n2-4-Tri
Moderators: Haplo, Lead Developers
n2-4-Tri
Claim type: OOT
Claim ID: TR_n2-4-Tri (#1724)
Faction: Temple
Claimed by: aro101
Status: Approved (Progress: 100%)
Files: TR_n2-4-Tri_aro101_1.7z; TR_n2-4-Tri_aro101_2.7z
---
Necrom temple. CA Discussion:
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=17343
Claim ID: TR_n2-4-Tri (#1724)
Faction: Temple
Claimed by: aro101
Status: Approved (Progress: 100%)
Files: TR_n2-4-Tri_aro101_1.7z; TR_n2-4-Tri_aro101_2.7z
---
Necrom temple. CA Discussion:
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=17343
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
First WIP:
http://i61.photobucket.com/albums/h61/TheDarknut/Necrom.jpg
http://i61.photobucket.com/albums/h61/TheDarknut/Necrom.jpg
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
Very very nice.
I'll form more of an opinion (not that you need it) once I see the textures, but right now, a concern for me is that it does appear a bit 'Star Wars-y', and quite reminiscent of their Jedi Temple Coruscant designs.
But with the right textures, it'll be awesome!
EDIT: Also, surely that'll be hell to make an int for?
I'll form more of an opinion (not that you need it) once I see the textures, but right now, a concern for me is that it does appear a bit 'Star Wars-y', and quite reminiscent of their Jedi Temple Coruscant designs.
But with the right textures, it'll be awesome!
EDIT: Also, surely that'll be hell to make an int for?
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Hmm... at that size I think it's taller than the Firewatch Tower, which I think is as tall as we're willing to go with Morrowind.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
uh... isn't OE castle larger than firewatch tower? I sort of figured it would be but I never really checked... seems like OE castle should be taller... meh...
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
hmm I dunno... anyway, I do honestly think it is about twice as tall as it needs to be, all comparisons aside.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
The ancient Velothi cult was ancestor cult. It did have seven gods, though: the Three Good Daedra and the Four Corners of the House of Troubles.Jedak wrote:Since when there were four gods? I think the back of the building should have only one tower so it makes three + the middle one.
I'd agree with a triangular shape only because it would result in a house that doesn't have four corners, not because of a symbolic need for three. The Tribunal's obsession with the number three came with the Tribunal itself, after the War of the First Council.
In fact, I'd do away with angles altogether and do something round. A circular wall, with a domed tower in the middle. The Velothi sure did love their domes. The bridge is a very good idea, given the symbolism of bridges as junctions and passageways. Stairs outside the outer walls to climb to the temple's level, then a bridge to go from the wall to the temple -- very good IMO.
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
is it supposed to be reminiscent of the mournhold temple?
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
I think you're doing well. Go with your model. Make the entrance larger to scale down the rest, scale down the heigt of the towers and maybe make them a bit more round. The square base is good, you don't have to change it either.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
The square base is slightly 'lore breaking', in that Four in a square could be seen as the Four Corners of the House of Trobules. Not a particularly good reference for the biggest Tribunal Temple.
If a 'not four sided' variant could be made easily, it'd be a big improvement lore-wise.
If a 'not four sided' variant could be made easily, it'd be a big improvement lore-wise.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Looks beautiful. I can imagine how inspiring this could be when rearing up above the tombs and crypts of necrom, with mourning ordinators standing guard at the gate.
For lore reasons I would suggest making it circular with three "spokes" at 120 degrees to each other.
Really great work though
For lore reasons I would suggest making it circular with three "spokes" at 120 degrees to each other.
Really great work though
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
-Ophelia Benson
OMG, BC. Many Hlaalu hoUses are built on rectangular bases. All Vivek districts are squares. And even Vivek lives in a square based building, OH MY GOOOOODNESS! What an awful REFERENCE!
It's just a square base, not lore imho.
It's just a square base, not lore imho.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
I was just clarifying what Lud and Gez were saying, and agreed with it. No need to pick on me.
You do whatever you feel is necessary.
You do whatever you feel is necessary.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
Fair enough. [img]http://www.bethsoft.com/bgsforums/style_emoticons/default/shrug.gif[/img]
It's a good mesh, regardless of our comments. Pay me no heed.
Well, I'll bugger off back to quests, where I belong.
It's a good mesh, regardless of our comments. Pay me no heed.
Well, I'll bugger off back to quests, where I belong.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Yeah, it's older than the Tribunal. It's the Velothi Temple of the Dead, the Chimer Necropolis, the Ancestors' Sacred Home, the Gah'cardruhn.Darknut wrote:The Necrom Temple is "Not" a Tribunal temple if what I've read about it is true.
