Old Ebonheart East Merge (formerly M3A4W)
Moderator: Lead Developers
Old Ebonheart East Merge (formerly M3A4W)
Map:
This claim consists of the shaded cells west of the dotted blue line.
[url=http://img24.imageshack.us/img24/5596/cutte.jpg][img]http://img24.imageshack.us/img24/5596/cutte.th.jpg[/img][/url]
Seyda Vano (Indoril stronghold) and Wilderness
River Map:
[url=http://img297.imageshack.us/img297/6483/map3rivers1xv9.jpg][img]http://img297.imageshack.us/img297/6483/map3rivers1xv9.th.jpg[/img][/url]
Claimant should match this to what exists in A4East and A1 through A3.
This claim consists of the shaded cells west of the dotted blue line.
[url=http://img24.imageshack.us/img24/5596/cutte.jpg][img]http://img24.imageshack.us/img24/5596/cutte.th.jpg[/img][/url]
Seyda Vano (Indoril stronghold) and Wilderness
River Map:
[url=http://img297.imageshack.us/img297/6483/map3rivers1xv9.jpg][img]http://img297.imageshack.us/img297/6483/map3rivers1xv9.th.jpg[/img][/url]
Claimant should match this to what exists in A4East and A1 through A3.
- Attachments
-
- TR_Map_3_Detailing_A4West.esp
- arvis's latest version, 19 Nov 2013
- (1.55 MiB) Downloaded 299 times
Last edited by Haplo on Tue Jun 19, 2012 7:56 pm, edited 3 times in total.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
One of the major things that will need fixing is the adding of RM rocks to the MA/RM terrain.
Because in this claim MA/RM is blending into a WG region, its probably a good idea to keep a few of the MA rocks as well as the addition of several RM ones, just for transition sake.
A1 Border
Well you may have some issues there trying to border match that to A1.
If I recall that area all along that side of A3 (around the cells (9, -18 ) is MA region, and A1 border claim was something else (I think TRV).
I don't think it's as easy as a simple region change either, I think there needs to be some complete terraforming done along that border with the A1 claim to fix this.
Because in this claim MA/RM is blending into a WG region, its probably a good idea to keep a few of the MA rocks as well as the addition of several RM ones, just for transition sake.
A1 Border
Well you may have some issues there trying to border match that to A1.
If I recall that area all along that side of A3 (around the cells (9, -18 ) is MA region, and A1 border claim was something else (I think TRV).
I don't think it's as easy as a simple region change either, I think there needs to be some complete terraforming done along that border with the A1 claim to fix this.
Let's let the claimer decide what needs fixing and how to fix it.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
I decided I would like to claim this.
Being the claimer, I would say the MA terrain should get more RM rocks and less MA things to match A4East.
Furthermore, I think the area should be changed from WG to AI (at least mostly), because A2 and A1 are made of that. I'm planning to have cliff banks along the river instead of all the rocks; Tyrion already started with them in A1.
To cut a long story short, the claim will be matched to the surrounding ones.
However, I'm not sure about RM areas along the coast, but I guess it is fine.
Something I find strange is that there is apparently no A3 detailing claim on the browser.
Regarding Seyda Vano, I will scrap the remains and clean out all the existing interiors. Once I have something that is worth seeing, I will upload a WIP (of course only if this is granted).
Oh, and I will fix the waterfall, it looks crap in some spots.
Being the claimer, I would say the MA terrain should get more RM rocks and less MA things to match A4East.
Furthermore, I think the area should be changed from WG to AI (at least mostly), because A2 and A1 are made of that. I'm planning to have cliff banks along the river instead of all the rocks; Tyrion already started with them in A1.
To cut a long story short, the claim will be matched to the surrounding ones.
However, I'm not sure about RM areas along the coast, but I guess it is fine.
Something I find strange is that there is apparently no A3 detailing claim on the browser.
Regarding Seyda Vano, I will scrap the remains and clean out all the existing interiors. Once I have something that is worth seeing, I will upload a WIP (of course only if this is granted).
Oh, and I will fix the waterfall, it looks crap in some spots.
"Scamp you are the wonderboy" - Praedator
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
Solid plan. Granted. A3 is still being organized so it's under lock and key for a bit longer. It'll be opened soon though.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
I seems like there are lots of disagreements about what should happen exactly with Seyda Vano. As discussed on IRC, I will give you some topics of conversation.
