Welcome to Tamriel Rebuilt !

Welcome to Tamriel Rebuilt, a project that aims to complete development of The Elder Scrolls III: Morrowind by reconstructing the world to include the province’s mainland, through the study of creation of lore, and preservation of the game’s creative vision and direction.

Our team is full of artists, modders, and writers passionate about the lore and mythos of the Elder Scrolls games, and has worked hard to build on the foundation Bethesda Softworks laid, and to remain true to their vision.

To date, over half of the mainland has been created, with more on the way. Ongoing coordination with Project Tamriel has assisted both mods, with pooled resources, lore, and assets. Though the project is over sixteen years old, work continues with new modders joining periodically. Our completed and in-progress work is available for the public to play and enjoy.

ESO Lore Overhaul: Stonefalls, Part Two (and a Half)

Why the funny name to this? I posted Part Two without putting much content into it, as work was calling. This finishes out that post, covering the content of Fort Arand and the nearby Emberflint Mine.

For the reasons and rules for this series, see my first blog:
https://tamriel-rebuilt.org/content/eso-lore-overhaul-character-creation...

ESO Lore Overhaul: Stonefalls, Part Two

Well, after playing only frm Davon's Watch to Senie in Part One and finding a lore issue in almost every quest, I'm a little leery about jumping back into this, but here I am again! Let's play some ESO! This post covers the quests from Othrenis to Ash Mountain. (I may edit this to include more of the zone at a later date, but my real work calls me.)

Morrowind's Future Part I: A Census of Morrowind's Political Factions

Atrayonis suggested he and I write out our respective (and probably starkly divergent) ideas on the future of Morrowind after the events of TES: III (including TR events of course). I've decided to make a start at that, but will divide my write-up into at least two if not more parts, this being the first.

ESO Lore Overhaul: Stonefalls, Part One

Back and at it again! For an explanation of what this is and the rules I have set myself in tackling ESO lore, please see this first (well, second) posting: https://tamriel-rebuilt.org/content/eso-lore-overhaul-character-creation...

This time I am moving into looking at the storylines and aesthetics of the Stonefalls zone, an Ebonheart Pact zone dedicated to Dunmer. Part One covers quests and other various nitpicks from Davon's Watch to Senie.

ESO Lore Overhaul: Character Creation Edition - TAKE TWO

So, first with an apology. An error with the website database ate my old post. I'm afraid this one will not be nearly as entertaining and a bit shorter. EDIT: A kind contributor managed to get my original post back! Spoilered here for now because I am lazy...though I think you may be more entertained by the writing in the original, I've updated my thoughts a little on the Dragonknight class, so I will keep the second version of this post as the "main" one to prevent further confusion.
 

E-e--e-excuse me, we are editing vanilla dialogue

First the good news: our Spring Release is progressing at a steady pace.


Pretty pictures mean things are going to be alright.

We also want to announce that Tamriel Rebuilt is going to include a fix for a common dialogue bug, by editing a line of vanilla dialogue.

Picture this: your Nerevarine newly vanquished Dagoth Ur, descends from Red Mountain, and goes to turn in some other quest. He approaches a fairly high-level NPC, talks to them to grab the quest reward, but then...


Ow! My immersion!

What you have encountered is one of the most annoying bugs in Morrowind.

As the "E-e-e-excuse me" reply is straight on top of two replies filtered to the Commoner class (which it also overwrites) and expresses the right sentiment, it seems that these were originally intended to be filtered to the Pauper class. By filtering it correctly, the poorest folk of Tamriel will continue to fawningly stammer over you like the hero you are, while everybody else can move on with their lives and insult your clothing or tell you about the local quest hooks.

This fix is adopted in coordination with the province mods, Province:Cyrodiil and Skyrim:Home of the Nords, as well as Patch for Purists.
Who else does anything with these lines?
Aside from the big province mods, this line is mainly edited by bug-fixing patches.
The Morrowind Patch Project (only 1.6.6. was tested) adds the same filter, but also strangely relocates these replies at the very bottom.
The Patch for Purists currently implements a different fix, but its creator Half11 is going to change this to the same filter the province mods will use.

In short: for most players very little will change. For those with an unpatched game (not advisable), an older patch or a different Nerevarine greeting fix, suddenly old replies will reappear. For modders interested in the technical details and reasons behind this change, please read on.

