Because I'm lazy, I'm just posting up the relevant IRC bits.
Which Witch? errors discussion
[11:50] <BC|Testing> Okay, first impressions on Witch Which
[11:50] <BC|Testing> firstly, it took ages for them to start running at me
[11:50] <BC|Testing> it was also weird, as Skwoz pointed out, that he just ambles along behind her
[11:51] <BC|Testing> Make him start further away, and only give him the follow package when you give it to girly
[11:51] <BC|Testing> Secondly, once they had started running at me
[11:51] <BC|Testing> she just ran up to me and stood there for about 5 seconds
[11:51] <BC|Testing> before I got the forcegreeting
[11:51] <BC|Testing> which was weird.
[11:52] <BC|Testing> I then took her side, and began pounding on the Nord with my fists
[11:52] <BC|Testing> however, when unconcious, that didn't calm him
[11:52] <BC|Testing> (it should, I think)
[11:52] <BC|Testing> and then when we finally battered him to death
[11:52] <BC|Testing> she had no relevant greeting
[11:52] <BC|Testing> and a bunch of needless topics (make her NoLore)
[11:53] <BC|Testing> I spoke to her about 'Thunderstrike' (which is unclear how it applies in this situation)
[11:53] <BC|Testing> and she then gave me a rather noncommital thanks
[11:53] <BC|Testing> and 200 gold, though it was unclear what for.
[11:54] <BC|Testing> She should have much more dialogue here, I think.
[11:54] <BC|Testing> Will report back more soon.
[11:59] <BC|Testing> Basically, none of the greetings that I assume I should be getting are working
[11:59] <BC|Testing> If I try to help blokey instead of girly
[11:59] <BC|Testing> I again get no new greeting on her death
[11:59] <BC|Testing> and have to press him on Thunderstrike
[11:59] <BC|Testing> to which he just says 'not the same woman'
[11:59] <BC|Testing> and then buggers off
[12:00] <BC|Testing> leaving me with no leads
[12:00] <BC|Testing> Or
[12:00] <BC|Testing> if I calm blokey
[12:00] <BC|Testing> I get no new greeting from either of them
[12:00] <BC|Testing> press her on Thunderstrike
[12:00] <BC|Testing> she says 'cheers, gold, goodbye'
[12:00] <BC|Testing> and he says 'not the same woman'
[12:00] <BC|Testing> and then leaves me with no leads whatsoever
[12:01] <Stryker> he said Tel Muthada, yes? (Or whatever the heck the town was)
[12:01] <Stryker> *that* is your lead
[12:01] <BC|Testing> just 'not the same woman, I hired this gal from Tel Muthada to Helnim, and then she put me to sleep, and I woke up here'
[12:01] <BC|Testing> so TM is mentioned
[12:01] <BC|Testing> but not in any sense of 'go here to work stuff out
[12:02] <BC|Testing> It's unclear that there is another woman,to begin with
[12:02] <BC|Testing> and the idea that I should search for her in Tel Muthada just never occurs to the player
[12:03] <BC|Testing> After all, he hired this woman in TM
[12:03] <BC|Testing> so why should the 'other one'
[12:03] <BC|Testing> be there as well
[12:04] <BC|Testing> Well it needs clearing up.
[12:04] <BC|Testing> And rather than just saying 'I hired some gal from TM to Helnim' and then
[12:04] <BC|Testing> 'me want Axe'
[12:04] <BC|Testing> some more dialogue hinting that the player could actually help find said axe
[12:05] <BC|Testing> by looking for said girly
[12:05] <BC|Testing> might help a great deal.
[12:05] * Stryker sighs and loads the CS
[12:06] <BC|Testing> The main thing is to get greetings sorted out.
[12:06] <BC|Testing> And to make post-punch up dialogue more clear.
[12:06] <BC|Testing> If the player could actually work out what's happened post punch-up, that would be good.
[12:50] <Stryker> "I hired her in Tel Muthada so that she could escort me to Helnim, but then she cast a spell on me that put me to sleep and I woke up here... Could it be that I have mistaken her for another from Tel Muthada?"
[12:50] <Stryker> is that too... obvious?
[13:05] <BC|Testing> yes-ish, but also too obscure
[13:05] <BC|Testing> you need to be more clear who 'her' is
[13:06] <BC|Testing> and that there definitely is a guilty witch involved (which isn't clear necessarily from the quest up to this point)
Avenge the Knights errors
[12:28] <BC|Testing> One or two thingies
[12:28] <BC|Testing> first, I'm not sure the guys actually mention the name Galseah when you meet them?
[12:29] <BC|Testing> at the least, I don't think they offer any directions.
[12:29] <BC|Testing> The only other 'error' is that Knight-man (not Tarbus)
[12:29] <Stryker> does not have a greeting in one spot
[12:29] <Stryker> yeah
[12:29] <BC|Testing> when you've killed off all the peoples.
[12:30] <BC|Testing> So give him a new one.
[12:35] <BC|Testing> And you did not StopScript the StartScript
[12:35] <BC|Testing> so make sure you do that somewhere.
[12:30] <BC|Testing> That's it in terms of errors.
[12:30] <BC|Testing> Stylistically, to up the fun-ness
[12:30] <BC|Testing> I'd make a few suggestions.
[12:31] <BC|Testing> I think the guys should leave the Red Drake after you see them and get the reward.
[12:31] <BC|Testing> just to tidy the place up a bit
[12:31] <Stryker> don't they leave on the cell change?
[12:31] <BC|Testing> Also, I think the guys should have more dialogue inside the caves rather than just 'we'll follow you to the caves'
[12:31] <BC|Testing> No.
[12:31] <Stryker> :O
[12:32] <BC|Testing> Give the blokeys some dialogue, and perhaps even see if you can get it to change with the amount of cultists killed?
Ruin of Strife errors
[13:06] <BC|Testing> Anyway, I tested Orcs
[13:06] <BC|Testing> works okay.
[13:06] <BC|Testing> Could do with a 'wait' option for the Orcs, maybe?
[13:07] <BC|Testing> There is an issue in that some of the bandits don't auto attack
[13:07] <BC|Testing> that the player should get a journal when the orcs attack you for factory info
[13:07] <BC|Testing> and that (due to the not attaking thing) the bandit boss makes a confusing offer to you with the Orcs in tow
[13:07] <BC|Testing> (who is 'that Orc', why doesn't he care the Orcs are following you? etc.)
[13:08] <BC|Testing> Also, at the beginning, the Orcs should sound less wimpy 'we need a tough guy like you to help us out'
[13:08] <BC|Testing> and more like 'you'll give us the tactical advantage through numbers'.
[13:08] <BC|Testing> It just needs to be more clear that they know they're pretty badass to begin with.
[13:09] <BC|Testing> As it stands, they look a little confused.