Here's a summary of the ruins ***between Archeologist Base and Wake of Starborne***.
Archeologist Base -> Vels ->
Chungkefpz : Use dwemer oil (p_dwemer_lubricant00) on the rusted lever to activate the lift, which opens the way towards ->
Chungkefpz Unchurmz : here is Lzigat's First Key.
-> Fzekic / Bthankz / Rzanch -> Stafaznir -> Pillar of Learning -> Veil of Heartfire -> Difchurmz / Chefidz Bassin ->
Chefidz : go into the flooded area, turn the crank - Technician's Shaft Key and Dwemer Cell Door Key are on the nearby shelves. Three doors are opened, open the vents behind each door. This will lower the water level in Chefidz and raise the water level in ->
Chefidz Bassin : you can now swim, climb up the trapdoor and access a closed area of ->
Render's Walk : turning a crank opens the wall leading to the previously accessible area, and also moves another wall behind which you can turn a crank, which powers the mechanism in ->
Hall of Reason : you can now turn the two cranks above the Chimes of the Sculptor-side entrance to the hall. This opens a chamber behind the southern door. There lies on the floor Lzigat's Second Key.
Chefidz Bassin : Useless series of stuck levers. Inserting a Dwemer Coherer near the bassin powers up the nearby lever, with purely visual effects from the device above.
Chefidz ->
Azmvat : turning the crank opens the way to a lever. Pulling the lever activates some lights and opens the northern door, behind which there is another lever meant to open a secret passage and currently unused, just triggers the lights down the hallway.
Chefidz -> Difchurmz -> Dfzung ->
Karkanch : 3-levels mechanism brings down a huge cauldron and two mixers into the lava. Nothing else happens(?)
Map takes... considerable liberties... wrt scale & orientations, but it helped me so whatever. Not saying it's exhaustive, just what I found when playing through it.
Current Kemel-Ze (spoilers)
Moderators: Haplo, Lead Developers
Current Kemel-Ze (spoilers)
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