i3-229-Imp

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i3-229-Imp

Post by Haplo »

Claim type: Interior
Claim ID: TR_i3-229-Imp (#765)
Faction: Imperial
Parent claim: TR_3-24-Imp (#128)
Claimed by: The Greatness
Status: Approved (Progress: 100%)
Location: 1:(941, -2596):0
Files: TR_i3-229-Imp_Thrignar Fraxix_3.esp

---

#16 Shop owned by retired Legion soldier, should be a middle class trader with a military bent to it. http://img69.imageshack.us/img69/9845/oeeast.jpg
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Post by Vegor »

Few fixes done, approved.
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Post by Haplo »

Revoked. This has no walls where the doors are. Should be a 5 minute fix if you know what to replace the problem areas with.
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Post by Thrignar Fraxix »

claiming, sounds simple enough.
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Post by Haplo »

Granting.
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Post by Thrignar Fraxix »

can't find my WiP and I'm busy with OE castle, sorry for taking so long to drop this but to the next claimer, it should be an easy job.
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Post by gro-Dhal »

Just putting in a few doorjambs etc? I can do that. Claiming.
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Post by Haplo »

Granting

It's not as simple as that, or I would have done it when merging it. However it's not a difficult issues, I just didn't have time to figure out how to fix it at the time.
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Post by gro-Dhal »

The CS isn't letting me load this up- says I need the OOT.esm
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Post by Haplo »

You'll need to remove the old data files dependencies via TESDTK
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Post by gro-Dhal »

I tried that, it didn't seem to work. Will have another go.
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Post by Gez »

You can change the dependency on OoT to a dependency on Data with Wrye Mash.
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Post by Haplo »

Not trying to insist on the use of TESDTK, but how I do it(works every time):

Load plug-in in TESDTK
Remove TR_OoT_Main.esm dependency (and EoT if it uses it)
Add TR_Data.esm dependency
Save
Replace old file with the new "free" version (I usually delete the "free" from the name)
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Post by Haplo »

In the spirit of moving things along, I did it already. Here's the TR_Data-dependent version.
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TR_i3-229-Imp.esp
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Post by Thrignar Fraxix »

Any updates? if you don't post here in the next week I will revoke this.
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Post by Haplo »

Revoked
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Post by Haplo »

I fixed this mess.
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Post by Thrignar Fraxix »

hay dood, how about we review your work. No one is perfect yaknow.
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Post by Haplo »

All I did was add four door jambs. The interior itself was already reviewed by Starcrunch and someone else and had been approved.
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Post by Thrignar Fraxix »

Every HoR before me has sucked though. This interior is FULL of errors and is going back to final review. I added a shit ton of rugs and shit, fixed a bunch of minor gridsnap errors, and am in the process of fixing all the physical errors. In the future look at the full claim before submitting because I found fucking floating crates in the basement.

De-approving until fixed
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Post by Haplo »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Fixed /a lot/ of stuff. I even rotated a chest to face the right way too.

I have also discovered that light_com_candle_10 is inherently not flat. The base is tilted ever so slightly.

PS what is it with people and lights?

PPS TF you'll love this, in_c_stone_room_corner is inherently flawed, there's a tiny seam between the floor and the wall! (only visible when looking straight at it though from the floor)

PPPS TF you missed a lot of stuff dude

Can I approve it *now*, mommy?

Comments No I didn't. I used TR_in_com_djamb_GB, which looks like the ones you used too, maybe it was just the wrong file; I already had to re-upload it twice. But as a reviewer you can't just take over claiming of someone's interior just because you fixed stuff. In my opinion replacing door jambs isn't enough to transfer claim ownership anyway, so it goes back to Parted User. And my bad, you should disapprove all interiors in TR that you didn't review then, if we follow your logic. And stop saying fucking so much.



Rating 9/10
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TR_i3-229-Imp_Thrignar Fraxix_1.esp
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Post by Thrignar Fraxix »

Haplo, if it weren't for detailing claims we would have to. I don't know if you remember how much shit was fixed on map 2 in the interiors, but it was a lot. When map 3 detailing rolls around we will go through this process again. Map 4 is entirely in the clear because I have reviewed every int on there.

There have been instances where a claim was revoked and then immediately claimed by a reviewer due to suck. They are rare, but not unheard of. Seeing as you were supposed to replace the door jams, and the file you uploaded did not have the correct ones, I was justified in taking the claim. However I believe that this does actually belong in the hands of parted user.
Haplo wrote:in_c_stone_room_corner is inherently flawed, there's a tiny seam between the floor and the wall! (only visible when looking straight at it though from the floor)
I know, its a damn good thing it is only visible from the floor... (I fucking hate the common tileset...)
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Post by Katze »

Revoked for repurposing.
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Post by Stryker »

Claiming. I'll use my favorite word(s) to describe this: Generic trader.

Will start once I get TR_Data functioning in my MW install.
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Post by Katze »

Suregrant. Make it good as possible and stuff.
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Post by Katze »

This has been in claimed with no update for too long. Revoke :(
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Post by The Greatness »

Claimification. Small shop, c_plain architecture and c_thatch on the top floor, com_rm furniture, shop downstairs with some food and a small selection of imperial weapons and armours, humble living area upstairs.
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Post by Haplo »

Granted.
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Post by The Greatness »

Is it alright to use in_com_trapdoor_01 in com_p houses? It's the only way to make access to the top floor of my house, and although it looks pretty odd I noticed it is actually used once in Firewatch (Green-Eyes' Apothecary).
Warning: may contain large amounts of sarcasm.

Myzel- We never actually see slaves working on Vvardenfell either. They're always just standing there. If you ask me they deserve a good whipping.
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Post by Haplo »

Yes, that's fine. Also, you have a week before this needs an update!
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Post by The Greatness »

Woah I missed that warning, I was just checking this too see how long I have left and I realised I only had one day! Anyway, the Helnim quests have been taking presidence over this but it provides a nice change of pace and I've progressed quite nicely.

Shell is done. Started adding details on the top and bottom floor. Bottom floor's almost done, just needs some more stuff in trays and bowls to sell. Ignore the chest I made, I'm going to remove that. The ladder doesn't really fit properly, so I sunk it into the floor a little and placed another trap door at the top to hide the seam. One thing you might want to check is the bar at the bottom. I like it but it's a little unusual- I sunk it into the wall to make it look like a surface for him to put stuff on. That said, WIP uploaded.
Warning: may contain large amounts of sarcasm.

Myzel- We never actually see slaves working on Vvardenfell either. They're always just standing there. If you ask me they deserve a good whipping.
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Post by Thrignar Fraxix »

30 days in a week, please post an update before then. Else this will be revoked.
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Post by The Greatness »

Done! I've got plenty of time today so I'll see if I can make some good progress with my quest as well.
Warning: may contain large amounts of sarcasm.

Myzel- We never actually see slaves working on Vvardenfell either. They're always just standing there. If you ask me they deserve a good whipping.
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Post by Katze »

Sending to review.
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Post by Katze »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: -minor errors, no biggies

Comments Pretty good interior.

Rating 8/10
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TR_i3-229-Imp_The Greatness_2.esp
(33.89 KiB) Downloaded 6 times
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Post by Thrignar Fraxix »

Approving, use my third file.
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