i4-23-Red
Moderators: Seneca37, Lead Developers
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
i4-23-Red
Claim type: Interior
Claim ID: TR_i4-23-Red (#881)
Faction: Redoran
Parent claim: TR_4-2-Red (#139)
Claimed by: Massalinie
Status: Approved (Progress: 100%)
Location: 1:(-1321, -1785):0
Files: TR_i4-23-Red_Massalinie_1.esp; TR_i4-23-Red_Thrignar Fraxix_1.esp
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Karthor Dale interior nr. 10:
http://pictureposter.allbrand.nu/pictures/Vegor/karthordale.JPG
Fine alchemist.
Claim ID: TR_i4-23-Red (#881)
Faction: Redoran
Parent claim: TR_4-2-Red (#139)
Claimed by: Massalinie
Status: Approved (Progress: 100%)
Location: 1:(-1321, -1785):0
Files: TR_i4-23-Red_Massalinie_1.esp; TR_i4-23-Red_Thrignar Fraxix_1.esp
---
Karthor Dale interior nr. 10:
http://pictureposter.allbrand.nu/pictures/Vegor/karthordale.JPG
Fine alchemist.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
Obviously no more than 2 floors. Both have two exterior doors (entrance and balcony doors) so be sure to match those logically. The balcony door would lead to the shopkeep's bedroom, the bottom one into a hallway or immediately into the shop.
Granted.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.5 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (45.8 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (108.8 KB)
Granted.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.5 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (45.8 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (108.8 KB)
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
Sorry, but i gotta bump this.
*Move me!*
Also, just a note to the reviewer: the scales in there are not the ones from OoT because at the time i was having problems with OoT on my computer, now it is all sorted out however, and if the review comes back to me after review, then I will replace them then, also you can just replace them yourself with the correct ones for me, also adding the weights too. Thanks.
Mass
*Move me!*
Also, just a note to the reviewer: the scales in there are not the ones from OoT because at the time i was having problems with OoT on my computer, now it is all sorted out however, and if the review comes back to me after review, then I will replace them then, also you can just replace them yourself with the correct ones for me, also adding the weights too. Thanks.
Mass
Last edited by Massalinie on Sat Sep 03, 2005 5:06 pm, edited 1 time in total.
Loading Errors:
In CS: 'Model Load Error: Meshes\TR\tr_misc_scale_silv_01.nif' as Massy noted, due to old OoT
In Game: As above
Criticals: None
Clean: Not quite
Northmarker: Correct
Fits Exterior: Yep
Lighting: Corrected lighting settings, powered down the placed lights, and set no-sleep here
NPCS/Gridpath: N/A
Logic: none
Lore:
-Replaced the silver scales (after fixing) with de ones. - Also a mix of rich and poor, though for a shop i suppose it works (rich out front, simple in the back). Second opinion please?
General:
Upstairs:
- Fixed floaters on the bedside tables
- Fixed a bleeding tapestry
- Fixed floaters on the shelves
- Fixed floater barrels
- Fixed the two wall partitions that were bleeding (above the stairs down). Hid the join with a pillar and moved back a little to stop bleeding through the stair arch.
Downstairs:
- removed a lamp from the hallway, would bleed into the door when it was opened
- removed 2 candles, a bit of overkill with the lighting to have them there as well
- Floating paper and bleeding ingredients...fixed them all though, lowered and raised respectivly (removed the Hackle-Lo Leaf though cos i got annoyed with it cos no matter what i did, it was always floating or bleed noticably)
- Put stuff on the counter
Comments:
I hate poor furniture...it took me longer to reposition objects than it did to review and fix the rest of the int...
A nice place, a few minor bugs and a little under-detailed on the shop counter, but still good. Much too bright though.
Just the rich/poor thing needs deciding
Mark:
7/10
In CS: 'Model Load Error: Meshes\TR\tr_misc_scale_silv_01.nif' as Massy noted, due to old OoT
In Game: As above
Criticals: None
Clean: Not quite
Northmarker: Correct
Fits Exterior: Yep
Lighting: Corrected lighting settings, powered down the placed lights, and set no-sleep here
NPCS/Gridpath: N/A
Logic: none
Lore:
-Replaced the silver scales (after fixing) with de ones. - Also a mix of rich and poor, though for a shop i suppose it works (rich out front, simple in the back). Second opinion please?
General:
Upstairs:
- Fixed floaters on the bedside tables
- Fixed a bleeding tapestry
- Fixed floaters on the shelves
- Fixed floater barrels
- Fixed the two wall partitions that were bleeding (above the stairs down). Hid the join with a pillar and moved back a little to stop bleeding through the stair arch.
Downstairs:
- removed a lamp from the hallway, would bleed into the door when it was opened
- removed 2 candles, a bit of overkill with the lighting to have them there as well
- Floating paper and bleeding ingredients...fixed them all though, lowered and raised respectivly (removed the Hackle-Lo Leaf though cos i got annoyed with it cos no matter what i did, it was always floating or bleed noticably)
- Put stuff on the counter
Comments:
I hate poor furniture...it took me longer to reposition objects than it did to review and fix the rest of the int...
A nice place, a few minor bugs and a little under-detailed on the shop counter, but still good. Much too bright though.
Just the rich/poor thing needs deciding
Mark:
7/10
- Attachments
-
- Clean Free Free TR_i4-23-Red_Massalinie_1.esp
- Fixed
- (25.2 KiB) Downloaded 10 times
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
Reviews Done: ~85
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact: