i3-649-Imp

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Thrignar Fraxix
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i3-649-Imp

Post by Thrignar Fraxix »

Claim type: Interior
Claim ID: TR_i3-649-Imp (#2246)
Faction: Imperial
Parent claim: TR_3-24-Imp (#128)
Claimed by: Why
Status: Approved (Progress: 100%)
Location: 1:(835, -2495):0
Files: TR_i3-649-Imp_Thrignar Fraxix_1.esp; TR_i3-649-Imp_Why_1.esp; TR_i3-649-Imp_Why_2.esp

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Old Ebonheart West #2- Imperial Cult Chapel. The HQ of the Imperial Cult in Morrowind, and interesting in that it's an actual chapel rather than a little shrine in a fort.
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Post by blackbird »

There was already a velothi temple for Sailen, before it was decided to create an indoril temple (and which is now changed back).
It was done by a certain Nomadic1.
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Post by Nomadic1 »

Oops. Blackbird is right.
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Post by Katze »

Not anymore it isn't. This claim is no longer required, so I've repurposed it to be an Old Ebonheart interior.
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Post by Katze »

Unlocking for Why to claim because he's been working on it for ages and I just haven't put the claim up until now because I'm a lazy sod.
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Post by Why »

Grand Chapel of Talos the Conqueror, or something along those lines. Large gothic-esque chapel building. Houses the Primate (or whatever we're calling the boss person) of the Morrowind Imperial Cult, plus several IC services. Undercroft for dead Dukes, too.
Last edited by Why on Sun Jun 26, 2011 8:57 pm, edited 1 time in total.
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Post by Katze »

Pressing the buttons! (I sure do love those buttons)

Clicky!
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Post by Why »

I think I'm done. Obligatory claimfinish rant below.

Grand Chapel of Way-Too-High Ceilings for your reviewing pleasure.

Reviewer notes:
Yes, I know some sconces backsides are open and not touching walls, but they shouldn't be visible in-game.
I'm using the com hatch and ladder rather than the imp, because the imp lacks an upper door in the same style. The com one looks nicer anyway, this is not a fort.
Please don't add/remove tapestries without consulting me, every single one of them has a purpose. :P
TR_m3-649_placeholderrelibook(_o) are placeholders for an IC religious text that should be added to TR_Data at some point. We really need some texts for the Imperial Cult, but I didn't have inspiration to write any.
Some swords at the legion shrine are bleeding but this should not be visible.
I added the collision walls to the in_com_traptop_01s because otherwise walking over them causes the camera to shake. Stupid things.
The main chapel is a bit underdetailed on purpose to focus the player's attention to the grandness of the architecture.
The undercroft is severely underdetailed, because heck, it's a collection of graves, I'm not gonna place random rugs and tapestries here.
That should be it, I think :o

NPC notes:
Four NPCs. One dude who is in charge and lives in the room in the highest tower, the High-priest of Talos. A married couple, male priest, female enchanter, in the room with the enchanted stuff and the double bed (duh.) A female alchemist in the room with the alchemy equipment.

edit:hold on, fixing some obvious stuff I messed up
edit2:fixed, gogogo
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Post by Katze »

Awesome, sending to review, then.
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Post by Tyrion »

Imperial cult priests can marry?

Wat?
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Post by Why »

I've never heard any reports to the contrary so I just rolled with it. They're not Christians after all. I asked Adan and he was okay with it.
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Post by Haplo »

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Post by Scamp »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review:
A couple of misnamed objects, I can't be bothered to change them atm though.

TR_i3-649-Imp Grand Chapel of Talos:
-TR_m3-649_placeholderrelibook_o was bleeding into da altar.

TR_i3-649-Imp Grand Chapel of Talos, Towers:
-uups!! apparatus_j_mortar_01 wasn't being sunk.
-putting these potions into a winerack was quite awkward; I don't exactly think they would rest like that. I let it slide though.


Comments This is a wonderful interior. Probably one of the best I have ever seen at TR. Perfect rotation and beautiful design.

Rating 10/10
Attachments
TR_i3-649-Imp_Why_2.esp
(84.25 KiB) Downloaded 12 times
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Post by Thrignar Fraxix »

approving. Removed collision boxes as I am 99% certain they would have made the trapdoors unusable.
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Post by Why »

What D: I tested them thoroughly! But okay, I'll sneak them back in during NPCing. ;)
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Post by Thrignar Fraxix »

all I know is that I used them to block telekinesis in the old OE castle vault and it worked. I assumed it blocked from doors too.
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Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
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