4-46-Red

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4-46-Red

Post by Haplo »

Claim type: Exterior
Claim ID: TR_4-46-Red (#1306)
Faction: Redoran
Claimed by: Nemon
Status: Approved (Progress: 100%)
Location: (-11,-27):(-7,-31), Size: 25
Files: TR_4-46-Red_Haplo_1.esp

---

Shargon Hills

Mostly Ashlands, except the south-southeastern edge, which should open up into sparse woodlands.

Contrary to the original map, this claim includes no river. Add the road from this picture:

http://img704.imageshack.us/i/roadew.jpg/

And make it pass through a daedric ruin in -10 -29, with no other options. This includes making an unscalable hill range through -9 -28 to -9 -27, as well as a similar solution south through -9 -30 and -9 -31 so that the player will have to take a seriously long and confusing route to avoid this ruin.

Also, make an ashlander camp in -8 -27. Nothing larger than the vanilla ones, but try to make it different and way more cluttered/detailed.

Please download 4-7 4-28 4-30 and 4-9 for references on how we'd like the Armun Ashlands to look. 4-24 is still a WIP and doesn't matter that much yet, but DL for road matching.

Sload mentions in thread:
Cire is experimenting with a cool piece for the ruin in question, ask him about if you claim this. It's like the shrines that are normally inside the interior, but instead it's as if the roof has been ripped off, so it's outside.
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Post by Haplo »

The woodlands should start around where the two shack villages are, latitude-wise.
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Post by Nemon »

See this map, red covering the Armun ashlands:

EDITED

http://img696.imageshack.us/img696/7200/armun.jpg
Last edited by Nemon on Sat Jan 02, 2010 11:27 pm, edited 2 times in total.
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Post by Sload »

A road run through this claim, ask Nemon or someone for a map. The road passes through a Daedric ruin, which I believe is not being made in another claim the road goes through and so should be in this claim.

Cire is experimenting with a cool piece for the ruin in question, ask him about if you claim this. It's like the shrines that are normally inside the interior, but instead it's as if the roof has been ripped off, so it's outside.

Edit by Nemon, the road in question:

[url=http://img704.imageshack.us/img704/5368/roadew.jpg][img]http://img704.imageshack.us/img704/5368/roadew.th.jpg[/img][/url]
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Post by Nemon »

No reason to stop here, I'll be experimenting a little bit with this one.
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Post by Thrignar Fraxix »

I look forward to seeing the ruin, I'm expecting something very nice
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Post by Sload »

PM cire about what I talked about up there. I'm very eager that it be included.
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Post by Nemon »

Sload wrote:PM cire about what I talked about up there. I'm very eager that it be included.
Will do!
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Post by cire992 »

I'm almost done with the Daedric Ruin. So whenever this exterior exists, I'd like to know.
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Post by Nemon »

cire992 wrote:I'm almost done with the Daedric Ruin. So whenever this exterior exists, I'd like to know.
The area hasn't been developed yet, but do you have any meshes I can toy around with??
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Post by cire992 »

The ruin has no unique meshes if that's what you mean.
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Post by Bloodthirsty Crustacean »

Isn't the point that you're going to be making some, Cire...?

The ruin does not yet exist, but Nemon's been told to include this unique mesh you're working on when he does make it. He was asking if you could show this model so that he could see how he would implement it.
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Post by Thrignar Fraxix »

why would there be a unique mesh? you can make this out of existing pieces just fine.
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Post by Nemon »

Hey, I'm just following inside information... It's not like this claim depends on this particular mesh, but if he had anything up his sleeve that would be nice :) .
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Post by Bloodthirsty Crustacean »

Sload wrote:Cire is experimenting with a cool piece for the ruin in question, ask him about if you claim this. It's like the shrines that are normally inside the interior, but instead it's as if the roof has been ripped off, so it's outside.

...

I'm very eager that it be included.
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Post by Haplo »

I was under the impression Cire was making a daedric ruin interior mesh like the big shrines, except without a roof, so that such an interior mesh could be placed in the exterior. It looks like Sload and BC and probably Nemon too were also under this impression.
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Post by Thrignar Fraxix »

Well, considering other people listed as alternative creaters of this thing were interior modders with a history of making awesome things, none of which are also modelers, I was given the impression that this would simply be an impressive use of existing meshes.
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Post by cire992 »

I have made no new models for this. I'm building a daedric shrine interior which nemon can copy/paste into the exterior. I'm about 80% finished.
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Post by Nemon »

Thrignar Fraxix wrote:...I was given the impression that this would simply be an impressive use of existing meshes.
It will be, I'm well underway :) .
The claim itself hasn't been progressing at the same pace the other recent claims did, but it's getting there.
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Post by Sload »

well at least tf knows whats what
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Post by Nemon »

[url=http://www.youtube.com/watch?v=J40nDAD7Zas]Short CS video showing the daedric ruin in this claim[/url] <- click link
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Post by Nemon »

I've been chugging away at this claim the last few days, the daedric ruin is finished.
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Post by Thrignar Fraxix »

I'm very much looking forward to seeing this done, and not just because I know you'll be kicking RR's ass when you do.
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Post by Nemon »

Of the 25+8 cells I've incorporated in this claim, 13 are complete. 19 have been mostly landscaped and littered with the necessary statics and stuff. But only two of the remaining cells are with roads, and knowing that takes the most time since you want to detail them very thorough the rest of the cells shouldn't take that long.
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Post by Nemon »

New WIP up, not that much left now. I'm extremely tired of ashlands now...
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Post by Thrignar Fraxix »

then you'll be nice and fired up for RR right?
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Post by Bloodthirsty Crustacean »

Nemon, it has to be said, this claim is exquisite. Honestly, this is jaw-dropping stuff. It is the terrain Morrowind was built for. Truly great, man. The entrances to the Armun Ashlands really are brilliant, and really define the place, unlike a lot of regions.
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Post by Nemon »

Thanks guys :) , I like working with these small details. And utilizing the many features of MGE really makes it all worth the effort, although the jungle of different shaders are confusing... Just standing on a cliff side in 4-46 looking waaaay over to the eastern parts of 4-9 is really neat.

