Architecture Master Thread

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

Moderators: Haplo, Lead Developers

Locked
User avatar
PoHa!
Developer Emeritus
Posts: 1118
Joined: Fri Mar 25, 2005 1:09 am
Location: Tulsa, OK
Contact:

Architecture Master Thread

Post by PoHa! »

These are concepts that need to be made into three-dee things, also known as meshes.

Meshers, to claim one as your own, create a new thread in the Goldmoor sub-forum with the title same as is given here (It'd be nice if you also linked to the concept in your first post, just for everyone's reference). You can then start meshing; note that there IS the possibility that two people will want to create the same thing, so please check that no one else has already claimed it. As these threads are created, I'll update this thread with links to those threads and names of claimants (if another moderator notices that I haven't updated this thread in a while, feel free to update it yourself).

Format for this thread:
Concept Name (Linked to concept) - Claimant's Name (Linked to thread of claimant)

Things currently without known concepts (ie tell me if there are any)

Banners (Rihad's insignia, colors, etc)
City Gates
Two Inn signs, 1 Middle class, 1 Upper class
A Weaponsmith Sign
An Armorsmith Sign
A Book Seller sign
A Clothier sign
Fighter's Guild sign (not as important, Beth's FG signage will probably suffice)
Fountains -jellew

**Needed Concepts**
Stables
Rihad Palace
Rihad Outdoor Training Area
Temple(Hammerfell-wide, with a few variants)
Fences/Stone Walls/Gates/Posts (Hammerfell-wide)

Preliminary pieces
Note that these are not the finished works. These need to be modelled such that they can be utilized for the final meshes, which will be formed mostly out of these, but tweaked where necessary to suit the final concepts.

[url=http://i5.photobucket.com/albums/y171/PoHaEiFor/ConceptArt/Model%20Concepts/UCTower.jpg]Upper Class Tower[/url] (Ignore the lower section for now)
[url=http://i5.photobucket.com/albums/y171/PoHaEiFor/ConceptArt/Model%20Concepts/UCMagesGuild.jpg]Upper Class Inn Base (Dura Ungai Guild)[/url]
[url=http://i5.photobucket.com/albums/y171/PoHaEiFor/ConceptArt/Model%20Concepts/UCFightersGuild.jpg]Fighter's Guild Base[/url]
[url=http://i5.photobucket.com/albums/y171/PoHaEiFor/ConceptArt/Model%20Concepts/UCHouse1.jpg]Upper Class Base 01[/url]- [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=18412]morke[/url]
[url=http://i5.photobucket.com/albums/y171/PoHaEiFor/ConceptArt/Model%20Concepts/UCHouse2.jpg]Upper Class Base 02[/url]- [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=18412]morke[/url]

[url=http://i5.photobucket.com/albums/y171/PoHaEiFor/ConceptArt/Model%20Concepts/MCTower.jpg]Middle Class Tower[/url] - Fairwater
[url=http://i5.photobucket.com/albums/y171/PoHaEiFor/ConceptArt/Model%20Concepts/GoldmoorMC1.jpg]Middle Class Base 01[/url] - Fairwater
[url=http://i5.photobucket.com/albums/y171/PoHaEiFor/ConceptArt/Model%20Concepts/GoldmoorMC2.jpg]Middle Class Base 02[/url] - Fairwater
[url=http://i5.photobucket.com/albums/y171/PoHaEiFor/ConceptArt/Model%20Concepts/GoldmoorMC3.jpg]Middle Class Base 03[/url] - Fairwater
[url=http://i5.photobucket.com/albums/y171/PoHaEiFor/ConceptArt/Model%20Concepts/GoldmoorMC4.jpg]Middle Class Base 04[/url] - Fairwater
[url=http://i5.photobucket.com/albums/y171/PoHaEiFor/ConceptArt/Model%20Concepts/GoldmoorMC5.jpg]Middle Class Base 05[/url] - Fairwater
[url=http://i5.photobucket.com/albums/y171/PoHaEiFor/ConceptArt/Model%20Concepts/GoldmoorMC6.jpg]Middle Class Base 06[/url] - Fairwater

Here is an example of what the buildings will look like with everything done!
[url=http://img260.imageshack.us/my.php?image=goldmoormc4fullam5.jpg]Rihad Middle Class House 01[/url] (Uses the Middle Class Base 04, doors, windows, arches, etc; which should be modelled first)(The Tent roof thing should be made as a separate object first as well, but I was unable to find a concept of it)

