i3-226-Imp

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Thrignar Fraxix
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i3-226-Imp

Post by Thrignar Fraxix »

Claim type: Interior
Claim ID: TR_i3-226-Imp (#762)
Faction: Imperial
Parent claim: TR_3-24-Imp (#128)
Claimed by: agram
Status: Approved (Progress: 100%)
Location: 1:(955, -2567):0
Files: TR_i3-226-Imp_Lady Nerevar_1.esp; TR_i3-226-Imp_Serric_1.esp; TR_i3-226-Imp_Thrignar Fraxix_1.esp; TR_i3-226-Imp_agram_1.esp

---

#13 Inn frequented by sailors. http://img69.imageshack.us/img69/9845/oeeast.jpg
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Post by Starcrunch »

Revoked, Ghost1235 has not been on since March.

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Post by Anonymous »

I joined along time ago and have just basically been watching the progress. Ive been busy but i think id like to start modding.
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Sload
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Post by Sload »

http://img.photobucket.com/albums/v284/hermitesf/Old_Ebonheart_01_V3.jpg

Just incase you didn't know a map. :)
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Hermit
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Post by Hermit »

Okay, then!

Please red the FAQ parts about claiming, that should tell you all you need to know about the modding procedure here. :)

In short: No NPCs/scripts, those are added later, no uber items, no uber loot, use only imperial stuff and that only from OoT or the game and expansions, please. Additionally, please make use ofOoT tool and gem meshes, as they need to be spread about evenly over TR.

Well then, have fun making this one!

Granted, happy modding. :)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (6.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Old_v1.tar.gz (56.7 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (94.4 KB)
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Post by Anonymous »

thanks. Ill do the best i can. :D
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Massalinie
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Post by Massalinie »

Revoked - Modder inactive for over 2 months
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Argoth
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Post by Argoth »

Just what the description says :)
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Hermit
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Post by Hermit »

Sure thing. Granted and happy modding!

Sorry it took so long. Life's been a bitch with me. Usually, I like to grant things in 24 hours. my apologies.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (47.1 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
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Lady Nerevar
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Post by Lady Nerevar »

user gone for over 1 month. revoking.
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Post by Degor »

I'll do it like the description says.
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Post by Lud »

Revoking. Modder inactive.
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ENIGMA*
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Post by ENIGMA* »

small manor eh? ok well this lady has got to be pretty rich being a jeweler so very nice things a few RM things and the basement what to do..... would it be possible to put things like rocks and stuff in the basement with a little hammer and chisil? Of course the basement has to be a workshop but it should have a few bits of rocks with glass or ebony coming out of them, she is a jeweler after all....
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Massalinie
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Post by Massalinie »

Sorry, you have to be a TR modder to claim stuff, so when you are, come back and try again.
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Skyfire the Bibliomancer
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Post by Skyfire the Bibliomancer »

I'd like to claim this. I would make it a rich shop and workshop with jewels all over the place.
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Massalinie
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Post by Massalinie »

Granted,
When you say "jewels all over the place" it sound a bit messy, make sure there is order to it.
No NPCs, creatures of scripts. Make sure you name the cell correctly and also any containers you create (if you have to) and clean it in the TESAME which you can get off the main site if you don't already have it.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.7 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
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Massalinie
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Post by Massalinie »

Revoking, modder innactive for 2 months
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Serric
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Post by Serric »

I'd like a go at this, it'll make a change from the Indoril tileset...all i ever see in the CS these days are bluey-green walls and floors :roll:
I'll do what it says on the tin...or rather, in the description :) A rich shop and living area, with a not-so-rich workshop (would be more practical). Materials will be stored in the workshop, as well as general supplies.
In the shop, there will be plenty on display, ranging from single gems to rich amulets and rings.
In the room upstairs, there will be a bedroom and eating area, all one room, all rich furniture.
Anything else i think of i'll add later...
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
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Massalinie
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Post by Massalinie »

Yay Serric! Claiming a map3 claim, I love you.