Argh, only 9 cells left to do. And by left to do I mean arrange textures, initial vertex shading, arrange static setups, add new statics to uniquify and final vertex shading. Landscaping is done.
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Post by Nemon »

Aaand another cell bites the dust, get it? Five new cells completed with dusty ashlands. I have but four remaining cells to be cluttered and then it's off for review and a looong break from ashes.

I hate ashes.
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Post by Nemon »

Ok, all cells done, just minor checking for floaters and texture seams left.


[url=http://www.youtube.com/watch?v=w3Aw3nz9oX8]And here is a video[/url]so you can witness the firepower of this fully Armuned and operational claim.
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Post by RelinQ »

Wow you know whats scary about this Video and region Nemon?
It looks like the video at the start of a new game when you're transported to Vvardenfell. :)
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Post by Nemon »

RelinQ wrote:Wow you know whats scary about this Video and region Nemon?
It looks like the video at the start of a new game when you're transported to Vvardenfell. :)
Ehem, yeah they actually came through here on their way...

In other news, the interiors of this claim:

-10 -31, bandit cave with a somewhat hidden trap door entrance.

-11 -29, rogue wizards cave with a blue lit entrance.

-13 -28 (cell stolen from 4-8 ) bandit cave

-12 -27 (lower part) mine, legal and non hostile
-12 -27 (upper part) hostile cave, perhaps connected with the bottom mine through some awesome secret sexy maze?

-11 -27, dwemer ruin. The bottom entrance is blocked by rocks, only accessible by levitating to bridge or jumping down from cliff. Should be able to reach bottom of ruin and find a caved in exit (maybe even script a little blow open exit quest?).

-11 -28, bandit cave at the very top of the mountain range. Should involve some descending to match terrain.

-10 -29, the famous caved in daedric ruin. Make sure inside match the two exterior exits.

-10 -29 (upper part) wizard cave, perhaps even with a connection to the daedric ruin? I suggest having a non hostile wizard here and maybe a quest.

-8 -28 (west part) bandit cave
-8 -28 (eastern part) haunted cave

-9 -28 ancestral burial tomb

-7 -30 bandit cave, with a little place overlooking the road outside it as well. Nice for a decent marksman.

-7 -27 Armun Camp (placeholder name), a ashlander camp a bit smaller than the vvanilla ones. 6 small huts, one large and one cave where they mine some stuff. Or something.

Please note that these are only my suggestions, but it's probably nice to know where I put my interiors :) . 100% completion getting close, I just need to add some small details here and there...

Extra stuff includes:

-10 -28 (cliff edge) Murdered trader, perhaps a quest?
-10 -28 (gorge bottom) drunken dude dropped dead

-10 -27 (top of broken bridge) Meralath, unfortunate treasure seeker who bought a poor potion of rising force, never getting down from there.
Last edited by Nemon on Wed Mar 10, 2010 9:53 pm, edited 1 time in total.
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Post by Thrignar Fraxix »

that is an impressive list of interiors, and I look forward to seeing them become claims
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Post by Aeven »

Impressive. Sure to be a great place to get lost in.

Does the camp have a name in the making? I'm guessing it's a mainland clan, not a branch of a Vvardenfell one, as that would make no sense.
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Post by Nemon »

I just called it Armun Camp to easier find it in the CS :) .
Sload or some other lore buff might have a few name ideas, I won't try coming up with a name with my nick hidden in it this time :) .

There's also a daedric and a dwemer ruin there. I called them Wall Daert and iDwemer, those names are staying. Period.

And off to review!
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Post by Tyrion »

Can't wait to see this one. :)
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Post by Yeti »

Maybe the cave near the Ashlander camp can be a burial cavern.

Awesome job on this Nemon :))
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Post by Tyrion »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: very minor errors, watch that your scathecraw stuff doesn't bleed into neighboring objects like rocks

Comments This is another prime example of what an exterior should look like. I absolutely love this aesthetically, it feels great, it looks great, and it was a pleasure to go through.

Rating 9.5/10
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Post by Katze »

New int claims found in this exterior:

-cave [-7,-30]
-ashlander camp, 7 yurts and what looks to be a burial cavern [-7,-27]
-cave with skulls and stuff in a misty gulley (necromancer lair?) [-8,-28]
-cave with a wooden entrance and steps (some kind of hermit or secret trainer/outdoorsman?) [-8,-28]
-velothi tomb [-9,-28]
-very large and awesome daedric ruin [-10,-29]
-cave with an entrance surrounded by broken stuff and furniture, very out of the way, probably a bandit cave [-10,-29]
-massive dwemer ruin in a cliff [-11,-27]
-small hole in the ground-type cave [-11,-27]
-wooden cave entrance (perhaps a remote or abandoned mine?) [-12,-27]
-wooden cave entrance, quite close to the road [-12,-27]
-cave entrance with torches outside [-13,-28]

This totals 19 interiors, please be sure to notify me on any I missed or which already have interiors. Certainly none showed up on the accurate map.

If anyone wants to suggest ideas for these claims (especially Nemon seeing as he created this exterior), please do. I'll put up the interiors in a few hours.
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Post by Nemon »

Cathartis wrote:...
If anyone wants to suggest ideas for these claims (especially Nemon seeing as he created this exterior), please do. I'll put up the interiors in a few hours.
Check first page, I made a few ideas there if it's ok :) .
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