Imperial Archeological Society - Guild Discussion
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Imperial Archeological Society - Guild Discussion
It has been decided that the Imperial Archeological Society (IAS) will be a player joinable faction for Map 2. The IAS will be principally involved in the exploration of the ruins of Kemel-Ze (for those who do not know this is a huge labyrinthine Dwemer ruin near the Imperial city of Darconis where the IAS has their principal base of operations). The purpose of this thread will be to work out the faction information for this group. This means we need to work out their two favored attributes and six favored skills. We also must determine the ranks and decide such things as how high the player may climb in the faction. I will attempt to keep this first post updated with the relevent worked out information, but nothing in this first post should be taken as final. The initial choices reflect an IRC discussion between Vegor, Stalker, and myself.
Favored Attributes:
Intelligence
Luck
Favored Skills:
Speechcraft
Mercantile
Athletics
Alchemy
Unarmored
Security
Ranks:
????????
That's it for now, time for everyone to jump in and have their say!
-Starcrunch
Favored Attributes:
Intelligence
Luck
Favored Skills:
Speechcraft
Mercantile
Athletics
Alchemy
Unarmored
Security
Ranks:
????????
That's it for now, time for everyone to jump in and have their say!
-Starcrunch
Last edited by Starcrunch on Thu Jul 28, 2005 6:36 pm, edited 2 times in total.
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As recently as 100 years ago archaelogy as we know it now didn't exist. In these days "archaelogist" was simply a fancy word for a treasure hunter who travelled around looking for treasures.
The Imperial Archaelogical society would probably be something similar and wouldn't be very interested in contextuallising their finds or real scholarship.
Suggested ranks:
Low-
Treasure Hunter
High-
Curator,Dean,Academic
The Imperial Archaelogical society would probably be something similar and wouldn't be very interested in contextuallising their finds or real scholarship.
Suggested ranks:
Low-
Treasure Hunter
High-
Curator,Dean,Academic
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There is evidence that scholarship is important to the IAS, there are a few mentions of them and the book The Ruins of Kemel-Ze certainly indicate that they are rather different from the Victorian era archeologists (at least in my eyes).Ludovic wrote:As recently as 100 years ago archaelogy as we know it now didn't exist. In these days "archaelogist" was simply a fancy word for a treasure hunter who travelled around looking for treasures.
The Imperial Archaelogical society would probably be something similar and wouldn't be very interested in contextuallising their finds or real scholarship.
-Starcrunch
I second Arth's suggestion of Short Blade for the final attribute, or, if that doesn't work, then Blunt Weapon.
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I dont really see the purpose of it being short blade. If you are fighting rats then a stick would be better, you dont have to run the risk of a bitten hand. If you are fighting something dwemer you want a real heavy weapon like a long blade. I think it would be better just to have a staff or a torch which acts as a weapon.
Meaning blunt weapon indeed. I can't decide, I've not seen a very good argument for or against either. Could be any of both, I don't think it's much of a problem. I'd go for Blunt Weapon, but for no particular reason.
I think the archeologists are actually very sophisticated in their research. Nowhere near modern archeologists, but still genuinly interested in the origin of the items they research. That in contrast with mere treasure hunters that are out for loot and fame.
I imagine the lower ranks to be diggers and people carrying off debris and heavy parts of uninteresting artifacts, instead of real archeologists. I like the expeditor ranks for the highest ranks as Stalker suggested.
I think the archeologists are actually very sophisticated in their research. Nowhere near modern archeologists, but still genuinly interested in the origin of the items they research. That in contrast with mere treasure hunters that are out for loot and fame.
I imagine the lower ranks to be diggers and people carrying off debris and heavy parts of uninteresting artifacts, instead of real archeologists. I like the expeditor ranks for the highest ranks as Stalker suggested.
I really like the idea Vegor brought up over IRC once with most of the quest being about Kemel-Ze and escavating it..it'd be interesting to reveal more and more of the ruin as the player went on.
I prefer blunt weapon for two reasons. First, short weapon gets a lot of attention, blunt weapon not so much. Second, if you needed to smash through something because the slave you hired (though you consider it a totally unethical practice, ofcourse) just fell and cracked his skull a blunt weapon is much better.
Oh, and the folks in charge should be very much like the auther of Ruins of Kemel-Ze.
I prefer blunt weapon for two reasons. First, short weapon gets a lot of attention, blunt weapon not so much. Second, if you needed to smash through something because the slave you hired (though you consider it a totally unethical practice, ofcourse) just fell and cracked his skull a blunt weapon is much better.
Oh, and the folks in charge should be very much like the auther of Ruins of Kemel-Ze.
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I would suggest reflecting academical structure.
Undergraduate (bachelor)
Postgraduate (master)
Enquirer (doctor)
Researcher (docent)
Tutor (professor)
Academic (Head of department)
Expeditor (Dean)
Expedition leader (Archdean)
Project Manager (Prorektor)
Supervisor (Rektor)
Until reaching status of enquirer, PC would just study historical books and pass (or fail) tests of Tutors.
As an enquirer he would be asked to do his own enquiry in some specified field of problem or topic, including some fieldwork, but most of library work.
As a researcher he could do his own research, but he would have to persuade Tutor about his worthiness in the end.
Tutoring and academical quests would consists in fieldwork, and following tutoring of students. As an Academic you could write a book (or at least have some assistant to whom you would dictate results of your research)???
At the rank of expeditor he would be allowed to join some expedition for which he would become responsible as a project manager. and as a supervisor decide on sending his own (building of the camp there).
Just brainstorming...
