i3-719-Imp
Moderators: Seneca37, Lead Developers
i3-719-Imp
Claim type: Interior
Claim ID: TR_i3-719-Imp (#2522)
Faction: Imperial
Parent claim: TR_3-24-Imp (#128)
Claimed by: alex25
Status: Approved (Progress: 100%)
Location: 1:(956, -2276):0
Files: TR_i3-719-Imp_Thrignar Fraxix_1.esp; TR_i3-719-Imp_alex25_2.esp
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OE West #12 http://img375.imageshack.us/img375/7383/oewestmap.jpg
High Quality Goods Merchant. Imperial with EEC contacts. Should have some hard to find items.
Claim ID: TR_i3-719-Imp (#2522)
Faction: Imperial
Parent claim: TR_3-24-Imp (#128)
Claimed by: alex25
Status: Approved (Progress: 100%)
Location: 1:(956, -2276):0
Files: TR_i3-719-Imp_Thrignar Fraxix_1.esp; TR_i3-719-Imp_alex25_2.esp
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OE West #12 http://img375.imageshack.us/img375/7383/oewestmap.jpg
High Quality Goods Merchant. Imperial with EEC contacts. Should have some hard to find items.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
I know this is supposed to be a high quality store but raw ebony and gemstones on a limeware platter might be overdoing it just a little. Besides, isn't limeware Dwemer? It's certainly got Dwemeris written all over it. Unless this guy's in league with the EEC which I find a bit of a stretch selling Dwemer artifacts and ebony is against the law :/
Otherwise this interior looks mighty fine.
edit:
<SamirA> the guys does have EEC contacts, but anything quite so impressive should be tucked away at the very least
<SamirA> and yes Why, limeware is dwemer
<Why> actually, here's an idea
<Why> the guy's got a complete set of Limeware in a container, preferably glass so that the player can see it but not pick it up
<Why> if that's even possible
<Why> (if not, we'll have to script them so it's impossible to pick them up)
<Why> the shopkeeper offers to sell it to the player for a bargain price
<Why> player can inquire if that's legal, shopkeeper will act shady
<Why> player buys it, exits store, is promptly arrested
<SamirA> oh we're gettin all questy here. I like it
<Why> it's a setup, EEC and guard is cracking down on ownership of illegal items
<Why> PC hasn't done that much wrong, but they just want to set an example
<Why> PC offers to pay a fine, guard says he doesn't give a damn, fadeblack, you're in the OE prison
<Why> you say shit's not cosher since you were set up, guard captain agrees to let you go if you take care of some known smugglers they have no evidence against (edit: or do some other unsavory job that's for the good of the town but not exactly legal)
<Why> cool?
<SamirA> i like it
<Why> idk, I just thought of it, there's bound to be plot holes, but it sounds like something we could work with
<SamirA> nah, just a typical sting
<SamirA> should be good
Otherwise this interior looks mighty fine.
edit:
<SamirA> the guys does have EEC contacts, but anything quite so impressive should be tucked away at the very least
<SamirA> and yes Why, limeware is dwemer
<Why> actually, here's an idea
<Why> the guy's got a complete set of Limeware in a container, preferably glass so that the player can see it but not pick it up
<Why> if that's even possible
<Why> (if not, we'll have to script them so it's impossible to pick them up)
<Why> the shopkeeper offers to sell it to the player for a bargain price
<Why> player can inquire if that's legal, shopkeeper will act shady
<Why> player buys it, exits store, is promptly arrested
<SamirA> oh we're gettin all questy here. I like it
<Why> it's a setup, EEC and guard is cracking down on ownership of illegal items
<Why> PC hasn't done that much wrong, but they just want to set an example
<Why> PC offers to pay a fine, guard says he doesn't give a damn, fadeblack, you're in the OE prison
<Why> you say shit's not cosher since you were set up, guard captain agrees to let you go if you take care of some known smugglers they have no evidence against (edit: or do some other unsavory job that's for the good of the town but not exactly legal)
<Why> cool?
<SamirA> i like it
<Why> idk, I just thought of it, there's bound to be plot holes, but it sounds like something we could work with
<SamirA> nah, just a typical sting
<SamirA> should be good
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
- Andres Indoril
- Senior Developer
- Posts: 1459
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The scripts should probably check for such an event then. Remove the quest limeware and replace it with vanilla for stackyness.
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
Fine. It's just struck me how difficult a job it must be for the guards in Tamriel when unless you take the suspect by complete surprise and are able to paralyse them quickly enough they can just teleport away.
'The strange thing about TR is that I think it is by and large accepted that we will finish. We are all the sort of crazy people that would do such a thing. We are inevitable.' ~ Thrignar Fraxix
Then why not make grabbing the tableware teleport the player into the castle dungeon and disable teleportation in that dungeon? Perhaps even blind the player or something. After all this is supposed to be a setup so the guards should take good care that the PC won't be able to escape. Perhaps with a high intelligence (or willpower or alteration) the player will just 'overpower' the antiteleport field and be able to get away or talk his way out (with high reputation or personality).
- Terrifying Daedric Foe
- Developer
- Posts: 317
- Joined: Thu Aug 26, 2010 2:45 pm
- Location: England
I've just realised: aren't there normally guards in shops to deter you from stealing stuff? The shopkeeper wouldn't want to do anything dodgy with a guard standing a few feet away.
How about having a shady guy in a lower-class tavern mistake you for the client he was supposed to sell the limeware to? The under-cover guardsman in the tavern who's been following the shady guy assumes you're the person he's looking for and arrests you if you buy the limeware. You end up in prison unless you can talk your way out, in which case you get blackmailed into doing some dubious task the guards can't do because it's illegal.
How about having a shady guy in a lower-class tavern mistake you for the client he was supposed to sell the limeware to? The under-cover guardsman in the tavern who's been following the shady guy assumes you're the person he's looking for and arrests you if you buy the limeware. You end up in prison unless you can talk your way out, in which case you get blackmailed into doing some dubious task the guards can't do because it's illegal.
'The strange thing about TR is that I think it is by and large accepted that we will finish. We are all the sort of crazy people that would do such a thing. We are inevitable.' ~ Thrignar Fraxix
I don't have any ideas on how to make an interesting display (all my attempts at makeshifting something failed) however the last file uploaded should have all the limeware in one visible place so it could be good enough.
I'll do the changes if you want to remove or move the limeware around and add/change other interior stuff but I'm no longer touching the 'makeshift a limeware display' stuff.
I'll do the changes if you want to remove or move the limeware around and add/change other interior stuff but I'm no longer touching the 'makeshift a limeware display' stuff.
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: TR_w_imp_dagger wasn't resting properly
steel katana wasn't resting properly
in_c_door_arched needed to be adjusted
light_com_lamp_01 was floating slightly
TR_furn_com_r_bkend was floating
Comments Not bad. Look forward to seeing this in game
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: TR_w_imp_dagger wasn't resting properly
steel katana wasn't resting properly
in_c_door_arched needed to be adjusted
light_com_lamp_01 was floating slightly
TR_furn_com_r_bkend was floating
Comments Not bad. Look forward to seeing this in game
- Attachments
-
- TR_i3-719-Imp_alex25_2.esp
- (14.87 KiB) Downloaded 15 times
Not another memory
...And so my bad karma gets worse
...And so my bad karma gets worse
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
oh hey, I should try reading threads maybe
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo