i3-217-Imp

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Thrignar Fraxix
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i3-217-Imp

Post by Thrignar Fraxix »

Claim type: Interior
Claim ID: TR_i3-217-Imp (#753)
Faction: Imperial
Parent claim: TR_3-24-Imp (#128)
Claimed by: Aeven
Status: Approved (Progress: 100%)
Location: (916, -2463):0
Files: TR_i3-217-Imp_Aeven_1.esp; TR_i3-217-Imp_Aeven_2.esp; TR_i3-217-Imp_Starcrunch_1.rar; TR_i3-217-Imp_Thrignar Fraxix_1.esp; TR_i3-217-Imp_Thrignar Fraxix_2.esp

---

#4 Poor cobbler. Doesn't offer a service, repairs the shoes of other poor people in the district for favours. The exterior is in Detailing claim A1. http://img69.imageshack.us/img69/9845/oeeast.jpg
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Post by Starcrunch »

I have resumed working on this. Hopefully I will finish tommorrow (Sunday). Then I will move on and work on the last 5 Kemel-Ze interiors. I have detailed all of the company peon offices and the meeting room as well as the treasury/small store room.

-Starcrunch
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Post by Starcrunch »

Done, submitting.

-Starcrunch
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Massalinie
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Post by Massalinie »

Review:
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i3-217 .txt
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Massalinie
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Post by Massalinie »

Review:
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PoHa!
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Post by PoHa! »

TESAME: Clean


Errors loading in CS and in game:
- Missing object "TR_ex_Imp1_Window_01"
- Missing object "TR_bk_blank scroll"
- Missing object "tr_furn_rug_asy01"
- Missing object "tr_barrel_empty_01"
- Missing object "tr_crate_broken1"
- Missing object "tr_crate_pannel2"
- Missing object "tr_misc_bottle_b00"
- Missing object "tr_misc_bottleB_b02"
- Missing object "tr_misc_bottleB_b01"
- Missing object "tr_furn_rug_asy05"
- Missing object "TR_com_tapestry_11"
- Missing object "tr_furn_rug_asy02b"
- Missing object "tr_furn_rug_asy04b"
- All likely due to recent renaming of IDs in OoT

Lighting:
Good


General Errors:
- TR_SA_(name) books should be named TR_M3_(name)
- Doesn't match the exterior; the third floor needs to use the "thatch room" tiles, and be 2x4, while the first and second floors need to have the westernmost two tiles removed.
- Rows of pillars looks odd and bleeds into each other on the third floor, and there are two that can't even be seen. Related to the following:
- in_c_plain_r_swin_rec_01 that were placed to match the exterior on third floor are rendered useless by the wall structures that prevent passage to them
- ex_emp_tower_01_b and in_impsmall_trapdoor_01a are placed such that they're hinges don't match. Look at the handles of each one.
- The bookshelf in the first basement with all the books on it looks bland compared with the others (After reading the books, I understand why it looks like it does, but it could still use a little sprucing)
- there are three tiles between the stairs leading to the first basement and the rest of the basement which contain only a candle and a chair; needs something more. This is likely the area where the "Missing objects" went, though no error markers appear
- many of the chairs in the meeting room with the fireplace are rotated the same or nearly the same as others, which doesn't look natural
- difficult to fix error between the stairs that lead to the second floor and the thatched room pieces of the first floor. The mesh from the stairs is meant to go to a non-thatched tile, and replacing the thatched ones with non-thatched ones on the first floor may be the best and easiest way to fix this.

Remove/Replace:
- ex_emp_tower_01_b; replace with in_com_traptop_01
- barrel_01_drinks_nord; can contain mead, so replace with barrel_01_drinks
- bk_BiographyBarenziah1
- I'm inclined to list the common clothes because of the use of rich furniture, but that is up for arguement
- one of the doorjams (probably in_c_djamb_stone_square) should be removed from the stairway to the second basement; looks odd with the door open
- in_c_pillar_wood and in_c_wall_plain; those on the third floor. Remove them and let this area be more open, with actual access to the windows
- Misc_Quill; there's one on a bookshelf of the first basement that is lying on top of two other ones. Because of the way Bethesda made it, the quill's transparency messes with the quills below it... just rotate it/move it/delete it


Floaters/Bleeders:
- furn_com_tapestry_01 is not connected to the wall
- furn_com_tapestry_04 in the back room on the first floor bleeds with the pillar of the wall
- light_com_lamp_01; many of them bleed ever so slightly into the floor
- misc_com_redware_pitcher bleeds horribly into bookshelf
- Misc_Quill; there's one on top of a book (TR_SA_REECHQ_BasicLedger) on a rich windowsill tile. This quill bleeds ever so noticeably with the book underneath it
- Potion_Cyro_Whiskey_01; two of them bleed into the aforementioned windowsill


My rating: 6
Most of it is good with not too many errors (especially considering the size), while a few key areas aren't so great. Should be included after fixed.
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Post by Vegor »

Fixed version.
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TR_SA_i3-217v2.rar
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Lady Nerevar
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Post by Lady Nerevar »

submitting to final review.
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Post by Thrignar Fraxix »

Fixed DL doesn't work
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Post by Nanu »

General Errors:
- Doesn't match the exterior; the third floor needs to use the "thatch room" tiles, and be 2x4, while the first and second floors need to have the westernmost two tiles removed.
- The bookshelf in the first basement with all the books on it looks bland compared with the others (After reading the books, I understand why it looks like it does, but it could still use a little sprucing)

Remove/Replace:
- I'm inclined to list the common clothes because of the use of rich furniture, but that is up for arguement
- in_c_pillar_wood and in_c_wall_plain; those on the third floor. Remove them and let this area be more open, with actual access to the windows

Floaters/Bleeders:
- light_com_lamp_01; many of them bleed ever so slightly into the floor
The resizing of the room is the only thing that has to be done. You can either let it slide or fix it. The others are REALLY minor.

If it's not in the quoted list, I fixed it.
Attachments
TR_SA_i3-217v3_NANUFIX.esp
(46.99 KiB) Downloaded 9 times
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Post by Thrignar Fraxix »

Approving, use top file for merging
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Post by Katze »

Revoked for repurposing.
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Post by Aeven »

I like the sound of this. Will start doing it in 2 weeks time when I return from France, most likely.

Will do com_p, and try to make it look good.
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Post by Katze »

Why not claim it when you're available to make it? Meh, granting.
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Post by Aeven »

Really basic first upload.
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Post by Aeven »

Compleshun.
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Post by Katze »

Submittification!
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Post by Praedator »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: One tiny floater. Added two tapestries

Comments The int is a bit undercluttered, but it is supposed to be a poor int, so I guess it is allright

Rating 6.5/10
Attachments
TR_i3-217-Imp_Aeven_2.esp
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Post by Thrignar Fraxix »

I don't like the lack of clutter either, but praedator makes a good point that this is a poor int. I'm barely going to let this one slide this time
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