First of all, I'm trying to figure out a good purpose for the stronghold to be there. The idea was that there would be a (really) small amount of shacks on that island before the stronghold gets built, perhaps with a little dock.
Just to throw that in, it was discussed if the place should get a boat service at the third stage.
Additionally, the shack village could have a farm plot somewhere nearby as well.
The stronghold itself is disputed. Aeven came up with the idea to build it on a small hill and cover the whole thing with big activator rocks afterwords, which would allow good vertex shading until the buildings come up and the rocks get disabled. The other idea is to just have the stronghold built on a flat ground (no hill), or perhaps a plateau.
The stronghold should contain the manor, one guard tower and one or two buildings for other people.
Aditionally, there should be two shacks or so outside the walls.
The shacks would be a good indoril purpose. However, the idea is to make the stronghold be somewhat the size of the vanilla strongholds. I'm not quite sure if it will be too big with 6 or 7 buildings in total.
Summing up, these are good ideas. Once it is clear whether the stronghold should be on a hill or not, or if there should be independant shacks of which you become the ruler, I will make up different designs.
So what is left to say, happy discussing!
First of all, I'm trying to figure out a good purpose for the stronghold to be there. The idea was that there would be a (really) small amount of shacks on that island before the stronghold gets built, perhaps with a little dock.
Just to throw that in, it was discussed if the place should get a boat service at the third stage.
Additionally, the shack village could have a farm plot somewhere nearby as well.
The stronghold itself is disputed. Aeven came up with the idea to build it on a small hill and cover the whole thing with big activator rocks afterwords, which would allow good vertex shading until the buildings come up and the rocks get disabled. The other idea is to just have the stronghold built on a flat ground (no hill), or perhaps a plateau.
The stronghold should contain the manor, one guard tower and one or two buildings for other people.
Aditionally, there should be two shacks or so outside the walls.
The shacks would be a good indoril purpose. However, the idea is to make the stronghold be somewhat the size of the vanilla strongholds. I'm not quite sure if it will be too big with 6 or 7 buildings in total.
Summing up, these are good ideas. Once it is clear whether the stronghold should be on a hill or not, or if there should be independant shacks of which you become the ruler, I will make up different designs.
So what is left to say, happy discussing!
"Scamp you are the wonderboy" - Praedator
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
I don't think we should include any shacks. They're so non-Indoril. Maybe it would be nice to have shacks if the player could elevate the paupers to a higher standard of living, but really, that's way too elaborate for a simple stronghold (and interiors disappearing mid-game is bad because the player might lose access to valuable items). Same goes for water transportation or any travel services. This stronghold should be as crappy as the vanilla great house strongholds. The player should get access to the Grand Ascendant's Cloister once he is the boss anyway (and please don't say the player isn't going to get the Grand Ascendant's Cloister, what else would the Grand Ascendant Cloister be for if not for housing the head of the Great House?)
You could use activator rocks to hide the ground texture or vertex shading, that's okay imo. Easy to script, so go wild with removable rocks.
You could use activator rocks to hide the ground texture or vertex shading, that's okay imo. Easy to script, so go wild with removable rocks.
- Katze
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Indoril are supposed to be the ultimate landowners as far as I'm aware. The small farm plot and a couple of shacks (outside of the manor walls) was just a possible reason for the manor to be built nearby that I suggested (supply of food and income), and would always be there, regardless of the progress the player has made on any stronghold.
A guard tower on the walls, the manor and maybe one or two craftsmen's houses is exactly the same number of buildings as Rethan Manor.
Also, might I add that the player manors in the original game had barely any shading, and a lack of it probably wouldn't be that noticeable anyway.
A guard tower on the walls, the manor and maybe one or two craftsmen's houses is exactly the same number of buildings as Rethan Manor.
Also, might I add that the player manors in the original game had barely any shading, and a lack of it probably wouldn't be that noticeable anyway.
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
I actually did that before Why. (and yes, stupidly easy to script)Why wrote:You could use activator rocks to hide the ground texture or vertex shading, that's okay imo. Easy to script, so go wild with removable rocks.
During my time working on it, I basically scripted certain statics with a "stage 0 script" I made so that when the normal stage 1 script was trigged off, all the rocks and objects covering the "ground textures and other hidden statics" were removed. Actually works fairly well.
