i4-40-Red
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- Thrignar Fraxix
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i4-40-Red
Claim type: Interior
Claim ID: TR_i4-40-Red (#898)
Faction: Redoran
Parent claim: TR_4-2-Red (#139)
Claimed by: agram
Status: Approved (Progress: 100%)
Location: 1:(-1175, -1741):0
Files: TR_i4-40-Red_The_Warder_1.esp; TR_i4-40-Red_The_Warder_2.esp; TR_i4-40-Red_The_Warder_3.esp; TR_i4-40-Red_Thrignar Fraxix_1.esp; TR_i4-40-Red_agram_1.esp
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Karthor Dale interior nr. 27:
http://pictureposter.allbrand.nu/pictures/Vegor/karthordale.JPG
Commoner's House.
Claim ID: TR_i4-40-Red (#898)
Faction: Redoran
Parent claim: TR_4-2-Red (#139)
Claimed by: agram
Status: Approved (Progress: 100%)
Location: 1:(-1175, -1741):0
Files: TR_i4-40-Red_The_Warder_1.esp; TR_i4-40-Red_The_Warder_2.esp; TR_i4-40-Red_The_Warder_3.esp; TR_i4-40-Red_Thrignar Fraxix_1.esp; TR_i4-40-Red_agram_1.esp
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Karthor Dale interior nr. 27:
http://pictureposter.allbrand.nu/pictures/Vegor/karthordale.JPG
Commoner's House.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- The_Warder
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A mod will probably run you through it as they grant it but basically look at this picture : http://pictureposter.allbrand.nu/pictures/Vegor/karthordale.JPG and find number 27. Download Map 4 and find that house in Karthor Dale. Make the interior for that cell, probably call it something like i4- and the claim number (is handy because you can press i and it skips to it). Copy the lighting settings from any other redoran hut.
- The_Warder
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- The_Warder
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- The_Warder
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- Hermit
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Hello! Welcome to TR!
First things first: No uber loot or items, no abundacne of imperial objects, only OoT (see below for download links) and in-game meshes may be used, no NPCs, scripts. Also, take care with floaters and change the settings for lighting in the new int cell from default to Redoran! Check any redoran int for appropriate settings.
Now, your plans seem allright. Please put in ample detail (little misc. thingies, potted plants, plates ...). Please also make good use of OoT stuff. And please take care to only use Dark Elf stuff (no common/imperial things, please!). Some weapons and armour is okay, but not much.
Now, having said my piece, you got the claim. Granted and happy modding! :)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (45.9 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
First things first: No uber loot or items, no abundacne of imperial objects, only OoT (see below for download links) and in-game meshes may be used, no NPCs, scripts. Also, take care with floaters and change the settings for lighting in the new int cell from default to Redoran! Check any redoran int for appropriate settings.
Now, your plans seem allright. Please put in ample detail (little misc. thingies, potted plants, plates ...). Please also make good use of OoT stuff. And please take care to only use Dark Elf stuff (no common/imperial things, please!). Some weapons and armour is okay, but not much.
Now, having said my piece, you got the claim. Granted and happy modding! :)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (45.9 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
- The_Warder
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- The_Warder
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- Nomadic1
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It's hard to tell (such a tiny picture ) but it does look too Imperial. I recommend changing the chest to a Dunmer (de_....) chest, and the desk and chair to Dunmer (furn_de_p_....) furniture.
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
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I am not sure about the lore regarding Watchman armor, but is it something that he could put in there?
'What if man is not really a scoundrel - man in general, I mean, the whole race of mankind - then all the rest is prejudice, simply artificial terrors and there are no barriers and it's all as it should be.'
- The_Warder
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here is the new version. What do you think. Also do the new rules about making the npc's for your claim applie to me too or just map 1
- Attachments
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- i4-40-RedWAR.esp
- updated
- (26.95 KiB) Downloaded 98 times
Last edited by The_Warder on Sat Oct 08, 2005 12:09 am, edited 1 time in total.
