and won't be 'till Sat. So, just thought I'd let you know!
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Post by Vegor »

Submitted for review.
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Massalinie
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Post by Massalinie »

1) a)Plugin clean

b)Interior fits exterior

c)No problems loading in CS


2) a)No problems loading in game

b)-Upstairs-
active_de_r_bed_19 is bleeding into the rug
Furn_De_r_Table_09 is bleeding into the wall
active_de_r_bed_19 is bleeding into the wall
-Downstairs-
expensive_glove_left_01 and expensive_glove_right_01 on the shelf are floating
there is a light_de_lantern_03 in the middle of a column
furn_de_r_table_07 is bleeding into the wall
Furn_De_R_Bookshelf_02 is bleeding into the wall
-Basement-
too many of the same potion bottle on the shelf, change some of them for different styles of bottle
barrel_02_CheapFood5 is bleeding into crate
the two de_r_chest_01_ord1 s are sinking badly into the ground
active_de_p_bed_03 doesn't fit in that space very well, make the space a bit bigger or get rid of the bed, it doesnt really matter if you change the size of the space a bit since this is the basement

c)8/10 - Well done interior, just needs some fairly minor fixes and then it's good to go in.
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PoHa!
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Post by PoHa! »

Note 1: I cannot accurately judge whether or not this matches the exterior, because I still do not have all the meshes from Almalexia, or I don't know their IDs in OoT that were used have been changed too.

Note 2: There are error diamonds in numerous locations in this interior, perhaps because of an update to OoT. I replaced them (mostly tapestry) with what I believe them to be, and assumed that I replaced them with the correct ones for reviewing purposes.

TESAME: Clean

Errors Loading in CS and in Game:
- Missing object "tr_ingr_meat_kwama"
- Missing object "tr_ingr_meat_guar"
- (the above likely from OoT renaming?)

Lighting:
Good.


General Errors:
- No NorthMarker
- Should be illegal to sleep here
- somewhat empty in the middle of the first floor, despite the rugs
- in_MH_corner_01 you can see "out" of the interior in-between this and a column at the top of the stairs that go down to the basement. The only possible feasible solution I can think of is to place a doorframe there.
- ingred_bread_01; the one on top of the other two looks like its about to fall


Remove/Replace:
- light_de_lantern_03; one is placed in between the doors of the first level that lead to either the top or basement, and is hidden within a pillar. The four in the storage area are placed too high, when compared with the others.



Bleeders/Floaters:
- active_de_p_bed_03 bleeds into the wall
- active_de_r_bed_19; one has a leg that goes through a rug, barely noticeable; the other bleeds into the wall
- barrel_01_drinks bleeds into a crate below it
- barrel_02_CheapFood5; one bleeds into nearby crate, the other bleeds into the floor badly
- bk_HomiliesOfBlessedAlmalexia bleeds slightly into the table below it
- bk_LivesOfTheSaints floats slightly away from the wallscreen
- Com_Sack_02_Ingred bleeds slightly into the crate behind it; could also stand to be moved into the floor, to make it appear to have a flatter bottom
- com_sack_03_pos (the one on the right) needs to be slightly rotated such that one side meets the crate below it better
- 5 crates in the corner of the basement float, either above another crate or the floor
- de_r_chest_01_ord1 and de_r_chest_01_ord2 bleed into the floor badly
- furn_de_r_bench_01 bleeds into the wall slightly
- furn_de_r_bench_02 bleeds into the floor slightly
- furn_de_r_chair_03; all by the dining table appear to be floating by a rug's height. Coinicidentally, the rug beneath one of them will have to be moved.
- furn_de_r_table_07 (the one close to the bread) bleads into the wall with its legs and one end of the top, ever so slightly
- Furn_De_r_Table_09's legs bleed into the wall
- hammer_repair bleeds slightly into the floor
- in_MH_window_01; on the second floor, one bleeds into the wall too much, and the one across the room from it floats out away from the wall; on the first floor, they bleed into the wall too much
- light_de_candle_01 bleeds into table slightly
- light_de_candle_02; all bleed into what they're resting on, if only slightly
- misc_com_bottle_05 (the one highest up in the winerack) bleeds too much into the winerack
- misc_com_redware_bowl bleeds too much into the shelf its on
- Misc_Com_Redware_Cup; some of these also bleed into the shelf
- misc_com_redware_flask; the middle one on each side bleeds into the shelf slightly
- misc_com_redware_platter bleeds somewhat into the bench underneath it
- misc_com_silverware_fork; each of them bleed into the table
- misc_de_bowl_01 on the dining table bleeds into the table too much
- misc_de_bowl_redware_01; even though it needs to either be bled into the table or rotated because of its round bottom, it bleeds into the table too much
- misc_de_foldedcloth00 floats slightly
- misc_de_goblet_08; each of them bleed slightly into the table (can't trust the "f" key with these)
- misc_de_pot_blue_01 bleeds slightly into the shelf its on
- misc_shears_01 float slightly above the clothbolt they should lean against
- misc_spool_01 bleeds into the floor
- TR_bk_LegalBasics floats slightly
- the tapestries all bleed into either a wall or the floor in such a way that gives me reason to believe that I replaced them with the wrong ones


Rating: 7.5
Great interior, with good detailing and such. Although the first floor is somewhat empty in the center, I really can't think of anything to put there, and could argueably be left empty. Only nit-picky errors to fix, besides the big one at the top of the stairs. Include once fixed.
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Argoth
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Post by Argoth »

Just thought I'd bump this as it hasn't been sent to review.
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Massalinie
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Post by Massalinie »

Yes, it has, it is now back from review. You should have recieved a pm with the reviews in it telling you how to fix it.

--Mass--
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Argoth
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Post by Argoth »

Oh!

I haven't recieved any message, so I didn't know that.

Who should I PM to send me it again?
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Massalinie
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Post by Massalinie »

I will send it to you right now.
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Argoth
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Post by Argoth »

Fixed the interior based on review.
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Massalinie
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Post by Massalinie »

Submitting to final review
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Thrignar Fraxix
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Post by Thrignar Fraxix »

TESAME: Clean

Fits exterior: No

where the staircase to the basement is, there is a free space that should be used. just throw in a closet or something.


Northmarker set: No
Loading errors: No



Review: WOW!! THIS ROCKS!!! NO ERRORS!!! (besides the lack of north marker and the missing space, but DAMN!!!) AND IT LOOKS SUPERCOOL!!!

Comments See above!!!

(w00t! 30th review)

Rating 10/10
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Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

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Lud
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Post by Lud »

Approving
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Thrignar Fraxix
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Post by Thrignar Fraxix »

Thrignar Fraxix wrote: Northmarker set: No
I don't see a new file, does that mean this one still doesn't have a northmarker?
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
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Aeven
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Post by Aeven »

Revoking for repurposing.
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