Hlaalu-Thirr Section

Version: 

Active: 

Currently in development

Checked out: 

No

Discussion thread here

Workflow

This is the file where dialogue, quests, and claims for the eastern Thirr should be merged. Do not edit this file without also loading TR_Mainland.esp, and do not merge other esps into it without also loading TR_Mainland.esm! (see editing guidelines)

Development Plan

As we have no idea what the version which Rats has checked out looks like, no work on the file can currently be done.

What generally needs to be done is finish the Aanthirin visual overhaul, NPC Gol Mok and replace the ship in the harbour with a boat, replace the interior of the Velothi tower that leads to a Stronghold ruin with the actually intended one, and widen Veloth's Path under the parameters that Indoril-Thirr does.

Link to previous release

Merged Bugfixes: 

Merged Assets: 

Comments

The following instances of

sirrah's picture

The following instances of CharGen_* refs should be replaced with generic containers next time this file is worked on:

Indal-Ruhn: CharGen_barrel_01
Mundrethi Plantation, Slave Market: CharGen_chest_02_empty
TR_i4-96-Hla Temple: CharGen_crate_01_empty
TR_i4-89-Hla: CharGen_crate_01_empty

 

Finally letting this go. The

Rats's picture

Finally letting this go. Had bit of a burnout, sorry for ghosting on you guys.

The region is now orange-y. Fixed/removed bunch of bleeders and floaters around the claim. Merged the following interiors:

_Andothren Hideout
_Andothren Warehouse
_Andothren NW Guard Tower (that's all the Andothren ints merged)
_TR_i4-514-Hla "TEM Prince Helseth"
_TR-i4-512-Hla

Let the NPCing of Gol Mok and Andothren begin, I guess?

And dropping. I have fixed

MinerMan60101's picture

And dropping. I have fixed the three merged bugs, did some filepatching (I think I missed the trees though) fixed the factions, and then killed the CharGen containers

https://drive.google.com/open

Mortimer's picture

https://drive.google.com/open?id=0B4cIEs6yUh9KM2YxcU02RDhseGs

merged http://tamriel-rebuilt.org/asset/gol-mok-npcing
-renamed the cells
-locked the doors
-set the ownerships
-tested the dialogue again

removed two scripts for items that don't exist in this section file and were causing errors (TR_i4-385Gate1 & 2)
fixed a script with the wrong npc name that caused errors (tr_m4-piething)
refix the NPC "TR_m4_Geles Todros" greets me with his sword error, somehow it got undone
fixed immetarca script (lady tarhiel) to not run during dialogue, needs more work but it's a lot less messed up now
removed the tr_mainland.esm dependency, tsk tsk minerman

dropping for now, but to do: move the boat in Gol Mok, it has linked interiors so you can move it preferably within the section file

Checked out for looking after

Atrayonis's picture

Checked out for looking after the dialogue problems that I encountered in the September release which might not be fixed here.

Gol Mok has been given a

Atrayonis's picture
  • Gol Mok has been given a lightly-loaded longboat
  • The ship has been moved to the slave market, being unloaded (needs NPCs)
  • cleaned out some dirty dialogue edits
  • cleaned out wilderness cells

The Andothren lighthouse is

Atrayonis's picture

The Andothren lighthouse is in the current T_D addon (for the future v5), so Andothren can be edited now.

  terrain_rock_ai_08  

Rot's picture
 

terrain_rock_ai_08    Ascadian Bluffs Region (4,-16)    39245    -129716    -1473    "seafloor land seam between 4, -16 and 5, -16 - looks like 5,-16 is a flat unedited cell so if it's to remain unedited the seafloor of 4,-16 and the neighbouring 4,-17 and 5,-17 will need to go flat at that corner"    
T_Mw_FloraAT_OranMoss02    Ascadian Bluffs Region (4,-17)    37811    -134294    328    "floating"    
T_Mw_FloraAT_OranMoss01    Aanthirin Region (5,-17)    46187    -137998    258    "floating"

These objects have 0

Rot's picture

All done

 

 

taking the file

Rot's picture

2017-12-03 dropping again TR_Hlaalu_Thirr_v.0015

 

- new Andothren lighthouse plopped on top of where the placeholder was, pending real exterior work
Note that the base of the model is wide and flat and not as well suited for placement on rough terrain as ruin statics usually are
- Missing Brother closed
- all IDs fixed and uniform, scripts recompiled, cleaned up a couple scripts
- objects with 0 instances deleted, they're in the archive for future reference. At least some exist with instances in InDev.
- cleaned, including some of the objects in the Data add-on. The file does require the Data add-on
- edit- a script and NPC "TR_m4_Geles Todros" fixed again
NOT fixed: at some point in the past some of the Greetings dropped down again :(