FUTURE RELEASE

a dead skar in the Molagreahd?

 Topic:little secret Cell:Ashamul  
 There's the shell of a dead skar in the Molagreahd Channel north-east of Ashamul. Just next to the cliffs behind the little river. You should go take a dive and see it, it's worth it. These shells are so big that on Vvardenfell they've built a good part of the city of Ald-ruhn within one!
 If whatever this is is still there it should probably be called an emperor sea crab and not "a skar"  

CharGen_crate_01_empty is used

TR used to use chargen_plank. This is no longer the case in the current files in the release tracker.

But it still uses CharGen_crate_01_empty, which it really should not, as these crates have a limited function and using them more than in the starter script screws up scripts.
For practicaly example, OpenMW keeps them floating around the Seyda Neen docks.

They should be replaced with a generic empty crate.

Wrong default values for all dialogue result globals

In vanilla Morrowind, the following global variables are used to effect whether or not the player can rejoin a faction after already being expelled once (or more times). The default values are all 0, meaning the player isn't blocked from rejoining once expelled. (Values greater than 1 block you from rejoining the faction, though different factions handle the clearing of this variable differently.)
ExpFightersGuild
ExpImperialCult
ExpImperialLegion
ExpMagesGuild
ExpMoragTong
ExpRedoran
ExpTemple
ExpThievesGuild

Hlaalu-Thirr Section

Discussion thread here

Needs attention before use! There are some odd scripts around that I can't make heads or tails of.

At least one quest, TR_m4_wil_RethilScribPie, relies on an NPC which is not placed in-game.

Workflow

This is the file where dialogue, quests, and claims for the eastern Thirr should be merged. Do not edit this file without also loading TR_Mainland.esp, and do not merge other esps into it without also loading TR_Mainland.esm! (see editing guidelines)

Pages

Subscribe to RSS - FUTURE RELEASE