Description sounds fine to me, granted and happy modding!
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Serric
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Post by Serric »

Well, i've looked at this and i need advice...
I've grabed the exterior and put it in the int cell (to get size and layout right)...however, the exterior shows the ground and first floors as being an amazing three, yes THREE, tiles each. This ain't even enough to fit in stairs to the upper and lower floors...(i know the description said 'small' manor, but thats just taking the ... )

So, basically, do i just ignore the exterior and add a tile onto each dimension, giving me 8 tiles to work with, or should i use ladders as the means of cell teleportication...? Ladders would allow me to fit it all in the exterior, but wouldn't be very manor-like, especially with the supposidly rich setting.

Advice and opinions please...
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
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Massalinie
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Post by Massalinie »

What are you talking about? That interior is way more than three tiles per floor. This should be the floor plan:

[img]http://img.photobucket.com/albums/v642/massalinie/floor1.jpg[/img]

I don't know what interior you were looking at but this is 226, at the northern most part of the cell. You can't measure the interior like that, it doesn't work. You have to go by the size of all the other interiors, either in TR or Vvardenfell itself in order to get the correct sizes.

--Mass--

P.S. Serric you silly poodle :P
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Serric
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Post by Serric »

Massalinie wrote:Yay Serric! Claiming a map3 claim, I love you.
One minute you love me... :D
Massalinie wrote:Serric you silly poodle :P
...next, all you wanna do is insult me! :cry:


I seriously don't know what i did wrong then...i thought it was too small, so i checked it twice...in future i'll check the other ints :roll:

I'll trust your wisdom Mass and use the plan above, should have it done soon then...

And Mass, it won't happen again... :oops: :wink:

Thanks for the help...
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
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Post by Gez »

First Rule of Tamriel: Interiors are always larger than exteriors.

You can practically fit Baar Dau (the rogue moon suspended above Vivec City) inside the Ministry of Truth (the cavern hollowed out inside Baar Dau).

This rule has been verified in Arena, Daggerfall, Morrowind, and Oblivion.

The idea is to not stretch this interior enlargement too much.
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Serric
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Post by Serric »

yeah, this is the first int i've had that thats been an issue, all the others have been either caves or large manors or shops...i'll know in future
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
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Serric
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Post by Serric »

Right, just to let you know Mass, i'm now on holiday and most likely without internet until around the second week in september, so i won't be able to update either of my claims till then. but i will be working on them and should have them both finished way before...

So in other words, "PLEASE DON'T REVOKE THIS!!!" due to absence

(unless it gets to october and i ain't been on...)

:) Thanks...
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
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Serric
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Post by Serric »

DONE!!!

Need i say more... :P
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
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Massalinie
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Post by Massalinie »

No, you needn't :D

Submitting to review
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Post by Gesshoku »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Top Floor:
Nothing I could Tell

Next Floor Down:
misc_flask_02 is floating
misc_flask_03 is floating
misc_flask_03 is floating

Bottom Floor:
portion_cyro_brandy01 is floating in the winerack
tr_potion_wine_6 is floating in the winerack
misc_com_bottle_5 is floating in the winerack

Comments Very Nicely done int, and for being so large there were very few errors.

Fixed file attached

Rating 9/10
Attachments
Free TR_i3-226-Imp_Serric_1.esp
(32.04 KiB) Downloaded 5 times
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Post by Thrignar Fraxix »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: exquisite_amulet_01 and some of the rings near by bled or floated
a few bottles on furn_com_rm_winerack didn't rest right
in_c_stair_rich_tall_01 caspered
The bed on the top floor was floating


Comments FIXORD

Rating 10/10
Attachments
Clean Free TR_i3-226-Imp_Serric_1.esp
(31.27 KiB) Downloaded 5 times
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Post by Lady Nerevar »

second approval

top file
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Post by Katze »

Revoked for repurposing.
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agram
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Post by agram »

Claiming.
Few rooms on top, bar on bottom, small basement. Rm furniture?
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Post by Katze »

Go for it. Granted.
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agram
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Post by agram »

Done, no basement.
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Thrignar Fraxix
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Post by Thrignar Fraxix »

Then no basement shall be reviewed
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Post by Katze »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: -trapdoor to the upper floor wasn't linked

Comments A little bare, but this was very much one of those clean-cut Agram interiors. Well done!

Rating 9/10
Attachments
TR_i3-226-Imp_agram_1.esp
(17.1 KiB) Downloaded 5 times
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Thrignar Fraxix
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Post by Thrignar Fraxix »

Another perfect agram int

edit: hold on, wrong tab. I will approve this in a minute

edit2: actually approved now
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