- Nomadic1
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You're missing a northmarker (found in the statics tab). Use the map of Karthor Dale here [url]http://pictureposter.allbrand.nu/pictures/Vegor/karthordale.JPG[/url] to line it up. Also, don't forget to change the interior light settings once you are done. If you can't be bothered making your own scheme, just copy from one of the other Redoran bug huts.
Your interior is nice. I especially love what you did with the hearth. It's hard to work out what race the inhabitant is though.
Your interior is nice. I especially love what you did with the hearth. It's hard to work out what race the inhabitant is though.
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
Ahem...
The_Warder wrote:here is the new version. What do you think. Also do the new rules about making the npc's for your claim applie to me too or just map 1
And if this interior mixes de and com, it'll be returned to be fixed. Same goes with mixing rich and plain, just in case that occurred.Vernon wrote:No NPCs here please.
"When you find out someone's sleeping with your wife, you want to kill the f***er"
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"You wiki'd my girlfriend?"
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- Nomadic1
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Oh, yeah
Anyway, he didn't so much as mix styles as he didn't give it a full style. He could either turn this into a Dunmer or an Imperial guy's house with almost no effort, but at the moment it is hard to tell which it would be since just about everything The_Warder has placed in it could pass for both (steel armour, weapons, redware, etc.). I reckon a couple more cheap books around and a bit of clutter would fix that a lot.
Anyway, he didn't so much as mix styles as he didn't give it a full style. He could either turn this into a Dunmer or an Imperial guy's house with almost no effort, but at the moment it is hard to tell which it would be since just about everything The_Warder has placed in it could pass for both (steel armour, weapons, redware, etc.). I reckon a couple more cheap books around and a bit of clutter would fix that a lot.
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
Ah, yeah... now I see what you're talking about, after looking at it. But, he does use Dunmer furniture, so that suggests that its a Dunmer living here, at least to me.
It's got the beginnings of a pretty good interior, actually. Of course, its not done, but I'd suggest more detailing, and to double check things to make sure they don't bleed or float too badly (an egg in the bowl was pretty bad, for example).
It's got the beginnings of a pretty good interior, actually. Of course, its not done, but I'd suggest more detailing, and to double check things to make sure they don't bleed or float too badly (an egg in the bowl was pretty bad, for example).
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
- The_Warder
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If you mean the northmarker, place it in the blank area in your interior cell and point it towards north. An easy way to do it is to rotate the camera view until the door is at the same angle as the door in the picture. Then just put in the arrow and point it to the top of the screen.The_Warder wrote:Also do you mean a marker inside the interior if you dont i thought i put one by the door in the city.
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IMO that looks pretty nice Just move the northmarker out of the building into the grey oblivion (unless that's a door marker in which case it shouldn't have been linked to the exterior).
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- The_Warder
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I know, but it was placed where the doormarker would have been Besides, I found out the hard way that pathgrid thingies can actually be placed accidentally on top of them (found that out the hard way. I didn't submit the interior though).
Anyway, to make sure this isn't SPAMming, I'll say it again. That is one nice looking interior
Anyway, to make sure this isn't SPAMming, I'll say it again. That is one nice looking interior
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- The_Warder
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- Lady Nerevar
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taking to review...
Review:
I'm not sure what to think of this one...it's got plenty of errors (floaters and bleeders mainly, but others too), but the main thing is the lack of detail. It just seems quite bare in places, and the detail that is there doesn't make sense sometimes (e.g. the owner here has enough arms and armor to start a small war, despite being 'poor').
It's not often i say ints need revoking, but i think this could benefit from a redo.
Could benefit from a second opinion really, i'm just unsure about this one.
Review:
I'm not sure what to think of this one...it's got plenty of errors (floaters and bleeders mainly, but others too), but the main thing is the lack of detail. It just seems quite bare in places, and the detail that is there doesn't make sense sometimes (e.g. the owner here has enough arms and armor to start a small war, despite being 'poor').
It's not often i say ints need revoking, but i think this could benefit from a redo.
Could benefit from a second opinion really, i'm just unsure about this one.
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
Reviews Done: ~85
- Thrignar Fraxix
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- Thrignar Fraxix
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