Undergraduate (bachelor)
Postgraduate (master)
Enquirer (doctor)
Researcher (docent)
Tutor (professor)
Academic (Head of department)
Expeditor (Dean)
Expedition leader (Archdean)
Project Manager (Prorektor)
Supervisor (Rektor)
Until reaching status of enquirer, PC would just study historical books and pass (or fail) tests of Tutors.
As an enquirer he would be asked to do his own enquiry in some specified field of problem or topic, including some fieldwork, but most of library work.
As a researcher he could do his own research, but he would have to persuade Tutor about his worthiness in the end.
Tutoring and academical quests would consists in fieldwork, and following tutoring of students. As an Academic you could write a book (or at least have some assistant to whom you would dictate results of your research)???
At the rank of expeditor he would be allowed to join some expedition for which he would become responsible as a project manager. and as a supervisor decide on sending his own (building of the camp there).
Just brainstorming...
THEO
That looks more like rising through the ranks of a college. The Imperial Archeological Society seemed ENTIRELY about being an archeologist, not about teaching and things. Sure, they bragged to eachother and whatnot, but no schooling.
Besides, I don't think there are a lot of players who like reading books and taking tests over and over again, once is a nice novelty, but if it looks like that's all your going to do for a faction, most people are gonna quit.
Besides, I don't think there are a lot of players who like reading books and taking tests over and over again, once is a nice novelty, but if it looks like that's all your going to do for a faction, most people are gonna quit.
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I agree with Dexter. Alchemy seems more sensible for archeology. I can even imagine one quest where you need to find a special item from a ruin and then later conservate it.Dexter wrote:Athletics I agree upon, but acrobatics? Since when do you need to be able to do backflips to dig holes? I say replace acrobatics with alchemy, as there would most likely be some sort of alchemy tests being done upon recovered artifacts.
When a centurion approaches the archeologist gulps an invisibility or camouflage potion which he or she cooked up previously and waits until the centurion leaves.
But why not have both of the skills and remove something like mercantile since it is not allowed to trade with dwemer items anyways.
Last edited by Animunculi on Thu Jul 28, 2005 5:46 pm, edited 1 time in total.
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But would they USUALLY be buying their artifacts? No. So, yes, it's useful, but it's not as vital as security.Starcrunch wrote:Mercantile is very important. Remember that it is also a skill used when buying artifacts, something they most certainly would do to obtain them.
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Yes, it would be. I would guess that a vast majority of their artifacts are purchased from private owners. Kemel-Ze is a very special place, but they can't mount expeditions everywhere and most of the time they will need to get things from people who already own them. As I see it Mercantile and Speechcraft stay. This means that 2 skills need to be changed from Athletics, Acrobatics,
Unarmored, and Blunt Weapon. The two will be replaced by Security and Alchmey.
-Starcrunch
Unarmored, and Blunt Weapon. The two will be replaced by Security and Alchmey.
-Starcrunch
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I have edit the initial post to reflect that Security seems better than Acrobatics. I have also replaced Blunt Weapons with Alchemy, because I do see the IAS as hiring the FG (or even maybe getting Legion support) for dealing out death when it is needed. Let the debate continue [maybe some more thoughts on ranks?].
-Starcrunch
-Starcrunch
I like the higher ranks, but I think the lower ranks could be a little more "grunty" sounding. The first rank could be something like "digger". You would have to start out doing the bitchwork, like digging up stuff here, moving rubble there, searching through entire ruins for one specific item, before you got to do the cool stuff like actually examine the artifacts.Theo wrote:Undergraduate (bachelor)
Postgraduate (master)
Enquirer (doctor)
Researcher (docent)
Tutor (professor)
Academic (Head of department)
Expeditor (Dean)
Expedition leader (Archdean)
Project Manager (Prorektor)
Supervisor (Rektor)
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Security is a necessity for them, so many old doors and chests are locked and traped.
As for ranks, I propose this:
9 - Head Expeditor
8 - Expeditor
7 - Junior Expeditor
-- As Stalker said
6 - Archaeologist
5 - Explorer
4 - Treasure Finder
3 - Treasure Seeker
2 - Assistant
1 - Digger
The proposed progression makes you start as a grunt, then you become a sort of "tomb raider", as the IAS acknowledges your skills in finding ancient items while still denying you the full dignity of an actual enlightened scholar. Reaching the status of Archaelogist is thus the pinacle of one's research career, with the Expeditor ranks once you join the top-level hierarchy.
As for ranks, I propose this:
9 - Head Expeditor
8 - Expeditor
7 - Junior Expeditor
-- As Stalker said
6 - Archaeologist
5 - Explorer
4 - Treasure Finder
3 - Treasure Seeker
2 - Assistant
1 - Digger
The proposed progression makes you start as a grunt, then you become a sort of "tomb raider", as the IAS acknowledges your skills in finding ancient items while still denying you the full dignity of an actual enlightened scholar. Reaching the status of Archaelogist is thus the pinacle of one's research career, with the Expeditor ranks once you join the top-level hierarchy.
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I think Treasure Finder and Treasure Seeker are the only ones that don't suit. These names hint more to looters than archeologists. Treasure Finder and Treasure Seeker mean pretty much the same thing anyway.Gez wrote:Security is a necessity for them, so many old doors and chests are locked and traped.
As for ranks, I propose this:
9 - Head Expeditor
8 - Expeditor
7 - Junior Expeditor
-- As Stalker said
6 - Archaeologist
5 - Explorer
4 - Treasure Finder
3 - Treasure Seeker
2 - Assistant
1 - Digger
The proposed progression makes you start as a grunt, then you become a sort of "tomb raider", as the IAS acknowledges your skills in finding ancient items while still denying you the full dignity of an actual enlightened scholar. Reaching the status of Archaelogist is thus the pinacle of one's research career, with the Expeditor ranks once you join the top-level hierarchy.