The following are all found [url=http://i5.photobucket.com/albums/y171/PoHaEiFor/ConceptArt/Model%20Concepts/MCModularPieces.jpg]HERE[/url]
Balconies - [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=207594#207594]Fairwater[/url]
Domes - Fairwater
Lamp Post - [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=18170&highlight=]Fairwater[/url]
Windows -Fairwater
Doors -Fairwater
Planters - Fairwater
Arch(es) - Fairwater

The following UC Modular are found [url=http://i5.photobucket.com/albums/y171/PoHaEiFor/ConceptArt/Model%20Concepts/UCModularPieces.jpg]HERE[/url]
Shelter Extension
Onion Dome
Windows --WINDOWS ARE NOT MODULAR-Noirgrim
Doors - Which are not Modualr either and need to be on House model

Finished (or nearly so) Concepts Disucuss these as they are Open For claiming

[url=http://i5.photobucket.com/albums/y171/PoHaEiFor/ConceptArt/Model%20Concepts/HF-RSFortifications.jpg]City Wall/Towers[/url] - (These need to be useable Hammerfell-wide; Note that the single wall concept provided should be viewed as a base only; we'll need several wall sections, including different curves and corners; I'm also looking for a city gate concept) ~ [Horodnic, are you working on this still?] [Do not claim/make]

[url=http://i5.photobucket.com/albums/y171/PoHaEiFor/ConceptArt/Model%20Concepts/UCTemple.jpg]Temple Base[/url] - (Not certain how I like this as a temple, as we'll have to use it across the province, and it seems to fit in TOO well with the rest of them; though I definately like the concept itself, so perhaps it can be modified to be the palace? Or that concubine University I heard talk of? Dunno. Discuss!)

Update

[url=http://img325.imageshack.us/my.php?image=rihadlghthousepersp5tw.jpg]Rihad Light house[/url] I found this one Burried away and i think it will work great with rihad. So if someone wants to pick it up that would be great! - Morden

Sidewalks - This should be a retexture of Anvil Sidewalks (actually all the sidewalks might be cyrodill wide on second glance)

Market - Contact me through PM before you start on this i have resources you will need to use.
[url=http://img325.imageshack.us/img325/8012/mcmarketplace1zc3.jpg]Part 1[/url] - fairwater
[url=http://img325.imageshack.us/img325/5824/mcmarketplace2ak6.jpg]Part 2[/url] - fairwater
[url=http://img521.imageshack.us/img521/4729/mcmarketplace3pk6.jpg]Part 3[/url] - fairwater

Note to Concept artist: We still NEED finished concepts based around this architecture (entirely new bases welcome too, especially for Upper class) as well as interiors (aka Blueprints) for finished concepts.
Last edited by PoHa! on Sat Feb 24, 2007 5:39 pm, edited 8 times in total.
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner

"You wiki'd my girlfriend?"
~Dexter
User avatar
Fairwater
Developer Emeritus
Posts: 411
Joined: Thu Feb 19, 2004 5:30 pm
Location: Alberta, Canada

Post by Fairwater »

Quick questions

1. Is there a general color scheme in Rihad like there was in oblivion, like Anvail was orange and grey, or Skingrad Was red and gray?

2. If so then what would rihad colors be?....for some reason i always pictured a nice "tropical ocean blue." as a secondary color.
User avatar
PoHa!
Developer Emeritus
Posts: 1118
Joined: Fri Mar 25, 2005 1:09 am
Location: Tulsa, OK
Contact:

Post by PoHa! »

1. There definately should be

2. If there has been any discussion on it, I've missed it. Frankly, I'm waiting on concept artists to start working on banners, statues, fence-walls, layouts, inn/Guild/Smithy/etc signs (dependent upon what Rihad will need) and various other things that [url=http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?p=206969]REALLY need concepts[/url], or to otherwise bring my attention to already existing concepts, because in all likelihood, I probably missed one or two, or several.
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner

"You wiki'd my girlfriend?"
~Dexter
User avatar
Fairwater
Developer Emeritus
Posts: 411
Joined: Thu Feb 19, 2004 5:30 pm
Location: Alberta, Canada

Post by Fairwater »