Status Update: Spring 2018

As all project managers know, a fixed scope and a fixed release date are often incompatible. You end up either cutting or half-implementing features to meet a deadline, or you end up delivering the full product late.

This, as it turns out, is also the case for TR1803, our planned and announced as-such March release.

It is obvious right now that the deadline we set ourselves is not possible to keep. As such, we are releasing it when our content criteria are met, which, at the time of this update, should still be in Spring 2018.

The reasons for this are simple: content scope and quests.

Content Scope

Around half a year ago, we were undertaking the Aanthirin visual overhaul and planning ahead on Old Ebonheart. This, we felt, would be the next milestone release - the first one in scope to "Sacred East" and TR1609 "Tamriel Data". As such, we decided on a set line of features, including questlines for the guilds and factions present in Old Ebonheart and its surroundings.


Displayed are the borders of our internal Section Files, with planned progression.
From left to right the sections are: Roryn's Bluff, Hlaalu-Thirr, Old Ebonheart, Indoril-Thir, the southern section is Lake Andaram.

As it turned out, this became a problem for several reasons.

As mentioned in our last status update, we develop Tamriel Rebuilt in several individual "section file" esps. The section files which we considered for this release contained the eastern bank of the Aanthirin, including the settlement of Roa Dyr, which is currently under reconstruction as an Indoril Chapel-Stronghold, and Almas-Thirr, which, while already containing NPCs and dialogues, would need its own questlines as well.

In the end, it was decided that these two settlements will be added to TR_Mainland in a future release.
For the Spring release we are including Old Ebonheart itself and the settlements of Felms Ithul, Vhul, and Dondril. All of these will contain new dialogue, quests, NPCs, and features. In addition to a finished Aanthirin visual overhaul, this should give everyone plenty to do and plenty to see.


Our previously planned release area, alongside the cut area. The empty marked cell in the upper right is where in the future Id Vano, the Indoril player stronghold, will be located.

Patreon Fraud

Update: The patreon account has been disabled. Thanks to Patreon and for PCGamesN and PCGamer for spreading the word.

 

Good news! Tamriel Rebuilt has become popular enough again that people try to run scam and fraud operations in our name.

Bad news! People are running scam and fraud operations in our name.

There is currently a link going around to a Patreon page masquerading as our official account, asking for donations to keep Tamriel Rebuilt running. This account is not affiliated with us in any way, shape or form. We do not have, nor do we plan to have, a Patreon account at all.

We have alerted Patreon to the situation. In the meantime, keep calm and do not spend money blindly!

Tamriel Rebuilt - 1709 Release

 


 

 Download Tamriel Rebuilt 17.09: Main Mirror | Great House Fliggerty | Morrowind Nexus

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  • SHA-1: 264233272b9ce1ce45d2ca9f36a5183aeebe7a84
  • MD5: 5b102f6b5c9b78ff128c10323074835e

Tamriel Rebuilt is pleased to announce the release of build 17.09!

What’s New

Three big changes come with the September release! Please make sure you updated Tamriel_Data to version 4 (plus the hotfix if you are using the High Def version) before updating.

First, the Faction Merger, one of the goals set out in 2014‘s Statement of Vision has begun. In this first iteration, the Mainland factions have been rolled into Vvardenfell‘s factions (for example the Mainland Great House Telvanni members all belong to House Telvanni).

For little impact on the gameplay on Vvardenfell, TR_Mainland simply contains the new faction tags, and additional quests. All content is optional and nothing changes on Vvardenfell.
For additional gameplay changes, a new plugin, TR_Factions has been made available, that will eventually contain our overhaul to the faction endgame questlines. For now, it contains additional quests on the mainland councillors for the budding Telvanni Hortator, unified faction reaction tables and adjusted rank requirements.
This all works without further changes for your new character. For existing characters, however, you will need to load the included TR_ConvertFactionProgress.esp once to change your mainland faction progress into progress for the new, merged, factions.

Second, the Aanthirin visual overhaul has begun. In an attempt to give the mouth of the Thirr up to Lake Andaram a distinct flavor, the Ascadian Isles trees and ground are in the process of being replaced with a new, orange-greenish palette. This will give additional visual consistency when our exterior development moves further south into the orange Thirr Valley and the red canyons of Shipal-Shin. Of course, this work moves in parallel with efforts to make both river banks ready for merging into TR_Mainland. Settlement corrections, bugfixes, and new dialogue has been implemented and continues to be in the works.

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