- Thrignar Fraxix
- Developer Emeritus
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except having a giant layer of rocks for seemingly no reason doesn't make much sense. Use a ground texture that could pass as natural and limit your use of rocks.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Here's the file.
Just mentioning, I haven't done anything else with the file. Some people have already seen the cell on IRC, now everyone can see it and tell me what still needs changes.
The stronghold itself will need slight detailing, but I will do things like the construction stuff later when the stronghold is fine.
And I have not shaded the buildings, just the flora that will be there before it gets built.
Just mentioning, I haven't done anything else with the file. Some people have already seen the cell on IRC, now everyone can see it and tell me what still needs changes.
The stronghold itself will need slight detailing, but I will do things like the construction stuff later when the stronghold is fine.
And I have not shaded the buildings, just the flora that will be there before it gets built.
"Scamp you are the wonderboy" - Praedator
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
Yeah yeah, but take your time I'm currently working on 4-36 and there is a lot of other stuff that needs to be done in this detailing area, so it is no problem if that takes a bit longer
"Scamp you are the wonderboy" - Praedator
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
Update:
1.
[url]http://img838.imageshack.us/i/mgescreenshot1.jpg/[/url]
Seyda Vano and nearby bridge from above
2.
[url]http://img337.imageshack.us/i/mgescreenshot2.jpg/[/url]
Sunset in the mountains
3.
[url]http://img337.imageshack.us/i/mgescreenshot3.jpg/[/url]
Mountain area and Seyda Vano
4.
[url]http://img299.imageshack.us/i/mgescreenshot4.jpg/[/url]
Pretty bridge with Seyda Vano in the background
5.
[url]http://img207.imageshack.us/i/mgescreenshot5.jpg/[/url]
Nighttime view of Seyda Vano bridge (it was also raining)
6.
[url]http://img299.imageshack.us/i/mgescreenshot6.jpg/[/url]
Seyda Vano and nearby shacks
7.
[url]http://img245.imageshack.us/i/mgescreenshot7.jpg/[/url]
The island from above
8.
[url]http://img839.imageshack.us/i/mgescreenshot8.jpg/[/url]
Two assassins being attracted by Seyda Vano
9.
[url]http://img227.imageshack.us/i/mgescreenshot9.jpg/[/url]
Well, yeah.
10.
[url]http://img801.imageshack.us/i/mgescreenshot10.jpg/[/url]
Seyda Vano view from the mountains
1.
[url]http://img838.imageshack.us/i/mgescreenshot1.jpg/[/url]
Seyda Vano and nearby bridge from above
2.
[url]http://img337.imageshack.us/i/mgescreenshot2.jpg/[/url]
Sunset in the mountains
3.
[url]http://img337.imageshack.us/i/mgescreenshot3.jpg/[/url]
Mountain area and Seyda Vano
4.
[url]http://img299.imageshack.us/i/mgescreenshot4.jpg/[/url]
Pretty bridge with Seyda Vano in the background
5.
[url]http://img207.imageshack.us/i/mgescreenshot5.jpg/[/url]
Nighttime view of Seyda Vano bridge (it was also raining)
6.
[url]http://img299.imageshack.us/i/mgescreenshot6.jpg/[/url]
Seyda Vano and nearby shacks
7.
[url]http://img245.imageshack.us/i/mgescreenshot7.jpg/[/url]
The island from above
8.
[url]http://img839.imageshack.us/i/mgescreenshot8.jpg/[/url]
Two assassins being attracted by Seyda Vano
9.
[url]http://img227.imageshack.us/i/mgescreenshot9.jpg/[/url]
Well, yeah.
10.
[url]http://img801.imageshack.us/i/mgescreenshot10.jpg/[/url]
Seyda Vano view from the mountains
"Scamp you are the wonderboy" - Praedator
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
Looks good, Scamp. Don't neglect some windows on that manor.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Here is the file.
This includes a complete Seyda Vano made of activators with construction materials. Scripts have also been added.
I've also done some work on the mountains along the coast.
However, the rest of the claim is still composed of placeholder textures and stuff for the TRV and AI parts. The river is going to be a natural border between these two regions.
This includes a complete Seyda Vano made of activators with construction materials. Scripts have also been added.
I've also done some work on the mountains along the coast.
However, the rest of the claim is still composed of placeholder textures and stuff for the TRV and AI parts. The river is going to be a natural border between these two regions.