I see, well, do you think it is too soon to discuss it? I just sort of get stuck when it come to texturing if i dont have a color scheme to work with. I mean we have the sandy color that you can find in something like this, Which can act as a main color.

http://tamriel-rebuilt.org/old_forum/download.php?id=11540

And as for a secondary color, i was thinking maybe something like the lanterns which are found in this screenshot. Now i know, you will have to strain your eyes, but just humor me!

http://tamriel-rebuilt.org/?picture=Karinthor_Heights_01.jpg&p=screenshots&gallery=1
Noirgrim
Developer Emeritus
Posts: 2695
Joined: Thu Aug 21, 2003 11:36 am
Location: Chicago, IL

Post by Noirgrim »

The following is a list of unique buildings and a short description:

Fighter's Guild: a large upper class building that should look like a guild, not a house

Large Inn: a very large inn/tavern that is home to the thieves guild

Temple: large with domed top, second largest structure in Rihad

Keep: the Rihad castle that houses the governor/general and barracks for city guard, should be the largest structure in Rihad

Inn: an inn and tavern significanly smaller than the one above

Weapon smith: medium sized structure with a smoke stack

Armor smith: medium sized structure with a smoke stack that looks different from the one above

Clothing retailer: can look similar to a common house, but with small variations

Book retailer: can look similar to a common house, but with small variations

Stables: a stable like structure to house whatever mount we decide to have in HF

--more to come later as I think of them--
Last edited by Noirgrim on Tue Feb 20, 2007 7:11 pm, edited 1 time in total.
"Noirgrim, (who is accused of working too hard) is the worst kind of modder this project can get." -Ender
El Scumbago
Developer Emeritus
Posts: 1742
Joined: Sat Apr 09, 2005 4:01 pm
Location: Athens, Greece

Post by El Scumbago »

Eyeball had modelled a stable but I'm not sure it fits the theme anymore (done it quite some time ago). You can find it in the -outdated- official architecture thread in the CA forum (sticky).

I'll be drawing new fortifications (mostly altering those PoHa! posted), and Dexter said he was up to making a temple for HF, which I don't know if he's posted yet.

The UC set, I'm already remaking it to suit the MC one, and since the LC wasn't among the pics in the first post, I assume it isn't good. Should I remake it too?

Plus, Lutemoth has been busy with creating each culture's (Forebears, Dunedwellers etc) art style, so I'd like to see him make some banners, which is something he has already got some experience in.
User avatar
Dexter
Developer Emeritus
Posts: 1654
Joined: Fri Jun 04, 2004 3:23 am
Location: Baltimore, MD

Post by Dexter »

I gotta make a quick change to this list. Rihad will not have a proper arena. The guilds are set up so that there are two guilds per city, and each guild has three city locations. The guilds in Rihad are the Knightly Order, and the Dura Ungai. The Arena guild was moved to Taneth.
So, instead of an arena, what I'd like in Rihad is some sort of public fighting/trainging/outdoor gym type thing. Not a place setup for spectatorship, but some sort of utilitiarian outdoor dojo thingy.
"Hail Dexter."
-Yinnie

You REALLY don't want me to come back.
Noirgrim
Developer Emeritus
Posts: 2695
Joined: Thu Aug 21, 2003 11:36 am
Location: Chicago, IL

Post by Noirgrim »

PoHa! or Lutemoth, we need to split up each building concept into front and side. What I mean by this is that right now each side and front concept are on the same image file, and for the meshers to use them, they need to physically divide up the images to use them in Max. If someone could please divide up the front and side concepts into sepperate files, it would help out the meshers tremendously.
"Noirgrim, (who is accused of working too hard) is the worst kind of modder this project can get." -Ender
El Scumbago
Developer Emeritus
Posts: 1742
Joined: Sat Apr 09, 2005 4:01 pm
Location: Athens, Greece

Post by El Scumbago »

Separating the image in two or three parts isn't such a challenge, even MS Paint can do it. So, no arena, just an outdoors training area. Isn't it somewhat awkward if civilians use it though? If we're to make such a thing, it should be part of the castle complex, or related to it in an obvious way.
User avatar
Fairwater
Developer Emeritus
Posts: 411
Joined: Thu Feb 19, 2004 5:30 pm
Location: Alberta, Canada

Post by Fairwater »

