Claim: i3-788-Imp Claimed by Miraclestone
Maps In Group Map 3 at 1:(853, -2417):0
Accurate map
Local map: Felms hamlet Indoril-Thirr
Parent: 3-24-Imp
 Status: Approved, 100% Complete
 Faction: Imperial
 Files:
Name Size Last Modified
TR_i3-788-Imp_Miraclestone_5.esp 6.4 KB Sun Nov 06, 2016 7:18 pm
TR_i3-788-Imp_Miraclestone_4.esp 6.2 KB Sun Nov 06, 2016 7:18 pm
TR_i3-788-Imp_Miraclestone_3.esp 4.5 KB Sun Nov 06, 2016 7:18 pm
TR_i3-788-Imp_Miraclestone_1.esp 5.9 KB Sun Nov 06, 2016 7:18 pm
TR_i3-788-Imp_Miraclestone_2.esp 2.9 KB Sun Nov 06, 2016 7:18 pm
Description
HIGH PRIORITY - St. Felms hamlet building #8 (see local map). (in_de_shack_02)
Slave shack: the slaves mostly help out with taking care of the velk and lugging stuff around. Their presence in this particular instance somewhat indicates special favour from Ilvi, Ilvi relying on the hamlet as he does for his supply of high-class velk beverage. They are not strictly necessary for the running of the hamlet, but are mostly there to make the lives of the inhabitants just a little bit more comfortable.

Make sure to download the most recent file here: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24623 for the exterior; located in cell [7, -22].
Last Edited by Seneca37
(Fri Jan 02, 2015 8:08 pm) Post
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Author Message
Miraclestone
Developer
05 Aug 2014



Im interesting in claiming this but can I get confirmation that the local map stated above IS accurate? My cell is full of Indoril style buildings not Velothi like in the picture. I dled the TR_IndorilThirr_v.0050.esp in the description and gave it priority in the load order so I'm not sure what the issue would be. Thanks in advance.
Post Sat Jan 03, 2015 10:53 am Send private message             Reply with quote                   up  
Gnomey
Lead Developer
19 May 2006

Location: In your garden.

The latest file is located at the bottom of the thread, v.0098. The local map is accurate.
_________________
"The "drunks" are hopefully leading the "sober" in the right direction. They're just not heading there in a straight line...." - Kovacius

"I have nothing to declare except my genius." - Oscar Wilde, border
Post Sat Jan 03, 2015 11:38 am Send private message             Reply with quote                   up  
Miraclestone
Developer
05 Aug 2014



oh I feel stupid now, I dled the wrong one sorry I wasted your time. Let me take a look then I'll decide if I'm still interested!
Post Sat Jan 03, 2015 2:06 pm Send private message             Reply with quote                   up  
Gnomey
Lead Developer
19 May 2006

Location: In your garden.

No problem. Smile
_________________
"The "drunks" are hopefully leading the "sober" in the right direction. They're just not heading there in a straight line...." - Kovacius

"I have nothing to declare except my genius." - Oscar Wilde, border
Post Sat Jan 03, 2015 4:45 pm Send private message             Reply with quote                   up  
Miraclestone
Developer
05 Aug 2014



Attempting Claim! As per the description, the interior will exlusively be contained with a 'in_de_shack_02' and houses three slaves. Being a slave shack, it will be cramped but these slaves have it alittle better than most. Rather than bedrolls there will be hammocks and even a table! Some cheap wine and candles also decorate the interior and a few crates or barrels will be contained in the interior used by the slaves to store food and clothing. The laxer nature of the hamlet allows for the slaves to hoard personal items including coins and trinkets; one of them even seems to have gotten their hands on a fishing rod!
Post Sun Jan 04, 2015 9:54 pm Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Sounds good. Its yours.
Post Sun Jan 04, 2015 9:58 pm Send private message             Reply with quote                   up  
Miraclestone
Developer
05 Aug 2014



UPDATE! I am submitting this for review!
Post Sun Jan 18, 2015 3:05 am Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Returned to claimant for some minor fixing.
Post Tue Jan 20, 2015 9:50 am Send private message             Reply with quote                   up  
Miraclestone
Developer
05 Aug 2014



Update! I decided to start over do to how many objects would need to be adjusted; it was pretty crowded for a slave shack anyways and I can do better. To avoid the same issues as last time I'm not doing it all in one go and separating my work loads over time. Would like to hear back to see if this is the right directions and/or if any of my practices are creating problems. Thanks in advance!

PS The chest was not positioned in this file yet
Post Tue Feb 03, 2015 4:26 am Send private message             Reply with quote                   up  
Gnomey
Lead Developer
19 May 2006

Location: In your garden.

Sorry for taking so long in getting back to you. As long as you are willing, I see no problem in redoing the interior; separating the workload also seems fine, certainly if you keep up the monthly updates while you're at it. Smile I think making the slave-shack less crowded is a good direction as well. While the slaves wouldn't necessarily be put under a heavy workload, I don't think the Dunmer would leave the slaves alone too much either.
_________________
"The "drunks" are hopefully leading the "sober" in the right direction. They're just not heading there in a straight line...." - Kovacius

"I have nothing to declare except my genius." - Oscar Wilde, border
Post Mon Feb 16, 2015 8:33 pm Send private message             Reply with quote                   up  
Miraclestone
Developer
05 Aug 2014



Alright another small update, here are some brief thoughts so far:

1) The furn_de_ex_table_02 has a very bumpy surface and even when objects are placed correctly on it they look unnatural. I'm considering switching it out for a flatter table such as the ones from TR_Data.esm yet I don't want to give up the 'crappy' aspect of the model (the texture also matches the rest of the wood in the shack well)
2) Wanted to set up a small 'station' for the slaves to descale the fish they catch on the river and that may still come into the final version.
3) I added a little hiding in the furn_de_shack_basket_01 where one of the slaves is stashing a lockpick and gold along with a drum, I image the drum does not need to be hidden but is there for sentimental reasons.
4)The bedroll in the corner is meant to be separated from the the rest of the shack for not specified reasons, leave that up to the player or quest maker.



I'll be proceeding on as planned but if anyone has any concerns after looking at this recent file let me know Very Happy. Hope everyone is well.
Post Fri Mar 06, 2015 1:03 am Send private message             Reply with quote                   up  
Miraclestone
Developer
05 Aug 2014



Update! Submitting for Review again!

If there are any glaring issues with the interior don't hesitate to comment below so I can fix/improve it quickly.
Post Wed Apr 15, 2015 11:38 pm Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Could you work a bit more on the table and stool. They are both floating just a bit too much.
Thanks
Post Sun Apr 19, 2015 7:39 pm Send private message             Reply with quote                   up  
Miraclestone
Developer
05 Aug 2014



No problem, fixed in about 15 mins. You know how it can be, if away from an interior for too long you can forget what you placed properly. Took a quick scan and couldn't find anything else glaring but feel free to send it back to me if you find any issues.

Simple question, is the clutter in this interior balanced for its intended purpose? I had a hard time identifying how to fill an interior for slaves and keep it interesting; honestly I can't tell if I overdid it or left too much out. Quick opinions on this subject would be most welcome and hopefully will help me with future claims.
Post Sun Apr 19, 2015 9:36 pm Send private message             Reply with quote                   up  
rot
Lead Developer
21 Oct 2012



transferred at
http://tamriel-rebuilt.org/node/1116
Post Thu Jan 12, 2017 8:16 pm Send private message             Reply with quote                   up  
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