"Scamp you are the wonderboy" - Praedator
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
I downloaded your latest WIP, and below is my proposal for a good solution to this river issue. I've taken the liberty to move the river exit from A1 to A4, by having the mouth be at the little bay at the border between our claims. My claim is mostly done, and landscape-wise the easiest edit would be in your claim.
[url=http://img254.imageshack.us/i/proposal.jpg/][img]http://img254.imageshack.us/img254/9243/proposal.th.jpg[/img][/url]
Also, for region transition simpleness I suggest you raise a bit of landscape to have it RM a little more south.
Plus, don't overuse the cliffs through all of the "new" river either .
[url=http://img254.imageshack.us/i/proposal.jpg/][img]http://img254.imageshack.us/img254/9243/proposal.th.jpg[/img][/url]
Also, for region transition simpleness I suggest you raise a bit of landscape to have it RM a little more south.
Plus, don't overuse the cliffs through all of the "new" river either .
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
that was soon enough, eh?
However, update. It is not all quite finished, but should give everyone a rough idea of everything. Some shading near the A1 border may look slightly weird, but that's intentional as it should match the big rocks overlapping into A4West. Yeah, that small piece of land around the twin dome is pretty much finished and has been matched to A1.
However, update. It is not all quite finished, but should give everyone a rough idea of everything. Some shading near the A1 border may look slightly weird, but that's intentional as it should match the big rocks overlapping into A4West. Yeah, that small piece of land around the twin dome is pretty much finished and has been matched to A1.
"Scamp you are the wonderboy" - Praedator
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
Okay, I had a quick look at your file and the river solution turned out very good in my hawsome opinion. In 9 -19, could you add a stony path so unfortunate players or cliff divers could find a way out of the gorge as well?
Also, and this is generally speaking, use the
Terrain_rocks_AI_01
Terrain_rocks_AI_02
Terrain_rocks_AI_03
Terrain_rocks_AI_04
to add detailed rock formations quickly. Scaling them (press s for quick scaling) as well and having not always all of the 5-6 rocks visible creates variation at a high modding speed.
...actually looking at the 9 -19 cell tells me you know the "rocks" trick well . Use those in the bottom of the river as well, they are definitely one of my favourite statics, alongside in_akulakhan00.
At the waterfalls, maybe a furn_mist512 could be fun. The ref count in the mountain cells is fine.
Also, and this is generally speaking, use the
Terrain_rocks_AI_01
Terrain_rocks_AI_02
Terrain_rocks_AI_03
Terrain_rocks_AI_04
to add detailed rock formations quickly. Scaling them (press s for quick scaling) as well and having not always all of the 5-6 rocks visible creates variation at a high modding speed.
...actually looking at the 9 -19 cell tells me you know the "rocks" trick well . Use those in the bottom of the river as well, they are definitely one of my favourite statics, alongside in_akulakhan00.
At the waterfalls, maybe a furn_mist512 could be fun. The ref count in the mountain cells is fine.
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Thank you Nemon, I'm glad you kinda like my work
I indeed have already figured out that rocks trick before when working on other claims, and these rock clusters are also one of my favourite objects, though I prefer furn_bone_01 instead of in_akulakhan00.
Also, I will try to add that stone path. I haven't really worked on the waterfall yet, pretty sure there are some things to fix there and then I will most-likely and that big mist too
I indeed have already figured out that rocks trick before when working on other claims, and these rock clusters are also one of my favourite objects, though I prefer furn_bone_01 instead of in_akulakhan00.
Also, I will try to add that stone path. I haven't really worked on the waterfall yet, pretty sure there are some things to fix there and then I will most-likely and that big mist too
"Scamp you are the wonderboy" - Praedator
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
Oh hey, updation.
I hope this is what you had in mind when saying 'stoney path'. Testing it out, I noticed it was too steep and made it somewhat easier to walk on, but I didn't test it again so it might still be somewhat steep.
Also, new areas detailed.