Are we still doing scummy's market concepts?
User avatar
PoHa!
Developer Emeritus
Posts: 1118
Joined: Fri Mar 25, 2005 1:09 am
Location: Tulsa, OK
Contact:

Post by PoHa! »

Market Concepts? No, at least, not at the moment... You have quite a bit that you're already working on right now, don't you? Don't overdo it, Mr. Fairwater. Finish up and upload some things. :D
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner

"You wiki'd my girlfriend?"
~Dexter
User avatar
Fairwater
Developer Emeritus
Posts: 411
Joined: Thu Feb 19, 2004 5:30 pm
Location: Alberta, Canada

Post by Fairwater »

haha i want implying me....after i get this base building done i am taking a break! but your right that lantern is near done!

I cant remember where the concepts were.......scummy might still have them!
User avatar
Sload
Developer Emeritus
Posts: 6358
Joined: Sun Feb 06, 2005 9:16 pm

Post by Sload »

The Temples should have the same building across Hammerfell, in my opinion. I have proposed a design elsewhere, where they are an octogon with the alter in the middle and chairs all around. On 4 of their outer walls they'd have a great fresco of a god. I don't remember exactly where this was.

-------- This line break means that we are now talking about something else

EDITTED FOR CLARITY

THIS PICTURE DEPICTS THE COLOR SCHEME FOR THE CITY GENERAL ARCHITECTURE SETS. THERE IS ONE FOR THE CITIES AND TOWNS IN GOLDMOOR. THERE IS ONE FOR THE CITIES AND TOWNS IN THE HELKORI. THERE IS ONE FOR THE CITIES AND TOWNS IN THE ALIQR AND ON THE ISLANDS IN THE ABECEAN SEA. THERE IS ONE FOR THE PEOPLE LIVING IN THE DRAGONTAIL MOUNTAINS AND THE MOUNTAINS ON THE EASTERN SIDE OF HAMMERFELL. THIS PICTURE DOES NOT INCLUDE ANY ARCHITECTURE SETS THAT ARE NOT FOR CITIES OR TOWNS.

THERE ARE 3 COLORS PRESENT. THE OUTER COLOR WHICH MAKES A SQUARE AROUND ALL THE OTHER COLORS IS THE SECONDARY TRIM COLOR. THE COLOR IN THE MIDDLE THAT FILLS UP MOST OF THE PICTURE IS THE MAIN COLOR FOR THE WALLS. THE CIRCULARISH COLORS IN THE MIDDLE ARE THE DOME COLORS.

NOTE THAT THE DOME COLORS ARE THE SAME IN ALIQR, AND THERE ARE NO DOMES IN HELKORI


[img]http://img.photobucket.com/albums/v86/stanley/yaya.png[/img]
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
User avatar
Fairwater
Developer Emeritus
Posts: 411
Joined: Thu Feb 19, 2004 5:30 pm
Location: Alberta, Canada

Post by Fairwater »

Ah PoHa i found those market concepts here
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=17083
They are
http://img325.imageshack.us/img325/8012/mcmarketplace1zc3.jpg
http://img325.imageshack.us/img325/5824/mcmarketplace2ak6.jpg
http://img521.imageshack.us/img521/4729/mcmarketplace3pk6.jpg

If you approve them (or maybe wait for scummy's drawings) it would be really great if someone else wanted to tackle them! or maybe this is moving to fast. But i say get everything we need together so we know what we are dealing with!
El Scumbago
Developer Emeritus
Posts: 1742
Joined: Sat Apr 09, 2005 4:01 pm
Location: Athens, Greece

Post by El Scumbago »

Ah, yes, the Marketplace. It was intended to be a rather breathtaking complex, but it's not a priority. Not to mention that the concepts need to be drawn again according to the new style of GM. But if we have any use for this monster, I'd adapt the concepts to the new standards. For the time being, it's the fortifications and interiors that matter most.
User avatar
Fairwater
Developer Emeritus
Posts: 411
Joined: Thu Feb 19, 2004 5:30 pm
Location: Alberta, Canada

Post by Fairwater »

Updated! Feel free to claim things ;)
User avatar
Morden
Developer Emeritus
Posts: 3207
Joined: Thu Oct 30, 2003 6:12 pm
Location: BC, Canada

Post by Morden »

Two Inn signs, 1 Middle class, 1 Upper class
A Weaponsmith Sign
An Armorsmith Sign
A Book Seller sign
A Clothier sign
Fighter's Guild sign (not as important, Beth's FG signage will probably suffice)

Some signs lutemoth made a while back.
Attachments
signsem6.jpg
User avatar
Nomadic1
Developer Emeritus
Posts: 3338
Joined: Sat May 15, 2004 7:34 am
Location: Adelaide, Australia

Post by Nomadic1 »

Those aren't really the signs I'd imagine in Hammerfell. They seem a little like those of Morrowind, without the splurge of Daedric lettering.