I think it should look very different from the tribunal temples
Many are the glorious dead who watch over the Dunmer. Innumerable are their souls, burning with virtue to protect Eternal Resdayn! Countless are they, the Aedra, the true Aedra, who preceded the Living Gods of the Tribunal! Saint Almalexia, Saint Sil, Saint Vivec, Glorious ALMSIVI, rule now and rebuilt the Mournhold Temple in Triune image, but Necrom is older than them; and Necrom is still the Church of the Ancestors, bridge between the living and the dead, the living honoring the dead and the dead defending the living, in an ever renewing cycle akin to the Wheel!
Yadda, yadda, yaddadda. That's the idea.
It's beautiful, but
the logical extension of what Gez said is that this temple absolutely should not look like Almalexia's temple. Its in a style from a completely different time period and completely unrelated to this Temple.
As to what BC said about the Troubles, it's complete rubbish. To quote Nabisi, "even the Four Corners of the House of Troubles rose to protect the periphery of your madness."
the logical extension of what Gez said is that this temple absolutely should not look like Almalexia's temple. Its in a style from a completely different time period and completely unrelated to this Temple.
As to what BC said about the Troubles, it's complete rubbish. To quote Nabisi, "even the Four Corners of the House of Troubles rose to protect the periphery of your madness."
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
Sheesh kids, can we stop with the picking on me.
I was agreeing with Gez, and also Lud. I may have been wrong, but let's stop the persecution, please. There were others who suggested it.
I was agreeing with Gez, and also Lud. I may have been wrong, but let's stop the persecution, please. There were others who suggested it.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Hmm. The arch over the entrance still looks small, which makes the whole construction too big. That's just an easy to be changed detail though
If no one will scream that something's wrong during the next 24 hours, you are going to be rewarded with a big OK.
P.S. Mesh detail seems to be on Morrowind level now. Though, feel free to add a bit more. And don't forget to give it a bit of vertex paint!
If no one will scream that something's wrong during the next 24 hours, you are going to be rewarded with a big OK.
P.S. Mesh detail seems to be on Morrowind level now. Though, feel free to add a bit more. And don't forget to give it a bit of vertex paint!
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
meh, polies... I forgot. Uploading your mesh would be nice and constructive.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Morden wrote:It's really hard to tell anything about the mesh from a screenshot. It looks good, but it does appear to have a lot of highpoly areas. What were you aiming for in terms of poly count?
Actually I don't know what the poly count is yet ..
I like to model with slines & I will convert it after I've got the basic layout done.
I will keep the poly's at a reasonable level.
Update please How's the progress?
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Thanks for the tip. Seems like he doesn't check it, if he hasn't anything to show. I'm gonna e-mail him today.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
-
- Developer Emeritus
- Posts: 2029
- Joined: Wed Feb 02, 2005 12:20 am
- Location: Kah-nah-duh
- Contact:
Does anyone know when this can be done? I don't mean to sound bothersome, but I'm starting to fear this mesh will be the bottleneck that slows Necrom down.
I want to start working at the Temple District, but first I'd need a general idea about the shape. Has this been decided? As well as a size estimate so I can start working on the areas around it.
As well, is this really tough? I have no modelling experience what-so-ever, but if nobody volunteers, I might have a go at it. I would need some resource tutorials to get started though.
Just a suggestion.
I want to start working at the Temple District, but first I'd need a general idea about the shape. Has this been decided? As well as a size estimate so I can start working on the areas around it.
As well, is this really tough? I have no modelling experience what-so-ever, but if nobody volunteers, I might have a go at it. I would need some resource tutorials to get started though.
Just a suggestion.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
There was no necrom temple mesh by Aro until yesterday
I'll give you a wip file. Use it however you want. I'll be away for at least 10 days now. It's still a piece of shit, but I think it keeps the right scale and it is close in shape to the final mesh.
I'll give you a wip file. Use it however you want. I'll be away for at least 10 days now. It's still a piece of shit, but I think it keeps the right scale and it is close in shape to the final mesh.
- Attachments
-
- temple.zip
- (63.6 KiB) Downloaded 118 times
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
[url=http://i182.photobucket.com/albums/x139/aruncio101/TR/MW/Necrom/temple05b.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/MW/Necrom/th_temple05b.jpg[/img][/url][url=http://i182.photobucket.com/albums/x139/aruncio101/TR/MW/Necrom/temple05.jpg][img]http://i182.photobucket.com/albums/x139/aruncio101/TR/MW/Necrom/th_temple05.jpg[/img][/url]
Texturing done, mesh done (4k). File uploaded above. Needs vertex shading, possibly some texture changes. Actually you could put this already into the tr_data. It is far better in quality than many other necrom stuff up there.
Should I make an interior too? If yes I need lore or smth like that.
Texturing done, mesh done (4k). File uploaded above. Needs vertex shading, possibly some texture changes. Actually you could put this already into the tr_data. It is far better in quality than many other necrom stuff up there.
Should I make an interior too? If yes I need lore or smth like that.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Plus the underground levels, yes. But some unique stuff for this might be necessary. That is what I am asking for.
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no