Some screenys as well:
1. The mountains and Seyda Vano Island (without Seyda Vano, but with floating lamps and doors because they're activators)
[url]http://img85.imageshack.us/img85/5678/mgescreenshot3.jpg[/url]
2. The river with its banks and the indoril tower
[url]http://img530.imageshack.us/img530/8317/mgescreenshot4.jpg[/url]
3. Overview to Old Ebonheart with pretty domes in the foreground
[url]http://img833.imageshack.us/img833/9532/mgescreenshot5.jpg[/url]
4. View of the mountains and AI parts (what should this be called btw, I suppose it shouldn't be called TRV)
[url]http://img266.imageshack.us/img266/9812/mgescreenshot6.jpg[/url]
5. Another view of Old Ebonheart
[url]http://img707.imageshack.us/img707/6254/mgescreenshot7p.jpg[/url]
6. The twin domes
[url]http://img100.imageshack.us/img100/412/mgescreenshot8.jpg[/url]
7. WTF how many OE screenshots did I take
[url]http://img232.imageshack.us/img232/5743/mgescreenshot9.jpg[/url]
8. Misc screenshot
[url]http://img714.imageshack.us/img714/7718/mgescreenshot10.jpg[/url]
9. The entrance of the twin domes
[url]http://img229.imageshack.us/img229/4826/mgescreenshot12.jpg[/url]
10. AI plains with dwemer ruin in the background
[url]http://img835.imageshack.us/img835/642/mgescreenshot13.jpg[/url]
11. Misc screenshot
[url]http://img8.imageshack.us/img8/3376/mgescreenshot14.jpg[/url]
12. Last but not least, an incomplete overview of A1 and A4West (taken from the bell tower)
[url]http://img839.imageshack.us/img839/1365/mgescreenshot15.jpg[/url]
I hope this is what you had in mind when saying 'stoney path'. Testing it out, I noticed it was too steep and made it somewhat easier to walk on, but I didn't test it again so it might still be somewhat steep.
Also, new areas detailed.
Some screenys as well:
1. The mountains and Seyda Vano Island (without Seyda Vano, but with floating lamps and doors because they're activators)
[url]http://img85.imageshack.us/img85/5678/mgescreenshot3.jpg[/url]
2. The river with its banks and the indoril tower
[url]http://img530.imageshack.us/img530/8317/mgescreenshot4.jpg[/url]
3. Overview to Old Ebonheart with pretty domes in the foreground
[url]http://img833.imageshack.us/img833/9532/mgescreenshot5.jpg[/url]
4. View of the mountains and AI parts (what should this be called btw, I suppose it shouldn't be called TRV)
[url]http://img266.imageshack.us/img266/9812/mgescreenshot6.jpg[/url]
5. Another view of Old Ebonheart
[url]http://img707.imageshack.us/img707/6254/mgescreenshot7p.jpg[/url]
6. The twin domes
[url]http://img100.imageshack.us/img100/412/mgescreenshot8.jpg[/url]
7. WTF how many OE screenshots did I take
[url]http://img232.imageshack.us/img232/5743/mgescreenshot9.jpg[/url]
8. Misc screenshot
[url]http://img714.imageshack.us/img714/7718/mgescreenshot10.jpg[/url]
9. The entrance of the twin domes
[url]http://img229.imageshack.us/img229/4826/mgescreenshot12.jpg[/url]
10. AI plains with dwemer ruin in the background
[url]http://img835.imageshack.us/img835/642/mgescreenshot13.jpg[/url]
11. Misc screenshot
[url]http://img8.imageshack.us/img8/3376/mgescreenshot14.jpg[/url]
12. Last but not least, an incomplete overview of A1 and A4West (taken from the bell tower)
[url]http://img839.imageshack.us/img839/1365/mgescreenshot15.jpg[/url]
"Scamp you are the wonderboy" - Praedator
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
- The Greatness
- Developer
- Posts: 358
- Joined: Sat May 29, 2010 5:13 pm
Man that river is nice. I love the entrance to the velothi domes by the bank of the river. With claims like this and Nemon's recent finished one I'm getting slightly worried thinking about how many hours I'm going to waste wandering aimlessly round the Heartland.
Warning: may contain large amounts of sarcasm.
Myzel- We never actually see slaves working on Vvardenfell either. They're always just standing there. If you ask me they deserve a good whipping.
Myzel- We never actually see slaves working on Vvardenfell either. They're always just standing there. If you ask me they deserve a good whipping.
Beautiful screenshots, Scamp. I think central Morrowind will be the most beautiful landscapes any player will ever see in this game.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
why does it seem to me like I should be able to find something hidden in that picture
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
[url=http://img408.imageshack.us/img408/5734/patterns.jpg]Found it[/url].Scamp wrote:You can indeed try to find the mine entrance.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined