Kyro's Interior Showcase
Moderator: Lead Developers
Kyro's Interior Showcase
Hi My name is Will, I also go by "Kyromods" on the official forums. I've been modding Morrowind for a few years now. I heard a while back, ya'll need more interiors and quests. While I may be no good at making quests, I feel pretty confident in my interior making skills. I've always enjoyed the TR team and this great effort, so I figured maybe I can do something to help out. So here's my showcase:
The cell is K_TR_01
The cell is K_TR_01
- Attachments
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- Clean Kyro's TR Showcase.esp
- Just the cell: K_TR_01
- (10.08 KiB) Downloaded 133 times
Hello Will, I'm no reviewer, but I've just been through my own Int Showcase, so I'm sure I can help with a few things.
Not much wrong with your Int from what I can see, but you should definitely remove the NPC and all the ownership related to it. Also put down a north marker and compare your cells light settings with a similar vanilla cell, they're quite different.
Adding a window might also be good (since it's very common for Hlaalu houses to have at least one) and there are also some objects that could fit the surface better (especially chest_small_01_gold_50).
Fix those issues before a wild reviewer appears and you should have an easy time
Not much wrong with your Int from what I can see, but you should definitely remove the NPC and all the ownership related to it. Also put down a north marker and compare your cells light settings with a similar vanilla cell, they're quite different.
Adding a window might also be good (since it's very common for Hlaalu houses to have at least one) and there are also some objects that could fit the surface better (especially chest_small_01_gold_50).
Fix those issues before a wild reviewer appears and you should have an easy time
Thanks for the help Ragox. Here is the fixed version.
- Attachments
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- Kyro's TR Showcase_v2.esp
- Fixed the things Ragox mentioned.
- (7.16 KiB) Downloaded 110 times
A wild Rats appeared! Rats used Review!
Hi, Will (or Kyro, which ever you prefer) and welcome to TR!
I took a look at your latest file and it's good, solid work. The light/ambient settings are good, there's a northmarker, the file's clean and I like the overall feel of the interior. A few minor things though:
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"misc_de_pitcher_01" on the bookshelf is bleeding a little with the "bk_Anticipations"; moving it some 0.20 units on the Y axis will fix this.
"furn_de_tapestry_10" (4529, 5097, 15378)
"furn_de_tapestry_07" (4649, 4740, 15378)
"furn_de_tapestry_10" (4541, 4375, 15378) The rope knot part on these three tapesties are bleeding to the wall. Moving the tapestries a bit further from the wall will fix this.
"crate_01_eggs" (4594, 4841, 15205) the corner of the crate is bleeding to the wall, not that anyone without over 9000 microscopes would ever notice
"chest_small_01_gold_50" on the drawer is still a little problematic with some bleeding to the surface below (most noticeably the left front corrner of the chest). I would raise this just a tiny, tiny bit (like 0.15-0.25 units) and fine tune the rotation a bit.
---
These are little nitpicks and it shouldn't take long for you to fix them. The small chests on uneven surfaces like the drawer are frustrating, but manageable. Fix the things listed above and you'll have my recommendation.
Oh, and, about this:
Hi, Will (or Kyro, which ever you prefer) and welcome to TR!
I took a look at your latest file and it's good, solid work. The light/ambient settings are good, there's a northmarker, the file's clean and I like the overall feel of the interior. A few minor things though:
---
"misc_de_pitcher_01" on the bookshelf is bleeding a little with the "bk_Anticipations"; moving it some 0.20 units on the Y axis will fix this.
"furn_de_tapestry_10" (4529, 5097, 15378)
"furn_de_tapestry_07" (4649, 4740, 15378)
"furn_de_tapestry_10" (4541, 4375, 15378) The rope knot part on these three tapesties are bleeding to the wall. Moving the tapestries a bit further from the wall will fix this.
"crate_01_eggs" (4594, 4841, 15205) the corner of the crate is bleeding to the wall, not that anyone without over 9000 microscopes would ever notice
"chest_small_01_gold_50" on the drawer is still a little problematic with some bleeding to the surface below (most noticeably the left front corrner of the chest). I would raise this just a tiny, tiny bit (like 0.15-0.25 units) and fine tune the rotation a bit.
