Ordinators near Tel Mothrivra have generic "Telvanni House" dialogue

Two Ordinators near eantrance to Tel Mothrivram that involved in quest about redguard saint killer, answering generic local villager dialogue if you ask them about topic "House Telvanni": "Our (telvanni) lord protect our town, we not belive this tales about telvanni is bad crazy sorcerers blah blah blah". It be logical to remove topic or replace it for them, since they not locals, not serve telvanni and actually that Telvanni lord they all metioned so don't like Ordinators, he not even let them enter the city

Missing textures on mounted slave guard in Port Telvannis slave market

This is using OpenMW; I have an issue that appears to be missing textures on the guard mounted on the flying creature in the slave market. Specifically, part of the guard is purple (the "pure", image mask purple) - see the screenshot. There are two missing textures relevant in the OpenMW log file, but also it seems a script error:

Cannot pick up Ancient Nordic Silver Axe from seafloor in "Revealing the History of Fort Ancylis" quest

The Axe in question is just north of Fort Ancylis on the sea floor fairly close to the cliffs. The quest giver explicitly states that an artefact needs to be recovered and as far as I can tell it is the only one down there. However it isn't possible to pick it up and return it.

Hlaalu-Thirr Section

Discussion thread here


This is the file where dialogue, quests, and claims for the eastern Thirr should be merged. Do not edit this file without also loading TR_Mainland.esp, and do not merge other esps into it without also loading TR_Mainland.esm! (see editing guidelines)

Development Plan

As we have no idea what the version which Rats has checked out looks like, no work on the file can currently be done.