I imagine Redguard signs would be bordered by geometric patterns, painted in bright colours, and all pictures drawn as near-perfect silhouettes. Perhaps I've been smoking something funny though.
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

Post by Lady Nerevar »

not sure about the designs either (although i do like the inn's and alchemy) but the general shape and look of the signs seems right to me.
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
User avatar
Elfane
Developer
Posts: 253
Joined: Sat Feb 17, 2007 8:17 pm
Location: Sweden

Post by Elfane »

I think that those signs look nice, they have a good graphical look. And I do like the shape of them, and that is that.
Thrignar-Fraxix - elfane, is a CA machine

Elfane's need list - camel & tortoise...
grumble_dog12
Member
Posts: 48
Joined: Sat Apr 07, 2007 9:36 pm
Location: Boston, MA

Post by grumble_dog12 »

I like the designs, but I was wondering: Are the actual sign parts of the inn signs wood like on the alchemist one, or are they made of some kind of fabric. I don't think that fabric would make too much sense in the drier, sandier climates as they would likely be worn much quicker. But in Goldmoor and the coast west of the Alik'r, where it there is less probability of flying sand, it could make sense. Just something to think about I guess
User avatar
Nomadic1
Developer Emeritus
Posts: 3338
Joined: Sat May 15, 2004 7:34 am
Location: Adelaide, Australia

Post by Nomadic1 »

The design and shape of Lutemoth's signs are good for LC. MC and UC needs something classier and more well made IMO. Redguards are not bad at carpentry, weaving, or other standard trades - I mean look at their ships for one example.
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
User avatar
Jale
Developer
Posts: 257
Joined: Mon Nov 13, 2006 10:56 pm

Post by Jale »

Judging by the game 'Redguard', they tend to go in for pretty basic signage, but then again this is also a very Imperial place.

Personally I would make each profession have a simple symbol, as in morrowind, and forsake text in traditional towns...you want a armorer, you go in the shop with a turtle on it. However for Rihad I would say have imperial styled signage, with the traditional hanging next to it.
El Scumbago
Developer Emeritus
Posts: 1742
Joined: Sat Apr 09, 2005 4:01 pm
Location: Athens, Greece

Post by El Scumbago »

Not totally Imperial, although I'd like to see the signs resembling the Imperials' ones.
And a small report. The UC style is almost finalised, so as soon as I upload this and make any changes you believe to be necessary, I'll begin to work on the palace (which is a mix of UC and fortifications).
User avatar
Sload
Developer Emeritus
Posts: 6358
Joined: Sun Feb 06, 2005 9:16 pm

Post by Sload »

Jale wrote:Judging by the game 'Redguard', they tend to go in for pretty basic signage, but then again this is also a very Imperial place.

Personally I would make each profession have a simple symbol, as in morrowind, and forsake text in traditional towns...you want a armorer, you go in the shop with a turtle on it. However for Rihad I would say have imperial styled signage, with the traditional hanging next to it.
From this and other things you've said I think you missed a couple memos about Rihad.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
User avatar
Jale
Developer
Posts: 257
Joined: Mon Nov 13, 2006 10:56 pm

Post by Jale »

Well then...fill me in?
User avatar
Sload
Developer Emeritus
Posts: 6358
Joined: Sun Feb 06, 2005 9:16 pm

Post by Sload »

[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=17199]Read Dexter's post.[/url] Rihad has maintained traditinoal Ra Gada culture.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
User avatar
Jale
Developer
Posts: 257
Joined: Mon Nov 13, 2006 10:56 pm

Post by Jale »

Ahh awesomesauce

The point about signs being imperial-friendly still stands though: regardless of whether or not they are in charge, the Ra Gada must ahve made some concessions so that your average Jo Merchant knows what hes up to if he walks into Rihad. I still like the idea that it should be a bit more confusing in other places.
Locked