---
These are little nitpicks and it shouldn't take long for you to fix them. The small chests on uneven surfaces like the drawer are frustrating, but manageable. Fix the things listed above and you'll have my recommendation.
Oh, and, about this:
Never say never! You seem to know your way around the CS so quest making shouldn't be that difficult to learn.WilKyro wrote:While I may be no good at making quests
I found some errors myself. Rats might already have found them, but in case he didn't, here they are.
- active_de_p_bed_28 floating
- knot of furn_de_tapestry_10 bleeding into ceiling; a few other bleeding tapestries with the same problem
- chest_small_01_gold_50 bleeding slightly into drawers, which is even more visible due to its dark edge
- misc_de_cloth10 floating
- light_de_candle_09_94 rotated on X-axis; I don't know why you did this, since it's resting on an even surface
- misc_com_plate_04 improperly placed, bleeding into table; the other plate on the tabe is partially floating
You could also throw in a dozen more objects to boost the refcount to 100+.
- active_de_p_bed_28 floating
- knot of furn_de_tapestry_10 bleeding into ceiling; a few other bleeding tapestries with the same problem
- chest_small_01_gold_50 bleeding slightly into drawers, which is even more visible due to its dark edge
- misc_de_cloth10 floating
- light_de_candle_09_94 rotated on X-axis; I don't know why you did this, since it's resting on an even surface
- misc_com_plate_04 improperly placed, bleeding into table; the other plate on the tabe is partially floating
You could also throw in a dozen more objects to boost the refcount to 100+.
Le vent nous portera
Tea is important! - Cathartis
Tea is important! - Cathartis
Alright, I've addressed everything ya'll have mentioned. I did fix the chest, but ended up moving it when I added a few more objects.
Here ya go.
Here ya go.
- Attachments
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- Clean Kyro's TR Showcase v3.esp
- Cell: K_TR_01
- (8.22 KiB) Downloaded 106 times
You fixed the knot bleeding to the wall/ceiling, but moving the tapestries a bit too much caused bleeding issues:
"furn_de_tapestry_10" (4529, 5086, 15378) bleeding to "furn_de_p_bookshelf_01"
"furn_de_tapestry_07" (4638, 4735, 15378) bleeding to "crate_01_eggs" and "crate_01_food"
"furn_de_tapestry_10" (4541, 4388, 15378) bleeding to "de_drawers_02_mclothes4"
Just back 'em up a little.
Other minor things:
"light_de_candle_09_94" (4582, 4757, 15255) still needlessly rotated on X axis when X should be zero
"sc_paper plain" floats
"misc_com_plate_04" (4262, 4809, 15230) bleeds microscopically to the table
You're on the right track! Keep up the good work.
"furn_de_tapestry_10" (4529, 5086, 15378) bleeding to "furn_de_p_bookshelf_01"
"furn_de_tapestry_07" (4638, 4735, 15378) bleeding to "crate_01_eggs" and "crate_01_food"
"furn_de_tapestry_10" (4541, 4388, 15378) bleeding to "de_drawers_02_mclothes4"
Just back 'em up a little.
Other minor things:
"light_de_candle_09_94" (4582, 4757, 15255) still needlessly rotated on X axis when X should be zero
"sc_paper plain" floats
"misc_com_plate_04" (4262, 4809, 15230) bleeds microscopically to the table
You're on the right track! Keep up the good work.
Alright, lets try this again.
- Attachments
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- Clean Kyro's TR Showcase V4.esp
- (8.22 KiB) Downloaded 109 times
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
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[url=http://www.youtube.com/watch?v=z1y19L64N3Q]Member Promoted for Interiors[/url]
If you have any questions, post them here or PM myself and/or the relevant department head.
If you have any questions, post them here or PM myself and/or the relevant department head.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
Nope. Feel free to head to the department and jump on in.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo